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731 lines
21 KiB
731 lines
21 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#if defined( STEAM ) || defined( HL1 )
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#include "stdafx.h"
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#else
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#include <stdio.h>
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#include "dbg.h"
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#define INCLUDED_STEAM2_USERID_STRUCTS
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#include "steamcommon.h"
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#include "steam/steamclientpublic.h"
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#include "strtools.h"
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#endif
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#ifdef HL1
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#include "steamcommon.h"
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#include "steam/steamclientpublic.h"
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#endif
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#ifndef UINT64_MAX
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#define UINT64_MAX ((uint64)-1)
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#endif
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static const char *DecimalToUint64( const char *pchStr, uint64 unLimit,
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uint64 *punVal )
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{
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const char *pchStart = pchStr;
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uint64 unVal = 0;
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while ( *pchStr >= '0' && *pchStr <= '9' )
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{
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uint64 unNext = unVal * 10;
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if ( unNext < unVal )
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{
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// 64-bit overflow.
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return NULL;
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}
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unVal = unNext + (uint64)( *pchStr - '0' );
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if ( unVal > unLimit )
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{
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// Limit overflow.
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return NULL;
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}
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pchStr++;
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}
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if ( pchStr == pchStart )
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{
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// No number at all.
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return NULL;
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}
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*punVal = unVal;
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return pchStr;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : pchSteamID - text representation of a Steam ID
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//-----------------------------------------------------------------------------
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CSteamID::CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse /* = k_EUniverseInvalid */ )
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{
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SetFromString( pchSteamID, eDefaultUniverse );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initializes a steam ID from a string
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// Input : pchSteamID - text representation of a Steam ID
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//-----------------------------------------------------------------------------
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void CSteamID::SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse )
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{
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uint nAccountID = 0;
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uint nInstance = 1;
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EUniverse eUniverse = eDefaultUniverse;
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EAccountType eAccountType = k_EAccountTypeIndividual;
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#ifdef DBGFLAG_ASSERT
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// TF Merge -- Assert is debug-only and we have unused variable warnings on :-/
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const char *pchSteamIDString = pchSteamID;
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#endif
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CSteamID StrictID;
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StrictID.SetFromStringStrict( pchSteamID, eDefaultUniverse );
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if ( *pchSteamID == '[' )
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pchSteamID++;
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// BUGBUG Rich use the Q_ functions
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if (*pchSteamID == 'A')
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{
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// This is test only
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pchSteamID++; // skip the A
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eAccountType = k_EAccountTypeAnonGameServer;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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if ( strchr( pchSteamID, '(' ) )
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sscanf( strchr( pchSteamID, '(' ), "(%u)", &nInstance );
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const char *pchColon = strchr( pchSteamID, ':' );
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if ( pchColon && *pchColon != 0 && strchr( pchColon+1, ':' ))
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{
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sscanf( pchSteamID, "%u:%u:%u", (uint*)&eUniverse, &nAccountID, &nInstance );
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}
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else if ( pchColon )
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{
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sscanf( pchSteamID, "%u:%u", (uint*)&eUniverse, &nAccountID );
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}
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else
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{
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sscanf( pchSteamID, "%u", &nAccountID );
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}
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if ( nAccountID == 0 )
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{
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// i dont care what number you entered
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CreateBlankAnonLogon(eUniverse);
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}
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else
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{
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InstancedSet( nAccountID, nInstance, eUniverse, eAccountType );
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}
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// Catch cases where we're allowing sloppy input that we
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// might not want to allow.
