Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <vgui/IVGui.h>
#include <KeyValues.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/WizardPanel.h>
#include <vgui_controls/WizardSubPanel.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
WizardPanel::WizardPanel(Panel *parent, const char *panelName) : Frame(parent, panelName)
{
_currentSubPanel = NULL;
_currentData = new KeyValues("WizardData");
_showButtons = true;
SetSizeable(false);
CreateButtons();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
WizardPanel::~WizardPanel()
{
if (_currentData)
{
_currentData->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::PerformLayout()
{
BaseClass::PerformLayout();
// resize the sub panel to fit in the Client area
int x, y, wide, tall;
GetClientArea(x, y, wide, tall);
if (_currentSubPanel && _currentSubPanel->isNonWizardPanel())
{
// just have the subpanel cover the full size
_currentSubPanel->SetBounds(x, y, wide, tall);
_cancelButton->SetVisible(false);
_prevButton->SetVisible(false);
_nextButton->SetVisible(false);
_finishButton->SetVisible(false);
}
else
{
// make room for the buttons at bottom
if (_currentSubPanel)
{
if( _showButtons )
{
_currentSubPanel->SetBounds(x, y, wide, tall - 35);
}
else
{
_currentSubPanel->SetBounds(x, y, wide, tall);
}
}
// align the buttons to the right hand side
GetSize(wide, tall);
int bwide, btall;
_cancelButton->GetSize(bwide, btall);
x = wide - (20 + bwide);
y = tall - (12 + btall);
_cancelButton->SetPos(x, y);
x -= (20 + bwide);
// only display one of the next or finish buttons (and only if both are visible)
if ( _showButtons )
{
if (_finishButton->IsEnabled() )
{
_nextButton->SetVisible(false);
_finishButton->SetVisible(true);
_finishButton->SetPos(x, y);
}
else
{
_nextButton->SetVisible(true);
_finishButton->SetVisible(false);
_nextButton->SetPos(x, y);
}
}
x -= (1 + bwide);
_prevButton->SetPos(x, y);
ResetDefaultButton();
}
}
//-----------------------------------------------------------------------------
// Purpose: if we don't show buttons then let the sub panel occupy the whole screen
//-----------------------------------------------------------------------------
void WizardPanel::GetClientArea(int &x, int &y, int &wide, int &tall)
{
if( _showButtons )
{
BaseClass::GetClientArea( x, y, wide, tall );
}
else
{
x = 0;
y = 0;
GetSize( wide, tall );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::Run(WizardSubPanel *startPanel)
{
// skip over sub panels if they don't want to be displayed
startPanel = FindNextValidSubPanel(startPanel);
// show it
ActivateNextSubPanel(startPanel);
// make sure we're set up and Run the first panel
Activate();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::ActivateBuildMode()
{
// no subpanel, no build mode
if (!_currentSubPanel)
return;
_currentSubPanel->ActivateBuildMode();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::ResetDefaultButton()
{
// work out which is the default button
if (_nextButton->IsEnabled())
{
_nextButton->SetAsDefaultButton(true);
}
else if (_finishButton->IsEnabled())
{
_finishButton->SetAsDefaultButton(true);
}
else if (_prevButton->IsEnabled())
{
_prevButton->SetAsDefaultButton(true);
}
/* Don't ever set the cancel button as the default, as it is too easy for users to quit the wizard without realizing
else if (_cancelButton->IsEnabled())
{
_cancelButton->SetAsDefaultButton(true);
}
*/
// reset them all (this may not be necessary)
_nextButton->InvalidateLayout();
_prevButton->InvalidateLayout();
_cancelButton->InvalidateLayout();
_finishButton->InvalidateLayout();
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::ResetKeyFocus()
{
// set the focus on the default
FocusNavGroup &navGroup = GetFocusNavGroup();
Panel *def = navGroup.GetDefaultPanel();
if (def)
{
if (def->IsEnabled() && def->IsVisible())
{
def->RequestFocus();
}
else
{
def->RequestFocusNext();
}
}
ResetDefaultButton();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::CreateButtons()
{
_prevButton = new Button(this, "PrevButton", "");
_nextButton = new Button(this, "NextButton", "");
_cancelButton = new Button(this, "CancelButton", "");
_finishButton = new Button(this, "FinishButton", "");
_prevButton->SetCommand(new KeyValues("PrevButton"));
_nextButton->SetCommand(new KeyValues("NextButton"));
_cancelButton->SetCommand(new KeyValues("CancelButton"));
_finishButton->SetCommand(new KeyValues("FinishButton"));
SetNextButtonText(NULL);
SetPrevButtonText(NULL);
SetFinishButtonText(NULL);
SetCancelButtonText(NULL);
_prevButton->SetSize(82, 24);
_nextButton->SetSize(82, 24);
_cancelButton->SetSize(82, 24);
_finishButton->SetSize(82, 24);
}
//-----------------------------------------------------------------------------
// Purpose: clears all previous history
//-----------------------------------------------------------------------------
