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1932 lines
57 KiB
1932 lines
57 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ivp_surbuild_pointsoup.hxx"
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#include "ivp_surbuild_ledge_soup.hxx"
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#include "ivp_surman_polygon.hxx"
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#include "ivp_compact_surface.hxx"
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#include "ivp_compact_ledge.hxx"
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#include "ivp_compact_ledge_solver.hxx"
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#include "ivp_halfspacesoup.hxx"
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#include "ivp_surbuild_halfspacesoup.hxx"
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#include "ivp_template_surbuild.hxx"
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#include "hk_mopp/ivp_surbuild_mopp.hxx"
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#include "hk_mopp/ivp_surman_mopp.hxx"
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#include "hk_mopp/ivp_compact_mopp.hxx"
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#include "ivp_surbuild_polygon_convex.hxx"
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#include "ivp_templates_intern.hxx"
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#include "cmodel.h"
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#include "physics_trace.h"
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#include "vcollide_parse_private.h"
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#include "physics_virtualmesh.h"
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#include "mathlib/polyhedron.h"
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#include "tier1/byteswap.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CPhysCollideCompactSurface;
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struct bboxcache_t
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{
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Vector mins;
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Vector maxs;
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CPhysCollideCompactSurface *pCollide;
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};
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class CPhysicsCollision : public IPhysicsCollision
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{
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public:
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CPhysicsCollision()
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{
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}
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CPhysConvex *ConvexFromVerts( Vector **pVerts, int vertCount );
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CPhysConvex *ConvexFromVertsFast( Vector **pVerts, int vertCount );
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CPhysConvex *ConvexFromPlanes( float *pPlanes, int planeCount, float mergeDistance );
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CPhysConvex *ConvexFromConvexPolyhedron( const CPolyhedron &ConvexPolyhedron );
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void ConvexesFromConvexPolygon( const Vector &vPolyNormal, const Vector *pPoints, int iPointCount, CPhysConvex **pOutput );
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CPhysConvex *RebuildConvexFromPlanes( CPhysConvex *pConvex, float mergeDistance );
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float ConvexVolume( CPhysConvex *pConvex );
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float ConvexSurfaceArea( CPhysConvex *pConvex );
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CPhysCollide *ConvertConvexToCollide( CPhysConvex **pConvex, int convexCount );
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CPhysCollide *ConvertConvexToCollideParams( CPhysConvex **pConvex, int convexCount, const convertconvexparams_t &convertParams );
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CPolyhedron *PolyhedronFromConvex( CPhysConvex * const pConvex, bool bUseTempPolyhedron );
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int GetConvexesUsedInCollideable( const CPhysCollide *pCollideable, CPhysConvex **pOutputArray, int iOutputArrayLimit );
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// store game-specific data in a convex solid
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void SetConvexGameData( CPhysConvex *pConvex, unsigned int gameData );
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void ConvexFree( CPhysConvex *pConvex );
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CPhysPolysoup *PolysoupCreate( void );
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void PolysoupDestroy( CPhysPolysoup *pSoup );
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void PolysoupAddTriangle( CPhysPolysoup *pSoup, const Vector &a, const Vector &b, const Vector &c, int materialIndex7bits );
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CPhysCollide *ConvertPolysoupToCollide( CPhysPolysoup *pSoup, bool useMOPP = true );
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int CollideSize( CPhysCollide *pCollide );
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int CollideWrite( char *pDest, CPhysCollide *pCollide, bool bSwap = false );
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// Get the AABB of an oriented collide
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virtual void CollideGetAABB( Vector *pMins, Vector *pMaxs, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles );
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virtual Vector CollideGetExtent( const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, const Vector &direction );
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// compute the volume of a collide
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virtual float CollideVolume( CPhysCollide *pCollide );
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virtual float CollideSurfaceArea( CPhysCollide *pCollide );
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// Free a collide that was created with ConvertConvexToCollide()
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// UNDONE: Move this up near the other Collide routines when the version is changed
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virtual void DestroyCollide( CPhysCollide *pCollide );
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CPhysCollide *BBoxToCollide( const Vector &mins, const Vector &maxs );
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CPhysConvex *BBoxToConvex( const Vector &mins, const Vector &maxs );
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// loads a set of solids into a vcollide_t
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virtual void VCollideLoad( vcollide_t *pOutput, int solidCount, const char *pBuffer, int size, bool swap );
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// destroyts the set of solids created by VCollideLoad
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virtual void VCollideUnload( vcollide_t *pVCollide );
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// Trace an AABB against a collide
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void TraceBox( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr );
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void TraceBox( const Ray_t &ray, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr );
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void TraceBox( const Ray_t &ray, unsigned int contentsMask, IConvexInfo *pConvexInfo, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr );
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// Trace one collide against another
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void TraceCollide( const Vector &start, const Vector &end, const CPhysCollide *pSweepCollide, const QAngle &sweepAngles, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr );
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bool IsBoxIntersectingCone( const Vector &boxAbsMins, const Vector &boxAbsMaxs, const truncatedcone_t &cone );
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// begins parsing a vcollide. NOTE: This keeps pointers to the text
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// If you delete the text and call members of IVPhysicsKeyParser, it will crash
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virtual IVPhysicsKeyParser *VPhysicsKeyParserCreate( const char *pKeyData );
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// Free the parser created by VPhysicsKeyParserCreate
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virtual void VPhysicsKeyParserDestroy( IVPhysicsKeyParser *pParser );
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// creates a list of verts from a collision mesh
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int CreateDebugMesh( const CPhysCollide *pCollisionModel, Vector **outVerts );
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// destroy the list of verts created by CreateDebugMesh
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void DestroyDebugMesh( int vertCount, Vector *outVerts );
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// create a queryable version of the collision model
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ICollisionQuery *CreateQueryModel( CPhysCollide *pCollide );
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// destroy the queryable version
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void DestroyQueryModel( ICollisionQuery *pQuery );
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virtual IPhysicsCollision *ThreadContextCreate( void );
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virtual void ThreadContextDestroy( IPhysicsCollision *pThreadContex );
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virtual unsigned int ReadStat( int statID ) { return 0; }
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virtual void CollideGetMassCenter( CPhysCollide *pCollide, Vector *pOutMassCenter );
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virtual void CollideSetMassCenter( CPhysCollide *pCollide, const Vector &massCenter );
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virtual int CollideIndex( const CPhysCollide *pCollide );
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virtual Vector CollideGetOrthographicAreas( const CPhysCollide *pCollide );
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virtual void OutputDebugInfo( const CPhysCollide *pCollide );
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virtual CPhysCollide *CreateVirtualMesh(const virtualmeshparams_t ¶ms) { return ::CreateVirtualMesh(params); }
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virtual bool GetBBoxCacheSize( int *pCachedSize, int *pCachedCount );
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virtual bool SupportsVirtualMesh() { return true; }
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virtual CPhysCollide *UnserializeCollide( char *pBuffer, int size, int index );
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virtual void CollideSetOrthographicAreas( CPhysCollide *pCollide, const Vector &areas );
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private:
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void InitBBoxCache();
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bool IsBBoxCache( CPhysCollide *pCollide );
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void AddBBoxCache( CPhysCollideCompactSurface *pCollide, const Vector &mins, const Vector &maxs );
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CPhysCollideCompactSurface *GetBBoxCache( const Vector &mins, const Vector &maxs );
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CPhysCollideCompactSurface *FastBboxCollide( const CPhysCollideCompactSurface *pCollide, const Vector &mins, const Vector &maxs );
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private:
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CPhysicsTrace m_traceapi;
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CUtlVector<bboxcache_t> m_bboxCache;
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byte m_bboxVertMap[8];
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};
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CPhysicsCollision g_PhysicsCollision;
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IPhysicsCollision *physcollision = &g_PhysicsCollision;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CPhysicsCollision, IPhysicsCollision, VPHYSICS_COLLISION_INTERFACE_VERSION, g_PhysicsCollision );
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//-----------------------------------------------------------------------------
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// Abstract compact_surface vs. compact_mopp
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//-----------------------------------------------------------------------------
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#define IVP_COMPACT_SURFACE_ID MAKEID('I','V','P','S')
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#define IVP_COMPACT_SURFACE_ID_SWAPPED MAKEID('S','P','V','I')
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#define IVP_COMPACT_MOPP_ID MAKEID('M','O','P','P')
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#define VPHYSICS_COLLISION_ID MAKEID('V','P','H','Y')
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#define VPHYSICS_COLLISION_VERSION 0x0100
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// You can disable all of the havok Mopp collision model building by undefining this symbol
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#define ENABLE_IVP_MOPP 0
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struct physcollideheader_t
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{
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DECLARE_BYTESWAP_DATADESC();
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int vphysicsID;
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short version;
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short modelType;
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void Defaults( short inputModelType )
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{
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vphysicsID = VPHYSICS_COLLISION_ID;
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version = VPHYSICS_COLLISION_VERSION;
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modelType = inputModelType;
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}
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};
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struct compactsurfaceheader_t : public physcollideheader_t
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{
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DECLARE_BYTESWAP_DATADESC();
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int surfaceSize;
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Vector dragAxisAreas;
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int axisMapSize;
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void CompactSurface( const IVP_Compact_Surface *pSurface, const Vector &orthoAreas )
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{
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Defaults( COLLIDE_POLY );
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surfaceSize = pSurface->byte_size;
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dragAxisAreas = orthoAreas;
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axisMapSize = 0; // NOTE: not yet supported
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}
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};
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BEGIN_BYTESWAP_DATADESC( physcollideheader_t )
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DEFINE_FIELD( vphysicsID, FIELD_INTEGER ),
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DEFINE_FIELD( version, FIELD_SHORT),
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DEFINE_FIELD( modelType, FIELD_SHORT ),
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END_BYTESWAP_DATADESC()
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BEGIN_BYTESWAP_DATADESC_( compactsurfaceheader_t, physcollideheader_t )
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DEFINE_FIELD( surfaceSize, FIELD_INTEGER ),
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DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ),
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DEFINE_FIELD( axisMapSize, FIELD_INTEGER ),
