Team Fortress 2 Source Code as on 22/4/2020
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//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
$Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;UNICODE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
$PreprocessorDefinitions "$BASE;QT_NO_DEBUG" [!$QTDEBUG]
$DisableSpecificWarnings "4127;4512;$BASE"
}
}
$Configuration
{
$Linker
{
// Link tier0 first because Qt needs our allocators during static object initization!
$AdditionalDependencies "$BASE $LIBPUBLIC\tier0.lib"
$GenerateManifest "Yes"
$AdditionalOptions "$BASE $QUOTE/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'$QUOTE"
}
}
$Project
{
$Folder "Link Libraries" [$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtmaind"
$Lib "$QT_ROOT\lib\qtcored4"
$Lib "$QT_ROOT\lib\qtguid4"
}
$Folder "Link Libraries" [!$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtmain"
$Lib "$QT_ROOT\lib\qtcore4"
$Lib "$QT_ROOT\lib\qtgui4"
}
}