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891 lines
28 KiB
891 lines
28 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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// Purpose: Force pc .VTF to preferred .VTF 360 format conversion
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//
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//=====================================================================================//
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#include "tier1/utlvector.h"
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#include "mathlib/mathlib.h"
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#include "tier1/strtools.h"
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#include "cvtf.h"
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#include "tier1/utlbuffer.h"
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#include "tier0/dbg.h"
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#include "tier1/utlmemory.h"
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#include "bitmap/imageformat.h"
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// if the entire vtf file is smaller than this threshold, add entirely to preload
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#define PRELOAD_VTF_THRESHOLD 2048
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struct ResourceCopy_t
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{
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void *m_pData;
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int m_DataLength;
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ResourceEntryInfo m_EntryInfo;
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};
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//-----------------------------------------------------------------------------
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// Converts to an alternate format
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//-----------------------------------------------------------------------------
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ImageFormat PreferredFormat( IVTFTexture *pVTFTexture, ImageFormat fmt, int width, int height, int mipCount, int faceCount )
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{
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switch ( fmt )
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{
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case IMAGE_FORMAT_RGBA8888:
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case IMAGE_FORMAT_ABGR8888:
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case IMAGE_FORMAT_ARGB8888:
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case IMAGE_FORMAT_BGRA8888:
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return IMAGE_FORMAT_BGRA8888;
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// 24bpp gpu formats don't exist, must convert
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case IMAGE_FORMAT_BGRX8888:
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case IMAGE_FORMAT_RGB888:
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case IMAGE_FORMAT_BGR888:
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case IMAGE_FORMAT_RGB888_BLUESCREEN:
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case IMAGE_FORMAT_BGR888_BLUESCREEN:
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return IMAGE_FORMAT_BGRX8888;
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case IMAGE_FORMAT_BGRX5551:
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case IMAGE_FORMAT_RGB565:
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case IMAGE_FORMAT_BGR565:
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return IMAGE_FORMAT_BGR565;
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// no change
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case IMAGE_FORMAT_I8:
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case IMAGE_FORMAT_IA88:
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case IMAGE_FORMAT_A8:
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case IMAGE_FORMAT_BGRA4444:
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case IMAGE_FORMAT_BGRA5551:
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case IMAGE_FORMAT_UV88:
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case IMAGE_FORMAT_UVWQ8888:
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case IMAGE_FORMAT_RGBA16161616:
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case IMAGE_FORMAT_UVLX8888:
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case IMAGE_FORMAT_DXT1_ONEBITALPHA:
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case IMAGE_FORMAT_DXT1:
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case IMAGE_FORMAT_DXT3:
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case IMAGE_FORMAT_DXT5:
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case IMAGE_FORMAT_ATI1N:
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case IMAGE_FORMAT_ATI2N:
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break;
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case IMAGE_FORMAT_RGBA16161616F:
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return IMAGE_FORMAT_RGBA16161616;
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}
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return fmt;
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}
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//-----------------------------------------------------------------------------
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// Determines target dimensions
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//-----------------------------------------------------------------------------
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bool ComputeTargetDimensions( const char *pDebugName, IVTFTexture *pVTFTexture, int picmip, int &width, int &height, int &mipCount, int &mipSkipCount, bool &bNoMip )
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{
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width = pVTFTexture->Width();
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height = pVTFTexture->Height();
