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289 lines
7.2 KiB
289 lines
7.2 KiB
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="legion"
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ProjectGUID="{B0B64755-2419-4946-A726-881A1D884F65}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
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PreprocessorDefinitions="_WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="TRUE"
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ExceptionHandling="FALSE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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ForceConformanceInForLoopScope="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="0"
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ProgramDataBaseFileName="$(IntDir)/legion.pdb"
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WarningLevel="4"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
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copy "$(TargetPath)" ..\..\..\game\bin
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if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
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copy "$(TargetDir)"legion.pdb ..\..\..\game\bin
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"
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Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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OutputFile="$(OutDir)/legion.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
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IgnoreDefaultLibraryNames="libcmt.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/legion.pdb"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
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PreprocessorDefinitions="_WIN32;NDEBUG;_WINDOWS"
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ExceptionHandling="FALSE"
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RuntimeLibrary="0"
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ForceConformanceInForLoopScope="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="0"
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ProgramDataBaseFileName="$(IntDir)/legion.pdb"
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WarningLevel="4"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
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copy "$(TargetPath)" ..\..\..\game\bin
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if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
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copy "$(TargetDir)"legion.pdb ..\..\..\game\bin
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"
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Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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OutputFile="$(OutDir)/legion.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
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IgnoreDefaultLibraryNames="libcmtd.lib"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\basemenu.cpp">
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</File>
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<File
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RelativePath=".\gamemanager.cpp">
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</File>
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<File
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RelativePath=".\heightfield.cpp">
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</File>
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<File
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RelativePath=".\hostgamemenu.cpp">
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</File>
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<File
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RelativePath=".\inputmanager.cpp">
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</File>
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<File
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RelativePath=".\joingamemenu.cpp">
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</File>
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<File
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RelativePath=".\legion.cpp">
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</File>
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<File
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RelativePath=".\mainmenu.cpp">
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</File>
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<File
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RelativePath="..\..\public\tier0\memoverride.cpp">
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</File>
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<File
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RelativePath=".\menumanager.cpp">
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</File>
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<File
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RelativePath=".\networkmanager.cpp">
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</File>
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<File
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RelativePath=".\networkmessages.cpp">
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</File>
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<File
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RelativePath=".\networkmessages.h">
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</File>
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<File
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RelativePath=".\physicsmanager.cpp">
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</File>
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<File
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RelativePath=".\rendermanager.cpp">
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</File>
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<File
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RelativePath=".\uimanager.cpp">
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</File>
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<File
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RelativePath=".\worldmanager.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath=".\basemenu.h">
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</File>
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<File
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RelativePath=".\gamemanager.h">
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</File>
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<File
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RelativePath=".\heightfield.h">
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</File>
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<File
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RelativePath=".\inetworkmessagelistener.h">
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</File>
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<File
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RelativePath=".\inputmanager.h">
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</File>
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<File
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RelativePath=".\legion.h">
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</File>
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<File
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RelativePath=".\menumanager.h">
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</File>
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<File
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RelativePath=".\networkmanager.h">
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<File
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RelativePath=".\physicsmanager.h">
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</File>
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<File
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RelativePath=".\rendermanager.h">
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</File>
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<File
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RelativePath=".\uimanager.h">
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</File>
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<File
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RelativePath=".\worldmanager.h">
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</File>
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</Filter>
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<Filter
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Name="External Dependencies"
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Filter="">
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<File
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RelativePath="..\..\public\mathlib\math_base.h">
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</File>
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<File
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RelativePath="..\..\public\tier1\utlstack.h">
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</File>
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<File
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RelativePath="..\..\public\tier1\utlstring.h">
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<File
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RelativePath="..\..\lib\public\appframework.lib">
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RelativePath="..\..\lib\public\bitmap.lib">
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RelativePath="..\..\lib\public\matsys_controls.lib">
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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