You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
244 lines
7.0 KiB
244 lines
7.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: The main manager of the UI
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#include "uimanager.h"
|
|
#include "legion.h"
|
|
#include "appframework/vguimatsysapp.h"
|
|
#include "vgui/IVGui.h"
|
|
#include "vgui/ISurface.h"
|
|
#include "VGuiMatSurface/IMatSystemSurface.h"
|
|
#include "vgui_controls/controls.h"
|
|
#include "vgui/ILocalize.h"
|
|
#include "vgui_controls/EditablePanel.h"
|
|
#include "vgui_controls/AnimationController.h"
|
|
#include "filesystem.h"
|
|
#include "tier3/tier3.h"
|
|
#include "vgui_controls/consoledialog.h"
|
|
#include "inputmanager.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Console dialog for use in legion
|
|
//-----------------------------------------------------------------------------
|
|
class CLegionConsoleDialog : public vgui::CConsoleDialog
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CLegionConsoleDialog, vgui::CConsoleDialog );
|
|
|
|
public:
|
|
CLegionConsoleDialog( vgui::Panel *pParent, const char *pName );
|
|
virtual ~CLegionConsoleDialog();
|
|
|
|
virtual void OnClose();
|
|
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
|
|
};
|
|
|
|
|
|
CLegionConsoleDialog::CLegionConsoleDialog( vgui::Panel *pParent, const char *pName ) : BaseClass ( pParent, pName )
|
|
{
|
|
AddActionSignalTarget( this );
|
|
}
|
|
|
|
CLegionConsoleDialog::~CLegionConsoleDialog()
|
|
{
|
|
g_pUIManager->HideConsole( );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A command was sent by the console
|
|
//-----------------------------------------------------------------------------
|
|
void CLegionConsoleDialog::OnCommandSubmitted( const char *pCommand )
|
|
{
|
|
g_pInputManager->AddCommand( pCommand );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Deals with close
|
|
//-----------------------------------------------------------------------------
|
|
void CLegionConsoleDialog::OnClose()
|
|
{
|
|
g_pUIManager->HideConsole( );
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Singleton accessor
|
|
//-----------------------------------------------------------------------------
|
|
static CUIManager s_UIManager;
|
|
extern CUIManager *g_pUIManager = &s_UIManager;
|
|
|
|
|
|
static const char *s_pRootPanelNames[UI_ROOT_PANEL_COUNT] =
|
|
{
|
|
"RootGamePanel",
|
|
"RootMenuPanel",
|
|
"RootToolsPanel",
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CUIManager::CUIManager()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init, shutdown
|
|
//-----------------------------------------------------------------------------
|
|
bool CUIManager::Init()
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof(s_pRootPanelNames) / sizeof(const char*) == UI_ROOT_PANEL_COUNT );
|
|
|
|
// load the base localization file
|
|
if (! vgui::scheme()->LoadSchemeFromFile("resource/legion.res", "Legion" ) )
|
|
return false;
|
|
|
|
vgui::filesystem()->AddSearchPath( "platform", "PLATFORM" );
|
|
vgui::localize()->AddFile( vgui::filesystem(), "Resource/vgui_%language%.txt" );
|
|
|
|
// start vgui
|
|
g_pVGui->Start();
|
|
|
|
// Run a frame to get the embedded panel to be the right size
|
|
g_pVGui->RunFrame();
|
|
|
|
int w, h;
|
|
m_hEmbeddedPanel = g_pVGuiSurface->GetEmbeddedPanel();
|
|
vgui::ipanel()->GetSize( m_hEmbeddedPanel, w, h );
|
|
|
|
// add our root panels
|
|
for ( int i = 0; i < UI_ROOT_PANEL_COUNT; ++i )
|
|
{
|
|
m_pRootPanels[i] = new vgui::EditablePanel( NULL, s_pRootPanelNames[i] );
|
|