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// adhere to texture's internal lod setting
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int nClampX = 1<<30;
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int nClampY = 1<<30;
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TextureLODControlSettings_t const *pLODInfo = reinterpret_cast<TextureLODControlSettings_t const *> ( pVTFTexture->GetResourceData( VTF_RSRC_TEXTURE_LOD_SETTINGS, NULL ) );
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if ( pLODInfo )
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{
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if ( pLODInfo->m_ResolutionClampX )
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{
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nClampX = min( nClampX, 1 << pLODInfo->m_ResolutionClampX );
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}
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if ( pLODInfo->m_ResolutionClampX_360 )
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{
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nClampX = min( nClampX, 1 << pLODInfo->m_ResolutionClampX_360 );
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}
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if ( pLODInfo->m_ResolutionClampY )
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{
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nClampY = min( nClampY, 1 << pLODInfo->m_ResolutionClampY );
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}
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if ( pLODInfo->m_ResolutionClampY_360 )
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{
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nClampY = min( nClampY, 1 << pLODInfo->m_ResolutionClampY_360 );
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}
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}
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// spin down to desired texture size
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mipSkipCount = 0;
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while ( mipSkipCount < picmip || width > nClampX || height > nClampY )
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{
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if ( width == 1 && height == 1 )
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break;
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width >>= 1;
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height >>= 1;
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if ( width < 1 )
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width = 1;
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if ( height < 1 )
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height = 1;
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mipSkipCount++;
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}
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bNoMip = false;
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if ( pVTFTexture->Flags() & TEXTUREFLAGS_NOMIP )
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{
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bNoMip = true;
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}
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// determine mip quantity based on desired width/height
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if ( bNoMip )
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{
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// avoid serializing unused mips
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mipCount = 1;
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}
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else
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{
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mipCount = ImageLoader::GetNumMipMapLevels( width, height );
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}
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// success
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return true;
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}
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//-----------------------------------------------------------------------------
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// Align the buffer to specified boundary
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//-----------------------------------------------------------------------------
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int AlignBuffer( CUtlBuffer &buf, int alignment )
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{
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int curPosition;
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int newPosition;
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byte padByte = 0;
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// advance to aligned position
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buf.SeekPut( CUtlBuffer::SEEK_TAIL, 0 );
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curPosition = buf.TellPut();
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newPosition = AlignValue( curPosition, alignment );
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buf.EnsureCapacity( newPosition );
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// write empty
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for ( int i=0; i<newPosition-curPosition; i++ )
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{
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buf.Put( &padByte, 1 );
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}
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return newPosition;
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}
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//-----------------------------------------------------------------------------
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// Convert the x86 image data to 360
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//-----------------------------------------------------------------------------