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END_BYTESWAP_DATADESC()
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#if ENABLE_IVP_MOPP
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struct moppheader_t : public physcollideheader_t
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{
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int moppSize;
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void Mopp( const IVP_Compact_Mopp *pMopp )
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{
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Defaults( COLLIDE_MOPP );
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moppSize = pMopp->byte_size;
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}
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};
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#endif
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#if ENABLE_IVP_MOPP
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class CPhysCollideMopp : public CPhysCollide
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{
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public:
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CPhysCollideMopp( const moppheader_t *pHeader );
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CPhysCollideMopp( IVP_Compact_Mopp *pMopp );
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CPhysCollideMopp( const char *pBuffer, unsigned int size );
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~CPhysCollideMopp();
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void Init( const char *pBuffer, unsigned int size );
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// IPhysCollide
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virtual int GetVCollideIndex() const { return 0; }
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virtual IVP_SurfaceManager *CreateSurfaceManager( short & ) const;
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virtual void GetAllLedges( IVP_U_BigVector<IVP_Compact_Ledge> &ledges ) const;
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virtual unsigned int GetSerializationSize() const;
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virtual Vector GetMassCenter() const;
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virtual void SetMassCenter( const Vector &massCenter );
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virtual unsigned int SerializeToBuffer( char *pDest, bool bSwap = false ) const;
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virtual void OutputDebugInfo() const;
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private:
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IVP_Compact_Mopp *m_pMopp;
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};
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#endif
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class CPhysCollideCompactSurface : public CPhysCollide
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{
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public:
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~CPhysCollideCompactSurface();
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CPhysCollideCompactSurface( const char *pBuffer, unsigned int size, int index, bool swap = false );
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CPhysCollideCompactSurface( const compactsurfaceheader_t *pHeader, int index, bool swap = false );
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CPhysCollideCompactSurface( IVP_Compact_Surface *pSurface );
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void Init( const char *pBuffer, unsigned int size, int index, bool swap = false );
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// IPhysCollide
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virtual int GetVCollideIndex() const { return m_pCompactSurface->dummy[0]; }
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virtual IVP_SurfaceManager *CreateSurfaceManager( short & ) const;
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virtual void GetAllLedges( IVP_U_BigVector<IVP_Compact_Ledge> &ledges ) const;
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virtual unsigned int GetSerializationSize() const;
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virtual Vector GetMassCenter() const;
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virtual void SetMassCenter( const Vector &massCenter );
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virtual unsigned int SerializeToBuffer( char *pDest, bool bSwap = false ) const;
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virtual Vector GetOrthographicAreas() const;
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void SetOrthographicAreas( const Vector &areas );
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virtual void ComputeOrthographicAreas( float epsilon );
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virtual void OutputDebugInfo() const;
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const IVP_Compact_Surface *GetCompactSurface() const { return m_pCompactSurface; }
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virtual const collidemap_t *GetCollideMap() const { return m_pCollideMap; }
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private:
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struct hullinfo_t
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{
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hullinfo_t()
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{
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hasOuterHull = false;
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convexCount = 0;
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}
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bool hasOuterHull;
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int convexCount;
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};
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void ComputeHullInfo_r( hullinfo_t *pOut, const IVP_Compact_Ledgetree_Node *node ) const;
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void InitCollideMap();
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IVP_Compact_Surface *m_pCompactSurface;
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Vector m_orthoAreas;
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collidemap_t *m_pCollideMap;
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};
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static const IVP_Compact_Surface *ConvertPhysCollideToCompactSurface( const CPhysCollide *pCollide )
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{
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return pCollide->GetCompactSurface();
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}
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IVP_SurfaceManager *CreateSurfaceManager( const CPhysCollide *pCollisionModel, short &collideType )
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{
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return pCollisionModel ? pCollisionModel->CreateSurfaceManager( collideType ) : NULL;
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}
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void OutputCollideDebugInfo( const CPhysCollide *pCollisionModel )
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{
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pCollisionModel->OutputDebugInfo();
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}
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CPhysCollide *CPhysCollide::UnserializeFromBuffer( const char *pBuffer, unsigned int size, int index, bool swap )
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{
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const physcollideheader_t *pHeader = reinterpret_cast<const physcollideheader_t *>(pBuffer);
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if ( pHeader->vphysicsID == VPHYSICS_COLLISION_ID )
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{
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Assert(pHeader->version == VPHYSICS_COLLISION_VERSION);
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switch( pHeader->modelType )
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{
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case COLLIDE_POLY:
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return new CPhysCollideCompactSurface( (compactsurfaceheader_t *)pHeader, index, swap );
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case COLLIDE_MOPP:
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#if ENABLE_IVP_MOPP
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return new CPhysCollideMopp( (moppheader_t *)pHeader );
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#else
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DevMsg( 2, "Null physics model\n");
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return NULL;
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#endif
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default:
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Assert(0);
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return NULL;
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}
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}
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const IVP_Compact_Surface *pSurface = reinterpret_cast<const IVP_Compact_Surface *>(pBuffer);
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if ( pSurface->dummy[2] == IVP_COMPACT_MOPP_ID )
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{
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#if ENABLE_IVP_MOPP
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return new CPhysCollideMopp( pBuffer, size );
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#else
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Assert(0);
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return NULL;
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#endif
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}
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if ( pSurface->dummy[2] == IVP_COMPACT_SURFACE_ID ||
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pSurface->dummy[2] == IVP_COMPACT_SURFACE_ID_SWAPPED ||
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pSurface->dummy[2] == 0 )
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{
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if ( pSurface->dummy[2] == 0 )
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{
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// UNDONE: Print a name here?
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DevMsg( 1, "Old format .PHY file loaded!!!\n" );
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}
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return new CPhysCollideCompactSurface( pBuffer, size, index, swap );
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}
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Assert(0);
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return NULL;
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}
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#if ENABLE_IVP_MOPP
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void CPhysCollideMopp::Init( const char *pBuffer, unsigned int size )
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{
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m_pMopp = (IVP_Compact_Mopp *)ivp_malloc_aligned( size, 32 );
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memcpy( m_pMopp, pBuffer, size );
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}
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CPhysCollideMopp::CPhysCollideMopp( const char *pBuffer, unsigned int size )
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{
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Init( pBuffer, size );
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}
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CPhysCollideMopp::CPhysCollideMopp( const moppheader_t *pHeader )
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{
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Init( (const char *)(pHeader+1), pHeader->moppSize );
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}
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CPhysCollideMopp::CPhysCollideMopp( IVP_Compact_Mopp *pMopp )
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{
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m_pMopp = pMopp;
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pMopp->dummy = IVP_COMPACT_MOPP_ID;
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}
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CPhysCollideMopp::~CPhysCollideMopp()
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{
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ivp_free_aligned(m_pMopp);
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}
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void CPhysCollideMopp::GetAllLedges( IVP_U_BigVector<IVP_Compact_Ledge> &ledges ) const
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{
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IVP_Compact_Ledge_Solver::get_all_ledges( m_pMopp, &ledges );
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}
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IVP_SurfaceManager *CPhysCollideMopp::CreateSurfaceManager( short &collideType ) const
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{
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collideType = COLLIDE_MOPP;
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return new IVP_SurfaceManager_Mopp( m_pMopp );
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}
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unsigned int CPhysCollideMopp::GetSerializationSize() const
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{
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return m_pMopp->byte_size + sizeof(moppheader_t);
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}
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unsigned int CPhysCollideMopp::SerializeToBuffer( char *pDest, bool bSwap ) const
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{
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moppheader_t header;
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header.Mopp( m_pMopp );
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memcpy( pDest, &header, sizeof(header) );
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pDest += sizeof(header);
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memcpy( pDest, m_pMopp, m_pMopp->byte_size );
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return GetSerializationSize();
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}
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Vector CPhysCollideMopp::GetMassCenter() const
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{
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Vector massCenterHL;
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ConvertPositionToHL( m_pMopp->mass_center, massCenterHL );
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return massCenterHL;
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}
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void CPhysCollideMopp::SetMassCenter( const Vector &massCenterHL )
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{
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ConvertPositionToIVP( massCenterHL, m_pMopp->mass_center );
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}
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void CPhysCollideMopp::OutputDebugInfo() const
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{
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Msg("CollisionModel: MOPP\n");
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}
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#endif
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void CPhysCollideCompactSurface::InitCollideMap()
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{
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m_pCollideMap = NULL;
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if ( m_pCompactSurface )
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{
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IVP_U_BigVector<IVP_Compact_Ledge> ledges;
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GetAllLedges( ledges );
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// don't make these for really large models because there's a linear search involved in using this atm.
