Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "LocalizationDialog.h"
#include "CreateTokenDialog.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/ListPanel.h"
#include"vgui_controls/TextEntry.h"
#include "VGUI/IVGui.h"
#include "VGUI/ILocalize.h"
#include "VGUI/ISurface.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/Menu.h"
#include "vgui_controls/MenuButton.h"
#include "vgui_controls/MessageBox.h"
#include "vgui_controls/FileOpenDialog.h"
#include <stdio.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CLocalizationDialog::CLocalizationDialog(const char *fileName) : Frame(NULL, "LocalizationDialog")
{
m_iCurrentToken = -1;
m_pTokenList = new ListPanel(this, "TokenList");
m_pTokenList->AddColumnHeader(0, "Token", "Token Name", 128, 128, 1024, 0 );
m_pLanguageEdit = new TextEntry(this, "LanguageEdit");
m_pLanguageEdit->SetMultiline(true);
m_pLanguageEdit->SetVerticalScrollbar(true);
m_pLanguageEdit->SetCatchEnterKey(true);
m_pEnglishEdit = new TextEntry(this, "EnglishEdit");
m_pEnglishEdit->SetMultiline(true);
m_pEnglishEdit->SetVerticalScrollbar(true);
m_pEnglishEdit->SetVerticalScrollbar(true);
m_pFileMenu = new Menu(this, "FileMenu");
m_pFileMenu->AddMenuItem(" &Open File ", new KeyValues("FileOpen"), this);
m_pFileMenu->AddMenuItem(" &Save File ", new KeyValues("FileSave"), this);
m_pFileMenu->AddMenuItem(" E&xit Localizer ", new KeyValues("Close"), this);
m_pFileMenuButton = new MenuButton(this, "FileMenuButton", "File");
m_pFileMenuButton->SetMenu(m_pFileMenu);
m_pApplyButton = new Button(this, "ApplyButton", "Apply");
m_pApplyButton->SetCommand(new KeyValues("ApplyChanges"));
m_pTestLabel = new Label(this, "TestLabel", "");
LoadControlSettings("Resource/LocalizationDialog.res");
strcpy(m_szFileName, fileName);
char buf[512];
Q_snprintf(buf, sizeof( buf ), "%s - Localization Editor", m_szFileName);
SetTitle(buf, true);
// load in the string table
if (!g_pVGuiLocalize->AddFile( m_szFileName ) )
{
MessageBox *msg = new MessageBox("Fatal error", "couldn't load specified file");
msg->SetCommand("Close");
msg->AddActionSignalTarget(this);
msg->DoModal();
return;
}
// populate the dialog with the strings
StringIndex_t idx = g_pVGuiLocalize->GetFirstStringIndex();
while ( idx != INVALID_LOCALIZE_STRING_INDEX )
{
// adds the strings into the table, along with the indexes
m_pTokenList->AddItem(new KeyValues("LString", "Token", g_pVGuiLocalize->GetNameByIndex(idx)), idx, false, false);
// move to the next string
idx = g_pVGuiLocalize->GetNextStringIndex(idx);
}
// sort the table
m_pTokenList->SetSortColumn(0);
m_pTokenList->SortList();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CLocalizationDialog::~CLocalizationDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose: Handles closing of the dialog - shuts down the whole app
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnClose()
{
BaseClass::OnClose();
// Stop vgui running
vgui::ivgui()->Stop();
}
//-----------------------------------------------------------------------------
// Purpose: lays out the dialog
//-----------------------------------------------------------------------------
void CLocalizationDialog::PerformLayout()
{
OnTextChanged();
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the currently selected token
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnTokenSelected()
{
if (m_pTokenList->GetSelectedItemsCount() != 1)
{
// clear the list
m_pLanguageEdit->SetText("");
m_pEnglishEdit->SetText("");
//!! unicode test label
m_pTestLabel->SetText("");
m_iCurrentToken = -1;
}
else
{
// get the data
int itemId = m_pTokenList->GetSelectedItem(0);
vgui::ListPanelItem *data = m_pTokenList->GetItemData( itemId );
Assert( data );
m_iCurrentToken = data->userData;
wchar_t *unicodeString = g_pVGuiLocalize->GetValueByIndex(m_iCurrentToken);
char value[2048];
g_pVGuiLocalize->ConvertUnicodeToANSI(unicodeString, value, sizeof(value));
//!! unicode test label
m_pTestLabel->SetText(unicodeString);
// set the text
m_pLanguageEdit->SetText(value);
m_pEnglishEdit->SetText(value);
}