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bool ConvertImageFormatEx(
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unsigned char *pSourceImage,
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int sourceImageSize,
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ImageFormat sourceFormat,
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unsigned char *pTargetImage,
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int targetImageSize,
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ImageFormat targetFormat,
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int width,
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int height,
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bool bSrgbGammaConvert )
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{
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// format conversion expects pc oriented data
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// but, formats that are >8 bits per channels need to be element pre-swapped
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ImageLoader::PreConvertSwapImageData( pSourceImage, sourceImageSize, sourceFormat );
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bool bRetVal = ImageLoader::ConvertImageFormat(
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pSourceImage,
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sourceFormat,
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pTargetImage,
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targetFormat,
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width,
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height );
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if ( !bRetVal )
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{
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return false;
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}
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// convert to proper channel order for 360 d3dformats
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ImageLoader::PostConvertSwapImageData( pTargetImage, targetImageSize, targetFormat );
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// Convert colors from sRGB gamma space into 360 piecewise linear gamma space
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if ( bSrgbGammaConvert == true )
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{
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if ( targetFormat == IMAGE_FORMAT_BGRA8888 || targetFormat == IMAGE_FORMAT_BGRX8888 )
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{
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//Msg( " Converting 8888 texture from sRGB gamma to 360 PWL gamma *** %dx%d\n", width, height );
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for ( int i = 0; i < ( targetImageSize / 4 ); i++ ) // targetImageSize is the raw data length in bytes
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{
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unsigned char *pRGB[3] = { NULL, NULL, NULL };
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if ( IsPC() )
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{
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// pTargetImage is the raw image data
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pRGB[0] = &( pTargetImage[ ( i * 4 ) + 1 ] ); // Red
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pRGB[1] = &( pTargetImage[ ( i * 4 ) + 2 ] ); // Green
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pRGB[2] = &( pTargetImage[ ( i * 4 ) + 3 ] ); // Blue
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}
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else // 360
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{
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// pTargetImage is the raw image data
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pRGB[0] = &( pTargetImage[ ( i * 4 ) + 1 ] ); // Red
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pRGB[1] = &( pTargetImage[ ( i * 4 ) + 2 ] ); // Green
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pRGB[2] = &( pTargetImage[ ( i * 4 ) + 3 ] ); // Blue
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}
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// Modify RGB data in place
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for ( int j = 0; j < 3; j++ ) // For red, green, blue
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{
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float flSrgbGamma = float( *( pRGB[j] ) ) / 255.0f;
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float fl360Gamma = SrgbGammaTo360Gamma( flSrgbGamma );
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fl360Gamma = clamp( fl360Gamma, 0.0f, 1.0f );
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*( pRGB[j] ) = ( unsigned char ) ( clamp( ( ( fl360Gamma * 255.0f ) + 0.5f ), 0.0f, 255.0f ) );
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}
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}
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}
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else if ( ( targetFormat == IMAGE_FORMAT_DXT1_ONEBITALPHA ) || ( targetFormat == IMAGE_FORMAT_DXT1 ) || ( targetFormat == IMAGE_FORMAT_DXT3 ) || ( targetFormat == IMAGE_FORMAT_DXT5 ) )
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{
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//Msg( " Converting DXT texture from sRGB gamma to 360 PWL gamma *** %dx%d\n", width, height );
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int nStrideBytes = 8;
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int nOffsetBytes = 0;
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if ( ( targetFormat == IMAGE_FORMAT_DXT3 ) || ( targetFormat == IMAGE_FORMAT_DXT5 ) )
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{
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nOffsetBytes = 8;
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nStrideBytes = 16;
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}