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if ( !ledges.len() || ledges.len() > 32 )
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return;
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int allocSize = sizeof(collidemap_t) + ((ledges.len()-1) * sizeof(leafmap_t));
|
|
m_pCollideMap = (collidemap_t *)malloc(allocSize);
|
|
m_pCollideMap->leafCount = ledges.len();
|
|
for ( int i = 0; i < ledges.len(); i++ )
|
|
{
|
|
InitLeafmap( ledges.element_at(i), &m_pCollideMap->leafmap[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPhysCollideCompactSurface::Init( const char *pBuffer, unsigned int size, int index, bool bSwap )
|
|
{
|
|
m_pCompactSurface = (IVP_Compact_Surface *)ivp_malloc_aligned( size, 32 );
|
|
memcpy( m_pCompactSurface, pBuffer, size );
|
|
if ( bSwap )
|
|
{
|
|
m_pCompactSurface->byte_swap_all();
|
|
}
|
|
m_pCompactSurface->dummy[0] = index;
|
|
m_orthoAreas.Init(1,1,1);
|
|
InitCollideMap();
|
|
}
|
|
|
|
CPhysCollideCompactSurface::CPhysCollideCompactSurface( const char *pBuffer, unsigned int size, int index, bool swap )
|
|
{
|
|
Init( pBuffer, size, index, swap );
|
|
}
|
|
CPhysCollideCompactSurface::CPhysCollideCompactSurface( const compactsurfaceheader_t *pHeader, int index, bool swap )
|
|
{
|
|
Init( (const char *)(pHeader+1), pHeader->surfaceSize, index, swap );
|
|
m_orthoAreas = pHeader->dragAxisAreas;
|
|
}
|
|
|
|
CPhysCollideCompactSurface::CPhysCollideCompactSurface( IVP_Compact_Surface *pSurface )
|
|
{
|
|
m_pCompactSurface = pSurface;
|
|
pSurface->dummy[2] = IVP_COMPACT_SURFACE_ID;
|
|
m_pCompactSurface->dummy[0] = 0;
|
|
m_orthoAreas.Init(1,1,1);
|
|
InitCollideMap();
|
|
}
|
|
|
|
CPhysCollideCompactSurface::~CPhysCollideCompactSurface()
|
|
{
|
|
ivp_free_aligned(m_pCompactSurface);
|
|
if ( m_pCollideMap )
|
|
{
|
|
free(m_pCollideMap);
|
|
}
|
|
}
|
|
|
|
IVP_SurfaceManager *CPhysCollideCompactSurface::CreateSurfaceManager( short &collideType ) const
|
|
{
|
|
collideType = COLLIDE_POLY;
|
|
return new IVP_SurfaceManager_Polygon( m_pCompactSurface );
|
|
}
|
|
|
|
void CPhysCollideCompactSurface::GetAllLedges( IVP_U_BigVector<IVP_Compact_Ledge> &ledges ) const
|
|
{
|
|
IVP_Compact_Ledge_Solver::get_all_ledges( m_pCompactSurface, &ledges );
|
|
}
|
|
|
|
unsigned int CPhysCollideCompactSurface::GetSerializationSize() const
|
|
{
|
|
return m_pCompactSurface->byte_size + sizeof(compactsurfaceheader_t);
|
|
}
|
|
|
|
unsigned int CPhysCollideCompactSurface::SerializeToBuffer( char *pDest, bool bSwap ) const
|
|
{
|
|
compactsurfaceheader_t header;
|
|
header.CompactSurface( m_pCompactSurface, m_orthoAreas );
|
|
if ( bSwap )
|
|
{
|
|
CByteswap swap;
|
|
swap.ActivateByteSwapping( true );
|
|
swap.SwapFieldsToTargetEndian( &header );
|
|
}
|
|
memcpy( pDest, &header, sizeof(header) );
|
|
pDest += sizeof(header);
|
|
int surfaceSize = m_pCompactSurface->byte_size;
|
|
int serializationSize = GetSerializationSize();
|
|
if ( bSwap )
|
|
{
|
|
m_pCompactSurface->byte_swap_all();
|
|
}
|
|
memcpy( pDest, m_pCompactSurface, surfaceSize );
|
|
return serializationSize;
|
|
}
|
|
|
|
Vector CPhysCollideCompactSurface::GetMassCenter() const
|
|
{
|
|
Vector massCenterHL;
|
|
ConvertPositionToHL( m_pCompactSurface->mass_center, massCenterHL );
|
|
return massCenterHL;
|
|
}
|
|
|
|
void CPhysCollideCompactSurface::SetMassCenter( const Vector &massCenterHL )
|
|
{
|
|
ConvertPositionToIVP( massCenterHL, m_pCompactSurface->mass_center );
|
|
}
|
|
|
|
Vector CPhysCollideCompactSurface::GetOrthographicAreas() const
|
|
{
|
|
return m_orthoAreas;
|
|
}
|
|
|
|
void CPhysCollideCompactSurface::SetOrthographicAreas( const Vector &areas )
|
|
{
|
|
m_orthoAreas = areas;
|
|
}
|
|
|
|
|
|
void CPhysCollideCompactSurface::ComputeOrthographicAreas( float epsilon )
|
|
{
|
|
Vector mins, maxs, areas;
|
|
|
|
physcollision->CollideGetAABB( &mins, &maxs, this, vec3_origin, vec3_angle );
|
|
float side = sqrt( epsilon );
|
|
if ( side < 1e-4f )
|
|
side = 1e-4f;
|
|
Vector size = maxs-mins;
|
|
|
|
m_orthoAreas.Init(1,1,1);
|
|
trace_t tr;
|
|
for ( int axis = 0; axis < 3; axis++ )
|
|
{
|
|
int u = (axis+1)%3;
|
|
int v = (axis+2)%3;
|
|
int hits = 0;
|
|
int total = 0;
|
|
float halfSide = side * 0.5;
|
|
for ( float u0 = mins[u] + halfSide; u0 < maxs[u]; u0 += side )
|
|
{
|
|
for ( float v0 = mins[v] + halfSide; v0 < maxs[v]; v0 += side )
|
|
{
|
|
Vector start, end;
|
|
start[axis] = mins[axis]-1;
|
|
end[axis] = maxs[axis]+1;
|
|
start[u] = u0;
|
|
end[u] = u0;
|
|
start[v] = v0;
|
|
end[v] = v0;
|
|
|
|
physcollision->TraceBox( start, end, vec3_origin, vec3_origin, this, vec3_origin, vec3_angle, &tr );
|
|
if ( tr.DidHit() )
|
|
{
|
|
hits++;
|
|
}
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if ( total <= 0 )
|
|
total = 1;
|
|
m_orthoAreas[axis] = (float)hits / (float)total;
|
|
}
|
|
}
|
|
|
|
|
|
void CPhysCollideCompactSurface::ComputeHullInfo_r( hullinfo_t *pOut, const IVP_Compact_Ledgetree_Node *node ) const
|
|
{
|
|
if ( !node->is_terminal() )
|
|
{
|
|
if ( node->get_compact_hull() )
|
|
pOut->hasOuterHull = true;
|
|
|
|
ComputeHullInfo_r( pOut, node->left_son() );
|
|
ComputeHullInfo_r( pOut, node->right_son() );
|
|
}
|
|
else
|
|
{
|
|
// terminal node, add one ledge
|
|
pOut->convexCount++;
|
|
}
|
|
}
|
|
|
|
|
|
void CPhysCollideCompactSurface::OutputDebugInfo() const
|
|
{
|
|
hullinfo_t info;
|
|
|
|
ComputeHullInfo_r( &info, m_pCompactSurface->get_compact_ledge_tree_root() );
|
|
const char *pOuterHull = info.hasOuterHull ? "with" : "no";
|
|
Msg("CollisionModel: Compact Surface: %d convex pieces %s outer hull\n", info.convexCount, pOuterHull );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Create a convex element from a point cloud
|
|
// Input : **pVerts - array of points
|
|
// vertCount - length of array
|
|
// Output : opaque pointer to convex element
|
|
//-----------------------------------------------------------------------------
|
|
CPhysConvex *CPhysicsCollision::ConvexFromVertsFast( Vector **pVerts, int vertCount )
|
|
{
|
|
IVP_U_Vector<IVP_U_Point> points;
|
|
int i;
|
|
|
|
for ( i = 0; i < vertCount; i++ )
|
|
{
|
|
IVP_U_Point *tmp = new IVP_U_Point;
|
|
|
|
ConvertPositionToIVP( *pVerts[i], *tmp );
|
|
|
|
BEGIN_IVP_ALLOCATION();
|
|
points.add( tmp );
|
|
END_IVP_ALLOCATION();
|
|
}
|
|
|
|
BEGIN_IVP_ALLOCATION();
|
|
IVP_Compact_Ledge *pLedge = IVP_SurfaceBuilder_Pointsoup::convert_pointsoup_to_compact_ledge( &points );
|
|
END_IVP_ALLOCATION();
|
|
|
|
for ( i = 0; i < points.len(); i++ )
|
|
{
|
|
delete points.element_at(i);
|
|
}
|
|
points.clear();
|
|
|
|
return reinterpret_cast<CPhysConvex *>(pLedge);
|
|
}
|
|
|
|
CPhysConvex *CPhysicsCollision::RebuildConvexFromPlanes( CPhysConvex *pConvex, float mergeTolerance )
|
|
{
|
|
if ( !pConvex )
|
|
return NULL;
|
|
|
|
IVP_Compact_Ledge *pLedge = (IVP_Compact_Ledge *)pConvex;
|
|
int triangleCount = pLedge->get_n_triangles();
|
|
|
|
IVP_Compact_Triangle *pTri = pLedge->get_first_triangle();
|
|
IVP_U_Hesse plane;
|
|
IVP_Halfspacesoup halfspaces;
|
|
|
|
for ( int j = 0; j < triangleCount; j++ )
|
|
{
|
|
const IVP_Compact_Edge *pEdge = pTri->get_edge( 0 );
|
|
const IVP_U_Float_Point *p0 = IVP_Compact_Ledge_Solver::give_object_coords(pEdge, pLedge);
|
|
const IVP_U_Float_Point *p2 = IVP_Compact_Ledge_Solver::give_object_coords(pEdge->get_next(), pLedge);
|
|
const IVP_U_Float_Point *p1 = IVP_Compact_Ledge_Solver::give_object_coords(pEdge->get_prev(), pLedge);
|
|
plane.calc_hesse(p0, p2, p1);
|
|
float testLen = plane.real_length();
|
|
// if the triangle is less than 1mm on each side then skip it
|
|
if ( testLen > 1e-6f )
|
|
{
|
|
plane.normize();
|
|
halfspaces.add_halfspace( &plane );
|
|
}
|
|
|
|
pTri = pTri->get_next_tri();
|
|
}
|
|
|
|
IVP_Compact_Ledge *pLedgeOut = IVP_SurfaceBuilder_Halfspacesoup::convert_halfspacesoup_to_compact_ledge( &halfspaces, mergeTolerance );
|
|
return reinterpret_cast<CPhysConvex *>( pLedgeOut );
|
|
}
|
|
|
|
CPhysConvex *CPhysicsCollision::ConvexFromVerts( Vector **pVerts, int vertCount )
|
|
{
|
|
CPhysConvex *pConvex = ConvexFromVertsFast( pVerts, vertCount );
|
|
CPhysConvex *pReturn = RebuildConvexFromPlanes( pConvex, 0.01f ); // remove interior coplanar verts!
