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985 lines
23 KiB
985 lines
23 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implementation of vgui::TextImage control
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <string.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <assert.h>
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#include <malloc.h>
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#include <vgui/IPanel.h>
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#include <vgui/ISurface.h>
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#include <vgui/IScheme.h>
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#include <vgui/IInput.h>
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#include <vgui/ILocalize.h>
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#include <KeyValues.h>
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#include <vgui_controls/TextImage.h>
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#include <vgui_controls/Controls.h>
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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// enable this define if you want unlocalized strings logged to files unfound.txt and unlocalized.txt
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// #define LOG_UNLOCALIZED_STRINGS
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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TextImage::TextImage(const char *text) : Image()
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{
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_utext = NULL;
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_textBufferLen = 0;
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_font = INVALID_FONT;
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_fallbackFont = INVALID_FONT;
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_unlocalizedTextSymbol = INVALID_LOCALIZE_STRING_INDEX;
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_drawWidth = 0;
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_textBufferLen = 0;
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_textLen = 0;
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m_bWrap = false;
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m_bWrapCenter = false;
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m_LineBreaks.RemoveAll();
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m_LineXIndent.RemoveAll();
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m_pwszEllipsesPosition = NULL;
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m_bUseFallbackFont = false;
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m_bRenderUsingFallbackFont = false;
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m_bAllCaps = false;
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SetText(text); // set the text.
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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TextImage::TextImage(const wchar_t *wszText) : Image()
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{
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_utext = NULL;
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_textBufferLen = 0;
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_font = INVALID_FONT;
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_fallbackFont = INVALID_FONT;
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_unlocalizedTextSymbol = INVALID_LOCALIZE_STRING_INDEX;
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_drawWidth = 0;
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_textBufferLen = 0;
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_textLen = 0;
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m_bWrap = false;
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m_bWrapCenter = false;
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m_LineBreaks.RemoveAll();
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m_LineXIndent.RemoveAll();
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m_bUseFallbackFont = false;
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m_bRenderUsingFallbackFont = false;
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m_bAllCaps = false;
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SetText(wszText); // set the text.
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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TextImage::~TextImage()
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{
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delete [] _utext;
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}
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//-----------------------------------------------------------------------------
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// Purpose: takes the string and looks it up in the localization file to convert it to unicode
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//-----------------------------------------------------------------------------
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void TextImage::SetText(const char *text)
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{
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if (!text)
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{
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text = "";
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}
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// check for localization
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if (*text == '#')
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{
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// try lookup in localization tables
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_unlocalizedTextSymbol = g_pVGuiLocalize->FindIndex(text + 1);
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if (_unlocalizedTextSymbol != INVALID_LOCALIZE_STRING_INDEX)
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{
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wchar_t *unicode = g_pVGuiLocalize->GetValueByIndex(_unlocalizedTextSymbol);
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SetText(unicode);
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return;
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}
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else
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{
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// could not find string
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// debug code for logging unlocalized strings
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#if defined(LOG_UNLOCALIZED_STRINGS)
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if (*text)
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{
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// write out error to unfound.txt log file
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static bool first = true;
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FILE *f;
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if (first)
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{
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first = false;
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f = fopen("unfound.txt", "wt");
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}
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else
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{
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f = fopen("unfound.txt", "at");
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}
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if (f)
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{
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fprintf(f, "\"%s\"\n", text);
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fclose(f);
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}
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}
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#endif // LOG_UNLOCALIZED_STRINGS
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}
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}
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else
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{
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// debug code for logging unlocalized strings
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#if defined(LOG_UNLOCALIZED_STRINGS)
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if (text[0])
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{
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// setting a label to be ANSI text, write out error to unlocalized.txt log file
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static bool first = true;
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FILE *f;
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if (first)
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{
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first = false;
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f = fopen("unlocalized.txt", "wt");
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}
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else
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{
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f = fopen("unlocalized.txt", "at");
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}
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if (f)
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{
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fprintf(f, "\"%s\"\n", text);
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fclose(f);
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}
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}
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#endif // LOG_UNLOCALIZED_STRINGS
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}
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// convert the ansi string to unicode and use that
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wchar_t unicode[1024];
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g_pVGuiLocalize->ConvertANSIToUnicode(text, unicode, sizeof(unicode));
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SetText(unicode);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the width that the text can be.
