You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
991 lines
26 KiB
991 lines
26 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Contains all texture state for the material system surface to use
|
|
//
|
|
//===========================================================================//
|
|
|
|
#include "bitmap/imageformat.h"
|
|
#include "TextureDictionary.h"
|
|
#include "utllinkedlist.h"
|
|
#include "checksum_crc.h"
|
|
#include "materialsystem/imaterial.h"
|
|
#include "vguimatsurface.h"
|
|
#include "materialsystem/imaterialsystem.h"
|
|
#include "tier0/dbg.h"
|
|
#include "KeyValues.h"
|
|
#include "pixelwriter.h"
|
|
#include "materialsystem/imaterialvar.h"
|
|
#include "materialsystem/itexture.h"
|
|
#include "vtf/vtf.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define TEXTURE_ID_UNKNOWN -1
|
|
|
|
class CMatSystemTexture;
|
|
|
|
// Case-sensitive string checksum
|
|
static CRC32_t Texture_CRCName( const char *string )
|
|
{
|
|
CRC32_t crc;
|
|
|
|
CRC32_Init( &crc );
|
|
CRC32_ProcessBuffer( &crc, (void *)string, strlen( string ) );
|
|
CRC32_Final( &crc );
|
|
|
|
return crc;
|
|
}
|
|
|
|
class CFontTextureRegen;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CMatSystemTexture
|
|
{
|
|
public:
|
|
CMatSystemTexture( void );
|
|
~CMatSystemTexture( void );
|
|
|
|
void SetId( int id ) { m_ID = id; };
|
|
|
|
CRC32_t GetCRC() const;
|
|
void SetCRC( CRC32_t val );
|
|
|
|
void SetMaterial( const char *pFileName );
|
|
void SetMaterial( IMaterial *pMaterial );
|
|
|
|
void SetTexture( ITexture *pTexture ) { SafeAssign( &m_pOverrideTexture, pTexture ); }
|
|
|
|
// This is used when we want different rendering state sharing the same procedural texture (fonts)
|
|
void ReferenceOtherProcedural( CMatSystemTexture *pTexture, IMaterial *pMaterial );
|
|
|
|
IMaterial *GetMaterial() { return m_pMaterial; }
|
|
int Width() const { return m_iWide; }
|
|
int Height() const { return m_iTall; }
|
|
|
|
bool IsProcedural( void ) const;
|
|
void SetProcedural( bool proc );
|
|
|
|
bool IsReference() const { return m_Flags & TEXTURE_IS_REFERENCE; }
|
|
|
|
void SetTextureRGBA( const char* rgba, int wide, int tall, ImageFormat format, bool bFixupTextCoordsForDimensions );
|
|
void SetSubTextureRGBA( int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall );
|
|
void SetSubTextureRGBAEx( int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat );
|
|
void UpdateSubTextureRGBA( int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat );
|
|
|
|
float m_s0, m_t0, m_s1, m_t1;
|
|
|
|
private:
|
|
void CreateRegen( int nWidth, int nHeight, ImageFormat format );
|
|
void ReleaseRegen( void );
|
|
void CleanUpMaterial();
|
|
|
|
ITexture *GetTextureValue( void );
|
|
|
|
private:
|
|
enum
|
|
{
|
|
TEXTURE_IS_PROCEDURAL = 0x1,
|
|
TEXTURE_IS_REFERENCE = 0x2
|
|
};
|
|
|
|
CRC32_t m_crcFile;
|
|
IMaterial *m_pMaterial;
|
|
ITexture *m_pTexture;
|
|
ITexture *m_pOverrideTexture;
|
|
|
|
int m_iWide;
|
|
int m_iTall;
|
|
int m_iInputWide;
|
|
int m_iInputTall;
|
|
int m_ID;
|
|
int m_Flags;
|
|
CFontTextureRegen *m_pRegen;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A class that manages textures used by the material system surface
|
|
//-----------------------------------------------------------------------------
|
|
class CTextureDictionary : public ITextureDictionary
|
|
{
|
|
public:
|
|
CTextureDictionary( void );
|
|
|
|
// Create, destroy textures
|
|
int CreateTexture( bool procedural = false );
|
|
int CreateTextureByTexture( ITexture *pTexture, bool procedural = true ) OVERRIDE;
|
|
void DestroyTexture( int id );
|
|
void DestroyAllTextures();
|
|
|
|
// Is this a valid id?