|
|
if ( pReturn )
|
|
{
|
|
ConvexFree( pConvex );
|
|
return pReturn;
|
|
}
|
|
return pConvex;
|
|
}
|
|
|
|
// produce a convex element from planes (csg of planes)
|
|
CPhysConvex *CPhysicsCollision::ConvexFromPlanes( float *pPlanes, int planeCount, float mergeDistance )
|
|
{
|
|
// NOTE: We're passing in planes with outward-facing normals
|
|
// Ipion expects inward facing ones; we'll need to reverse plane directon
|
|
struct listplane_t
|
|
{
|
|
float normal[3];
|
|
float dist;
|
|
};
|
|
|
|
listplane_t *pList = (listplane_t *)pPlanes;
|
|
IVP_U_Hesse plane;
|
|
IVP_Halfspacesoup halfspaces;
|
|
|
|
mergeDistance = ConvertDistanceToIVP( mergeDistance );
|
|
|
|
for ( int i = 0; i < planeCount; i++ )
|
|
{
|
|
Vector tmp( -pList[i].normal[0], -pList[i].normal[1], -pList[i].normal[2] );
|
|
ConvertPlaneToIVP( tmp, -pList[i].dist, plane );
|
|
halfspaces.add_halfspace( &plane );
|
|
}
|
|
|
|
IVP_Compact_Ledge *pLedge = IVP_SurfaceBuilder_Halfspacesoup::convert_halfspacesoup_to_compact_ledge( &halfspaces, mergeDistance );
|
|
return reinterpret_cast<CPhysConvex *>( pLedge );
|
|
}
|
|
|
|
|
|
|
|
CPhysConvex *CPhysicsCollision::ConvexFromConvexPolyhedron( const CPolyhedron &ConvexPolyhedron )
|
|
{
|
|
IVP_Template_Polygon polyTemplate(ConvexPolyhedron.iVertexCount, ConvexPolyhedron.iLineCount, ConvexPolyhedron.iPolygonCount );
|
|
|
|
//convert/copy coordinates
|
|
for( int i = 0; i != ConvexPolyhedron.iVertexCount; ++i )
|
|
ConvertPositionToIVP( ConvexPolyhedron.pVertices[i], polyTemplate.points[i] );
|
|
|
|
//copy lines
|
|
for( int i = 0; i != ConvexPolyhedron.iLineCount; ++i )
|
|
polyTemplate.lines[i].set( ConvexPolyhedron.pLines[i].iPointIndices[0], ConvexPolyhedron.pLines[i].iPointIndices[1] );
|
|
|
|
//copy polygons
|
|
for( int i = 0; i != ConvexPolyhedron.iPolygonCount; ++i )
|
|
{
|
|
polyTemplate.surfaces[i].init_surface( ConvexPolyhedron.pPolygons[i].iIndexCount ); //num vertices in a convex polygon == num lines
|
|
polyTemplate.surfaces[i].templ_poly = &polyTemplate;
|
|
|
|
ConvertPositionToIVP( ConvexPolyhedron.pPolygons[i].polyNormal, polyTemplate.surfaces[i].normal );
|
|
|
|
Polyhedron_IndexedLineReference_t *pLineReferences = &ConvexPolyhedron.pIndices[ConvexPolyhedron.pPolygons[i].iFirstIndex];
|
|
for( int j = 0; j != ConvexPolyhedron.pPolygons[i].iIndexCount; ++j )
|
|
{
|
|
polyTemplate.surfaces[i].lines[j] = pLineReferences[j].iLineIndex;
|
|
polyTemplate.surfaces[i].revert_line[j] = pLineReferences[j].iEndPointIndex;
|
|
}
|
|
}
|
|
|
|
//final conversion
|
|
IVP_Compact_Ledge *pLedge = IVP_SurfaceBuilder_Polygon_Convex::convert_template_to_ledge(&polyTemplate);
|
|
|
|
//cleanup
|
|
for( int i = 0; i != ConvexPolyhedron.iPolygonCount; ++i )
|
|
polyTemplate.surfaces[i].close_surface();
|
|
|
|
return reinterpret_cast<CPhysConvex *>(pLedge);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
struct PolyhedronMesh_Triangle
|
|
{
|
|
struct
|
|
{
|
|
int iPointIndices[2];
|
|
} Edges[3];
|
|
};
|
|
|
|
|
|
|
|
//TODO: Optimize the returned polyhedron to get away from the triangulated mesh
|
|
CPolyhedron *CPhysicsCollision::PolyhedronFromConvex( CPhysConvex * const pConvex, bool bUseTempPolyhedron )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = (IVP_Compact_Ledge *)pConvex;
|
|
int iTriangles = pLedge->get_n_triangles();
|
|
|
|
PolyhedronMesh_Triangle *pTriangles = (PolyhedronMesh_Triangle *)stackalloc( iTriangles * sizeof( PolyhedronMesh_Triangle ) );
|
|
|
|
int iHighestPointIndex = 0;
|
|
const IVP_Compact_Triangle *pTri = pLedge->get_first_triangle();
|
|
for( int i = 0; i != iTriangles; ++i )
|
|
{
|
|
//reverse point ordering while creating edges
|
|
pTriangles[i].Edges[2].iPointIndices[1] = pTriangles[i].Edges[0].iPointIndices[0] = pTri->get_edge( 2 )->get_start_point_index();
|
|
pTriangles[i].Edges[0].iPointIndices[1] = pTriangles[i].Edges[1].iPointIndices[0] = pTri->get_edge( 1 )->get_start_point_index();
|
|
pTriangles[i].Edges[1].iPointIndices[1] = pTriangles[i].Edges[2].iPointIndices[0] = pTri->get_edge( 0 )->get_start_point_index();
|
|
|
|
for( int j = 0; j != 3; ++j )
|
|
{
|
|
//get_n_points() has a whole bunch of ifdefs that apparently disable it in this case, detect number of points
|
|
if( pTriangles[i].Edges[j].iPointIndices[0] > iHighestPointIndex )
|
|
iHighestPointIndex = pTriangles[i].Edges[j].iPointIndices[0];
|
|
}
|
|
|
|
pTri = pTri->get_next_tri();
|
|
}
|
|
|
|
++iHighestPointIndex;
|
|
|
|
//apparently points might be shared between ledges and not all points will be used. So now we get to compress them into a smaller set
|
|
int *pPointRemapping = (int *)stackalloc( iHighestPointIndex * sizeof( int ) );
|
|
memset( pPointRemapping, 0, iHighestPointIndex * sizeof( int ) );
|
|
for( int i = 0; i != iTriangles; ++i )
|
|
{
|
|
for( int j = 0; j != 3; ++j )
|
|
++(pPointRemapping[pTriangles[i].Edges[j].iPointIndices[0]]);
|
|
}
|
|
|
|
int iInsertIndex = 0;
|
|
|
|
for( int i = 0; i != iHighestPointIndex; ++i )
|
|
{
|
|
if( pPointRemapping[i] )
|
|
{
|
|
pPointRemapping[i] = iInsertIndex;
|
|
++iInsertIndex;
|
|
}
|
|
else
|
|
{
|
|
pPointRemapping[i] = -1;
|
|
}
|
|
}
|
|
|
|
const int iNumPoints = iInsertIndex;
|
|
|
|
for( int i = 0; i != iTriangles; ++i )
|
|
{
|
|
for( int j = 0; j != 3; ++j )
|
|
{
|
|
for( int k = 0; k != 2; ++k )
|
|
pTriangles[i].Edges[j].iPointIndices[k] = pPointRemapping[pTriangles[i].Edges[j].iPointIndices[k]];
|
|
}
|
|
}
|
|
|
|
|
|
bool *bLinks = (bool *)stackalloc( iNumPoints * iNumPoints * sizeof( bool ) );
|
|
memset( bLinks, 0, iNumPoints * iNumPoints * sizeof( bool ) );
|
|
|
|
int iLinkCount = 0;
|
|
for( int i = 0; i != iTriangles; ++i )
|
|
{
|
|
for( int j = 0; j != 3; ++j )
|
|
{
|
|
const int *pIndices = pTriangles[i].Edges[j].iPointIndices;
|
|
int iLow = ((pIndices[0] > pIndices[1])?1:(0));
|
|
++iLinkCount; //this will technically make the link count double the actual number
|
|
bLinks[(pIndices[iLow] * iNumPoints) + pIndices[1-iLow]] = true;
|
|
}
|
|
}
|
|
|
|
iLinkCount /= 2; //cut the link count in half since we overcounted
|
|
|
|
CPolyhedron *pReturn;
|
|
if( bUseTempPolyhedron )
|
|
pReturn = GetTempPolyhedron( iNumPoints, iLinkCount, iLinkCount * 2, iTriangles );
|
|
else
|
|
pReturn = CPolyhedron_AllocByNew::Allocate( iNumPoints, iLinkCount, iLinkCount * 2, iTriangles );
|
|
|
|
//copy/convert vertices
|
|
const IVP_Compact_Poly_Point *pLedgePoints = pLedge->get_point_array();
|
|
Vector *pWriteVertices = pReturn->pVertices;
|
|
for( int i = 0; i != iHighestPointIndex; ++i )
|
|
{
|
|
if( pPointRemapping[i] != -1 )
|
|
ConvertPositionToHL( pLedgePoints[i], pWriteVertices[pPointRemapping[i]] );
|
|
}
|
|
|
|
|
|
//convert lines
|
|
iInsertIndex = 0;
|
|
for( int i = 0; i != iNumPoints; ++i )
|
|
{
|
|
for( int j = i + 1; j != iNumPoints; ++j )
|
|
{
|
|
if( bLinks[(i * iNumPoints) + j] )
|
|
{
|
|
pReturn->pLines[iInsertIndex].iPointIndices[0] = i;
|
|
pReturn->pLines[iInsertIndex].iPointIndices[1] = j;
|
|
++iInsertIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int *pStartIndices = (int *)stackalloc( iNumPoints * sizeof( int ) ); //for quicker lookup of which edges to use in polygons
|
|
|
|
pStartIndices[0] = 0; //the lowest index point drives links, so if the first point isn't the first link, then something is extremely messed up
|
|
Assert( pReturn->pLines[0].iPointIndices[0] == 0 );
|
|
iInsertIndex = 1;
|
|
for( int i = 1; i != iNumPoints; ++i )
|
|
{
|
|
for( int j = iInsertIndex; j != iLinkCount; ++j )
|
|
{
|
|
if( pReturn->pLines[j].iPointIndices[0] == i )
|
|
{
|
|
pStartIndices[i] = j;
|
|
iInsertIndex = j + 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//convert polygons and setup line references as a subtask
|
|
iInsertIndex = 0;
|
|
for( int i = 0; i != iTriangles; ++i )
|
|
{
|
|
pReturn->pPolygons[i].iFirstIndex = iInsertIndex;
|
|
pReturn->pPolygons[i].iIndexCount = 3;
|
|
|
|
Vector *p1, *p2, *p3;
|
|
p1 = &pReturn->pVertices[pTriangles[i].Edges[0].iPointIndices[0]];
|
|