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//-----------------------------------------------------------------------------
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void TextImage::SetDrawWidth(int width)
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{
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_drawWidth = width;
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the width that the text can be.
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//-----------------------------------------------------------------------------
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void TextImage::GetDrawWidth(int &width)
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{
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width = _drawWidth;
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets unicode text directly
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//-----------------------------------------------------------------------------
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void TextImage::SetText(const wchar_t *unicode, bool bClearUnlocalizedSymbol)
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{
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if ( bClearUnlocalizedSymbol )
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{
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// Clear out unlocalized text symbol so that changing dialog variables
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// doesn't stomp over the custom unicode string we're being set to.
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_unlocalizedTextSymbol = INVALID_LOCALIZE_STRING_INDEX;
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}
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if (!unicode)
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{
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unicode = L"";
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}
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// reallocate the buffer if necessary
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_textLen = (short)wcslen(unicode);
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if (_textLen >= _textBufferLen)
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{
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delete [] _utext;
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_textBufferLen = (short)(_textLen + 1);
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_utext = new wchar_t[_textBufferLen];
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}
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m_LineBreaks.RemoveAll();
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m_LineXIndent.RemoveAll();
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// store the text as unicode
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wcscpy(_utext, unicode);
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the text in the textImage
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//-----------------------------------------------------------------------------
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void TextImage::GetText(char *buffer, int bufferSize)
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{
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g_pVGuiLocalize->ConvertUnicodeToANSI(_utext, buffer, bufferSize);
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if ( m_bAllCaps )
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{
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// Uppercase all the letters
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for ( int i = Q_strlen( buffer ); i >= 0; --i )
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{
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buffer[ i ] = toupper( buffer[ i ] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the text in the textImage
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//-----------------------------------------------------------------------------
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void TextImage::GetText(wchar_t *buffer, int bufLenInBytes)
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{
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wcsncpy(buffer, _utext, bufLenInBytes / sizeof(wchar_t));
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if ( m_bAllCaps )
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{
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// Uppercase all the letters
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for ( int i = Q_wcslen( buffer ) - 1; i >= 0; --i )
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{
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buffer[ i ] = towupper( buffer[ i ] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void TextImage::GetUnlocalizedText(char *buffer, int bufferSize)
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{
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if (_unlocalizedTextSymbol != INVALID_LOCALIZE_STRING_INDEX)
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{
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const char *text = g_pVGuiLocalize->GetNameByIndex(_unlocalizedTextSymbol);
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buffer[0] = '#';
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Q_strncpy(buffer + 1, text, bufferSize - 1);
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buffer[bufferSize-1] = 0;
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}
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else
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{
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GetText(buffer, bufferSize);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: unlocalized text symbol
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//-----------------------------------------------------------------------------
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StringIndex_t TextImage::GetUnlocalizedTextSymbol()
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{
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return _unlocalizedTextSymbol;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Changes the current font
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//-----------------------------------------------------------------------------
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void TextImage::SetFont(HFont font)
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{
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_font = font;
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the font of the text.
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//-----------------------------------------------------------------------------
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HFont TextImage::GetFont()
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{
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if ( m_bRenderUsingFallbackFont )
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{
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return _fallbackFont;
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}
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return _font;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the size of the TextImage. This is directly tied to drawWidth
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//-----------------------------------------------------------------------------
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void TextImage::SetSize(int wide, int tall)
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{
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Image::SetSize(wide, tall);
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_drawWidth = wide;
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw the Image on screen.
