Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#define PROTECTED_THINGS_DISABLE
#include <vgui/IPanel.h>
#include <vgui/IInput.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/MenuButton.h>
#include <vgui_controls/Menu.h>
#include <vgui_controls/TextImage.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY_DEFAULT_TEXT( MenuButton, MenuButton );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
MenuButton::MenuButton(Panel *parent, const char *panelName, const char *text) : Button(parent, panelName, text)
{
m_pMenu = NULL;
m_iDirection = Menu::DOWN;
m_pDropMenuImage = NULL;
m_nImageIndex = -1;
_openOffsetY = 0;
m_bDropMenuButtonStyle = true; // set to true so SetDropMenuButtonStyle() forces real init.
SetDropMenuButtonStyle( false );
SetUseCaptureMouse( false );
SetButtonActivationType( ACTIVATE_ONPRESSED );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
MenuButton::~MenuButton()
{
delete m_pDropMenuImage;
}
//-----------------------------------------------------------------------------
// Purpose: attaches a menu to the menu button
//-----------------------------------------------------------------------------
void MenuButton::SetMenu(Menu *menu)
{
m_pMenu = menu;
if (menu)
{
m_pMenu->SetVisible(false);
m_pMenu->AddActionSignalTarget(this);
m_pMenu->SetParent(this);
}
}
//-----------------------------------------------------------------------------
// Purpose: Never draw a focus border
//-----------------------------------------------------------------------------
void MenuButton::DrawFocusBorder(int tx0, int ty0, int tx1, int ty1)
{
}
//-----------------------------------------------------------------------------
// Purpose: Sets the direction from the menu button the menu should open
//-----------------------------------------------------------------------------
void MenuButton::SetOpenDirection(Menu::MenuDirection_e direction)
{
m_iDirection = direction;
}
//-----------------------------------------------------------------------------
// Purpose: hides the menu
//-----------------------------------------------------------------------------
void MenuButton::HideMenu(void)
{
if (!m_pMenu)
return;
// hide the menu
m_pMenu->SetVisible(false);
// unstick the button
BaseClass::ForceDepressed(false);
Repaint();
OnHideMenu(m_pMenu);
}
//-----------------------------------------------------------------------------
// Purpose: Called when the menu button loses focus; hides the menu
//-----------------------------------------------------------------------------
void MenuButton::OnKillFocus( KeyValues *pParams )
{
VPANEL hPanel = (VPANEL)pParams->GetPtr( "newPanel" );
if ( m_pMenu && !m_pMenu->HasFocus() && hPanel != m_pMenu->GetVPanel() )
{
HideMenu();
}
BaseClass::OnKillFocus();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the menu is closed
//-----------------------------------------------------------------------------
void MenuButton::OnMenuClose()
{
HideMenu();
PostActionSignal(new KeyValues("MenuClose"));
}
//-----------------------------------------------------------------------------
// Purpose: Sets the offset from where menu would normally be placed
// Only is used if menu is ALIGN_WITH_PARENT
//-----------------------------------------------------------------------------
void MenuButton::SetOpenOffsetY(int yOffset)
{
_openOffsetY = yOffset;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool MenuButton::CanBeDefaultButton(void)
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Handles hotkey accesses
//-----------------------------------------------------------------------------
void MenuButton::DoClick()
{
if ( IsDropMenuButtonStyle() &&
m_pDropMenuImage )
{
int mx, my;
// force the menu to appear where the mouse button was pressed
input()->GetCursorPos( mx, my );
ScreenToLocal( mx, my );
int contentW, contentH;
m_pDropMenuImage->GetContentSize( contentW, contentH );
int drawX = GetWide() - contentW - 2;
if ( mx <= drawX || !OnCheckMenuItemCount() )
{
// Treat it like a "regular" button click
BaseClass::DoClick();
return;
}
}
if ( !m_pMenu )
{
return;
}
// menu is already visible, hide the menu
if (m_pMenu->IsVisible())
{
HideMenu();
return;
}
// do nothing if menu is not enabled
if (!m_pMenu->IsEnabled())
{
return;
}
// force the menu to compute required width/height
m_pMenu->PerformLayout();
// Now position it so it can fit in the workspace
m_pMenu->PositionRelativeToPanel(this, m_iDirection, _openOffsetY );
// make sure we're at the top of the draw order (and therefore our children as well)
MoveToFront();
// notify
OnShowMenu(m_pMenu);
// keep the button depressed
BaseClass::ForceDepressed(true);
// show the menu
m_pMenu->SetVisible(true);
// bring to focus
m_pMenu->RequestFocus();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void MenuButton::OnKeyCodeTyped(KeyCode code)
{
bool shift = (input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT));
bool ctrl = (input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL));
bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
if (!shift && !ctrl && !alt)
{
switch (code)
{
case KEY_ENTER:
{
if ( !IsDropMenuButtonStyle() )
{
DoClick();
}
break;
}
}
}
BaseClass::OnKeyCodeTyped(code);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void MenuButton::OnCursorEntered()
{
Button::OnCursorEntered();
// post a message to the parent menu.