p2 = &pReturn->pVertices[pTriangles[i].Edges[1].iPointIndices[0]];
|
|
p3 = &pReturn->pVertices[pTriangles[i].Edges[2].iPointIndices[0]];
|
|
|
|
Vector v1to2, v1to3;
|
|
|
|
v1to2 = *p2 - *p1;
|
|
v1to3 = *p3 - *p1;
|
|
|
|
pReturn->pPolygons[i].polyNormal = v1to3.Cross( v1to2 );
|
|
pReturn->pPolygons[i].polyNormal.NormalizeInPlace();
|
|
|
|
for( int j = 0; j != 3; ++j, ++iInsertIndex )
|
|
{
|
|
const int *pIndices = pTriangles[i].Edges[j].iPointIndices;
|
|
int iLow = (pIndices[0] > pIndices[1])?1:0;
|
|
int iLineIndex;
|
|
for( iLineIndex = pStartIndices[pIndices[iLow]]; iLineIndex != iLinkCount; ++iLineIndex )
|
|
{
|
|
if( (pReturn->pLines[iLineIndex].iPointIndices[0] == pIndices[iLow]) &&
|
|
(pReturn->pLines[iLineIndex].iPointIndices[1] == pIndices[1 - iLow]) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
pReturn->pIndices[iInsertIndex].iLineIndex = iLineIndex;
|
|
pReturn->pIndices[iInsertIndex].iEndPointIndex = 1 - iLow;
|
|
}
|
|
}
|
|
|
|
return pReturn;
|
|
}
|
|
|
|
|
|
int CPhysicsCollision::GetConvexesUsedInCollideable( const CPhysCollide *pCollideable, CPhysConvex **pOutputArray, int iOutputArrayLimit )
|
|
{
|
|
IVP_U_BigVector<IVP_Compact_Ledge> ledges;
|
|
pCollideable->GetAllLedges( ledges );
|
|
|
|
int iLedgeCount = ledges.len();
|
|
if( iLedgeCount > iOutputArrayLimit )
|
|
iLedgeCount = iOutputArrayLimit;
|
|
|
|
for( int i = 0; i != iLedgeCount; ++i )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = ledges.element_at(i); //doing as a 2 step since a single convert seems more error prone (without compile error) in this case
|
|
pOutputArray[i] = (CPhysConvex *)pLedge;
|
|
}
|
|
|
|
return iLedgeCount;
|
|
}
|
|
|
|
void CPhysicsCollision::ConvexesFromConvexPolygon( const Vector &vPolyNormal, const Vector *pPoints, int iPointCount, CPhysConvex **pOutput )
|
|
{
|
|
IVP_U_Point *pIVP_Points = (IVP_U_Point *)stackalloc( sizeof( IVP_U_Point ) * iPointCount );
|
|
IVP_U_Point **pTriangulator = (IVP_U_Point **)stackalloc( sizeof( IVP_U_Point * ) * iPointCount );
|
|
IVP_U_Point **pRead = pTriangulator;
|
|
IVP_U_Point **pWrite = pTriangulator;
|
|
|
|
//convert coordinates
|
|
{
|
|
for( int i = 0; i != iPointCount; ++i )
|
|
ConvertPositionToIVP( pPoints[i], pIVP_Points[i] );
|
|
}
|
|
|
|
int iOutputCount = 0;
|
|
|
|
//chunk this out like a triangle strip
|
|
int iForwardCounter = 1;
|
|
int iReverseCounter = iPointCount - 1; //guaranteed to be >= 2 to start
|
|
|
|
*pWrite = &pIVP_Points[0];
|
|
++pWrite;
|
|
*pWrite = &pIVP_Points[iReverseCounter];
|
|
++pWrite;
|
|
--iReverseCounter;
|
|
|
|
do
|
|
{
|
|
//forward
|
|
*pWrite = &pIVP_Points[iForwardCounter];
|
|
++iForwardCounter;
|
|
|
|
pOutput[iOutputCount] = reinterpret_cast<CPhysConvex *>(IVP_SurfaceBuilder_Pointsoup::convert_triangle_to_compace_ledge( pRead[0], pRead[1], pRead[2] ));
|
|
Assert( pOutput[iOutputCount] );
|
|
++iOutputCount;
|
|
if( iForwardCounter > iReverseCounter )
|
|
break;
|
|
|
|
++pRead;
|
|
++pWrite;
|
|
|
|
|
|
|
|
//backward
|
|
*pWrite = &pIVP_Points[iReverseCounter];
|
|
--iReverseCounter;
|
|
|
|
pOutput[iOutputCount] = reinterpret_cast<CPhysConvex *>(IVP_SurfaceBuilder_Pointsoup::convert_triangle_to_compace_ledge( pRead[0], pRead[1], pRead[2] ));
|
|
Assert( pOutput[iOutputCount] );
|
|
++iOutputCount;
|
|
|
|
if( iForwardCounter > iReverseCounter )
|
|
break;
|
|
|
|
++pRead;
|
|
++pWrite;
|
|
} while( true );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: copies the first vert int pLedge to out
|
|
// Input : *pLedge - compact ledge
|
|
// *out - destination float array for the vert
|
|
//-----------------------------------------------------------------------------
|
|
static void LedgeInsidePoint( IVP_Compact_Ledge *pLedge, Vector& out )
|
|
{
|
|
IVP_Compact_Triangle *pTri = pLedge->get_first_triangle();
|
|
const IVP_Compact_Edge *pEdge = pTri->get_edge( 0 );
|
|
const IVP_U_Float_Point *pPoint = pEdge->get_start_point( pLedge );
|
|
ConvertPositionToHL( *pPoint, out );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Calculate the volume of a tetrahedron with these vertices
|
|
// Input : p0 - points of tetrahedron
|
|
// p1 -
|
|
// p2 -
|
|
// p3 -
|
|
// Output : float (volume in units^3)
|
|
//-----------------------------------------------------------------------------
|
|
static float TetrahedronVolume( const Vector &p0, const Vector &p1, const Vector &p2, const Vector &p3 )
|
|
{
|
|
Vector a, b, c, cross;
|
|
float volume = 1.0f / 6.0f;
|
|
|
|
a = p1 - p0;
|
|
b = p2 - p0;
|
|
c = p3 - p0;
|
|
cross = CrossProduct( b, c );
|
|
|
|
volume *= DotProduct( a, cross );
|
|
if ( volume < 0 )
|
|
return -volume;
|
|
return volume;
|
|
}
|
|
|
|
|
|
static float TriangleArea( const Vector &p0, const Vector &p1, const Vector &p2 )
|
|
{
|
|
Vector e0 = p1 - p0;
|
|
Vector e1 = p2 - p0;
|
|
Vector cross;
|
|
|
|
CrossProduct( e0, e1, cross );
|
|
return 0.5 * cross.Length();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Tetrahedronalize this ledge and compute it's volume in BSP space
|
|
// Input : convex - the ledge
|
|
// Output : float - volume in HL units (in^3)
|
|
//-----------------------------------------------------------------------------
|
|
float CPhysicsCollision::ConvexVolume( CPhysConvex *pConvex )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = (IVP_Compact_Ledge *)pConvex;
|
|
int triangleCount = pLedge->get_n_triangles();
|
|
|
|
IVP_Compact_Triangle *pTri = pLedge->get_first_triangle();
|
|
|
|
Vector vert;
|
|
float volume = 0;
|
|
// vert is in HL units
|
|
LedgeInsidePoint( pLedge, vert );
|
|
|
|
for ( int j = 0; j < triangleCount; j++ )
|
|
{
|
|
Vector points[3];
|
|
for ( int k = 0; k < 3; k++ )
|
|
{
|
|
const IVP_Compact_Edge *pEdge = pTri->get_edge( k );
|
|
const IVP_U_Float_Point *pPoint = pEdge->get_start_point( pLedge );
|
|
ConvertPositionToHL( *pPoint, points[k] );
|
|
}
|
|
volume += TetrahedronVolume( vert, points[0], points[1], points[2] );
|
|
|
|
pTri = pTri->get_next_tri();
|
|
}
|
|
|
|
return volume;
|
|
}
|
|
|
|
|
|
float CPhysicsCollision::ConvexSurfaceArea( CPhysConvex *pConvex )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = (IVP_Compact_Ledge *)pConvex;
|
|
int triangleCount = pLedge->get_n_triangles();
|
|
|
|
IVP_Compact_Triangle *pTri = pLedge->get_first_triangle();
|
|
|
|
float area = 0;
|
|
|
|
for ( int j = 0; j < triangleCount; j++ )
|
|
{
|
|
Vector points[3];
|
|
for ( int k = 0; k < 3; k++ )
|
|
{
|
|
const IVP_Compact_Edge *pEdge = pTri->get_edge( k );
|
|
const IVP_U_Float_Point *pPoint = pEdge->get_start_point( pLedge );
|
|
ConvertPositionToHL( *pPoint, points[k] );
|
|
}
|
|
area += TriangleArea( points[0], points[1], points[2] );
|
|
|
|
pTri = pTri->get_next_tri();
|
|
}
|
|
|
|
return area;
|
|
}
|
|
|
|
// Convert an array of convex elements to a compiled collision model (this deletes the convex elements)
|
|
CPhysCollide *CPhysicsCollision::ConvertConvexToCollide( CPhysConvex **pConvex, int convexCount )
|
|
{
|
|
convertconvexparams_t convertParams;
|
|
convertParams.Defaults();
|
|
return ConvertConvexToCollideParams( pConvex, convexCount, convertParams );
|
|
}
|
|
|
|
CPhysCollide *CPhysicsCollision::ConvertConvexToCollideParams( CPhysConvex **pConvex, int convexCount, const convertconvexparams_t &convertParams )
|
|
{
|
|
if ( !convexCount || !pConvex )
|
|
return NULL;
|
|
|
|
int validConvex = 0;
|
|
BEGIN_IVP_ALLOCATION();
|
|
IVP_SurfaceBuilder_Ledge_Soup builder;
|
|
IVP_Compact_Surface *pSurface = NULL;
|
|
|
|
for ( int i = 0; i < convexCount; i++ )
|
|
{
|
|
if ( pConvex[i] )
|
|
{
|
|
validConvex++;
|
|
builder.insert_ledge( (IVP_Compact_Ledge *)pConvex[i] );
|
|
}
|
|
}
|
|
// if the outside code does something stupid, don't crash
|
|
if ( validConvex )
|
|
{
|
|
IVP_Template_Surbuild_LedgeSoup params;
|
|
params.force_convex_hull = (IVP_Compact_Ledge *)convertParams.pForcedOuterHull;
|
|
params.build_root_convex_hull = convertParams.buildOuterConvexHull ? IVP_TRUE : IVP_FALSE;
|
|
|
|
// NOTE: THIS FREES THE LEDGES in pConvex!!!