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AssertMsg1( this->operator==( StrictID ), "Steam ID does not pass strict parsing: '%s'", pchSteamIDString );
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return;
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}
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else if (*pchSteamID == 'G')
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{
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pchSteamID++; // skip the G
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eAccountType = k_EAccountTypeGameServer;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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else if (*pchSteamID == 'C')
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{
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pchSteamID++; // skip the C
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eAccountType = k_EAccountTypeContentServer;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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else if (*pchSteamID == 'g')
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{
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pchSteamID++; // skip the g
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eAccountType = k_EAccountTypeClan;
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nInstance = 0;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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else if (*pchSteamID == 'c')
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{
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pchSteamID++; // skip the c
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eAccountType = k_EAccountTypeChat;
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nInstance = k_EChatInstanceFlagClan;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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else if (*pchSteamID == 'L')
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{
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pchSteamID++; // skip the c
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eAccountType = k_EAccountTypeChat;
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nInstance = k_EChatInstanceFlagLobby;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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else if (*pchSteamID == 'T')
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{
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pchSteamID++; // skip the T
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eAccountType = k_EAccountTypeChat;
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nInstance = 0; // Anon chat
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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else if (*pchSteamID == 'U')
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{
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pchSteamID++; // skip the U
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eAccountType = k_EAccountTypeIndividual;
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nInstance = 1;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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else if (*pchSteamID == 'i')
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{
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pchSteamID++; // skip the i
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eAccountType = k_EAccountTypeInvalid;
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nInstance = 1;
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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if ( strchr( pchSteamID, ':' ) )
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{
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if (*pchSteamID == '[')
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pchSteamID++; // skip the optional [
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sscanf( pchSteamID, "%u:%u", (uint*)&eUniverse, &nAccountID );
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if ( eUniverse == k_EUniverseInvalid )
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eUniverse = eDefaultUniverse;
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}
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else
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{
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uint64 unVal64 = 0;
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sscanf( pchSteamID, "%llu", &unVal64 );
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if ( unVal64 > UINT64_MAX )
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{
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// Assume a full 64-bit Steam ID.
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SetFromUint64( unVal64 );
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// Catch cases where we're allowing sloppy input that we
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// might not want to allow.
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AssertMsg1( this->operator==( StrictID ), "Steam ID does not pass strict parsing: '%s'", pchSteamIDString );
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return;
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}
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else
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{
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nAccountID = (uint)unVal64;
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}
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}
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Assert( (eUniverse > k_EUniverseInvalid) && (eUniverse < k_EUniverseMax) );
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InstancedSet( nAccountID, nInstance, eUniverse, eAccountType );
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// Catch cases where we're allowing sloppy input that we
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// might not want to allow.
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AssertMsg1( this->operator==( StrictID ), "Steam ID does not pass strict parsing: '%s'", pchSteamIDString );
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}
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// SetFromString allows many partially-correct strings, constraining how
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// we might be able to change things in the future.
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// SetFromStringStrict requires the exact string forms that we support
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// and is preferred when the caller knows it's safe to be strict.
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// Returns whether the string parsed correctly. The ID may
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// still be invalid even if the string parsed correctly.
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// If the string didn't parse correctly the ID will always be invalid.
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bool CSteamID::SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse )
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{
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uint nAccountID = 0;
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uint nInstance = 1;
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uint unMaxVal = 2;
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EUniverse eUniverse = eDefaultUniverse;
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EAccountType eAccountType = k_EAccountTypeIndividual;
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char chPrefix;
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bool bBracket = false;
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bool bValid = true;
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uint64 unVal[3];
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const char *pchEnd;
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// Start invalid.
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Clear();
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if ( !pchSteamID )
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{
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return false;
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}
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if ( *pchSteamID == '[' )
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{
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pchSteamID++;
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bBracket = true;
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}
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chPrefix = *pchSteamID;
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switch( chPrefix )
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{
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case 'A':
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// This is test only
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eAccountType = k_EAccountTypeAnonGameServer;
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unMaxVal = 3;
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break;
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case 'G':
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eAccountType = k_EAccountTypeGameServer;
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break;
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case 'C':
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eAccountType = k_EAccountTypeContentServer;
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break;
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case 'g':
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eAccountType = k_EAccountTypeClan;
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nInstance = 0;
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break;
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case 'c':
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eAccountType = k_EAccountTypeChat;
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nInstance = k_EChatInstanceFlagClan;
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break;
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case 'L':
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eAccountType = k_EAccountTypeChat;
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nInstance = k_EChatInstanceFlagLobby;
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break;
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case 'T':
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eAccountType = k_EAccountTypeChat;
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nInstance = 0; // Anon chat
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break;
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case 'U':
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eAccountType = k_EAccountTypeIndividual;
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nInstance = 1;
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break;
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case 'i':
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eAccountType = k_EAccountTypeInvalid;
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nInstance = 1;
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break;
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default:
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// We're reserving other leading characters so
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// this should only be the plain-digits case.