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for ( int i = 0; i < ( targetImageSize / nStrideBytes ); i++ ) // For each color or color/alpha block
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{
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// Get 16bit 565 colors into an unsigned short
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unsigned short n565Color0 = 0;
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n565Color0 |= ( ( unsigned short )( unsigned char )( pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 0 ] ) ) << 8;
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n565Color0 |= ( ( unsigned short )( unsigned char )( pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 1 ] ) );
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unsigned short n565Color1 = 0;
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n565Color1 |= ( ( unsigned short )( unsigned char )( pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 2 ] ) ) << 8;
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n565Color1 |= ( ( unsigned short )( unsigned char )( pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 3 ] ) );
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// Convert to 888
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unsigned char v888Color0[3];
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v888Color0[0] = ( ( ( n565Color0 >> 11 ) & 0x1f ) << 3 );
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v888Color0[1] = ( ( ( n565Color0 >> 5 ) & 0x3f ) << 2 );
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v888Color0[2] = ( ( n565Color0 & 0x1f ) << 3 );
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// Since we have one bit less of red and blue, add some of the error back in
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if ( v888Color0[0] != 0 ) // Don't mess with black pixels
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v888Color0[0] |= 0x04; // Add 0.5 of the error
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if ( v888Color0[2] != 0 ) // Don't mess with black pixels
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v888Color0[2] |= 0x04; // Add 0.5 of the error
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unsigned char v888Color1[3];
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v888Color1[0] = ( ( ( n565Color1 >> 11 ) & 0x1f ) << 3 );
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v888Color1[1] = ( ( ( n565Color1 >> 5 ) & 0x3f ) << 2 );
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v888Color1[2] = ( ( n565Color1 & 0x1f ) << 3 );
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// Since we have one bit less of red and blue, add some of the error back in
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if ( v888Color1[0] != 0 ) // Don't mess with black pixels
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v888Color1[0] |= 0x04; // Add 0.5 of the error
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if ( v888Color1[2] != 0 ) // Don't mess with black pixels
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v888Color1[2] |= 0x04; // Add 0.5 of the error
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// Convert to float
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float vFlColor0[3];
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vFlColor0[0] = float( v888Color0[0] ) / 255.0f;
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vFlColor0[1] = float( v888Color0[1] ) / 255.0f;
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vFlColor0[2] = float( v888Color0[2] ) / 255.0f;
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float vFlColor1[3];
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vFlColor1[0] = float( v888Color1[0] ) / 255.0f;
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vFlColor1[1] = float( v888Color1[1] ) / 255.0f;
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vFlColor1[2] = float( v888Color1[2] ) / 255.0f;
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// Modify float RGB data and write to output 888 colors
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unsigned char v888Color0New[3];
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unsigned char v888Color1New[3];
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for ( int j = 0; j < 3; j++ ) // For red, green, blue
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{
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for ( int k = 0; k < 2; k++ ) // For color0 and color1
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{
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float *pFlValue = ( k == 0 ) ? &( vFlColor0[j] ) : &( vFlColor1[j] );
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unsigned char *p8BitValue = ( k == 0 ) ? &( v888Color0New[j] ) : &( v888Color1New[j] );
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float flSrgbGamma = *pFlValue;
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float fl360Gamma = SrgbGammaTo360Gamma( flSrgbGamma );
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fl360Gamma = clamp( fl360Gamma, 0.0f, 1.0f );
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//*p8BitValue = ( unsigned char ) ( clamp( ( ( fl360Gamma * 255.0f ) + 0.5f ), 0.0f, 255.0f ) );
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*p8BitValue = ( unsigned char ) ( clamp( ( ( fl360Gamma * 255.0f ) ), 0.0f, 255.0f ) );
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}
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}
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// Convert back to 565
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v888Color0New[0] &= 0xf8; // 5 bits
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v888Color0New[1] &= 0xfc; // 6 bits
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v888Color0New[2] &= 0xf8; // 5 bits
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unsigned short n565Color0New = ( ( unsigned short )v888Color0New[0] << 8 ) | ( ( unsigned short )v888Color0New[1] << 3 ) | ( ( unsigned short )v888Color0New[2] >> 3 );
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v888Color1New[0] &= 0xf8; // 5 bits
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v888Color1New[1] &= 0xfc; // 6 bits