// forward the message on to the parent of this menu.
KeyValues *msg = new KeyValues ("CursorEnteredMenuButton");
// tell the parent this menuitem is the one that was entered so it can open the menu if it wants
msg->SetInt("VPanel", GetVPanel());
ivgui()->PostMessage(GetVParent(), msg, NULL);
}
// This style is like the IE "back" button where the left side acts like a regular button, the the right side has a little
// combo box dropdown indicator and presents and submenu
void MenuButton::SetDropMenuButtonStyle( bool state )
{
bool changed = m_bDropMenuButtonStyle != state;
m_bDropMenuButtonStyle = state;
if ( !changed )
return;
if ( state )
{
m_pDropMenuImage = new TextImage( "u" );
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
m_pDropMenuImage->SetFont(pScheme->GetFont("Marlett", IsProportional()));
// m_pDropMenuImage->SetContentAlignment(Label::a_west);
// m_pDropMenuImage->SetTextInset(3, 0);
m_nImageIndex = AddImage( m_pDropMenuImage, 0 );
}
else
{
ResetToSimpleTextImage();
delete m_pDropMenuImage;
m_pDropMenuImage = NULL;
m_nImageIndex = -1;
}
}
void MenuButton::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
if ( m_pDropMenuImage )
{
SetImageAtIndex( 1, m_pDropMenuImage, 0 );
}
}
void MenuButton::PerformLayout()
{
BaseClass::PerformLayout();
if ( !IsDropMenuButtonStyle() )
return;
Assert( m_nImageIndex >= 0 );
if ( m_nImageIndex < 0 || !m_pDropMenuImage )
return;
int w, h;
GetSize( w, h );
int contentW, contentH;
m_pDropMenuImage->ResizeImageToContent();
m_pDropMenuImage->GetContentSize( contentW, contentH );
SetImageBounds( m_nImageIndex, w - contentW - 2, contentW );
}
bool MenuButton::IsDropMenuButtonStyle() const
{
return m_bDropMenuButtonStyle;
}
void MenuButton::Paint(void)
{
BaseClass::Paint();
if ( !IsDropMenuButtonStyle() )
return;
int contentW, contentH;
m_pDropMenuImage->GetContentSize( contentW, contentH );
m_pDropMenuImage->SetColor( IsEnabled() ? GetButtonFgColor() : GetDisabledFgColor1() );
int drawX = GetWide() - contentW - 2;
surface()->DrawSetColor( IsEnabled() ? GetButtonFgColor() : GetDisabledFgColor1() );
surface()->DrawFilledRect( drawX, 3, drawX + 1, GetTall() - 3 );
}
void MenuButton::OnCursorMoved( int x, int y )
{
BaseClass::OnCursorMoved( x, y );
if ( !IsDropMenuButtonStyle() )
return;
int contentW, contentH;
m_pDropMenuImage->GetContentSize( contentW, contentH );
int drawX = GetWide() - contentW - 2;
if ( x <= drawX || !OnCheckMenuItemCount() )
{
SetButtonActivationType(ACTIVATE_ONPRESSEDANDRELEASED);
SetUseCaptureMouse(true);
}
else
{
SetButtonActivationType(ACTIVATE_ONPRESSED);
SetUseCaptureMouse(false);
}
}
Menu *MenuButton::GetMenu()
{
Assert( m_pMenu );
return m_pMenu;
}