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134 lines
3.9 KiB
134 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: INetworkMessage interface
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef INETWORKMESSAGE_H
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#define INETWORKMESSAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class bf_read;
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class bf_write;
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class INetMsgHandler;
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class INetMessage;
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class INetChannel;
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//-----------------------------------------------------------------------------
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// First valid group number users of the network system can use
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//-----------------------------------------------------------------------------
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enum
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{
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NETWORKSYSTEM_FIRST_GROUP = 1,
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};
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//-----------------------------------------------------------------------------
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// A network message
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//-----------------------------------------------------------------------------
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abstract_class INetworkMessage
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{
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public:
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// Use these to setup who can hear whose voice.
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// Pass in client indices (which are their ent indices - 1).
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virtual void SetNetChannel(INetChannel * netchan) = 0; // netchannel this message is from/for
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virtual void SetReliable( bool state ) = 0; // set to true if it's a reliable message
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virtual bool ReadFromBuffer( bf_read &buffer ) = 0; // returns true if parsing was OK
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virtual bool WriteToBuffer( bf_write &buffer ) = 0; // returns true if writing was OK
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virtual bool IsReliable( void ) const = 0; // true, if message needs reliable handling
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virtual int GetGroup( void ) const = 0; // returns net message group of this message
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virtual int GetType( void ) const = 0; // returns module specific header tag eg svc_serverinfo
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virtual const char *GetGroupName( void ) const = 0; // returns network message group name
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virtual const char *GetName( void ) const = 0; // returns network message name, eg "svc_serverinfo"
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virtual INetChannel *GetNetChannel( void ) const = 0;
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virtual const char *ToString( void ) const = 0; // returns a human readable string about message content
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virtual void Release() = 0;
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protected:
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virtual ~INetworkMessage() {};
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};
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//-----------------------------------------------------------------------------
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// Helper utilities for clients to create messages
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//-----------------------------------------------------------------------------
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#define DECLARE_BASE_MESSAGE( group, msgtype, description ) \
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public: \
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virtual bool ReadFromBuffer( bf_read &buffer ); \
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virtual bool WriteToBuffer( bf_write &buffer ); \
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virtual const char *ToString() const { return description; } \
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virtual int GetGroup() const { return group; } \
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virtual const char *GetGroupName( void ) const { return #group; } \
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virtual int GetType() const { return msgtype; } \
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virtual const char *GetName() const { return #msgtype;}\
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//-----------------------------------------------------------------------------
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// Default empty base class for net messages
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//-----------------------------------------------------------------------------
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class CNetworkMessage : public INetworkMessage
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{
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public:
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CNetworkMessage()
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{
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m_bReliable = true;
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m_pNetChannel = NULL;
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}
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virtual void Release()
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{
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delete this;
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}
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virtual ~CNetworkMessage() {};
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virtual void SetReliable( bool state )
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{
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m_bReliable = state;
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}
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virtual bool IsReliable() const
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{
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return m_bReliable;
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}
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virtual void SetNetChannel(INetChannel * netchan)
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{
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m_pNetChannel = netchan;
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}
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virtual bool Process()
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{
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// no handler set
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Assert( 0 );
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return false;
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}
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INetChannel *GetNetChannel() const
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{
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return m_pNetChannel;
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}
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protected:
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bool m_bReliable; // true if message should be send reliable
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INetChannel *m_pNetChannel; // netchannel this message is from/for
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};
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#endif // INETWORKMESSAGE_H
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