Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CSERSERVERPROTOCOL_ENGINE_H
#define CSERSERVERPROTOCOL_ENGINE_H
#ifdef _WIN32
#pragma once
#endif
// NOTE: These defined must match the ones in Steam's CSERServerProtocol.h!!!
#define C2M_REPORT_GAMESTATISTICS 'k'
#define C2M_REPORT_GAMESTATISTICS_PROTOCOL_VERSION_1 1
#define C2M_REPORT_GAMESTATISTICS_PROTOCOL_VERSION 2
typedef enum
{
GS_UNKNOWN = 0,
GS_NO_UPLOAD,
GS_UPLOAD_REQESTED,
// Must be last
GS_NUM_TYPES
} EGameStatsEnum;
// C2M_REPORT_GAMESTATISTICS details (OLD VERSION)
// u8(C2M_REPORT_GAMESTATISTICS_PROTOCOL_VERSION_1)
// u32(build_number)
// string( exename )
// string( gamedir )
// string( mapname )
// u32 requested upload data length
// C2M_REPORT_GAMESTATISTICS details (current version)
// u8(C2M_REPORT_GAMESTATISTICS_PROTOCOL_VERSION)
// u32(appID)
// u32 requested upload data length
#define M2C_ACKREPORT_GAMESTATISTICS 'l'
// M2C_ACKREPORT_GAMESTATISTICS details
// u8(protocol okay (bool))
// u8(GS_NO_UPLOAD or GS_UPLOAD_REQESTED )
// iff GS_UPLOAD_REQESTED then add:
// u32(harvester ip address)
// u16(harvester port #)
// u32(upload context id)
#define C2M_PHONEHOME 'm'
#define C2M_PHONEHOME_PROTOCOL_VERSION 3
// C2M_PHONEHOME
// u8( C2M_PHONEHOME_PROTOCOL_VERSION )
// u32( sessionid ) or 0 to request a new sessionid
// u16(encryptedlength)
// remainder = encrypteddata:
// u8 corruption id == 1
// string build unique id
// string computername
// string username
// string gamedir
// float( enginetimestamp )
// u8 messagetype:
// 1: engine startup
// 2: engine shutdown
// 3: map started + mapname
// 4: map finished + mapname
// string( mapname )
#define M2C_ACKPHONEHOME 'n'
// M2C_ACKPHONEHOME details
// u8(connection allowed (bool))
// u32(sessionid)
#define C2M_BUGREPORT 'o'
#define C2M_BUGREPORT_PROTOCOL_VERSION 3
// C2M_BUGREPORT details
// u8(C2M_BUGREPORT_PROTOCOL_VERSION)
// u16(encryptedlength)
// remainder=encrypteddata
// encrypted payload:
// byte corruptionid = 1
// u32(buildnumber)
// string(exename 64)
// string(gamedir 64)
// string(mapname 64)
// u32 RAM
// u32 CPU
// string(processor)
// u32 DXVerHigh
// u32 DXVerLow
// u32 DXVendorID
// u32 DXDeviceID
// string(OSVer)
// Version 2+:
// {
// reporttype(char 32)
// email(char 80)
// accountname(char 80)
// }
// Version 3+
// {
// userid( sizeof( TSteamGlobalUserID ) )
// }
// --- all versions
// string(title 128)
// u32(.zip file size, or 0 if none available)
// u32(text length > max 1024)
// text(descriptive text -- capped to text length bytes)
#define M2C_ACKBUGREPORT 'p'
typedef enum
{
BR_UNKNOWN = 0,
BR_NO_FILES,
BR_REQEST_FILES,
// Must be last
BR_NUM_TYPES
} EBugReportAckEnum;
// M2C_ACKBUGREPORT details
// u8(protocol okay (bool))
// u8(BR_NO_FILES or BR_REQEST_FILES )
// iff BR_REQEST_FILES then add:
// u32(harvester ip address)
// u16(harvester port #)
// u32(upload context id)
// Arbitrary encrypted data upload
#define C2M_UPLOADDATA 'q'
#define C2M_UPLOADDATA_PROTOCOL_VERSION 1
#define C2M_UPLOADDATA_DATA_VERSION 1
// C2M_BUGREPORT details
// u8(C2M_UPLOADDATA_PROTOCOL_VERSION)
// u16(encryptedlength)
// remainder=encrypteddata
// encrypted payload:
// byte(corruptionid)
// byte(protocolid) // C2M_UPLOADDATA_DATA_VERSION
// string(tablename 40)
// u8(numvalues)
// for each value:
// string(fieldname 32)
// string(value 128)
#define M2C_ACKUPLOADDATA 'r'
// M2C_ACKUPLOADDATA details
// u8(protocol okay (bool))
#endif // CSERSERVERPROTOCOL_ENGINE_H