|
|
bool IsValidId( int id ) const;
|
|
|
|
// Binds a material to a texture
|
|
virtual void BindTextureToFile( int id, const char *pFileName );
|
|
virtual void BindTextureToMaterial( int id, IMaterial *pMaterial );
|
|
virtual void BindTextureToMaterialReference( int id, int referenceId, IMaterial *pMaterial );
|
|
|
|
// Texture info
|
|
IMaterial *GetTextureMaterial( int id );
|
|
void GetTextureSize(int id, int& iWide, int& iTall );
|
|
void GetTextureTexCoords( int id, float &s0, float &t0, float &s1, float &t1 );
|
|
|
|
void SetTextureRGBA( int id, const char* rgba, int wide, int tall );
|
|
void SetTextureRGBAEx( int id, const char* rgba, int wide, int tall, ImageFormat format, bool bFixupTextCoordsForDimensions );
|
|
void SetSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall );
|
|
void SetSubTextureRGBAEx( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat );
|
|
void UpdateSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat );
|
|
|
|
int FindTextureIdForTextureFile( char const *pFileName );
|
|
|
|
public:
|
|
CMatSystemTexture *GetTexture( int id );
|
|
|
|
private:
|
|
CUtlLinkedList< CMatSystemTexture, unsigned short > m_Textures;
|
|
};
|
|
|
|
static CTextureDictionary s_TextureDictionary;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A texture regenerator that holds onto the bits at all times
|
|
//-----------------------------------------------------------------------------
|
|
class CFontTextureRegen : public ITextureRegenerator
|
|
{
|
|
public:
|
|
CFontTextureRegen( int nWidth, int nHeight, ImageFormat format )
|
|
{
|
|
m_nFormat = format;
|
|
m_nWidth = nWidth;
|
|
m_nHeight = nHeight;
|
|
|
|
if ( IsPC() )
|
|
{
|
|
int size = ImageLoader::GetMemRequired( m_nWidth, m_nHeight, 1, m_nFormat, false );
|
|
m_pTextureBits = new unsigned char[size];
|
|
memset( m_pTextureBits, 0, size );
|
|
}
|
|
else
|
|
{
|
|
// will be allocated as needed
|
|
m_pTextureBits = NULL;
|
|
}
|
|
}
|
|
|
|
~CFontTextureRegen( void )
|
|
{
|
|
DeleteTextureBits();
|
|
}
|
|
|
|
void UpdateBackingBits( Rect_t &subRect, const unsigned char *pBits, Rect_t &uploadRect, ImageFormat format )
|
|
{
|
|
int size = ImageLoader::GetMemRequired( m_nWidth, m_nHeight, 1, m_nFormat, false );
|
|
if ( IsPC() )
|
|
{
|
|
if ( !m_pTextureBits )
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
Assert( !m_pTextureBits );
|
|
m_pTextureBits = new unsigned char[size];
|
|
memset( m_pTextureBits, 0, size );
|
|
}
|
|
|
|
// Copy subrect into backing bits storage
|
|
// source data is expected to be in same format as backing bits
|
|
int y;
|
|
if ( ImageLoader::SizeInBytes( m_nFormat ) == 4 )
|
|
{
|
|
bool bIsInputFullRect = ( subRect.width != uploadRect.width || subRect.height != uploadRect.height );
|
|
Assert( (subRect.x >= 0) && (subRect.y >= 0) );
|
|
Assert( (subRect.x + subRect.width <= m_nWidth) && (subRect.y + subRect.height <= m_nHeight) );
|
|
for ( y=0; y < subRect.height; ++y )
|
|
{
|
|
int idx = ( (subRect.y + y) * m_nWidth + subRect.x ) << 2;
|
|
unsigned int *pDst = (unsigned int*)(&m_pTextureBits[ idx ]);
|
|
int offset = bIsInputFullRect ? (subRect.y+y)*uploadRect.width + subRect.x : y*uploadRect.width;
|
|
const unsigned int *pSrc = (const unsigned int *)(&pBits[ offset << 2 ]);
|
|
ImageLoader::ConvertImageFormat( (const unsigned char *)pSrc, format,(unsigned char *)pDst, m_nFormat, subRect.width, 1 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// cannot subrect copy when format is not RGBA
|
|
if ( subRect.width != m_nWidth || subRect.height != m_nHeight )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
