Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: XBox Compiled Bitmap Fonts
//
//=============================================================================//
// conversion from 'double' to 'float', possible loss of data
#pragma warning( disable : 4244 )
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <malloc.h>
#include "vgui_surfacelib/BitmapFont.h"
#include "vgui_surfacelib/FontManager.h"
#include <tier0/dbg.h>
#include <vgui/ISurface.h>
#include <tier0/mem.h>
#include <utlbuffer.h>
#include "filesystem.h"
#include "materialsystem/itexture.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
struct BitmapFontTable_t
{
BitmapFontTable_t()
{
m_szName = UTL_INVAL_SYMBOL;
m_pBitmapFont = NULL;
m_pBitmapGlyphs = NULL;
m_pTexture = NULL;
}
CUtlSymbol m_szName;
BitmapFont_t *m_pBitmapFont;
BitmapGlyph_t *m_pBitmapGlyphs;
ITexture *m_pTexture;
};
static CUtlVector< BitmapFontTable_t > g_BitmapFontTable( 1, 4 );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBitmapFont::CBitmapFont()
{
m_scalex = 1.0f;
m_scaley = 1.0f;
m_bitmapFontHandle = g_BitmapFontTable.InvalidIndex();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBitmapFont::~CBitmapFont()
{
}
//-----------------------------------------------------------------------------
// Purpose: creates the font. returns false if the font cannot be mounted.
//-----------------------------------------------------------------------------
bool CBitmapFont::Create( const char *pFontFilename, float scalex, float scaley, int flags )
{
MEM_ALLOC_CREDIT();
if ( !pFontFilename || !pFontFilename[0] )
{
return false;
}
CUtlSymbol symbol;
char fontName[MAX_PATH];
Q_FileBase( pFontFilename, fontName, MAX_PATH );
Q_strlower( fontName );
symbol = fontName;
// find a match that can use same entries
BitmapFontTable_t *pFontTable = NULL;
for ( int i=0; i<g_BitmapFontTable.Count(); i++ )
{
if ( symbol == g_BitmapFontTable[i].m_szName )
{
m_bitmapFontHandle = i;
pFontTable = &g_BitmapFontTable[m_bitmapFontHandle];
break;
}
}
if ( !pFontTable )
{
void *pBuf = NULL;
int nLength;
nLength = FontManager().FileSystem()->ReadFileEx( pFontFilename, "GAME", &pBuf );
if ( nLength <= 0 || !pBuf )
{
// not found
return false;
}
if ( ((BitmapFont_t*)pBuf)->m_id != LittleLong( BITMAPFONT_ID ) || ((BitmapFont_t*)pBuf)->m_Version != LittleLong( BITMAPFONT_VERSION ) )
{
// bad version
return false;
}
if ( IsX360() )
{
CByteswap swap;
swap.ActivateByteSwapping( true );
swap.SwapFieldsToTargetEndian( (BitmapFont_t*)pBuf );
swap.SwapFieldsToTargetEndian( (BitmapGlyph_t*)((char*)pBuf + sizeof( BitmapFont_t )), ((BitmapFont_t*)pBuf)->m_NumGlyphs );
}
// create it
m_bitmapFontHandle = g_BitmapFontTable.AddToTail();
pFontTable = &g_BitmapFontTable[m_bitmapFontHandle];
pFontTable->m_szName = fontName;
pFontTable->m_pBitmapFont = new BitmapFont_t;
memcpy( pFontTable->m_pBitmapFont, pBuf, sizeof( BitmapFont_t ) );
pFontTable->m_pBitmapGlyphs = new BitmapGlyph_t[pFontTable->m_pBitmapFont->m_NumGlyphs];
memcpy( pFontTable->m_pBitmapGlyphs, (unsigned char*)pBuf + sizeof(BitmapFont_t), pFontTable->m_pBitmapFont->m_NumGlyphs*sizeof(BitmapGlyph_t) );
FontManager().FileSystem()->FreeOptimalReadBuffer( pBuf );
// load the art resources
char textureName[MAX_PATH];
Q_snprintf( textureName, MAX_PATH, "vgui/fonts/%s", fontName );