m_pApplyButton->SetEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose: Checks to see if any text has changed
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnTextChanged()
{
static char buf1[1024], buf2[1024];
m_pLanguageEdit->GetText( buf1, sizeof( buf1 ) );
m_pEnglishEdit->GetText( buf2, sizeof( buf2 ) );
if (!strcmp(buf1, buf2))
{
m_pApplyButton->SetEnabled(false);
}
else
{
m_pApplyButton->SetEnabled(true);
}
}
//-----------------------------------------------------------------------------
// Purpose: Copies any changes made into the main database
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnApplyChanges()
{
if (m_iCurrentToken < 0)
return;
static char buf1[1024];
static wchar_t unicodeString[1024];
m_pLanguageEdit->GetText( buf1, sizeof( buf1 ) );
g_pVGuiLocalize->ConvertANSIToUnicode(buf1, unicodeString, sizeof(unicodeString) / sizeof(wchar_t));
//!! unicode test label
m_pTestLabel->SetText(unicodeString);
// apply the text change to the database
g_pVGuiLocalize->SetValueByIndex(m_iCurrentToken, unicodeString);
// disable the apply button
m_pApplyButton->SetEnabled(false);
// reselect the token
OnTokenSelected();
}
//-----------------------------------------------------------------------------
// Purpose: Message handler for saving current file
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnFileSave()
{
if (g_pVGuiLocalize->SaveToFile( m_szFileName ) )
{
// success
MessageBox *box = new MessageBox("Save Successful - VLocalize", "File was successfully saved.", false);
box->DoModal();
}
else
{
// failure
MessageBox *box = new MessageBox("Error during save - VLocalize", "Error - File was not successfully saved.", false);
box->DoModal();
}
}
//-----------------------------------------------------------------------------
// Purpose: Message handler for loading a file
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnFileOpen()
{
FileOpenDialog *box = new FileOpenDialog( this, "Open", true );
box->SetStartDirectory("u:\\");
box->AddFilter("*.*", "All Files (*.*)", true );
box->DoModal(false);
}
//-----------------------------------------------------------------------------
// Purpose: Handles a token created message
// Input : *tokenName - the name of the newly created token
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnTokenCreated(const char *tokenName)
{
// add the new string table token to the token list
int idx = g_pVGuiLocalize->FindIndex(tokenName);
int itemId = m_pTokenList->AddItem(new KeyValues("LString", "Token", g_pVGuiLocalize->GetNameByIndex(idx)), idx, true, true );
// make that currently selected
m_pTokenList->SetSingleSelectedItem( itemId );
OnTokenSelected();
}
//-----------------------------------------------------------------------------
// Purpose: Creates a new token
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnCreateToken()
{
CCreateTokenDialog *dlg = new CCreateTokenDialog( this );
dlg->AddActionSignalTarget(this);
dlg->CreateSingleToken();
}
char const *CLocalizationDialog::GetFileName() const
{
return m_szFileName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *command -
//-----------------------------------------------------------------------------
void CLocalizationDialog::OnCommand(const char *command)
{
if (!stricmp(command, "CreateToken"))
{
OnCreateToken();
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: empty message map
//-----------------------------------------------------------------------------
MessageMapItem_t CLocalizationDialog::m_MessageMap[] =
{
MAP_MESSAGE( CLocalizationDialog, "RowSelected", OnTokenSelected ), // message from the m_pTokenList
MAP_MESSAGE( CLocalizationDialog, "TextChanged", OnTextChanged ), // message from the text entry
MAP_MESSAGE( CLocalizationDialog, "ApplyChanges", OnApplyChanges ), // message from the text entry
MAP_MESSAGE( CLocalizationDialog, "FileSave", OnFileSave ),
MAP_MESSAGE( CLocalizationDialog, "FileOpen", OnFileOpen ),
MAP_MESSAGE_CONSTCHARPTR( CLocalizationDialog, "TokenCreated", OnTokenCreated, "name" ),
};
IMPLEMENT_PANELMAP(CLocalizationDialog, BaseClass);