Q_memcpy( m_pTextureBits, pBits, size );
|
|
}
|
|
}
|
|
|
|
virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect )
|
|
{
|
|
if ( !m_pTextureBits )
|
|
return;
|
|
|
|
Assert( (pVTFTexture->Width() == m_nWidth) && (pVTFTexture->Height() == m_nHeight) );
|
|
|
|
int nFormatBytes = ImageLoader::SizeInBytes( m_nFormat );
|
|
if ( nFormatBytes == 4 )
|
|
{
|
|
if ( m_nFormat == pVTFTexture->Format() )
|
|
{
|
|
int ymax = pSubRect->y + pSubRect->height;
|
|
for( int y = pSubRect->y; y < ymax; ++y )
|
|
{
|
|
// copy each row across for the update
|
|
char *pchData = (char *)pVTFTexture->ImageData( 0, 0, 0, 0, y ) + pSubRect->x *nFormatBytes;
|
|
int size = ImageLoader::GetMemRequired( pSubRect->width, 1, 1, m_nFormat, false );
|
|
V_memcpy( pchData, m_pTextureBits + (y * m_nWidth + pSubRect->x) * nFormatBytes, size );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// formats don't match so do a pixel by pixel swizel
|
|
CPixelWriter pixelWriter;
|
|
pixelWriter.SetPixelMemory(
|
|
pVTFTexture->Format(),
|
|
pVTFTexture->ImageData( 0, 0, 0 ),
|
|
pVTFTexture->RowSizeInBytes( 0 ) );
|
|
|
|
// Now upload the part we've been asked for
|
|
int xmax = pSubRect->x + pSubRect->width;
|
|
int ymax = pSubRect->y + pSubRect->height;
|
|
int x, y;
|
|
|
|
for( y = pSubRect->y; y < ymax; ++y )
|
|
{
|
|
pixelWriter.Seek( pSubRect->x, y );
|
|
unsigned char *rgba = &m_pTextureBits[ (y * m_nWidth + pSubRect->x) * nFormatBytes ];
|
|
|
|
for ( x=pSubRect->x; x < xmax; ++x )
|
|
{
|
|
pixelWriter.WritePixel( rgba[0], rgba[1], rgba[2], rgba[3] );
|
|
rgba += nFormatBytes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// cannot subrect copy when format is not RGBA
|
|
if ( pSubRect->width != m_nWidth || pSubRect->height != m_nHeight )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
int size = ImageLoader::GetMemRequired( m_nWidth, m_nHeight, 1, m_nFormat, false );
|
|
Q_memcpy( pVTFTexture->ImageData( 0, 0, 0 ), m_pTextureBits, size );
|
|
}
|
|
}
|
|
|
|
virtual void Release()
|
|
{
|
|
// Called by the material system when this needs to go away
|
|
DeleteTextureBits();
|
|
}
|
|
|
|
void DeleteTextureBits()
|
|
{
|
|
if ( m_pTextureBits )
|
|
{
|
|
delete [] m_pTextureBits;
|
|
m_pTextureBits = NULL;
|
|
}
|
|
}
|
|
|
|
private:
|
|
unsigned char *m_pTextureBits;
|
|
short m_nWidth;
|
|
short m_nHeight;
|
|
ImageFormat m_nFormat;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CMatSystemTexture::CMatSystemTexture( void )
|
|
{
|
|
m_pMaterial = NULL;
|
|
m_pTexture = NULL;
|
|
m_pOverrideTexture = NULL;
|
|
m_crcFile = (CRC32_t)0;
|
|
m_iWide = m_iTall = 0;
|
|
m_s0 = m_t0 = 0;
|
|
m_s1 = m_t1 = 1;
|
|
|
|
m_Flags = 0;
|
|
m_pRegen = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CMatSystemTexture::~CMatSystemTexture( void )
|
|
{
|
|
if ( m_pOverrideTexture )
|
|
{
|
|
m_pOverrideTexture->Release();
|
|
m_pOverrideTexture->DeleteIfUnreferenced();
|
|
m_pOverrideTexture = NULL;
|
|
}
|
|
|
|
CleanUpMaterial();
|
|
}
|
|
|
|
bool CMatSystemTexture::IsProcedural( void ) const
|
|
{
|
|
return (m_Flags & TEXTURE_IS_PROCEDURAL) != 0;
|
|
}
|
|
|
|
void CMatSystemTexture::SetProcedural( bool proc )
|
|
{
|
|
if (proc)
|
|
{
|
|
m_Flags |= TEXTURE_IS_PROCEDURAL;
|
|
}
|
|
else
|
|
{
|
|
m_Flags &= ~TEXTURE_IS_PROCEDURAL;
|
|
}
|
|
}
|
|
|
|
void CMatSystemTexture::CleanUpMaterial()
|
|
{
|
|
if ( m_pMaterial )
|
|
{
|
|
// causes the underlying texture (if unreferenced) to be deleted as well
|
|
m_pMaterial->DecrementReferenceCount();
|
|
m_pMaterial->DeleteIfUnreferenced();
|
|
m_pMaterial = NULL;