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v888Color1New[2] &= 0xf8; // 5 bits
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unsigned short n565Color1New = ( ( unsigned short )v888Color1New[0] << 8 ) | ( ( unsigned short )v888Color1New[1] << 3 ) | ( ( unsigned short )v888Color1New[2] >> 3 );
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// If we're targeting DXT1, make sure we haven't made a non transparent color block transparent
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if ( ( targetFormat == IMAGE_FORMAT_DXT1 ) || ( targetFormat == IMAGE_FORMAT_DXT1_ONEBITALPHA ) )
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{
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// If new block is transparent but old block wasn't
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if ( ( n565Color0New <= n565Color1New ) && ( n565Color0 > n565Color1 ) )
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{
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if ( ( v888Color0New[0] == v888Color1New[0] ) && ( v888Color0[0] != v888Color1[0] ) )
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{
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if ( v888Color0New[0] == 0xf8 )
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v888Color1New[0] -= 0x08;
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else
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v888Color0New[0] += 0x08;
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}
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if ( ( v888Color0New[1] == v888Color1New[1] ) && ( v888Color0[1] != v888Color1[1] ) )
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{
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if ( v888Color0New[1] == 0xfc )
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v888Color1New[1] -= 0x04;
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else
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v888Color0New[1] += 0x04;
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}
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if ( ( v888Color0New[2] == v888Color1New[2] ) && ( v888Color0[2] != v888Color1[2] ) )
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{
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if ( v888Color0New[2] == 0xf8 )
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v888Color1New[2] -= 0x08;
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else
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v888Color0New[2] += 0x08;
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}
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n565Color0New = ( ( unsigned short )v888Color0New[0] << 8 ) | ( ( unsigned short )v888Color0New[1] << 3 ) | ( ( unsigned short )v888Color0New[2] >> 3 );
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n565Color1New = ( ( unsigned short )v888Color1New[0] << 8 ) | ( ( unsigned short )v888Color1New[1] << 3 ) | ( ( unsigned short )v888Color1New[2] >> 3 );
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}
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}
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// Copy new colors back to color block
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pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 0 ] = ( unsigned char )( ( n565Color0New >> 8 ) & 0x00ff );
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pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 1 ] = ( unsigned char )( n565Color0New & 0x00ff );
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pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 2 ] = ( unsigned char )( ( n565Color1New >> 8 ) & 0x00ff );
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pTargetImage[ ( i * nStrideBytes ) + nOffsetBytes + 3 ] = ( unsigned char )( n565Color1New & 0x00ff );
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}
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Write the source data as the desired format into a target buffer
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//-----------------------------------------------------------------------------
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bool SerializeImageData( IVTFTexture *pSourceVTF, int frame, int face, int mip, ImageFormat targetFormat, CUtlBuffer &targetBuf )
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{
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int width;
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int height;
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int targetImageSize;
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byte *pSourceImage;
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int sourceImageSize;
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int targetSize;
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CUtlMemory<byte> targetImage;
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width = pSourceVTF->Width() >> mip;
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height = pSourceVTF->Height() >> mip;
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if ( width < 1 )
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width = 1;
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if ( height < 1)
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height = 1;
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sourceImageSize = ImageLoader::GetMemRequired( width, height, 1, pSourceVTF->Format(), false );
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pSourceImage = pSourceVTF->ImageData( frame, face, mip );
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targetImageSize = ImageLoader::GetMemRequired( width, height, 1, targetFormat, false );
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targetImage.EnsureCapacity( targetImageSize );
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byte *pTargetImage = (byte*)targetImage.Base();
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// conversion may skip bytes, ensure all bits initialized
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memset( pTargetImage, 0xFF, targetImageSize );