void WizardPanel::ResetHistory()
{
_subPanelStack.RemoveAll();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::ActivateNextSubPanel(WizardSubPanel *subPanel)
{
// get rid of previous panel
WizardSubPanel *prevPanel = _currentSubPanel;
if (prevPanel && prevPanel->ShouldDisplayPanel())
{
// hide
prevPanel->SetVisible(false);
// push onto history stack
_subPanelStack.AddElement(_currentSubPanel);
}
// reenable all buttons, returning them to their default state
_prevButton->SetEnabled(true);
_nextButton->SetEnabled(true);
_cancelButton->SetEnabled(true);
_finishButton->SetEnabled(true);
if ( _showButtons )
{
_prevButton->SetVisible(true);
_cancelButton->SetVisible(true);
}
// set up new subpanel
_currentSubPanel = subPanel;
_currentSubPanel->SetParent(this);
_currentSubPanel->SetVisible(true);
_currentSubPanel->SetWizardPanel(this);
_currentSubPanel->OnDisplayAsNext();
_currentSubPanel->OnDisplay();
_currentSubPanel->InvalidateLayout(false);
SETUP_PANEL( _currentSubPanel );
int wide, tall;
if ( _currentSubPanel->GetDesiredSize(wide, tall) )
{
SetSize(wide, tall);
}
if (!prevPanel)
{
// no previous panel, so disable the back button
_prevButton->SetEnabled(false);
}
_currentSubPanel->RequestFocus();
RecalculateTabOrdering();
InvalidateLayout(false);
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Pops the last panel off the stack and runs it
//-----------------------------------------------------------------------------
void WizardPanel::ActivatePrevSubPanel()
{
_currentSubPanel->SetVisible(false);
WizardSubPanel *prevPanel = NULL;
if (_subPanelStack.GetCount())
{
// check to see if we need to jump back to a previous sub panel
WizardSubPanel *searchPanel = _currentSubPanel->GetPrevSubPanel();
if (searchPanel && _subPanelStack.HasElement(searchPanel))
{
// keep poping the stack till we find it
while (_subPanelStack.GetCount() && prevPanel != searchPanel)
{
prevPanel = _subPanelStack[_subPanelStack.GetCount() - 1];
_subPanelStack.RemoveElementAt(_subPanelStack.GetCount() - 1);
}
}
else
{
// just get the last one
prevPanel = _subPanelStack[_subPanelStack.GetCount() - 1];
_subPanelStack.RemoveElementAt(_subPanelStack.GetCount() - 1);
}
}
if (!prevPanel)
{
ivgui()->DPrintf2("Error: WizardPanel::ActivatePrevSubPanel(): no previous panel to go back to\n");
return;
}
// hide old panel
_currentSubPanel->SetVisible(false);
// reenable all buttons, returning them to their default state
_prevButton->SetEnabled(true);
_nextButton->SetEnabled(true);
_cancelButton->SetEnabled(true);
_finishButton->SetEnabled(true);
// Activate new panel
_currentSubPanel = prevPanel;
_currentSubPanel->RequestFocus();
_currentSubPanel->SetWizardPanel(this);
_currentSubPanel->OnDisplayAsPrev();
_currentSubPanel->OnDisplay();
_currentSubPanel->InvalidateLayout(false);
SETUP_PANEL( _currentSubPanel );
int wide, tall;
if ( _currentSubPanel->GetDesiredSize(wide, tall) )
{
SetSize(wide, tall);
}
// show the previous panel, but don't Activate it (since it should show just what it was previously)
_currentSubPanel->SetVisible(true);
if (!_subPanelStack.GetCount())
{
// no previous panel, so disable the back button
_prevButton->SetEnabled(false);
}
RecalculateTabOrdering();
InvalidateLayout(false);
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the new tab ordering
//-----------------------------------------------------------------------------
void WizardPanel::RecalculateTabOrdering()
{
if (_currentSubPanel)
{
_currentSubPanel->SetTabPosition(1);
}
_prevButton->SetTabPosition(2);
_nextButton->SetTabPosition(3);
_finishButton->SetTabPosition(4);
_cancelButton->SetTabPosition(5);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetNextButtonEnabled(bool state)
{
if (_nextButton->IsEnabled() != state)
{
_nextButton->SetEnabled(state);
InvalidateLayout(false);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetPrevButtonEnabled(bool state)
{
if (_prevButton->IsEnabled() != state)
{
_prevButton->SetEnabled(state);
InvalidateLayout(false);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetFinishButtonEnabled(bool state)
{
if (_finishButton->IsEnabled() != state)
{
_finishButton->SetEnabled(state);
InvalidateLayout(false);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetCancelButtonEnabled(bool state)
{
if (_cancelButton->IsEnabled() != state)
{
_cancelButton->SetEnabled(state);
InvalidateLayout(false);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetNextButtonVisible(bool state)
{
_nextButton->SetVisible(state);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetPrevButtonVisible(bool state)
{
_prevButton->SetVisible(state);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetFinishButtonVisible(bool state)
{
_finishButton->SetVisible(state);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetCancelButtonVisible(bool state)