|
|
}
|
|
|
|
if ( m_pTexture )
|
|
{
|
|
m_pTexture->SetTextureRegenerator( NULL );
|
|
m_pTexture->DecrementReferenceCount();
|
|
m_pTexture->DeleteIfUnreferenced();
|
|
m_pTexture = NULL;
|
|
}
|
|
|
|
ReleaseRegen();
|
|
}
|
|
|
|
void CMatSystemTexture::CreateRegen( int nWidth, int nHeight, ImageFormat format )
|
|
{
|
|
Assert( IsProcedural() );
|
|
|
|
if ( !m_pRegen )
|
|
{
|
|
m_pRegen = new CFontTextureRegen( nWidth, nHeight, format );
|
|
}
|
|
}
|
|
|
|
void CMatSystemTexture::ReleaseRegen( void )
|
|
{
|
|
if (m_pRegen)
|
|
{
|
|
if (!IsReference())
|
|
{
|
|
delete m_pRegen;
|
|
}
|
|
|
|
m_pRegen = NULL;
|
|
}
|
|
}
|
|
|
|
void CMatSystemTexture::SetTextureRGBA( const char *rgba, int wide, int tall, ImageFormat format, bool bFixupTextCoords )
|
|
{
|
|
Assert( IsProcedural() );
|
|
if ( !IsProcedural() )
|
|
return;
|
|
|
|
if ( !m_pMaterial )
|
|
{
|
|
int width = wide;
|
|
int height = tall;
|
|
|
|
// find the minimum power-of-two to fit this in
|
|
int i;
|
|
for ( i = 0; i < 32 ; i++ )
|
|
{
|
|
width = (1<<i);
|
|
if (width >= wide)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 32; i++ )
|
|
{
|
|
height= (1<<i);
|
|
if (height >= tall)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// create a procedural material to fit this texture into
|
|
static int nTextureId = 0;
|
|
char pTextureName[64];
|
|
Q_snprintf( pTextureName, sizeof( pTextureName ), "__vgui_texture_%d", nTextureId );
|
|
++nTextureId;
|
|
|
|
ITexture *pTexture = g_pMaterialSystem->CreateProceduralTexture(
|
|
pTextureName,
|
|
TEXTURE_GROUP_VGUI,
|
|
width,
|
|
height,
|
|
format,
|
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT |
|
|
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD |
|
|
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_POINTSAMPLE );
|
|
|
|
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
|
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
|
|
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
|
|
pVMTKeyValues->SetInt( "$ignorez", 1 );
|
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
|
|
pVMTKeyValues->SetInt( "$translucent", 1 );
|
|
pVMTKeyValues->SetString( "$basetexture", pTextureName );
|
|
|
|
IMaterial *pMaterial = g_pMaterialSystem->CreateMaterial( pTextureName, pVMTKeyValues );
|
|
pMaterial->Refresh();
|
|
|
|
// Has to happen after the refresh
|
|
pTexture->DecrementReferenceCount();
|
|
|
|
SetMaterial( pMaterial );
|
|
m_iInputTall = tall;
|
|
m_iInputWide = wide;
|
|
if ( bFixupTextCoords && ( wide != width || tall != height ) )
|
|
{
|
|
m_s1 = (double)wide / width;
|
|
m_t1 = (double)tall / height;
|
|
}
|
|
|
|
// undo the extra +1 refCount
|
|
pMaterial->DecrementReferenceCount();
|
|
}
|
|
|
|
Assert( wide <= m_iWide );
|
|
Assert( tall <= m_iTall );
|
|
|
|
// Just replace the whole thing
|
|
SetSubTextureRGBAEx( 0, 0, (const unsigned char *)rgba, wide, tall, format );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
ITexture *CMatSystemTexture::GetTextureValue( void )
|
|
{
|
|
Assert( IsProcedural() );
|
|
if ( !m_pMaterial )
|
|
return NULL;
|
|
|
|
if ( m_pOverrideTexture )
|
|
return m_pOverrideTexture;
|
|
|
|
return m_pTexture;
|
|
}
|
|
|
|
void CMatSystemTexture::SetSubTextureRGBA( int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall )
|
|
{
|
|
SetSubTextureRGBAEx( drawX, drawY, rgba, subTextureWide, subTextureTall, IMAGE_FORMAT_RGBA8888 );
|
|
}
|
|
|
|
void CMatSystemTexture::SetSubTextureRGBAEx( int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat format )
|
|
{
|
|
ITexture *pTexture = GetTextureValue();
|
|
if ( !pTexture )