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// format conversion expects pc oriented data
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bool bRetVal = ConvertImageFormatEx(
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pSourceImage,
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sourceImageSize,
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pSourceVTF->Format(),
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pTargetImage,
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targetImageSize,
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targetFormat,
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width,
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height,
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( pSourceVTF->Flags() & TEXTUREFLAGS_SRGB ) ? true : false );
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if ( !bRetVal )
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{
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return false;
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}
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//X360TBD: incorrect byte order
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// // fixup mip dependent data
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// if ( ( pSourceVTF->Flags() & TEXTUREFLAGS_ONEOVERMIPLEVELINALPHA ) && ( targetFormat == IMAGE_FORMAT_BGRA8888 ) )
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// {
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// unsigned char ooMipLevel = ( unsigned char )( 255.0f * ( 1.0f / ( float )( 1 << mip ) ) );
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// int i;
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//
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// for ( i=0; i<width*height; i++ )
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// {
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// pTargetImage[i*4+3] = ooMipLevel;
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// }
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// }
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targetSize = targetBuf.Size() + targetImageSize;
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targetBuf.EnsureCapacity( targetSize );
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targetBuf.Put( pTargetImage, targetImageSize );
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if ( !targetBuf.IsValid() )
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{
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return false;
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}
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// success
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return true;
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}
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//-----------------------------------------------------------------------------
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// Generate the 360 target into a buffer
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//-----------------------------------------------------------------------------
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bool ConvertVTFTo360Format( const char *pDebugName, CUtlBuffer &sourceBuf, CUtlBuffer &targetBuf, CompressFunc_t pCompressFunc )
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{
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bool bRetVal;
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IVTFTexture *pSourceVTF;
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int targetWidth;
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int targetHeight;
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int targetMipCount;
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VTFFileHeaderX360_t targetHeader;
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int frame;
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int face;
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int mip;
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ImageFormat targetFormat;
|
|
int targetLowResWidth;
|
|
int targetLowResHeight;
|
|
int targetFlags;
|
|
int mipSkipCount;
|
|
int targetFaceCount;
|
|
int preloadDataSize;
|
|
int targetImageDataOffset;
|
|
int targetFrameCount;
|
|
VTFFileHeaderV7_1_t *pVTFHeader71;
|
|
bool bNoMip;
|
|
CByteswap byteSwapWriter;
|
|
CUtlVector< ResourceCopy_t > targetResources;
|
|
bool bHasLowResData = false;
|
|
unsigned int resourceTypes[MAX_RSRC_DICTIONARY_ENTRIES];
|
|
unsigned char targetLowResSample[4];
|
|
int numTypes;
|
|
|
|
// Only need to byte swap writes if we are running the coversion on the PC, and data will be read from 360
|
|
byteSwapWriter.ActivateByteSwapping( !IsX360() );
|
|
|
|
// need mathlib
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
|
|
|
// default failure
|
|
bRetVal = false;
|
|
|
|
pSourceVTF = NULL;
|
|
|
|
// unserialize the vtf with just the header
|
|
pSourceVTF = CreateVTFTexture();
|
|
if ( !pSourceVTF->Unserialize( sourceBuf, true, 0 ) )
|
|
goto cleanUp;
|
|
|
|
// volume textures not supported
|
|
if ( pSourceVTF->Depth() != 1 )
|
|
goto cleanUp;
|
|
|
|
if ( !ImageLoader::IsFormatValidForConversion( pSourceVTF->Format() ) )
|
|
goto cleanUp;
|
|
|
|
if ( !ComputeTargetDimensions( pDebugName, pSourceVTF, 0, targetWidth, targetHeight, targetMipCount, mipSkipCount, bNoMip ) )
|
|
goto cleanUp;
|
|
|
|
// must crack vtf file to determine if mip levels exist from header
|
|
// vtf interface does not expose the true presence of this data
|
|
pVTFHeader71 = (VTFFileHeaderV7_1_t*)sourceBuf.Base();
|
|
if ( mipSkipCount >= pVTFHeader71->numMipLevels )
|
|
{
|
|
// can't skip mips that aren't there
|
|
// ideally should just reconstruct them
|
|
goto cleanUp;
|
|
}
|
|
|
|
// unserialize the vtf with all the data configured with the desired starting mip
|
|
sourceBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
if ( !pSourceVTF->Unserialize( sourceBuf, false, mipSkipCount ) )
|
|
{
|
|
Msg( "ConvertVTFTo360Format: Error reading in %s\n", pDebugName );
|
|
goto cleanUp;
|
|
}
|
|
|
|
// add the default resource image
|
|
ResourceCopy_t resourceCopy;
|