m_pRootPanels[i]->SetParent( m_hEmbeddedPanel );
|
|
m_pRootPanels[i]->SetZPos( i );
|
|
m_pRootPanels[i]->SetBounds( 0, 0, w, h );
|
|
m_pRootPanels[i]->SetPaintBorderEnabled( false );
|
|
m_pRootPanels[i]->SetPaintBackgroundEnabled( false );
|
|
m_pRootPanels[i]->SetPaintEnabled( false );
|
|
m_pRootPanels[i]->SetKeyBoardInputEnabled( i != UI_ROOT_GAME );
|
|
m_pRootPanels[i]->SetMouseInputEnabled( i != UI_ROOT_GAME );
|
|
m_pRootPanels[i]->SetVisible( false );
|
|
m_pRootPanels[i]->SetCursor( vgui::dc_crosshair );
|
|
m_pRootPanels[i]->SetAutoResize( vgui::Panel::PIN_TOPLEFT, vgui::Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 );
|
|
}
|
|
|
|
m_hConsole = NULL;
|
|
|
|
vgui::surface()->Invalidate( m_hEmbeddedPanel );
|
|
return true;
|
|
}
|
|
|
|
void CUIManager::Shutdown()
|
|
{
|
|
g_pVGui->Stop();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets particular root panels to be visible
|
|
//-----------------------------------------------------------------------------
|
|
void CUIManager::EnablePanel( UIRootPanel_t id, bool bEnable )
|
|
{
|
|
m_pRootPanels[id]->SetVisible( bEnable );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Toggles the console
|
|
//-----------------------------------------------------------------------------
|
|
void CUIManager::ToggleConsole( const CCommand &args )
|
|
{
|
|
if ( !m_hConsole.Get() )
|
|
{
|
|
m_hConsole = new CLegionConsoleDialog( m_pRootPanels[UI_ROOT_TOOLS], "Console" );
|
|
|
|
// set the console to taking up most of the right-half of the screen
|
|
int swide, stall;
|
|
vgui::surface()->GetScreenSize(swide, stall);
|
|
int offset = vgui::scheme()->GetProportionalScaledValue(16);
|
|
|
|
m_hConsole->SetBounds(
|
|
swide / 2 - (offset * 4),
|
|
offset,
|
|
(swide / 2) + (offset * 3),
|
|
stall - (offset * 8));
|
|
|
|
m_hConsole->SetVisible( false );
|
|
}
|
|
|
|
bool bMakeVisible = !m_hConsole->IsVisible();
|
|
EnablePanel( UI_ROOT_TOOLS, bMakeVisible );
|
|
if ( bMakeVisible )
|
|
{
|
|
m_hConsole->Activate();
|
|
}
|
|
else
|
|
{
|
|
m_hConsole->Hide();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Hides the console
|
|
//-----------------------------------------------------------------------------
|
|
void CUIManager::HideConsole()
|
|
{
|
|
EnablePanel( UI_ROOT_TOOLS, false );
|
|
if ( m_hConsole.Get() )
|
|
{
|
|
m_hConsole->SetVisible( false );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Per-frame update
|
|
//-----------------------------------------------------------------------------
|
|
void CUIManager::Update( )
|
|
{
|
|
vgui::GetAnimationController()->UpdateAnimations( IGameManager::CurrentTime() );
|
|
g_pVGui->RunFrame();
|
|
if ( !g_pVGui->IsRunning() )
|
|
{
|
|
IGameManager::Stop();
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Attempt to process an input event, return true if it sholdn't be chained to the rest of the game
|
|
//-----------------------------------------------------------------------------
|
|
bool CUIManager::ProcessInputEvent( const InputEvent_t& event )
|
|
{
|
|
return g_pMatSystemSurface->HandleInputEvent( event );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Draws the UI
|
|
//-----------------------------------------------------------------------------
|
|
void CUIManager::DrawUI()
|
|
{
|
|
g_pVGuiSurface->PaintTraverseEx( m_hEmbeddedPanel, true );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Push, pop menus
|
|
//-----------------------------------------------------------------------------
|
|
vgui::Panel *CUIManager::GetRootPanel( UIRootPanel_t id )
|
|
{
|
|
return m_pRootPanels[id];
|
|
}
|
|
|