|
|
return;
|
|
|
|
Assert( IsProcedural() );
|
|
if ( !IsProcedural() )
|
|
return;
|
|
|
|
Assert( drawX < m_iWide );
|
|
Assert( drawY < m_iTall );
|
|
Assert( drawX + subTextureWide <= m_iWide );
|
|
Assert( drawY + subTextureTall <= m_iTall );
|
|
|
|
Assert( m_pRegen );
|
|
|
|
Assert( rgba );
|
|
|
|
Rect_t subRect;
|
|
subRect.x = drawX;
|
|
subRect.y = drawY;
|
|
subRect.width = subTextureWide;
|
|
subRect.height = subTextureTall;
|
|
|
|
Rect_t textureSize;
|
|
textureSize.x = 0;
|
|
textureSize.y = 0;
|
|
textureSize.width = subTextureWide;
|
|
textureSize.height = subTextureTall;
|
|
|
|
|
|
m_pRegen->UpdateBackingBits( subRect, rgba, textureSize, format );
|
|
pTexture->Download( &subRect );
|
|
|
|
if ( IsX360() )
|
|
{
|
|
// xboxissue - no need to persist "backing bits", saves memory
|
|
// the texture (commonly font page) "backing bits" are allocated during UpdateBackingBits() which get blitted
|
|
// into by procedural regeneration in preparation for download() which then subrect blits
|
|
// out of and into target texture (d3d upload)
|
|
// the "backing bits" are then no longer required
|
|
m_pRegen->DeleteTextureBits();
|
|
}
|
|
}
|
|
|
|
void CMatSystemTexture::UpdateSubTextureRGBA( int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat )
|
|
{
|
|
ITexture *pTexture = GetTextureValue();
|
|
if ( !pTexture )
|
|
return;
|
|
|
|
Assert( IsProcedural() );
|
|
if ( !IsProcedural() )
|
|
return;
|
|
|
|
Assert( drawX < m_iWide );
|
|
Assert( drawY < m_iTall );
|
|
Assert( drawX + subTextureWide <= m_iWide );
|
|
Assert( drawY + subTextureTall <= m_iTall );
|
|
|
|
Assert( m_pRegen );
|
|
|
|
Assert( rgba );
|
|
|
|
Rect_t subRect;
|
|
subRect.x = drawX;
|
|
subRect.y = drawY;
|
|
subRect.width = subTextureWide;
|
|
subRect.height = subTextureTall;
|
|
|
|
Rect_t textureSize;
|
|
textureSize.x = 0;
|
|
textureSize.y = 0;
|
|
textureSize.width = m_iInputWide;
|
|
textureSize.height = m_iInputTall;
|
|
|
|
m_pRegen->UpdateBackingBits( subRect, rgba, textureSize, imageFormat );
|
|
pTexture->Download( &subRect );
|
|
|
|
if ( IsX360() )
|
|
{
|
|
// xboxissue - no need to persist "backing bits", saves memory
|
|
// the texture (commonly font page) "backing bits" are allocated during UpdateBackingBits() which get blitted
|
|
// into by procedural regeneration in preparation for download() which then subrect blits
|
|
// out of and into target texture (d3d upload)
|
|
// the "backing bits" are then no longer required
|
|
m_pRegen->DeleteTextureBits();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CMatSystemTexture::SetCRC( CRC32_t val )
|
|
{
|
|
m_crcFile = val;
|
|
}
|
|
|
|
CRC32_t CMatSystemTexture::GetCRC() const
|
|
{
|
|
return m_crcFile;
|
|
}
|
|
|
|
void CMatSystemTexture::SetMaterial( IMaterial *pMaterial )
|
|
{
|
|
// Decrement references to old texture
|
|
CleanUpMaterial();
|
|
|
|
m_pMaterial = pMaterial;
|
|
|
|
if (!m_pMaterial)
|
|
{
|
|
m_iWide = m_iTall = 0;
|
|
m_s0 = m_t0 = 0.0f;
|
|
m_s1 = m_t1 = 1.0f;
|
|
return;
|
|
}
|
|
|
|
// Increment its reference count
|
|
m_pMaterial->IncrementReferenceCount();
|
|
|
|
// Compute texture size
|
|
m_iWide = m_pMaterial->GetMappingWidth();
|
|
m_iTall = m_pMaterial->GetMappingHeight();
|
|
|
|
// Compute texture coordinates
|
|
float flPixelCenterX = 0.0f;
|
|
float flPixelCenterY = 0.0f;
|
|
|
|
if ( m_iWide > 0.0f && m_iTall > 0.0f)
|
|
{
|
|
flPixelCenterX = 0.5f / m_iWide;
|
|
flPixelCenterY = 0.5f / m_iTall;
|
|
}
|
|
|
|
m_s0 = flPixelCenterX;
|
|
m_t0 = flPixelCenterY;
|
|
|
|
// FIXME: Old code used +, it should be - yes?!??!
