Team Fortress 2 Source Code as on 22/4/2020
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136 lines
3.5 KiB

//-----------------------------------------------------------------------------
// VPHYSICS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\ivp\ivp_intern;$SRCDIR\ivp\ivp_collision;$SRCDIR\ivp\ivp_physics;$SRCDIR\ivp\ivp_surface_manager;$SRCDIR\ivp\ivp_utility;$SRCDIR\ivp\ivp_controller;$SRCDIR\ivp\ivp_compact_builder;$SRCDIR\ivp\havana\havok;$SRCDIR\ivp\havana"
$PreprocessorDefinitions "$BASE;VPHYSICS_EXPORTS;HAVANA_CONSTRAINTS;HAVOK_MOPP"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "cbase.h"
$PrecompiledHeaderFile "$(IntDir)\vphysics.pch"
// Language
$EnableRunTimeTypeInfo "No (/GR-)"
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WIN32]
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project "vphysics"
{
$Folder "Source Files"
{
$File "stdafx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
$File "convert.cpp" \
"$SRCDIR\public\filesystem_helpers.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "ledgewriter.cpp"
$File "main.cpp"
$File "physics_airboat.cpp"
$File "physics_collide.cpp"
$File "physics_constraint.cpp"
$File "physics_controller_raycast_vehicle.cpp"
$File "physics_environment.cpp"
$File "physics_fluid.cpp"
$File "physics_friction.cpp"
$File "physics_material.cpp"
$File "physics_motioncontroller.cpp"
$File "physics_object.cpp"
$File "physics_shadow.cpp"
$File "physics_spring.cpp"
$File "physics_vehicle.cpp"
$File "physics_virtualmesh.cpp"
$File "trace.cpp"
$File "vcollide_parse.cpp"
$File "vphysics_saverestore.cpp"
}
$Folder "Header Files"
{
$File "cbase.h"
$File "convert.h"
$File "linear_solver.h"
$File "physics_airboat.h"
$File "physics_constraint.h"
$File "physics_controller_raycast_vehicle.h"
$File "physics_environment.h"
$File "physics_fluid.h"
$File "physics_friction.h"
$File "physics_material.h"
$File "physics_motioncontroller.h"
$File "physics_object.h"
$File "physics_shadow.h"
$File "physics_spring.h"
$File "physics_trace.h"
$File "physics_vehicle.h"
$File "vcollide_parse_private.h"
$File "vphysics_internal.h"
$File "vphysics_saverestore.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\vphysics\collision_set.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\datamap.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\vphysics\friction.h"
$File "$SRCDIR\public\vphysics\object_hash.h"
$File "$SRCDIR\public\vphysics\performance.h"
$File "$SRCDIR\public\vphysics\player_controller.h"
$File "$SRCDIR\public\vphysics\stats.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\vphysics\vehicles.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\vphysics_interfaceV30.h"
}
$Folder "Link Libraries"
{
$Lib "$LIBCOMMON/havana_constraints"
$Lib "$LIBCOMMON/hk_base"
$Lib "$LIBCOMMON/hk_math"
$Lib "$LIBCOMMON/ivp_compactbuilder"
$Lib "$LIBCOMMON/ivp_physics"
$Lib mathlib
$Lib tier2
}
}