|
|
pSurface = builder.compile( ¶ms );
|
|
CPhysCollide *pCollide = new CPhysCollideCompactSurface( pSurface );
|
|
if ( convertParams.buildDragAxisAreas )
|
|
{
|
|
pCollide->ComputeOrthographicAreas( convertParams.dragAreaEpsilon );
|
|
}
|
|
|
|
END_IVP_ALLOCATION();
|
|
return pCollide;
|
|
}
|
|
|
|
END_IVP_ALLOCATION();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void InitBoxVerts( Vector *boxVerts, Vector **ppVerts, const Vector &mins, const Vector &maxs )
|
|
{
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
boxVerts[i][0] = (i & 0x1) ? maxs[0] : mins[0];
|
|
boxVerts[i][1] = (i & 0x2) ? maxs[1] : mins[1];
|
|
boxVerts[i][2] = (i & 0x4) ? maxs[2] : mins[2];
|
|
if ( ppVerts )
|
|
{
|
|
ppVerts[i] = &boxVerts[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#define FAST_BBOX 1
|
|
CPhysCollideCompactSurface *CPhysicsCollision::FastBboxCollide( const CPhysCollideCompactSurface *pCollide, const Vector &mins, const Vector &maxs )
|
|
{
|
|
Vector boxVerts[8];
|
|
InitBoxVerts( boxVerts, NULL, mins, maxs );
|
|
// copy the compact ledge at bboxCache 0
|
|
// stuff the verts in there
|
|
const IVP_Compact_Surface *pSurface = ConvertPhysCollideToCompactSurface( pCollide );
|
|
Assert( pSurface );
|
|
const IVP_Compact_Ledgetree_Node *node = pSurface->get_compact_ledge_tree_root();
|
|
Assert( node->is_terminal() == IVP_TRUE );
|
|
const IVP_Compact_Ledge *pLedge = node->get_compact_ledge();
|
|
int ledgeSize = pLedge->get_size();
|
|
IVP_Compact_Ledge *pNewLedge = (IVP_Compact_Ledge *)ivp_malloc_aligned( ledgeSize, 16 );
|
|
memcpy( pNewLedge, pLedge, ledgeSize );
|
|
pNewLedge->set_client_data(0);
|
|
IVP_Compact_Poly_Point *pPoints = pNewLedge->get_point_array();
|
|
for ( int i = 0; i < 8; i++ )
|
|
{
|
|
IVP_U_Float_Hesse ivp;
|
|
ConvertPositionToIVP( boxVerts[m_bboxVertMap[i]], ivp );
|
|
ivp.hesse_val = 0;
|
|
pPoints[i].set4(&ivp);
|
|
}
|
|
CPhysConvex *pConvex = (CPhysConvex *)pNewLedge;
|
|
return (CPhysCollideCompactSurface *)ConvertConvexToCollide( &pConvex, 1 );
|
|
}
|
|
|
|
void CPhysicsCollision::InitBBoxCache()
|
|
{
|
|
Vector boxVerts[8], *ppVerts[8];
|
|
Vector mins(-16,-16,0), maxs(16,16,72);
|
|
// init with the player box
|
|
InitBoxVerts( boxVerts, ppVerts, mins, maxs );
|
|
// Generate a convex hull from the verts
|
|
CPhysConvex *pConvex = ConvexFromVertsFast( ppVerts, 8 );
|
|
IVP_Compact_Poly_Point *pPoints = reinterpret_cast<IVP_Compact_Ledge *>(pConvex)->get_point_array();
|
|
for ( int i = 0; i < 8; i++ )
|
|
{
|
|
int nearest = -1;
|
|
float minDist = 0.1;
|
|
Vector tmp;
|
|
ConvertPositionToHL( pPoints[i], tmp );
|
|
for ( int j = 0; j < 8; j++ )
|
|
{
|
|
float dist = (boxVerts[j] - tmp).Length();
|
|
if ( dist < minDist )
|
|
{
|
|
minDist = dist;
|
|
nearest = j;
|
|
}
|
|
}
|
|
|
|
m_bboxVertMap[i] = nearest;
|
|
|
|
#if _DEBUG
|
|
for ( int k = 0; k < i; k++ )
|
|
{
|
|
Assert( m_bboxVertMap[k] != m_bboxVertMap[i] );
|
|
}
|
|
#endif
|
|
// NOTE: If this is wrong, you can disable FAST_BBOX above to fix
|
|
AssertMsg( nearest != -1, "CPhysCollide: Vert map is wrong\n" );
|
|
}
|
|
CPhysCollide *pCollide = ConvertConvexToCollide( &pConvex, 1 );
|
|
AddBBoxCache( (CPhysCollideCompactSurface *)pCollide, mins, maxs );
|
|
}
|
|
|
|
|
|
CPhysConvex *CPhysicsCollision::BBoxToConvex( const Vector &mins, const Vector &maxs )
|
|
{
|
|
Vector boxVerts[8], *ppVerts[8];
|
|
InitBoxVerts( boxVerts, ppVerts, mins, maxs );
|
|
// Generate a convex hull from the verts
|
|
return ConvexFromVertsFast( ppVerts, 8 );
|
|
}
|
|
|
|
CPhysCollide *CPhysicsCollision::BBoxToCollide( const Vector &mins, const Vector &maxs )
|
|
{
|
|
// can't create a collision model for an empty box !
|
|
if ( mins == maxs )
|
|
{
|
|
Assert(0);
|
|
return NULL;
|
|
}
|
|
|
|
// find this bbox in the cache
|
|
CPhysCollide *pCollide = GetBBoxCache( mins, maxs );
|
|
if ( pCollide )
|
|
return pCollide;
|
|
|
|
// FAST_BBOX: uses an existing compact ledge as a template for fast generation
|
|
// building convex hulls from points is slow
|
|
#if FAST_BBOX
|
|
if ( m_bboxCache.Count() == 0 )
|
|
{
|
|
InitBBoxCache();
|
|
}
|
|
pCollide = FastBboxCollide( m_bboxCache[0].pCollide, mins, maxs );
|
|
#else
|
|
CPhysConvex *pConvex = BBoxToConvex( mins, maxs );
|
|
pCollide = ConvertConvexToCollide( &pConvex, 1 );
|
|
#endif
|
|
AddBBoxCache( (CPhysCollideCompactSurface *)pCollide, mins, maxs );
|
|
return pCollide;
|
|
}
|
|
|
|
bool CPhysicsCollision::IsBBoxCache( CPhysCollide *pCollide )
|
|
{
|
|
// UNDONE: Sort the list so it can be searched spatially instead of linearly?
|
|
for ( int i = m_bboxCache.Count()-1; i >= 0; i-- )
|
|
{
|
|
if ( m_bboxCache[i].pCollide == pCollide )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CPhysicsCollision::AddBBoxCache( CPhysCollideCompactSurface *pCollide, const Vector &mins, const Vector &maxs )
|
|
{
|
|
int index = m_bboxCache.AddToTail();
|
|
bboxcache_t *pCache = &m_bboxCache[index];
|
|
pCache->pCollide = pCollide;
|
|
pCache->mins = mins;
|
|
pCache->maxs = maxs;
|
|
}
|
|
|
|
CPhysCollideCompactSurface *CPhysicsCollision::GetBBoxCache( const Vector &mins, const Vector &maxs )
|
|
{
|
|
for ( int i = m_bboxCache.Count()-1; i >= 0; i-- )
|
|
{
|
|
if ( m_bboxCache[i].mins == mins && m_bboxCache[i].maxs == maxs )
|
|
return m_bboxCache[i].pCollide;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void CPhysicsCollision::ConvexFree( CPhysConvex *pConvex )
|
|
{
|
|
if ( !pConvex )
|
|
return;
|
|
ivp_free_aligned( pConvex );
|
|
}
|
|
|
|
// Get the size of the collision model for serialization
|
|
int CPhysicsCollision::CollideSize( CPhysCollide *pCollide )
|
|
{
|
|
return pCollide->GetSerializationSize();
|
|
}
|
|
|
|
int CPhysicsCollision::CollideWrite( char *pDest, CPhysCollide *pCollide, bool bSwap )
|
|
{
|
|
return pCollide->SerializeToBuffer( pDest, bSwap );
|
|
}
|
|
|
|
CPhysCollide *CPhysicsCollision::UnserializeCollide( char *pBuffer, int size, int index )
|
|
{
|
|
return CPhysCollide::UnserializeFromBuffer( pBuffer, size, index );
|
|
}
|
|
|
|
class CPhysPolysoup
|
|
{
|
|
public:
|
|
CPhysPolysoup();
|
|
#if ENABLE_IVP_MOPP
|
|
IVP_SurfaceBuilder_Mopp m_builder;
|
|
#endif
|
|
IVP_SurfaceBuilder_Ledge_Soup m_builderSoup;
|
|
IVP_U_Vector<IVP_U_Point> m_points;
|
|
IVP_U_Point m_triangle[3];
|
|
|
|
bool m_isValid;
|
|
};
|
|
|
|
CPhysPolysoup::CPhysPolysoup()
|
|
{
|
|
m_isValid = false;
|
|
m_points.add( &m_triangle[0] );
|
|
m_points.add( &m_triangle[1] );
|
|
m_points.add( &m_triangle[2] );
|
|
}
|
|
|
|
CPhysPolysoup *CPhysicsCollision::PolysoupCreate( void )
|
|
{
|
|
return new CPhysPolysoup;
|
|
}
|
|
|
|
void CPhysicsCollision::PolysoupDestroy( CPhysPolysoup *pSoup )
|
|
{
|
|
delete pSoup;
|
|
}
|
|
|
|
void CPhysicsCollision::PolysoupAddTriangle( CPhysPolysoup *pSoup, const Vector &a, const Vector &b, const Vector &c, int materialIndex7bits )
|
|
{
|
|
pSoup->m_isValid = true;
|
|
ConvertPositionToIVP( a, pSoup->m_triangle[0] );
|
|
ConvertPositionToIVP( b, pSoup->m_triangle[1] );
|
|
ConvertPositionToIVP( c, pSoup->m_triangle[2] );
|
|
IVP_Compact_Ledge *pLedge = IVP_SurfaceBuilder_Pointsoup::convert_pointsoup_to_compact_ledge(&pSoup->m_points);
|
|
if ( !pLedge )
|
|
{
|
|
Warning("Degenerate Triangle\n");
|
|
Warning("(%.2f, %.2f, %.2f), ", a.x, a.y, a.z );
|
|
Warning("(%.2f, %.2f, %.2f), ", b.x, b.y, b.z );
|
|
Warning("(%.2f, %.2f, %.2f)\n", c.x, c.y, c.z );
|
|
return;
|
|
}
|
|