|
|
m_s1 = 1.0 - flPixelCenterX;
|
|
m_t1 = 1.0 - flPixelCenterY;
|
|
|
|
if ( IsProcedural() )
|
|
{
|
|
bool bFound;
|
|
IMaterialVar *tv = m_pMaterial->FindVar( "$baseTexture", &bFound );
|
|
if ( bFound && tv->IsTexture() )
|
|
{
|
|
m_pTexture = tv->GetTextureValue();
|
|
if ( m_pTexture )
|
|
{
|
|
m_pTexture->IncrementReferenceCount();
|
|
|
|
// Upload new data
|
|
CreateRegen( m_iWide, m_iTall, m_pTexture->GetImageFormat() );
|
|
m_pTexture->SetTextureRegenerator( m_pRegen );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This is used when we want different rendering state sharing the same procedural texture (fonts)
|
|
//-----------------------------------------------------------------------------
|
|
void CMatSystemTexture::ReferenceOtherProcedural( CMatSystemTexture *pTexture, IMaterial *pMaterial )
|
|
{
|
|
// Decrement references to old texture
|
|
CleanUpMaterial();
|
|
|
|
Assert( pTexture->IsProcedural() );
|
|
|
|
m_Flags |= TEXTURE_IS_REFERENCE;
|
|
|
|
m_pMaterial = pMaterial;
|
|
|
|
if (!m_pMaterial)
|
|
{
|
|
m_iWide = m_iTall = 0;
|
|
m_s0 = m_t0 = 0.0f;
|
|
m_s1 = m_t1 = 1.0f;
|
|
return;
|
|
}
|
|
|
|
m_iWide = pTexture->m_iWide;
|
|
m_iTall = pTexture->m_iTall;
|
|
m_s0 = pTexture->m_s0;
|
|
m_t0 = pTexture->m_t0;
|
|
m_s1 = pTexture->m_s1;
|
|
m_t1 = pTexture->m_t1;
|
|
|
|
Assert( (pMaterial->GetMappingWidth() == m_iWide) && (pMaterial->GetMappingHeight() == m_iTall) );
|
|
|
|
// Increment its reference count
|
|
m_pMaterial->IncrementReferenceCount();
|
|
|
|
bool bFound;
|
|
IMaterialVar *tv = m_pMaterial->FindVar( "$baseTexture", &bFound );
|
|
if ( bFound )
|
|
{
|
|
m_pTexture = tv->GetTextureValue();
|
|
if ( m_pTexture )
|
|
{
|
|
m_pTexture->IncrementReferenceCount();
|
|
Assert( m_pTexture == pTexture->m_pTexture );
|
|
|
|
// Reference, but do *not* create a new one!!!