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//-----------------------------------------------------------------------------
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void TextImage::Paint()
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{
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int wide, tall;
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GetSize(wide, tall);
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if (!_utext || GetFont() == INVALID_FONT )
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return;
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if (m_bRecalculateTruncation)
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{
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if ( m_bWrap || m_bWrapCenter )
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{
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RecalculateNewLinePositions();
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}
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RecalculateEllipsesPosition();
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}
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DrawSetTextColor(GetColor());
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HFont font = GetFont();
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DrawSetTextFont(font);
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int lineHeight = surface()->GetFontTall(font);
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float x = 0.0f;
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int y = 0;
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int iIndent = 0;
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int iNextColorChange = 0;
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int px, py;
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GetPos(px, py);
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int currentLineBreak = 0;
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if ( m_bWrapCenter && m_LineXIndent.Count() )
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{
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x = m_LineXIndent[0];
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}
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for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
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{
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wchar_t ch = wsz[0];
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if ( m_bAllCaps )
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{
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ch = towupper( ch );
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}
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if ( m_ColorChangeStream.Count() > iNextColorChange )
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{
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if ( m_ColorChangeStream[iNextColorChange].textStreamIndex == (wsz - _utext) )
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{
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DrawSetTextColor( m_ColorChangeStream[iNextColorChange].color );
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iNextColorChange++;
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}
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}
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// check for special characters
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if ( ch == '\r' || ch <= 8 )
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{
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// ignore, just use \n for newlines
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continue;
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}
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else if (ch == '\n')
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{
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// newline
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iIndent++;
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if ( m_bWrapCenter && iIndent < m_LineXIndent.Count() )
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{
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x = m_LineXIndent[iIndent];
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}
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else
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{
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x = 0;
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}
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y += lineHeight;
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continue;
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}
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else if (ch == '&')
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{
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// "&&" means draw a single ampersand, single one is a shortcut character
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if (wsz[1] == '&')
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{
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// just move on and draw the second ampersand
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wsz++;
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}
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else
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{
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// draw the underline, then continue to the next character without moving forward
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#ifdef VGUI_DRAW_HOTKEYS_ENABLED
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surface()->DrawSetTextPos(x + px, y + py);
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surface()->DrawUnicodeChar('_');
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#endif
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continue;
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}
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}
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// see if we've hit the truncated portion of the string
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if (wsz == m_pwszEllipsesPosition)
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{
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// string is truncated, draw ellipses
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for (int i = 0; i < 3; i++)
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{
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surface()->DrawSetTextPos(x + px, y + py);
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surface()->DrawUnicodeChar('.');
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x += surface()->GetCharacterWidth(font, '.');
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}
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break;
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}
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if (currentLineBreak != m_LineBreaks.Count())
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{
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if (wsz == m_LineBreaks[currentLineBreak])
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{
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// newline
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iIndent++;
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if ( m_bWrapCenter && iIndent < m_LineXIndent.Count() )
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{
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x = m_LineXIndent[iIndent];
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}
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else
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{
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x = 0;
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}
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y += lineHeight;
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currentLineBreak++;
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}
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}
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// Underlined text wants to draw the spaces anyway
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#if USE_GETKERNEDCHARWIDTH
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wchar_t chBefore = 0;
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wchar_t chAfter = 0;
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if ( wsz > _utext )
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chBefore = wsz[-1];
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chAfter = wsz[1];
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float flWide = 0.0f, flabcA = 0.0f;
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surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA );
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if ( ch == L' ' )
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x = ceil( x );
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surface()->DrawSetTextPos( x + px, y + py);
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surface()->DrawUnicodeChar(ch);
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x += floor(flWide + 0.6);
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#else
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surface()->DrawSetTextPos( x + px, y + py);
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surface()->DrawUnicodeChar(ch);
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x += surface()->GetCharacterWidth(font, ch);
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#endif
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}
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// Useful debugging
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/*
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DrawSetColor(GetColor());
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DrawOutlinedRect( 0,0, _drawWidth, tall );
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*/
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the size of a text string in pixels
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//-----------------------------------------------------------------------------
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void TextImage::GetTextSize(int &wide, int &tall)
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{
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wide = 0;
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tall = 0;
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int maxWide = 0;
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const wchar_t *text = _utext;
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HFont font = _font;
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if ( font == INVALID_FONT )
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return;
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if ( m_bWrap || m_bWrapCenter )
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{
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RecalculateNewLinePositions();
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}
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// For height, use the remapped font
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int fontHeight = surface()->GetFontTall(GetFont());
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tall = fontHeight;
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int textLen = wcslen(text);
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for (int i = 0; i < textLen; i++)
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{
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wchar_t ch = text[i];
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// handle stupid special characters, these should be removed
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if ( ch == '&' )
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{
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continue;
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}
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if ( m_bAllCaps )
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{
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ch = towupper( ch );
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}
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#if USE_GETKERNEDCHARWIDTH
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wchar_t chBefore = 0;
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wchar_t chAfter = 0;
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if ( i > 0 )
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chBefore = text[i-1];
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chAfter = text[i+1];
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float flWide = 0.0f, flabcA;
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surface()->GetKernedCharWidth( font, text[i], chBefore, chAfter, flWide, flabcA );
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if ( text[i] == L' ' )
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flWide = ceil( flWide );
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wide += floor( flWide + 0.6);
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#else
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int a, b, c;
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surface()->GetCharABCwide(font, ch, a, b, c);
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wide += (a + b + c);
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#endif
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if (ch == '\n')
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{
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tall += fontHeight;
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if(wide>maxWide)
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{
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maxWide=wide;
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}
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wide=0; // new line, wide is reset...