|
resourceCopy.m_EntryInfo.eType = VTF_LEGACY_RSRC_IMAGE;
|
|
resourceCopy.m_EntryInfo.resData = 0;
|
|
resourceCopy.m_pData = NULL;
|
|
resourceCopy.m_DataLength = 0;
|
|
targetResources.AddToTail( resourceCopy );
|
|
|
|
// get the resources
|
|
numTypes = pSourceVTF->GetResourceTypes( resourceTypes, MAX_RSRC_DICTIONARY_ENTRIES );
|
|
for ( int i=0; i<numTypes; i++ )
|
|
{
|
|
size_t resourceLength;
|
|
void *pResourceData;
|
|
|
|
switch ( resourceTypes[i] & ~RSRCF_MASK )
|
|
{
|
|
case VTF_LEGACY_RSRC_LOW_RES_IMAGE:
|
|
case VTF_LEGACY_RSRC_IMAGE:
|
|
case VTF_RSRC_TEXTURE_LOD_SETTINGS:
|
|
case VTF_RSRC_TEXTURE_SETTINGS_EX:
|
|
case VTF_RSRC_TEXTURE_CRC:
|
|
// not needed, presence already folded into conversion
|
|
continue;
|
|
|
|
default:
|
|
pResourceData = pSourceVTF->GetResourceData( resourceTypes[i], &resourceLength );
|
|
if ( pResourceData )
|
|
{
|
|
resourceCopy.m_EntryInfo.eType = resourceTypes[i] & ~RSRCF_MASK;
|
|
resourceCopy.m_EntryInfo.resData = 0;
|
|
resourceCopy.m_pData = new char[resourceLength];
|
|
resourceCopy.m_DataLength = resourceLength;
|
|
V_memcpy( resourceCopy.m_pData, pResourceData, resourceLength );
|
|
targetResources.AddToTail( resourceCopy );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( targetResources.Count() > MAX_X360_RSRC_DICTIONARY_ENTRIES )
|
|
{
|
|
Msg( "ConvertVTFTo360Format: More resources than expected in %s\n", pDebugName );
|
|
goto cleanUp;
|
|
}
|
|
|
|
targetFlags = pSourceVTF->Flags();
|
|
targetFrameCount = pSourceVTF->FrameCount();
|
|
|
|
// skip over spheremap
|
|
targetFaceCount = pSourceVTF->FaceCount();
|
|
if ( targetFaceCount == CUBEMAP_FACE_COUNT )
|
|
{
|
|
targetFaceCount = CUBEMAP_FACE_COUNT-1;
|
|
}
|
|
|
|
// determine target format
|
|
targetFormat = PreferredFormat( pSourceVTF, pSourceVTF->Format(), targetWidth, targetHeight, targetMipCount, targetFaceCount );
|
|
|
|
// reset nomip flags
|
|
if ( bNoMip )
|
|
{
|
|
targetFlags |= TEXTUREFLAGS_NOMIP;
|
|
}
|
|
else
|
|
{
|
|
targetFlags &= ~TEXTUREFLAGS_NOMIP;
|
|
}
|
|
|
|
// the lowres texture is used for coarse light sampling lookups
|
|
bHasLowResData = ( pSourceVTF->LowResFormat() != -1 ) && pSourceVTF->LowResWidth() && pSourceVTF->LowResHeight();
|
|
if ( bHasLowResData )
|
|
{
|
|
// ensure lowres data is serialized in preferred runtime expected format
|
|
targetLowResWidth = pSourceVTF->LowResWidth();
|
|
targetLowResHeight = pSourceVTF->LowResHeight();
|
|
}
|
|
else
|
|
{
|
|
// discarding low res data, ensure lowres data is culled
|
|
targetLowResWidth = 0;
|
|
targetLowResHeight = 0;
|
|
}
|
|
|
|
// start serializing output data
|
|
// skip past header
|
|
// serialize in order, 0) Header 1) ResourceDictionary, 3) Resources, 4) image
|
|
// preload may extend into image
|
|
targetBuf.EnsureCapacity( sizeof( VTFFileHeaderX360_t ) + targetResources.Count() * sizeof( ResourceEntryInfo ) );
|
|
targetBuf.SeekPut( CUtlBuffer::SEEK_CURRENT, sizeof( VTFFileHeaderX360_t ) + targetResources.Count() * sizeof( ResourceEntryInfo ) );
|
|
|
|
// serialize low res
|
|
if ( targetLowResWidth && targetLowResHeight )
|
|
{
|
|
CUtlMemory<byte> targetLowResImage;
|
|
|
|
int sourceLowResImageSize = ImageLoader::GetMemRequired( pSourceVTF->LowResWidth(), pSourceVTF->LowResHeight(), 1, pSourceVTF->LowResFormat(), false );
|
|
int targetLowResImageSize = ImageLoader::GetMemRequired( targetLowResWidth, targetLowResHeight, 1, IMAGE_FORMAT_RGB888, false );
|
|
|
|
// conversion may skip bytes, ensure all bits initialized
|
|
targetLowResImage.EnsureCapacity( targetLowResImageSize );
|
|
byte* pTargetLowResImage = (byte*)targetLowResImage.Base();
|
|
memset( pTargetLowResImage, 0xFF, targetLowResImageSize );
|
|
|
|
// convert and save lowres image in final format
|
|
bRetVal = ConvertImageFormatEx(
|
|
pSourceVTF->LowResImageData(),
|
|
sourceLowResImageSize,
|
|
pSourceVTF->LowResFormat(),
|
|
pTargetLowResImage,
|
|
targetLowResImageSize,
|
|
IMAGE_FORMAT_RGB888,
|
|
targetLowResWidth,
|
|
targetLowResHeight,
|
|
false );
|
|
if ( !bRetVal )
|
|
{
|
|
goto cleanUp;
|
|
}
|
|
|
|
// boil to a single linear color
|
|
Vector linearColor;
|
|
linearColor.x = linearColor.y = linearColor.z = 0;
|
|
for ( int j = 0; j < targetLowResWidth * targetLowResHeight; j++ )
|
|
{
|
|
linearColor.x += SrgbGammaToLinear( pTargetLowResImage[j*3+0] * 1.0f/255.0f );
|
|
linearColor.y += SrgbGammaToLinear( pTargetLowResImage[j*3+1] * 1.0f/255.0f );
|
|
linearColor.z += SrgbGammaToLinear( pTargetLowResImage[j*3+2] * 1.0f/255.0f );
|
|
}
|
|
VectorScale( linearColor, 1.0f/(targetLowResWidth * targetLowResHeight), linearColor );
|
|
|
|
// serialize as a single texel
|
|
targetLowResSample[0] = 255.0f * SrgbLinearToGamma( linearColor[0] );
|
|
targetLowResSample[1] = 255.0f * SrgbLinearToGamma( linearColor[1] );
|
|
targetLowResSample[2] = 255.0f * SrgbLinearToGamma( linearColor[2] );
|
|
|
|
// identifies color presence
|
|
targetLowResSample[3] = 0xFF;
|
|
}
|
|
else
|
|
{
|
|
targetLowResSample[0] = 0;
|
|
targetLowResSample[1] = 0;
|
|
targetLowResSample[2] = 0;
|
|
targetLowResSample[3] = 0;
|
|
}
|
|
|
|
// serialize resource data
|
|
for ( int i=0; i<targetResources.Count(); i++ )
|
|
{
|
|
int resourceDataLength = targetResources[i].m_DataLength;
|
|
if ( resourceDataLength == 4 )
|
|
{
|
|
// data goes directly into structure, as is
|
|
targetResources[i].m_EntryInfo.eType |= RSRCF_HAS_NO_DATA_CHUNK;
|
|
V_memcpy( &targetResources[i].m_EntryInfo.resData, targetResources[i].m_pData, 4 );
|
|
}
|
|
else if ( resourceDataLength != 0 )
|
|
{
|
|
targetResources[i].m_EntryInfo.resData = targetBuf.TellPut();
|
|
int swappedLength = 0;
|
|
byteSwapWriter.SwapBufferToTargetEndian( &swappedLength, &resourceDataLength );
|
|
targetBuf.PutInt( swappedLength );
|
|
if ( !targetBuf.IsValid() )
|
|
{
|
|
goto cleanUp;
|
|
}
|
|
|
|
// put the data
|
|
targetBuf.Put( targetResources[i].m_pData, resourceDataLength );
|
|
if ( !targetBuf.IsValid() )
|
|
{
|
|
goto cleanUp;
|
|
}
|
|
}
|
|
}
|
|
|
|
// mark end of preload data
|
|
// preload data might be updated and pushed to extend into the image data mip chain
|
|
preloadDataSize = targetBuf.TellPut();
|
|
|
|
// image starts on an aligned boundary
