Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef LEDGEWRITER_H
#define LEDGEWRITER_H
#ifdef _WIN32
#pragma once
#endif
#include "vphysics/virtualmesh.h"
// 2-sided triangle ledge rep
struct triangleledge_t
{
IVP_Compact_Ledge ledge;
IVP_Compact_Triangle faces[2];
};
// minimum footprint convex hull rep. Assume 8-bits of index space per edge/triangle/vert
// NOTE: EACH ELEMENT OF THESE STRUCTS MUST BE 8-bits OR YOU HAVE TO WRITE SWAPPING CODE FOR
// THE X360 IMPLEMENTATION. THERE IS NO SUCH CODE AS OF NOW.
#pragma pack(1)
struct packedtriangle_t
{
byte e0; // only bytes allowed see above
byte e1;
byte e2;
byte opposite;
};
struct packededge_t
{
byte v0; // only bytes allowed see above
byte v1;
};
struct packedhull_t
{
byte triangleCount; // only bytes allowed see above
byte vtriCount;
byte edgeCount;
byte vedgeCount;
byte baseVert;
inline size_t DataSize() const
{
return (sizeof(packedtriangle_t) * triangleCount) + (sizeof(packededge_t)*edgeCount);
}
};
struct virtualmeshhull_t
{
byte hullCount; // only bytes allowed see above
byte pad[3];
inline const packedhull_t *GetPackedHull( int hullIndex ) const
{
Assert(hullIndex<hullCount);
return ((const packedhull_t *)(this+1)) + hullIndex;
}
inline const packedtriangle_t *GetPackedTriangles( int hullIndex ) const
{
const packedhull_t *pHull = GetPackedHull(0);
// the first triangle is immediately following the memory for the packed hulls
const byte *pStart = reinterpret_cast<const byte *>(GetPackedHull(0) + hullCount);
for ( int i = 0; i < hullIndex; i++ )
{
pStart += pHull[i].DataSize();
}
return reinterpret_cast<const packedtriangle_t *>(pStart);
}
inline const packededge_t *GetPackedEdges( int hullIndex ) const
{
return reinterpret_cast<const packededge_t *>(GetPackedTriangles(hullIndex) + GetPackedHull(hullIndex)->triangleCount);
}
inline size_t TotalSize() const
{
size_t size = sizeof(*this) + sizeof(packedhull_t) * hullCount;
for ( int i = 0; i < hullCount; i++ )
{
size += GetPackedHull(i)->DataSize();
}
return size;
}
};
#pragma pack()
// end
// NOTE: EACH ELEMENT OF THE ABOVE STRUCTS MUST BE 8-bits OR YOU HAVE TO WRITE SWAPPING CODE FOR
// THE X360 IMPLEMENTATION. THERE IS NO SUCH CODE AS OF NOW.
// These statics are grouped in a class so they can be friends of IVP_Compact_Ledge and access its private data
class CVPhysicsVirtualMeshWriter
{
public:
// init a 2-sided triangle ledge
static void InitTwoSidedTriangleLege( triangleledge_t *pOut, const IVP_Compact_Poly_Point *pPoints, int v0, int v1, int v2, int materialIndex );
static virtualmeshhull_t *CreatePackedHullFromLedges( const virtualmeshlist_t &list, const IVP_Compact_Ledge **pLedges, int ledgeCount );
static void UnpackCompactLedgeFromHull( IVP_Compact_Ledge *pLedge, int materialIndex, const IVP_Compact_Poly_Point *pPointList, const virtualmeshhull_t *pHullHeader, int hullIndex, bool isVirtualLedge );
static void DestroyPackedHull( virtualmeshhull_t *pHull );
static bool LedgeCanBePacked(const IVP_Compact_Ledge *pLedge, const virtualmeshlist_t &list);
static unsigned int UnpackLedgeListFromHull( byte *pOut, virtualmeshhull_t *pHull, IVP_Compact_Poly_Point *pPoints );
};
#endif // LEDGEWRITER_H