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}
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if ( m_bWrap || m_bWrapCenter )
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{
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for(int j=0; j<m_LineBreaks.Count(); j++)
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{
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if ( &text[i] == m_LineBreaks[j] )
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{
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tall += fontHeight;
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if(wide>maxWide)
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{
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maxWide=wide;
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}
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wide=0; // new line, wide is reset...
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}
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}
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}
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}
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#ifdef OSX
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wide += 2;
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if ( textLen < 3 )
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wide += 3;
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#endif
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if (wide < maxWide)
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{
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// maxWide only gets set if a newline is in the label
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wide = maxWide;
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}
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}
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|
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//-----------------------------------------------------------------------------
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// Purpose: Get the size of the text in the image
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//-----------------------------------------------------------------------------
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void TextImage::GetContentSize(int &wide, int &tall)
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{
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GetTextSize(wide, tall);
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}
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|
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//-----------------------------------------------------------------------------
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// Purpose: Resize the text image to the content size
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//-----------------------------------------------------------------------------
|
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void TextImage::ResizeImageToContent()
|
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{
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int wide, tall;
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GetContentSize(wide, tall);
|
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SetSize(wide, tall);
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}
|
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|
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//-----------------------------------------------------------------------------
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// Purpose: Recalculates line breaks
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//-----------------------------------------------------------------------------
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void TextImage::RecalculateNewLinePositions()
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{
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HFont font = GetFont();
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int charWidth;
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int x = 0;
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//int wordStartIndex = 0;
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wchar_t *wordStartIndex = _utext;
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int wordLength = 0;
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bool hasWord = false;
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bool justStartedNewLine = true;
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bool wordStartedOnNewLine = true;
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int startChar = 0;
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// clear the line breaks list
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m_LineBreaks.RemoveAll();
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m_LineXIndent.RemoveAll();
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// handle the case where this char is a new line, in that case
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// we have already taken its break index into account above so skip it.
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if (_utext[startChar] == '\r' || _utext[startChar] == '\n')
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{
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startChar++;
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}
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// loop through all the characters
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for (wchar_t *wsz = &_utext[startChar]; *wsz != 0; wsz++)
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{
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// handle stupid special characters, these should be removed
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// 0x01, 0x02 and 0x03 are color escape characters and should be ignored
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if ( ( wsz[0] == '&' || wsz[0] == 0x01 || wsz[0] == 0x02 || wsz[0] == 0x03 ) && wsz[1] != 0 )
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{
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wsz++;
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}
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wchar_t ch = wsz[0];
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if ( m_bAllCaps )
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{
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ch = towupper( ch );
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}
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// line break only on whitespace characters
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if (!iswspace(ch))
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{
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if ( !hasWord )
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{
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// Start a new word
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wordStartIndex = wsz;
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hasWord = true;
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wordStartedOnNewLine = justStartedNewLine;
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wordLength = 0;
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}
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//else append to the current word
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}
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else
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{
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// whitespace/punctuation character
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// end the word
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hasWord = false;
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}
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// get the width
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#if USE_GETKERNEDCHARWIDTH
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wchar_t chBefore = 0;
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wchar_t chAfter = 0;
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if ( wsz > _utext )
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chBefore = wsz[-1];
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chAfter = wsz[1];
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float flWide = 0.0f, flabcA = 0.0f;
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surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA );
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charWidth = floor( flWide + 0.6 );
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#else
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charWidth = surface()->GetCharacterWidth(font, ch);
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#endif
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if (!iswcntrl(ch))
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{
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justStartedNewLine = false;
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}
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// check to see if the word is past the end of the line [wordStartIndex, i)
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if ((x + charWidth) > _drawWidth || ch == '\r' || ch == '\n')
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{
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justStartedNewLine = true;
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hasWord = false;
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if (ch == '\r' || ch == '\n')
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{