|
|
AlignBuffer( targetBuf, 4 );
|
|
|
|
// start of image data
|
|
targetImageDataOffset = targetBuf.TellPut();
|
|
if ( targetImageDataOffset >= 65536 )
|
|
{
|
|
// possible bug, or may have to offset to 32 bits
|
|
Msg( "ConvertVTFTo360Format: non-image portion exceeds 16 bit boundary %s\n", pDebugName );
|
|
goto cleanUp;
|
|
}
|
|
|
|
// format conversion, data is stored by ascending mips, 1x1 up to NxN
|
|
// data is stored ascending to allow picmipped loads
|
|
for ( mip = targetMipCount - 1; mip >= 0; mip-- )
|
|
{
|
|
for ( frame = 0; frame < targetFrameCount; frame++ )
|
|
{
|
|
for ( face = 0; face < targetFaceCount; face++ )
|
|
{
|
|
if ( !SerializeImageData( pSourceVTF, frame, face, mip, targetFormat, targetBuf ) )
|
|
{
|
|
goto cleanUp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( preloadDataSize < VTFFileHeaderSize( VTF_X360_MAJOR_VERSION, VTF_X360_MINOR_VERSION ) )
|
|
{
|
|
// preload size must be at least what game attempts to initially read
|
|
preloadDataSize = VTFFileHeaderSize( VTF_X360_MAJOR_VERSION, VTF_X360_MINOR_VERSION );
|
|
}
|
|
|
|
if ( targetBuf.TellPut() <= PRELOAD_VTF_THRESHOLD )
|
|
{
|
|
// the entire file is too small, preload entirely
|
|
preloadDataSize = targetBuf.TellPut();
|
|
}
|
|
|
|
if ( preloadDataSize >= 65536 )
|
|
{
|
|
// possible overflow due to large frames, faces, and format, may have to offset to 32 bits
|
|
Msg( "ConvertVTFTo360Format: preload portion exceeds 16 bit boundary %s\n", pDebugName );
|
|
goto cleanUp;
|
|
}
|
|
|
|
// finalize header
|
|
V_memset( &targetHeader, 0, sizeof( VTFFileHeaderX360_t ) );
|
|
|
|
V_memcpy( targetHeader.fileTypeString, "VTFX", 4 );
|
|
targetHeader.version[0] = VTF_X360_MAJOR_VERSION;
|
|
targetHeader.version[1] = VTF_X360_MINOR_VERSION;
|
|
targetHeader.headerSize = sizeof( VTFFileHeaderX360_t ) + targetResources.Count() * sizeof( ResourceEntryInfo );
|
|
|
|
targetHeader.flags = targetFlags;
|
|
targetHeader.width = targetWidth;
|
|
targetHeader.height = targetHeight;
|
|
targetHeader.depth = 1;
|
|
targetHeader.numFrames = targetFrameCount;
|
|
targetHeader.preloadDataSize = preloadDataSize;
|
|
targetHeader.mipSkipCount = mipSkipCount;
|
|
targetHeader.numResources = targetResources.Count();
|
|
VectorCopy( pSourceVTF->Reflectivity(), targetHeader.reflectivity );
|
|
targetHeader.bumpScale = pSourceVTF->BumpScale();
|
|
targetHeader.imageFormat = targetFormat;
|
|
targetHeader.lowResImageSample[0] = targetLowResSample[0];
|
|
targetHeader.lowResImageSample[1] = targetLowResSample[1];
|
|
targetHeader.lowResImageSample[2] = targetLowResSample[2];
|
|
targetHeader.lowResImageSample[3] = targetLowResSample[3];
|
|
|
|
if ( !IsX360() )
|
|
{
|
|
byteSwapWriter.SwapFieldsToTargetEndian( &targetHeader );
|
|
}
|
|
|
|
// write out finalized header
|
|
targetBuf.SeekPut( CUtlBuffer::SEEK_HEAD, 0 );
|
|
targetBuf.Put( &targetHeader, sizeof( VTFFileHeaderX360_t ) );
|
|
if ( !targetBuf.IsValid() )
|
|
{
|
|
goto cleanUp;
|
|
}
|
|
|
|
// fixup and write out finalized resource dictionary
|
|
for ( int i=0; i<targetResources.Count(); i++ )
|
|
{
|
|
switch ( targetResources[i].m_EntryInfo.eType & ~RSRCF_MASK )
|
|
{
|
|
case VTF_LEGACY_RSRC_IMAGE:
|
|
targetResources[i].m_EntryInfo.resData = targetImageDataOffset;
|
|
break;
|
|
}
|
|
|
|
if ( !( targetResources[i].m_EntryInfo.eType & RSRCF_HAS_NO_DATA_CHUNK ) )
|
|
{
|
|
// swap the offset holders only
|
|
byteSwapWriter.SwapBufferToTargetEndian( &targetResources[i].m_EntryInfo.resData );
|
|
}
|
|
|
|
targetBuf.Put( &targetResources[i].m_EntryInfo, sizeof( ResourceEntryInfo ) );
|
|
if ( !targetBuf.IsValid() )
|
|
{
|
|
goto cleanUp;
|
|
}
|
|
}
|
|
|
|
targetBuf.SeekPut( CUtlBuffer::SEEK_TAIL, 0 );
|
|
|
|
if ( preloadDataSize < targetBuf.TellPut() && pCompressFunc )
|
|
{
|
|
// only compress files that are not entirely in preload
|
|
CUtlBuffer compressedBuffer;
|
|
targetBuf.SeekGet( CUtlBuffer::SEEK_HEAD, targetImageDataOffset );
|
|
bool bCompressed = pCompressFunc( targetBuf, compressedBuffer );
|
|
if ( bCompressed )
|
|
{
|
|
// copy all the header data off
|
|
CUtlBuffer headerBuffer;
|
|
headerBuffer.EnsureCapacity( targetImageDataOffset );
|
|
headerBuffer.Put( targetBuf.Base(), targetImageDataOffset );
|
|
|
|
// reform the target with the header and then the compressed data
|
|
targetBuf.Clear();
|
|
targetBuf.Put( headerBuffer.Base(), targetImageDataOffset );
|
|
targetBuf.Put( compressedBuffer.Base(), compressedBuffer.TellPut() );
|
|
|
|
VTFFileHeaderX360_t *pHeader = (VTFFileHeaderX360_t *)targetBuf.Base();
|
|
if ( !IsX360() )
|
|
{
|
|
// swap it back into pc space
|
|
byteSwapWriter.SwapFieldsToTargetEndian( pHeader );
|
|
}
|
|
|
|
pHeader->compressedSize = compressedBuffer.TellPut();
|
|
|
|
if ( !IsX360() )
|
|
{
|
|
// swap it back into 360 space
|
|
byteSwapWriter.SwapFieldsToTargetEndian( pHeader );
|
|
}
|
|
}
|
|
|
|
targetBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
|
|
}
|
|
|
|
// success
|
|
bRetVal = true;
|
|
|
|
cleanUp:
|
|
if ( pSourceVTF )
|
|
{
|
|
DestroyVTFTexture( pSourceVTF );
|
|
}
|
|
|
|
for ( int i=0; i<targetResources.Count(); i++ )
|
|
{
|
|
delete [] (char *)targetResources[i].m_pData;
|
|
targetResources[i].m_pData = NULL;
|
|
}
|
|
|
|
return bRetVal;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Copy the 360 preload data into a buffer. Used by tools to request the preload,
|
|
// as part of the preload build process. Caller doesn't have to know cracking details.
|
|
// Not to be used at gametime.
|
|
//-----------------------------------------------------------------------------
|
|
bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut )
|
|
{
|
|
preloadBufferOut.Purge();
|
|
|
|
fileBufferIn.ActivateByteSwapping( IsPC() );
|
|
|
|
VTFFileHeaderX360_t header;
|
|
fileBufferIn.GetObjects( &header );
|
|
|
|
if ( V_strnicmp( header.fileTypeString, "VTFX", 4 ) ||
|
|
header.version[0] != VTF_X360_MAJOR_VERSION ||
|
|
header.version[1] != VTF_X360_MINOR_VERSION )
|
|
{
|
|
// bad format
|
|
return false;
|
|
}
|
|
|
|
preloadBufferOut.EnsureCapacity( header.preloadDataSize );
|
|
preloadBufferOut.Put( fileBufferIn.Base(), header.preloadDataSize );
|
|
|
|
return true;
|
|
}
|