|
|
m_pRegen = pTexture->m_pRegen;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMatSystemTexture::SetMaterial( const char *pFileName )
|
|
{
|
|
// Get a pointer to the new material
|
|
IMaterial *pMaterial = g_pMaterialSystem->FindMaterial( pFileName, TEXTURE_GROUP_VGUI );
|
|
|
|
if ( IsErrorMaterial( pMaterial ) )
|
|
{
|
|
if (IsOSX())
|
|
{
|
|
printf( "\n ##### Missing Vgui material %s\n", pFileName );
|
|
}
|
|
Msg( "--- Missing Vgui material %s\n", pFileName );
|
|
}
|
|
|
|
SetMaterial( pMaterial );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Singleton instance
|
|
//-----------------------------------------------------------------------------
|
|
ITextureDictionary *TextureDictionary()
|
|
{
|
|
return &s_TextureDictionary;
|
|
}
|
|
|
|
CTextureDictionary::CTextureDictionary( void )
|
|
{
|
|
// First entry is bogus texture
|
|
m_Textures.AddToTail();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Create, destroy textures
|
|
//-----------------------------------------------------------------------------
|
|
int CTextureDictionary::CreateTexture( bool procedural /*=false*/ )
|
|
{
|
|
int idx = m_Textures.AddToTail();
|
|
CMatSystemTexture &texture = m_Textures[idx];
|
|
texture.SetProcedural( procedural );
|
|
texture.SetId( idx );
|
|
|
|
return idx;
|
|
}
|
|
|
|
int CTextureDictionary::CreateTextureByTexture( ITexture *pTexture, bool procedural /*= true*/ )
|
|
{
|
|
int idx = m_Textures.AddToTail();
|
|
CMatSystemTexture &texture = m_Textures[idx];
|
|
texture.SetProcedural( procedural );
|
|
texture.SetId( idx );
|
|
texture.SetTexture( pTexture );
|
|
|
|
return idx;
|
|
}
|
|
|
|
void CTextureDictionary::DestroyTexture( int id )
|
|
{
|
|
if ( m_Textures.Count() <= 1 )
|
|
{
|
|
// TextureDictionary already destroyed all the textures before this (something destructed late in shutdown)
|
|
return;
|
|
}
|
|
|
|
if (id != INVALID_TEXTURE_ID)
|
|
{
|
|
Assert( id != m_Textures.InvalidIndex() );
|
|
m_Textures.Remove( (unsigned short)id );
|
|
}
|
|
}
|
|
|
|
void CTextureDictionary::DestroyAllTextures()
|
|
{
|
|
m_Textures.RemoveAll();
|
|
// First entry is bogus texture
|
|
m_Textures.AddToTail();
|
|
CMatSystemTexture &texture = m_Textures[0];
|
|
texture.SetId( 0 );
|
|
}
|
|
|
|
void CTextureDictionary::SetTextureRGBA( int id, const char* rgba, int wide, int tall )
|
|
{
|
|
SetTextureRGBAEx( id, rgba, wide, tall, IMAGE_FORMAT_RGBA8888, false );
|
|
}
|
|
|
|
void CTextureDictionary::SetTextureRGBAEx( int id, const char* rgba, int wide, int tall, ImageFormat format, bool bFixupTextCoordsForDimensions )
|
|
{
|
|
if (!IsValidId(id))
|
|
{
|
|
Msg( "SetTextureRGBA: Invalid texture id %i\n", id );
|
|
return;
|
|
}
|
|
CMatSystemTexture &texture = m_Textures[id];
|
|
texture.SetTextureRGBA( rgba, wide, tall, format, bFixupTextCoordsForDimensions );
|
|
}
|
|
|
|
void CTextureDictionary::SetSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall )
|
|
{
|
|
SetSubTextureRGBAEx( id, drawX, drawY, rgba, subTextureWide, subTextureTall, IMAGE_FORMAT_RGBA8888 );
|
|
}
|
|
|
|
|
|
void CTextureDictionary::SetSubTextureRGBAEx( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat format )
|
|
{
|
|
if (!IsValidId(id))
|
|
{
|
|
Msg( "SetSubTextureRGBA: Invalid texture id %i\n", id );
|
|
return;
|
|
}
|
|
|
|
CMatSystemTexture &texture = m_Textures[id];
|
|
texture.SetSubTextureRGBAEx( drawX, drawY, rgba, subTextureWide, subTextureTall, format );
|
|
}
|
|
|
|
|
|
void CTextureDictionary::UpdateSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat )
|
|
{
|
|
if (!IsValidId(id))
|
|
{
|
|
Msg( "UpdateSubTextureRGBA: Invalid texture id %i\n", id );
|
|
return;
|
|
}
|
|
|
|
CMatSystemTexture &texture = m_Textures[id];
|
|
texture.UpdateSubTextureRGBA( drawX, drawY, rgba, subTextureWide, subTextureTall, imageFormat );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns true if the id is valid
|
|
//-----------------------------------------------------------------------------
|
|