IVP_Compact_Triangle *pTriangle = pLedge->get_first_triangle();
|
|
pTriangle->set_material_index( materialIndex7bits );
|
|
#if ENABLE_IVP_MOPP
|
|
pSoup->m_builder.insert_ledge(pLedge);
|
|
#endif
|
|
pSoup->m_builderSoup.insert_ledge(pLedge);
|
|
}
|
|
|
|
CPhysCollide *CPhysicsCollision::ConvertPolysoupToCollide( CPhysPolysoup *pSoup, bool useMOPP )
|
|
{
|
|
if ( !pSoup->m_isValid )
|
|
return NULL;
|
|
|
|
CPhysCollide *pCollide = NULL;
|
|
#if ENABLE_IVP_MOPP
|
|
if ( useMOPP )
|
|
{
|
|
IVP_Compact_Mopp *pSurface = pSoup->m_builder.compile();
|
|
pCollide = new CPhysCollideMopp( pSurface );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
IVP_Compact_Surface *pSurface = pSoup->m_builderSoup.compile();
|
|
pCollide = new CPhysCollideCompactSurface( pSurface );
|
|
}
|
|
|
|
Assert(pCollide);
|
|
|
|
// There's a bug in IVP where the duplicated triangles (for 2D)
|
|
// don't get the materials set properly, so copy them
|
|
IVP_U_BigVector<IVP_Compact_Ledge> ledges;
|
|
pCollide->GetAllLedges( ledges );
|
|
|
|
for ( int i = 0; i < ledges.len(); i++ )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = ledges.element_at( i );
|
|
int triangleCount = pLedge->get_n_triangles();
|
|
|
|
IVP_Compact_Triangle *pTri = pLedge->get_first_triangle();
|
|
int materialIndex = pTri->get_material_index();
|
|
if ( !materialIndex )
|
|
{
|
|
for ( int j = 0; j < triangleCount; j++ )
|
|
{
|
|
if ( pTri->get_material_index() != 0 )
|
|
{
|
|
materialIndex = pTri->get_material_index();
|
|
}
|
|
pTri = pTri->get_next_tri();
|
|
}
|
|
}
|
|
for ( int j = 0; j < triangleCount; j++ )
|
|
{
|
|
pTri->set_material_index( materialIndex );
|
|
pTri = pTri->get_next_tri();
|
|
}
|
|
}
|
|
|
|
return pCollide;
|
|
}
|
|
|
|
int CPhysicsCollision::CreateDebugMesh( const CPhysCollide *pCollisionModel, Vector **outVerts )
|
|
{
|
|
int i;
|
|
|
|
IVP_U_BigVector<IVP_Compact_Ledge> ledges;
|
|
pCollisionModel->GetAllLedges( ledges );
|
|
|
|
int vertCount = 0;
|
|
|
|
for ( i = 0; i < ledges.len(); i++ )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = ledges.element_at( i );
|
|
vertCount += pLedge->get_n_triangles() * 3;
|
|
}
|
|
Vector *verts = new Vector[ vertCount ];
|
|
|
|
int vertIndex = 0;
|
|
for ( i = 0; i < ledges.len(); i++ )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = ledges.element_at( i );
|
|
int triangleCount = pLedge->get_n_triangles();
|
|
|
|
IVP_Compact_Triangle *pTri = pLedge->get_first_triangle();
|
|
for ( int j = 0; j < triangleCount; j++ )
|
|
{
|
|
for ( int k = 2; k >= 0; k-- )
|
|
{
|
|
const IVP_Compact_Edge *pEdge = pTri->get_edge( k );
|
|
const IVP_U_Float_Point *pPoint = pEdge->get_start_point( pLedge );
|
|
|
|
Vector* pVec = verts + vertIndex;
|
|
ConvertPositionToHL( *pPoint, *pVec );
|
|
vertIndex++;
|
|
}
|
|
pTri = pTri->get_next_tri();
|
|
}
|
|
}
|
|
|
|
*outVerts = verts;
|
|
return vertCount;
|
|
}
|
|
|
|
|
|
void CPhysicsCollision::DestroyDebugMesh( int vertCount, Vector *outVerts )
|
|
{
|
|
delete[] outVerts;
|
|
}
|
|
|
|
|
|
void CPhysicsCollision::SetConvexGameData( CPhysConvex *pConvex, unsigned int gameData )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = reinterpret_cast<IVP_Compact_Ledge *>( pConvex );
|
|
pLedge->set_client_data( gameData );
|
|
}
|
|
|
|
|
|
void CPhysicsCollision::TraceBox( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr )
|
|
{
|
|
m_traceapi.SweepBoxIVP( start, end, mins, maxs, pCollide, collideOrigin, collideAngles, ptr );
|
|
}
|
|
|
|
void CPhysicsCollision::TraceBox( const Ray_t &ray, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr )
|
|
{
|
|
TraceBox( ray, MASK_ALL, NULL, pCollide, collideOrigin, collideAngles, ptr );
|
|
}
|
|
|
|
void CPhysicsCollision::TraceBox( const Ray_t &ray, unsigned int contentsMask, IConvexInfo *pConvexInfo, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr )
|
|
{
|
|
m_traceapi.SweepBoxIVP( ray, contentsMask, pConvexInfo, pCollide, collideOrigin, collideAngles, ptr );
|
|
}
|
|
|
|
// Trace one collide against another
|
|
void CPhysicsCollision::TraceCollide( const Vector &start, const Vector &end, const CPhysCollide *pSweepCollide, const QAngle &sweepAngles, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, trace_t *ptr )
|
|
{
|
|
m_traceapi.SweepIVP( start, end, pSweepCollide, sweepAngles, pCollide, collideOrigin, collideAngles, ptr );
|
|
}
|
|
|
|
void CPhysicsCollision::CollideGetAABB( Vector *pMins, Vector *pMaxs, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles )
|
|
{
|
|
m_traceapi.GetAABB( pMins, pMaxs, pCollide, collideOrigin, collideAngles );
|
|
}
|
|
|
|
|
|
Vector CPhysicsCollision::CollideGetExtent( const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, const Vector &direction )
|
|
{
|
|
if ( !pCollide )
|
|
return collideOrigin;
|
|
|
|
return m_traceapi.GetExtent( pCollide, collideOrigin, collideAngles, direction );
|
|
}
|
|
|
|
bool CPhysicsCollision::IsBoxIntersectingCone( const Vector &boxAbsMins, const Vector &boxAbsMaxs, const truncatedcone_t &cone )
|
|
{
|
|
return m_traceapi.IsBoxIntersectingCone( boxAbsMins, boxAbsMaxs, cone );
|
|
}
|
|
|
|
// Free a collide that was created with ConvertConvexToCollide()
|
|
void CPhysicsCollision::DestroyCollide( CPhysCollide *pCollide )
|
|
{
|
|
if ( !IsBBoxCache( pCollide ) )
|
|
{
|
|
delete pCollide;
|
|
}
|
|
}
|
|
|
|
// calculate the volume of a collide by calling ConvexVolume on its parts
|
|
float CPhysicsCollision::CollideVolume( CPhysCollide *pCollide )
|
|
{
|
|
IVP_U_BigVector<IVP_Compact_Ledge> ledges;
|
|
pCollide->GetAllLedges( ledges );
|
|
|
|
float volume = 0;
|
|
for ( int i = 0; i < ledges.len(); i++ )
|
|
{
|
|
volume += ConvexVolume( (CPhysConvex *)ledges.element_at(i) );
|
|
}
|
|
|
|
return volume;
|
|
}
|
|
|
|
// calculate the volume of a collide by calling ConvexVolume on its parts
|
|
float CPhysicsCollision::CollideSurfaceArea( CPhysCollide *pCollide )
|
|
{
|
|
IVP_U_BigVector<IVP_Compact_Ledge> ledges;
|
|
pCollide->GetAllLedges( ledges );
|
|
|
|
float area = 0;
|
|
for ( int i = 0; i < ledges.len(); i++ )
|
|
{
|
|
area += ConvexSurfaceArea( (CPhysConvex *)ledges.element_at(i) );
|
|
}
|
|
|
|
return area;
|
|
}
|
|
|
|
|
|
// loads a set of solids into a vcollide_t
|
|
void CPhysicsCollision::VCollideLoad( vcollide_t *pOutput, int solidCount, const char *pBuffer, int bufferSize, bool swap )
|
|
{
|
|
memset( pOutput, 0, sizeof(*pOutput) );
|
|
int position = 0;
|
|
|
|
pOutput->solidCount = solidCount;
|
|
pOutput->solids = new CPhysCollide *[solidCount];
|
|
|
|
BEGIN_IVP_ALLOCATION();
|
|
|
|
for ( int i = 0; i < solidCount; i++ )
|
|
{
|
|
int size;
|
|
memcpy( &size, pBuffer + position, sizeof(int) );
|
|
position += sizeof(int);
|
|
|
|
pOutput->solids[i] = CPhysCollide::UnserializeFromBuffer( pBuffer + position, size, i, swap );
|
|
position += size;
|
|
}
|
|
|
|
END_IVP_ALLOCATION();
|
|
pOutput->isPacked = false;
|
|
int keySize = bufferSize - position;
|
|
pOutput->pKeyValues = new char[keySize];
|
|
memcpy( pOutput->pKeyValues, pBuffer + position, keySize );
|
|
pOutput->descSize = 0;
|
|
}
|
|
|
|
// destroys the set of solids created by VCollideCreateCPhysCollide
|
|
void CPhysicsCollision::VCollideUnload( vcollide_t *pVCollide )
|
|
{
|
|
for ( int i = 0; i < pVCollide->solidCount; i++ )
|
|
{
|
|
#if _DEBUG
|
|
// HACKHACK: 1024 is just "some big number"
|
|
// GetActiveEnvironmentByIndex() will eventually return NULL when there are no more environments.