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if (chPrefix < '0' || chPrefix > '9')
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{
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bValid = false;
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}
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chPrefix = 0;
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break;
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}
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if ( chPrefix )
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{
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pchSteamID++; // skip the prefix
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if (*pchSteamID == '-' || *pchSteamID == ':')
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pchSteamID++; // skip the optional - or :
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}
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uint unIdx = 0;
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for (;;)
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{
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pchEnd = DecimalToUint64( pchSteamID, UINT64_MAX, &unVal[unIdx] );
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if ( !pchEnd )
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{
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bValid = false;
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break;
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}
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unIdx++;
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// For 'A' we can have a trailing instance, which must
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// be the end of the string.
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if ( *pchEnd == '(' &&
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chPrefix == 'A' )
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{
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if ( unIdx > 2 )
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{
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// Two instance IDs provided.
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bValid = false;
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}
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pchEnd = DecimalToUint64( pchEnd + 1, k_unSteamAccountInstanceMask, &unVal[2] );
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if ( !pchEnd ||
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*pchEnd != ')' )
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{
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bValid = false;
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break;
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}
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else
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{
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nInstance = (uint)unVal[2];
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pchEnd++;
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if ( *pchEnd == ':' )
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{
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// Not expecting more values.
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bValid = false;
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break;
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}
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}
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}
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if ( *pchEnd != ':' )
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{
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if ( bBracket )
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{
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if ( *pchEnd != ']' ||
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*(pchEnd + 1) != 0 )
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{
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bValid = false;
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}
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}
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else if ( *pchEnd != 0 )
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{
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bValid = false;
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}
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break;
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}
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if ( unIdx >= unMaxVal )
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{
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bValid = false;
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break;
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}
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pchSteamID = pchEnd + 1;
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}
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if ( unIdx > 2 )
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{
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if ( unVal[2] <= k_unSteamAccountInstanceMask )
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{
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nInstance = (uint)unVal[2];
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}
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else
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{
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bValid = false;
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}
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}
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if ( unIdx > 1 )
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{
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if ( unVal[0] >= k_EUniverseInvalid &&
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unVal[0] < k_EUniverseMax )
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{
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eUniverse = (EUniverse)unVal[0];
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if ( eUniverse == k_EUniverseInvalid )
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eUniverse = eDefaultUniverse;
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}
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else
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{
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bValid = false;
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}
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if ( unVal[1] <= k_unSteamAccountIDMask )
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{
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nAccountID = (uint)unVal[1];
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}
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else
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{
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bValid = false;
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}
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}
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else if ( unIdx > 0 )
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{
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if ( unVal[0] <= k_unSteamAccountIDMask )
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{
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nAccountID = (uint)unVal[0];
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}
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else if ( !chPrefix )
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{
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if ( bValid )
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{
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SetFromUint64( unVal[0] );
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}
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return bValid;
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}
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else
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{
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bValid = false;
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}
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}
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else
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{
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bValid = false;
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}
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if ( bValid )
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{
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if ( chPrefix == 'A' )
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{
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if ( nAccountID == 0 )
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{
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// i dont care what number you entered
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CreateBlankAnonLogon(eUniverse);
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return bValid;
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}
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}
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InstancedSet( nAccountID, nInstance, eUniverse, eAccountType );
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}
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return bValid;
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}
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#if defined( INCLUDED_STEAM2_USERID_STRUCTS )
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//-----------------------------------------------------------------------------
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// Purpose: Initializes a steam ID from a Steam2 ID string
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// Input: pchSteam2ID - Steam2 ID (as a string #:#:#) to convert
|
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// eUniverse - universe this ID belongs to
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// Output: true if successful, false otherwise
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//-----------------------------------------------------------------------------
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bool CSteamID::SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse )
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{
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Assert( pchSteam2ID );
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// Convert the Steam2 ID string to a Steam2 ID structure
|
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TSteamGlobalUserID steam2ID;
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steam2ID.m_SteamInstanceID = 0;
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steam2ID.m_SteamLocalUserID.Split.High32bits = 0;
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steam2ID.m_SteamLocalUserID.Split.Low32bits = 0;
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const char *pchTSteam2ID = pchSteam2ID;
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// Customer support is fond of entering steam IDs in the following form: STEAM_n:x:y
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const char *pchOptionalLeadString = "STEAM_";
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if ( V_strnicmp( pchSteam2ID, pchOptionalLeadString, V_strlen( pchOptionalLeadString ) ) == 0 )
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pchTSteam2ID = pchSteam2ID + V_strlen( pchOptionalLeadString );
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char cExtraCharCheck = 0;
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int cFieldConverted = sscanf( pchTSteam2ID, "%hu:%u:%u%c", &steam2ID.m_SteamInstanceID,
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&steam2ID.m_SteamLocalUserID.Split.High32bits, &steam2ID.m_SteamLocalUserID.Split.Low32bits, &cExtraCharCheck );
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// Validate the conversion ... a special case is steam2 instance ID 1 which is reserved for special DoD handling
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if ( cExtraCharCheck != 0 || cFieldConverted == EOF || cFieldConverted < 2 || ( cFieldConverted < 3 && steam2ID.m_SteamInstanceID != 1 ) )
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return false;
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// Now convert to steam ID from the Steam2 ID structure
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SetFromSteam2( &steam2ID, eUniverse );
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return true;
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}
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#endif
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|
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//-----------------------------------------------------------------------------
|
|
// Purpose: Renders the steam ID to a buffer. NOTE: for convenience of calling
|
|
// code, this code returns a pointer to a static buffer and is NOT thread-safe.