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// set the break at the current character
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//don't do this, paint will manually wrap on newline chars
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// m_LineBreaks.AddToTail(i);
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}
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else if (wordStartedOnNewLine)
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{
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// word is longer than a line, so set the break at the current cursor
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m_LineBreaks.AddToTail(wsz);
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}
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else
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{
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// set it at the last word Start
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m_LineBreaks.AddToTail(wordStartIndex);
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// just back to reparse the next line of text
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// ywb 8/1/07: Back off one extra char since the 'continue' will increment wsz for us by one in the for loop
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wsz = wordStartIndex - 1;
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}
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// reset word length
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wordLength = 0;
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x = 0;
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continue;
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}
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// add to the size
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x += charWidth;
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wordLength += charWidth;
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}
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RecalculateCenterWrapIndents();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Calculates where the text should be truncated
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//-----------------------------------------------------------------------------
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void TextImage::RecalculateEllipsesPosition()
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{
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m_bRecalculateTruncation = false;
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m_pwszEllipsesPosition = NULL;
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//don't insert ellipses on wrapped strings
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if ( m_bWrap || m_bWrapCenter )
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return;
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// don't truncate strings with newlines
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if (wcschr(_utext, '\n') != NULL)
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return;
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if ( _drawWidth == 0 )
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{
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int h;
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GetSize( _drawWidth, h );
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}
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for ( int check = 0; check < (m_bUseFallbackFont ? 2 : 1); ++check )
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{
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HFont font = GetFont();
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if ( check == 1 && _fallbackFont != INVALID_FONT )
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{
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m_pwszEllipsesPosition = NULL;
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font = _fallbackFont;
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m_bRenderUsingFallbackFont = true;
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}
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int ellipsesWidth = 3 * surface()->GetCharacterWidth(font, '.');
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int x = 0;
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for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
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{
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wchar_t ch = wsz[0];
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if ( m_bAllCaps )
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{
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ch = towupper( ch );
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}
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// check for special characters
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if (ch == '\r')
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{
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// ignore, just use \n for newlines
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continue;
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}
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else if (ch == '&')
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{
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// "&&" means draw a single ampersand, single one is a shortcut character
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if (wsz[1] == '&')
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{
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// just move on and draw the second ampersand
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wsz++;
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}
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else
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{
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continue;
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}
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}
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#if USE_GETKERNEDCHARWIDTH
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wchar_t chBefore = 0;
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wchar_t chAfter = 0;
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if ( wsz > _utext )
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chBefore = wsz[-1];
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chAfter = wsz[1];
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float flWide = 0.0f, flabcA = 0.0f;
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surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA );
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int len = floor( flWide + 0.6 );
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#else
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int len = surface()->GetCharacterWidth(font, ch);
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#endif
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// don't truncate the first character
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if (wsz == _utext)
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{
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x += len;
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continue;
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}
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if (x + len + ellipsesWidth > _drawWidth)
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{
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// potential have an ellipses, see if the remaining characters will fit
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int remainingLength = len;
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for (const wchar_t *rwsz = wsz + 1; *rwsz != 0; rwsz++)
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{
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#if USE_GETKERNEDCHARWIDTH
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wchar_t chBefore = 0;
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wchar_t chAfter = 0;
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if ( rwsz > _utext )
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chBefore = rwsz[-1];
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chAfter = rwsz[1];
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float flWide = 0.0f, flabcA = 0.0f;
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surface()->GetKernedCharWidth( font, *rwsz, chBefore, chAfter, flWide, flabcA );
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int len = floor( flWide + 0.6 );
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remainingLength += floor( flWide + 0.6 );
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#else
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remainingLength += surface()->GetCharacterWidth(font, *rwsz);
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#endif
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}
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if (x + remainingLength > _drawWidth)
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{
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// looks like we've got an ellipses situation
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m_pwszEllipsesPosition = wsz;
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break;
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}
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}
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x += len;
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}
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// Didn't need ellipses...