bool CTextureDictionary::IsValidId( int id ) const
|
|
{
|
|
Assert( id != 0 );
|
|
if ( id == 0 )
|
|
return false;
|
|
|
|
return m_Textures.IsValidIndex( id );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Binds a file to a particular texture
|
|
//-----------------------------------------------------------------------------
|
|
void CTextureDictionary::BindTextureToFile( int id, const char *pFileName )
|
|
{
|
|
if (!IsValidId(id))
|
|
{
|
|
Msg( "BindTextureToFile: Invalid texture id for file %s\n", pFileName );
|
|
return;
|
|
}
|
|
|
|
CMatSystemTexture &texture = m_Textures[id];
|
|
|
|
// Reload from file if the material was never loaded, or if the filename has changed at all
|
|
CRC32_t fileNameCRC = Texture_CRCName( pFileName );
|
|
if ( !texture.GetMaterial() || fileNameCRC != texture.GetCRC() )
|
|
{
|
|
// New texture name
|
|
texture.SetCRC( fileNameCRC );
|
|
texture.SetMaterial( pFileName );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Binds a material to a texture
|
|
//-----------------------------------------------------------------------------
|
|
void CTextureDictionary::BindTextureToMaterial( int id, IMaterial *pMaterial )
|
|
{
|
|
if (!IsValidId(id))
|
|
{
|
|
Msg( "BindTextureToFile: Invalid texture id %d\n", id );
|
|
return;
|
|
}
|
|
|
|
CMatSystemTexture &texture = m_Textures[id];
|
|
texture.SetMaterial( pMaterial );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Binds a material to a texture reference
|
|
//-----------------------------------------------------------------------------
|
|
void CTextureDictionary::BindTextureToMaterialReference( int id, int referenceId, IMaterial *pMaterial )
|
|
{
|
|
if (!IsValidId(id) || !IsValidId(referenceId))
|
|
{
|
|
Msg( "BindTextureToFile: Invalid texture ids %d %d\n", id, referenceId );
|
|
return;
|
|
}
|
|
|
|
CMatSystemTexture &texture = m_Textures[id];
|
|
CMatSystemTexture &textureSource = m_Textures[referenceId];
|
|
texture.ReferenceOtherProcedural( &textureSource, pMaterial );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the material associated with an id
|
|
//-----------------------------------------------------------------------------
|
|
IMaterial *CTextureDictionary::GetTextureMaterial( int id )
|
|
{
|
|
if (!IsValidId(id))
|
|
return NULL;
|
|
|
|
return m_Textures[id].GetMaterial();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the material size associated with an id
|
|
//-----------------------------------------------------------------------------
|
|
void CTextureDictionary::GetTextureSize(int id, int& iWide, int& iTall )
|
|
{
|
|
if (!IsValidId(id))
|
|
{
|
|
iWide = iTall = 0;
|
|
return;
|
|
}
|
|
|
|
iWide = m_Textures[id].Width();
|
|
iTall = m_Textures[id].Height();
|
|
}
|
|
|
|
void CTextureDictionary::GetTextureTexCoords( int id, float &s0, float &t0, float &s1, float &t1 )
|
|
{
|
|
if (!IsValidId(id))
|
|
{
|
|
s0 = t0 = 0.0f;
|
|
s1 = t1 = 1.0f;
|
|
return;
|
|
}
|
|
|
|
s0 = m_Textures[id].m_s0;
|
|
t0 = m_Textures[id].m_t0;
|
|
s1 = m_Textures[id].m_s1;
|
|
t1 = m_Textures[id].m_t1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : id -
|
|
// Output : CMatSystemTexture
|
|
//-----------------------------------------------------------------------------
|
|
CMatSystemTexture *CTextureDictionary::GetTexture( int id )
|
|
{
|
|
if (!IsValidId(id))
|
|
return NULL;
|
|
|
|
return &m_Textures[ id ];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pFileName -
|
|
//-----------------------------------------------------------------------------
|
|
int CTextureDictionary::FindTextureIdForTextureFile( char const *pFileName )
|
|
{
|
|
for ( int i = m_Textures.Head(); i != m_Textures.InvalidIndex(); i = m_Textures.Next( i ) )
|
|
{
|
|
CMatSystemTexture *tex = &m_Textures[i];
|
|
if ( !tex )
|
|
continue;
|
|
|
|
IMaterial *mat = tex->GetMaterial();
|
|
if ( !mat )
|
|
continue;
|
|
|
|
if ( !stricmp( mat->GetName(), pFileName ) )
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|