Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// PERFTEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\..\utils\common,..\..\utils\matsysapp,."
$PreprocessorDefinitions "$BASE;VECTOR;PROTECTED_THINGS_DISABLE"
}
$Linker
{
// $AdditionalDependencies "comctl32.lib winmm.lib"
}
}
$Project "perftest"
{
$Folder "Source Files"
{
$File "..\..\utils\matsysapp\matsysapp.cpp"
$File "perftest.cpp"
$Folder "common files"
{
// $File "..\..\utils\common\bsplib.cpp"
$File "..\..\utils\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\..\utils\common\filesystem_tools.cpp"
$File "..\..\utils\common\physdll.cpp"
$File "..\..\utils\common\scriplib.cpp"
}
}
$Folder "Header Files"
{
$File "$SRCDIR\public\vphysics_interface.h"
$File "stdafx.h"
}
$Folder "Link Libraries"
{
// $DynamicFile "$SRCDIR\lib\public\appframework.lib"
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
}
}