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|
// Output: buffer with rendered Steam ID
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|
//-----------------------------------------------------------------------------
|
|
const char * CSteamID::Render() const
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|
{
|
|
// longest length of returned string is k_cBufLen
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// [A:%u:%u:%u]
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// %u == 10 * 3 + 6 == 36, plus terminator == 37
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const int k_cBufLen = 37;
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|
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const int k_cBufs = 4; // # of static bufs to use (so people can compose output with multiple calls to Render() )
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static char rgchBuf[k_cBufs][k_cBufLen];
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static int nBuf = 0;
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char * pchBuf = rgchBuf[nBuf]; // get pointer to current static buf
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nBuf ++; // use next buffer for next call to this method
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nBuf %= k_cBufs;
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|
|
|
if ( k_EAccountTypeAnonGameServer == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[A:%u:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID, m_steamid.m_comp.m_unAccountInstance );
|
|
}
|
|
else if ( k_EAccountTypeGameServer == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[G:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else if ( k_EAccountTypeMultiseat == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[M:%u:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID, m_steamid.m_comp.m_unAccountInstance );
|
|
}
|
|
else if ( k_EAccountTypePending == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[P:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else if ( k_EAccountTypeContentServer == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[C:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else if ( k_EAccountTypeClan == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
// 'g' for "group"
|
|
V_snprintf( pchBuf, k_cBufLen, "[g:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else if ( k_EAccountTypeChat == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
if ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagClan )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[c:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else if ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[L:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else // Anon chat
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[T:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
}
|
|
else if ( k_EAccountTypeInvalid == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[I:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else if ( k_EAccountTypeIndividual == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
if ( m_steamid.m_comp.m_unAccountInstance != k_unSteamUserDesktopInstance )
|
|
V_snprintf( pchBuf, k_cBufLen, "[U:%u:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID, m_steamid.m_comp.m_unAccountInstance );
|
|
else
|
|
V_snprintf( pchBuf, k_cBufLen, "[U:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else if ( k_EAccountTypeAnonUser == m_steamid.m_comp.m_EAccountType )
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[a:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
else
|
|
{
|
|
V_snprintf( pchBuf, k_cBufLen, "[i:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID );
|
|
}
|
|
return pchBuf;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renders the passed-in steam ID to a buffer. NOTE: for convenience of calling
|
|
// code, this code returns a pointer to a static buffer and is NOT thread-safe.
|
|
// Input: 64-bit representation of Steam ID to render
|
|
// Output: buffer with rendered Steam ID
|
|
//-----------------------------------------------------------------------------
|
|
const char * CSteamID::Render( uint64 ulSteamID )
|
|
{
|
|
CSteamID steamID( ulSteamID );
|
|
return steamID.Render();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: some steamIDs are for internal use only
|
|
// This is really debug code, but we run with asserts on in retail, so ...