|
|
// In HL2 & TF2, there are only 2 environments - so j > 1 is probably an error!
|
|
for ( int j = 0; j < 1024; j++ )
|
|
{
|
|
IPhysicsEnvironment *pEnv = g_PhysicsInternal->GetActiveEnvironmentByIndex( j );
|
|
if ( !pEnv )
|
|
break;
|
|
|
|
if ( pEnv->IsCollisionModelUsed( (CPhysCollide *)pVCollide->solids[i] ) )
|
|
{
|
|
AssertMsg(0, "Freed collision model while in use!!!\n");
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
delete pVCollide->solids[i];
|
|
}
|
|
delete[] pVCollide->solids;
|
|
delete[] pVCollide->pKeyValues;
|
|
memset( pVCollide, 0, sizeof(*pVCollide) );
|
|
}
|
|
|
|
// begins parsing a vcollide. NOTE: This keeps pointers to the vcollide_t
|
|
// If you delete the vcollide_t and call members of IVCollideParse, it will crash
|
|
IVPhysicsKeyParser *CPhysicsCollision::VPhysicsKeyParserCreate( const char *pKeyData )
|
|
{
|
|
return CreateVPhysicsKeyParser( pKeyData );
|
|
}
|
|
|
|
// Free the parser created by VPhysicsKeyParserCreate
|
|
void CPhysicsCollision::VPhysicsKeyParserDestroy( IVPhysicsKeyParser *pParser )
|
|
{
|
|
DestroyVPhysicsKeyParser( pParser );
|
|
}
|
|
|
|
IPhysicsCollision *CPhysicsCollision::ThreadContextCreate( void )
|
|
{
|
|
return this;
|
|
}
|
|
|
|
void CPhysicsCollision::ThreadContextDestroy( IPhysicsCollision *pThreadContext )
|
|
{
|
|
}
|
|
|
|
|
|
void CPhysicsCollision::CollideGetMassCenter( CPhysCollide *pCollide, Vector *pOutMassCenter )
|
|
{
|
|
*pOutMassCenter = pCollide->GetMassCenter();
|
|
}
|
|
|
|
void CPhysicsCollision::CollideSetMassCenter( CPhysCollide *pCollide, const Vector &massCenter )
|
|
{
|
|
pCollide->SetMassCenter( massCenter );
|
|
}
|
|
|
|
int CPhysicsCollision::CollideIndex( const CPhysCollide *pCollide )
|
|
{
|
|
if ( !pCollide )
|
|
return 0;
|
|
return pCollide->GetVCollideIndex();
|
|
}
|
|
|
|
Vector CPhysicsCollision::CollideGetOrthographicAreas( const CPhysCollide *pCollide )
|
|
{
|
|
if ( !pCollide )
|
|
return vec3_origin;
|
|
return pCollide->GetOrthographicAreas();
|
|
}
|
|
|
|
void CPhysicsCollision::CollideSetOrthographicAreas( CPhysCollide *pCollide, const Vector &areas )
|
|
{
|
|
if ( pCollide )
|
|
pCollide->SetOrthographicAreas( areas );
|
|
}
|
|
|
|
// returns true if this collide has an outer hull built
|
|
void CPhysicsCollision::OutputDebugInfo( const CPhysCollide *pCollide )
|
|
{
|
|
pCollide->OutputDebugInfo();
|
|
}
|
|
|
|
bool CPhysicsCollision::GetBBoxCacheSize( int *pCachedSize, int *pCachedCount )
|
|
{
|
|
*pCachedSize = 0;
|
|
*pCachedCount = m_bboxCache.Count();
|
|
for ( int i = 0; i < *pCachedCount; i++ )
|
|
{
|
|
*pCachedSize += m_bboxCache[i].pCollide->GetSerializationSize();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
class CCollisionQuery : public ICollisionQuery
|
|
{
|
|
public:
|
|
CCollisionQuery( CPhysCollide *pCollide );
|
|
~CCollisionQuery( void ) {}
|
|
|
|
// number of convex pieces in the whole solid
|
|
virtual int ConvexCount( void );
|
|
// triangle count for this convex piece
|
|
virtual int TriangleCount( int convexIndex );
|
|
|
|
// get the stored game data
|
|
virtual unsigned int GetGameData( int convexIndex );
|
|
|
|
// Gets the triangle's verts to an array
|
|
virtual void GetTriangleVerts( int convexIndex, int triangleIndex, Vector *verts );
|
|
|
|
// UNDONE: This doesn't work!!!
|
|
virtual void SetTriangleVerts( int convexIndex, int triangleIndex, const Vector *verts );
|
|
|
|
// returns the 7-bit material index
|
|
virtual int GetTriangleMaterialIndex( int convexIndex, int triangleIndex );
|
|
// sets a 7-bit material index for this triangle
|
|
virtual void SetTriangleMaterialIndex( int convexIndex, int triangleIndex, int index7bits );
|
|
|
|
private:
|
|
IVP_Compact_Triangle *Triangle( IVP_Compact_Ledge *pLedge, int triangleIndex );
|
|
|
|
IVP_U_BigVector <IVP_Compact_Ledge> m_ledges;
|
|
};
|
|
|
|
|
|
// create a queryable version of the collision model
|
|
ICollisionQuery *CPhysicsCollision::CreateQueryModel( CPhysCollide *pCollide )
|
|
{
|
|
return new CCollisionQuery( pCollide );
|
|
}
|
|
|
|
// destroy the queryable version
|
|
void CPhysicsCollision::DestroyQueryModel( ICollisionQuery *pQuery )
|
|
{
|
|
delete pQuery;
|
|
}
|
|
|
|
|
|
CCollisionQuery::CCollisionQuery( CPhysCollide *pCollide )
|
|
{
|
|
pCollide->GetAllLedges( m_ledges );
|
|
}
|
|
|
|
|
|
// number of convex pieces in the whole solid
|
|
int CCollisionQuery::ConvexCount( void )
|
|
{
|
|
return m_ledges.len();
|
|
}
|
|
|
|
// triangle count for this convex piece
|
|
int CCollisionQuery::TriangleCount( int convexIndex )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = m_ledges.element_at(convexIndex);
|
|
if ( pLedge )
|
|
{
|
|
return pLedge->get_n_triangles();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
unsigned int CCollisionQuery::GetGameData( int convexIndex )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = m_ledges.element_at( convexIndex );
|
|
if ( pLedge )
|
|
return pLedge->get_client_data();
|
|
return 0;
|
|
}
|
|
|
|
// Gets the triangle's verts to an array
|
|
void CCollisionQuery::GetTriangleVerts( int convexIndex, int triangleIndex, Vector *verts )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = m_ledges.element_at( convexIndex );
|
|
IVP_Compact_Triangle *pTriangle = Triangle( pLedge, triangleIndex );
|
|
|
|
int vertIndex = 0;
|
|
for ( int k = 2; k >= 0; k-- )
|
|
{
|
|
const IVP_Compact_Edge *pEdge = pTriangle->get_edge( k );
|
|
const IVP_U_Float_Point *pPoint = pEdge->get_start_point( pLedge );
|
|
|
|
Vector* pVec = verts + vertIndex;
|
|
ConvertPositionToHL( *pPoint, *pVec );
|
|
vertIndex++;
|
|
}
|
|
}
|
|
|
|
// UNDONE: This doesn't work!!!
|
|
void CCollisionQuery::SetTriangleVerts( int convexIndex, int triangleIndex, const Vector *verts )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = m_ledges.element_at( convexIndex );
|
|
Triangle( pLedge, triangleIndex );
|
|
}
|
|
|
|
|
|
int CCollisionQuery::GetTriangleMaterialIndex( int convexIndex, int triangleIndex )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = m_ledges.element_at( convexIndex );
|
|
IVP_Compact_Triangle *pTriangle = Triangle( pLedge, triangleIndex );
|
|
|
|
return pTriangle->get_material_index();
|
|
}
|
|
|
|
void CCollisionQuery::SetTriangleMaterialIndex( int convexIndex, int triangleIndex, int index7bits )
|
|
{
|
|
IVP_Compact_Ledge *pLedge = m_ledges.element_at( convexIndex );
|
|
IVP_Compact_Triangle *pTriangle = Triangle( pLedge, triangleIndex );
|
|
|
|
pTriangle->set_material_index( index7bits );
|
|
}
|
|
|
|
IVP_Compact_Triangle *CCollisionQuery::Triangle( IVP_Compact_Ledge *pLedge, int triangleIndex )
|
|
{
|
|
if ( !pLedge )
|
|
return NULL;
|
|
|
|
return pLedge->get_first_triangle() + triangleIndex;
|
|
}
|
|
|
|
|
|
#if 0
|
|
void TestCubeVolume( void )
|
|
{
|
|
float volume = 0;
|
|
Vector verts[8];
|
|
typedef struct
|
|
{
|
|
int a, b, c;
|
|
} triangle_t;
|
|
|
|
triangle_t triangles[12] =
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{
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{0,1,3}, // front 0123
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{0,3,2},
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{4,5,1}, // top 4501
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{4,1,0},
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{2,3,7}, // bottom 2367
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|
{2,7,6},
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{1,5,7}, // right 1537
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{1,7,3},
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{4,0,2}, // left 4062
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|
{4,2,6},
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|
{5,4,6}, // back 5476
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|
{5,6,7}
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};
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|
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int i = 0;
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for ( int x = -1; x <= 1; x +=2 )
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|
for ( int y = -1; y <= 1; y +=2 )
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for ( int z = -1; z <= 1; z +=2 )
|
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{
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verts[i][0] = x;
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verts[i][1] = y;
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|
verts[i][2] = z;
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|
i++;
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}
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|
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for ( i = 0; i < 12; i++ )
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{
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|
triangle_t *pTri = triangles + i;
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|
volume += TetrahedronVolume( verts[0], verts[pTri->a], verts[pTri->b], verts[pTri->c] );
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}
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// should report a volume of 8. This is a cube that is 2 on a side
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printf("Test volume %.4f\n", volume );
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}
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#endif
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