pFontTable->m_pTexture = FontManager().MaterialSystem()->FindTexture( textureName, TEXTURE_GROUP_VGUI );
#if defined( _DEBUG ) && !defined( DX_TO_GL_ABSTRACTION )
if ( pFontTable->m_pBitmapFont->m_PageWidth != pFontTable->m_pTexture->GetActualWidth() ||
pFontTable->m_pBitmapFont->m_PageHeight != pFontTable->m_pTexture->GetActualHeight() )
{
// font is out of sync with its art
Assert( 0 );
return false;
}
#endif
// the font texture lives forever, ensure it doesn't get purged
pFontTable->m_pTexture->IncrementReferenceCount();
}
// setup font properties
m_scalex = scalex;
m_scaley = scaley;
// flags are derived from the baked font
m_iFlags = vgui::ISurface::FONTFLAG_BITMAP;
int bitmapFlags = pFontTable->m_pBitmapFont->m_Flags;
if ( bitmapFlags & BF_ANTIALIASED )
{
m_iFlags |= vgui::ISurface::FONTFLAG_ANTIALIAS;
}
if ( bitmapFlags & BF_ITALIC )
{
m_iFlags |= vgui::ISurface::FONTFLAG_ITALIC;
}
if ( bitmapFlags & BF_BLURRED )
{
m_iFlags |= vgui::ISurface::FONTFLAG_GAUSSIANBLUR;
m_iBlur = 1;
}
if ( bitmapFlags & BF_SCANLINES )
{
m_iScanLines = 1;
}
if ( bitmapFlags & BF_OUTLINED )
{
m_iFlags |= vgui::ISurface::FONTFLAG_OUTLINE;
m_iOutlineSize = 1;
}
if ( bitmapFlags & BF_DROPSHADOW )
{
m_iFlags |= vgui::ISurface::FONTFLAG_DROPSHADOW;
m_iDropShadowOffset = 1;
}
if ( flags & vgui::ISurface::FONTFLAG_ADDITIVE )
{
m_bAdditive = true;
m_iFlags |= vgui::ISurface::FONTFLAG_ADDITIVE;
}
m_iMaxCharWidth = (float)pFontTable->m_pBitmapFont->m_MaxCharWidth * m_scalex;
m_iHeight = (float)pFontTable->m_pBitmapFont->m_MaxCharHeight * m_scaley;
m_iAscent = (float)pFontTable->m_pBitmapFont->m_Ascent * m_scaley;
// mark as valid
m_szName = fontName;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the font is equivalent to that specified
//-----------------------------------------------------------------------------
bool CBitmapFont::IsEqualTo( const char *windowsFontName, float scalex, float scaley, int flags )
{
char fontname[MAX_PATH];
Q_FileBase( windowsFontName, fontname, MAX_PATH );
if ( !Q_stricmp( fontname, m_szName.String() ) &&
m_scalex == scalex &&
m_scaley == scaley )
{
int commonFlags = m_iFlags & flags;
if ( commonFlags & vgui::ISurface::FONTFLAG_ADDITIVE )
{
// an exact match
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: sets the scale for a font
//-----------------------------------------------------------------------------
void CBitmapFont::SetScale( float sx, float sy )
{
m_scalex = sx;
m_scaley = sy;
}
//-----------------------------------------------------------------------------
// Purpose: gets the abc widths for a character
//-----------------------------------------------------------------------------
void CBitmapFont::GetCharABCWidths( int ch, int &a, int &b, int &c )
{
Assert( IsValid() && ch >= 0 && ch <= 255 );
BitmapFontTable_t *pFont = &g_BitmapFontTable[m_bitmapFontHandle];
ch = pFont->m_pBitmapFont->m_TranslateTable[ch];
a = (float)pFont->m_pBitmapGlyphs[ch].a * m_scalex;
b = (float)pFont->m_pBitmapGlyphs[ch].b * m_scalex;
c = (float)pFont->m_pBitmapGlyphs[ch].c * m_scalex;
}
void CBitmapFont::GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *prgba )
{
// CBitmapFont derives off CLinuxFont, etc. But you should never call GetCharRGBA on a bitmap font.