|
|
//-----------------------------------------------------------------------------
|
|
bool CSteamID::BValidExternalSteamID() const
|
|
{
|
|
if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypePending )
|
|
return false;
|
|
if ( m_steamid.m_comp.m_EAccountType != k_EAccountTypeAnonGameServer && m_steamid.m_comp.m_EAccountType != k_EAccountTypeContentServer && m_steamid.m_comp.m_EAccountType != k_EAccountTypeAnonUser )
|
|
{
|
|
if ( m_steamid.m_comp.m_unAccountID == 0 && m_steamid.m_comp.m_unAccountInstance == 0 )
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifdef STEAM
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the matching chat steamID, with the default instance of 0
|
|
// Input: SteamID, either a Clan or a Chat type
|
|
// Output: SteamID with account type changed to chat, and the Clan flag set.
|
|
// If account type was not chat to start with, instance will be set to 0
|
|
//-----------------------------------------------------------------------------
|
|
CSteamID ChatIDFromSteamID( const CSteamID &steamID )
|
|
{
|
|
if ( steamID.GetEAccountType() == k_EAccountTypeChat )
|
|
return steamID;
|
|
|
|
return ChatIDFromClanID( steamID );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the matching chat steamID, with the default instance of 0
|
|
// Input: SteamID, either a Clan type or a Chat type w/ the Clan flag set
|
|
// Output: SteamID with account type changed to clan.
|
|
// If account type was not clan to start with, instance will be set to 0
|
|
//-----------------------------------------------------------------------------
|
|
CSteamID ClanIDFromSteamID( const CSteamID &steamID )
|
|
{
|
|
if ( steamID.GetEAccountType() == k_EAccountTypeClan )
|
|
return steamID;
|
|
|
|
return ClanIDFromChatID( steamID );
|
|
}
|
|
|
|
|
|
// Asserts steamID type before conversion
|
|
CSteamID ChatIDFromClanID( const CSteamID &steamIDClan )
|
|
{
|
|
Assert( steamIDClan.GetEAccountType() == k_EAccountTypeClan );
|
|
|
|
return CSteamID( steamIDClan.GetAccountID(), k_EChatInstanceFlagClan, steamIDClan.GetEUniverse(), k_EAccountTypeChat );
|
|
}
|
|
|
|
|
|
// Asserts steamID type before conversion
|
|
CSteamID ClanIDFromChatID( const CSteamID &steamIDChat )
|
|
{
|
|
Assert( steamIDChat.GetEAccountType() == k_EAccountTypeChat );
|
|
Assert( k_EChatInstanceFlagClan & steamIDChat.GetUnAccountInstance() );
|
|
|
|
return CSteamID( steamIDChat.GetAccountID(), 0, steamIDChat.GetEUniverse(), k_EAccountTypeClan );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: CGameID "hidden" functions
|
|
// move these somewhere else maybe
|
|
//-----------------------------------------------------------------------------
|
|
CGameID::CGameID( const char *pchGameID )
|
|
{
|
|
m_ulGameID = 0;
|
|
|
|
sscanf( pchGameID, "%llu", &m_ulGameID );
|
|
|
|
switch ( m_gameID.m_nType )
|
|
{
|
|
default:
|
|
AssertMsg( false, "Unknown GameID type" );
|
|
m_ulGameID = 0;
|
|
break;
|
|
case k_EGameIDTypeApp:
|
|
case k_EGameIDTypeGameMod:
|
|
case k_EGameIDTypeShortcut:
|
|
case k_EGameIDTypeP2P:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// renders this Game ID to string
|
|
const char * CGameID::Render() const
|
|
{
|
|
// longest buffer is log10(2**64) == 20 + 1 == 21
|
|
const int k_cBufLen = 21;
|
|
|
|
const int k_cBufs = 4; // # of static bufs to use (so people can compose output with multiple calls to Render() )
|
|
static char rgchBuf[k_cBufs][k_cBufLen];
|
|
static int nBuf = 0;
|
|
char * pchBuf = rgchBuf[nBuf]; // get pointer to current static buf
|
|
nBuf ++; // use next buffer for next call to this method
|
|
nBuf %= k_cBufs;
|
|
|
|
V_snprintf( pchBuf, k_cBufLen, "%llu", m_ulGameID );
|
|
|
|
return pchBuf;
|
|
}
|
|
|
|
// static method to render a uint64 representation of a Game ID to a string
|
|
const char * CGameID::Render( uint64 ulGameID )
|
|
{
|
|
CGameID nGameID( ulGameID );
|
|
return nGameID.Render();
|
|
}
|
|
#endif
|