{
_cancelButton->SetVisible(state);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetNextButtonText(const char *text)
{
if (text)
{
_nextButton->SetText(text);
}
else
{
_nextButton->SetText("#WizardPanel_Next");
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetPrevButtonText(const char *text)
{
if (text)
{
_prevButton->SetText(text);
}
else
{
_prevButton->SetText("#WizardPanel_Back");
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetFinishButtonText(const char *text)
{
if (text)
{
_finishButton->SetText(text);
}
else
{
_finishButton->SetText("#WizardPanel_Finish");
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::SetCancelButtonText(const char *text)
{
if (text)
{
_cancelButton->SetText(text);
}
else
{
_cancelButton->SetText("#WizardPanel_Cancel");
}
}
//-----------------------------------------------------------------------------
// Purpose: Finds the next panel that wants to be shown
//-----------------------------------------------------------------------------
WizardSubPanel *WizardPanel::FindNextValidSubPanel(WizardSubPanel *currentPanel)
{
// skip over sub panels if they don't want to be displayed
while (currentPanel)
{
currentPanel->SetWizardPanel(this);
if (currentPanel->ShouldDisplayPanel())
break;
// ok the panel wants to be skipped, so skip ahead
currentPanel = currentPanel->GetNextSubPanel();
}
return currentPanel;
}
//-----------------------------------------------------------------------------
// Purpose: Advances to the next panel
//-----------------------------------------------------------------------------
void WizardPanel::OnNextButton()
{
if (_currentSubPanel)
{
bool shouldAdvance = _currentSubPanel->OnNextButton();
if (shouldAdvance)
{
WizardSubPanel *nextPanel = FindNextValidSubPanel(_currentSubPanel->GetNextSubPanel());
if (nextPanel)
{
KeyValues *kv = new KeyValues("ActivateNextSubPanel");
kv->SetPtr("panel", nextPanel);
ivgui()->PostMessage(GetVPanel(), kv, GetVPanel());
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Retreats to the previous panel
//-----------------------------------------------------------------------------
void WizardPanel::OnPrevButton()
{
bool shouldRetreat = true;
if (_currentSubPanel)
{
shouldRetreat = _currentSubPanel->OnPrevButton();
}
if (shouldRetreat)
{
ActivatePrevSubPanel();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::OnFinishButton()
{
if (_currentSubPanel && _currentSubPanel->OnFinishButton())
{
// hide ourselves away
BaseClass::OnClose();
// automatically delete ourselves if marked to do so
if (IsAutoDeleteSet())
{
MarkForDeletion();
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void WizardPanel::OnCancelButton()
{
if (_currentSubPanel && _currentSubPanel->OnCancelButton())
{
// hide ourselves away
BaseClass::OnClose();
if (IsAutoDeleteSet())
{
MarkForDeletion();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: command handler for catching escape key presses
//-----------------------------------------------------------------------------
void WizardPanel::OnCommand(const char *command)
{
if (!stricmp(command, "Cancel"))
{
if (_cancelButton->IsEnabled())
{
_cancelButton->DoClick();
}
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: Maps close button to cancel button
//-----------------------------------------------------------------------------
void WizardPanel::OnClose()
{
if (_cancelButton->IsEnabled())
{
_cancelButton->DoClick();
}
else if (_finishButton->IsEnabled())
{
_finishButton->DoClick();
}
// don't chain back
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
KeyValues *WizardPanel::GetWizardData()
{
return _currentData;
}
//-----------------------------------------------------------------------------
// Purpose: whether to show the next,prev,finish and cancel buttons
//-----------------------------------------------------------------------------
void WizardPanel::ShowButtons(bool state)
{
_showButtons = state; // hide the wizard panel buttons
SetNextButtonVisible( state );
SetPrevButtonVisible( state );
SetFinishButtonVisible( state );
SetCancelButtonVisible( state );
}
//-----------------------------------------------------------------------------
// Purpose: filters close buttons
//-----------------------------------------------------------------------------
void WizardPanel::OnCloseFrameButtonPressed()
{
// only allow close if the cancel button is enabled
if (_cancelButton->IsEnabled())
{
BaseClass::OnCloseFrameButtonPressed();
}
}
//-----------------------------------------------------------------------------
// Purpose: returns a page by name
//-----------------------------------------------------------------------------
WizardSubPanel *WizardPanel::GetSubPanelByName(const char *pageName)
{
return dynamic_cast<WizardSubPanel *>(FindChildByName(pageName));
}