// If we let this fall into the CLinuxFont code, we'd have a difficult to track down bug - so crash
// hard here...
Error( "GetCharRGBA called on CBitmapFont." );
}
void CBitmapFont::GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC )
{
Assert( IsValid() && ch >= 0 && ch <= 255 );
float abcB;
BitmapFontTable_t *pFont = &g_BitmapFontTable[m_bitmapFontHandle];
ch = pFont->m_pBitmapFont->m_TranslateTable[ch];
abcA = (float)pFont->m_pBitmapGlyphs[ch].a * m_scalex;
abcB = (float)pFont->m_pBitmapGlyphs[ch].b * m_scalex;
abcC = (float)pFont->m_pBitmapGlyphs[ch].c * m_scalex;
wide = ( abcA + abcB + abcC );
}
//-----------------------------------------------------------------------------
// Purpose: gets the texcoords for a character
//-----------------------------------------------------------------------------
void CBitmapFont::GetCharCoords( int ch, float *left, float *top, float *right, float *bottom )
{
Assert( IsValid() && ch >= 0 && ch <= 255 );
BitmapFontTable_t *pFont = &g_BitmapFontTable[m_bitmapFontHandle];
ch = pFont->m_pBitmapFont->m_TranslateTable[ch];
*left = (float)pFont->m_pBitmapGlyphs[ch].x/(float)pFont->m_pBitmapFont->m_PageWidth;
*top = (float)pFont->m_pBitmapGlyphs[ch].y/(float)pFont->m_pBitmapFont->m_PageHeight;
*right = (float)(pFont->m_pBitmapGlyphs[ch].x+pFont->m_pBitmapGlyphs[ch].w)/(float)pFont->m_pBitmapFont->m_PageWidth;
*bottom = (float)(pFont->m_pBitmapGlyphs[ch].y+pFont->m_pBitmapGlyphs[ch].h)/(float)pFont->m_pBitmapFont->m_PageHeight;
}
//-----------------------------------------------------------------------------
// Purpose: gets the texture page
//-----------------------------------------------------------------------------
ITexture *CBitmapFont::GetTexturePage()
{
Assert( IsValid() );
return g_BitmapFontTable[m_bitmapFontHandle].m_pTexture;
}
BEGIN_BYTESWAP_DATADESC( BitmapGlyph_t )
DEFINE_FIELD( x, FIELD_SHORT ),
DEFINE_FIELD( y, FIELD_SHORT ),
DEFINE_FIELD( w, FIELD_SHORT ),
DEFINE_FIELD( h, FIELD_SHORT ),
DEFINE_FIELD( a, FIELD_SHORT ),
DEFINE_FIELD( b, FIELD_SHORT ),
DEFINE_FIELD( c, FIELD_SHORT ),
END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( BitmapFont_t )
DEFINE_FIELD( m_id, FIELD_INTEGER ),
DEFINE_FIELD( m_Version, FIELD_INTEGER ),
DEFINE_FIELD( m_PageWidth, FIELD_SHORT ),
DEFINE_FIELD( m_PageHeight, FIELD_SHORT ),
DEFINE_FIELD( m_MaxCharWidth, FIELD_SHORT ),
DEFINE_FIELD( m_MaxCharHeight, FIELD_SHORT ),
DEFINE_FIELD( m_Flags, FIELD_SHORT ),
DEFINE_FIELD( m_Ascent, FIELD_SHORT ),
DEFINE_FIELD( m_NumGlyphs, FIELD_SHORT ),
DEFINE_ARRAY( m_TranslateTable, FIELD_CHARACTER, 256 ),
END_BYTESWAP_DATADESC()