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if ( !m_pwszEllipsesPosition )
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break;
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}
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}
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void TextImage::SetWrap( bool bWrap )
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{
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m_bWrap = bWrap;
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}
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void TextImage::SetCenterWrap( bool bWrap )
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{
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m_bWrapCenter = bWrap;
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}
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void TextImage::SetUseFallbackFont( bool bState, HFont hFallback )
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{
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m_bUseFallbackFont = bState;
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_fallbackFont = hFallback;
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}
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void TextImage::SetAllCaps( bool bAllCaps )
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{
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m_bAllCaps = bAllCaps;
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}
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void TextImage::ResizeImageToContentMaxWidth( int nMaxWidth )
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{
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_drawWidth = nMaxWidth;
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// Since we might have to use the "fallback" font, go ahead and recalc the ellipses state first to see if that's the case
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// NOTE: I think there may be a race condition lurking here, but this seems to work.
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if ( m_bRecalculateTruncation )
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{
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if ( m_bWrap || m_bWrapCenter )
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{
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RecalculateNewLinePositions();
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}
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RecalculateEllipsesPosition();
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}
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ResizeImageToContent();
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}
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//-----------------------------------------------------------------------------
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// Purpose: For center wrapping of multi-line text images, determines the indent each line needs to be centered
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//-----------------------------------------------------------------------------
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void TextImage::RecalculateCenterWrapIndents()
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{
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m_LineXIndent.RemoveAll();
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if ( !m_bWrapCenter )
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return;
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if (!_utext || GetFont() == INVALID_FONT )
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return;
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HFont font = GetFont();
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int px, py;
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GetPos(px, py);
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int currentLineBreak = 0;
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int iCurLineW = 0;
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for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
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{
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wchar_t ch = wsz[0];
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if ( m_bAllCaps )
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{
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ch = towupper( ch );
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}
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// check for special characters
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if (ch == '\r')
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{
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// ignore, just use \n for newlines
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continue;
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}
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else if (ch == '\n')
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{
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int iIdx = m_LineXIndent.AddToTail();
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m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
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iCurLineW = 0;
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continue;
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}
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else if (ch == '&')
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{
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// "&&" means draw a single ampersand, single one is a shortcut character
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if (wsz[1] == '&')
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{
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// just move on and draw the second ampersand
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wsz++;
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}
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else
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{
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// draw the underline, then continue to the next character without moving forward
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continue;
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}
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}
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// Don't need to check ellipses, they're not used when wrapping
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if (currentLineBreak != m_LineBreaks.Count())
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{
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if (wsz == m_LineBreaks[currentLineBreak])
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{
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int iIdx = m_LineXIndent.AddToTail();
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m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
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iCurLineW = 0;
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currentLineBreak++;
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}
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}
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#if USE_GETKERNEDCHARWIDTH
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wchar_t chBefore = 0;
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wchar_t chAfter = 0;
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if ( wsz > _utext )
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chBefore = wsz[-1];
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chAfter = wsz[1];
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float flWide = 0.0f, flabcA = 0.0f;
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surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA );
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iCurLineW += floor( flWide + 0.6 );
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#else
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iCurLineW += surface()->GetCharacterWidth(font, ch);
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#endif
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}
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// Add the final line
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int iIdx = m_LineXIndent.AddToTail();
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m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
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}
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void TextImage::AddColorChange( Color col, int iTextStreamIndex )
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{
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label_colorchange_t tmpChange;
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tmpChange.color = col;
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tmpChange.textStreamIndex = iTextStreamIndex;
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m_ColorChangeStream.Insert( tmpChange );
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}
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void TextImage::SetColorChangeStream( CUtlSortVector<label_colorchange_t,CColorChangeListLess> *pUtlVecStream )
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{
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ClearColorChangeStream();
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m_ColorChangeStream = *pUtlVecStream;
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}
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