Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Xbox console
//
//=====================================================================================//
#pragma once
#include "tier0/platform.h"
#ifndef STATIC_TIER0
#ifdef TIER0_DLL_EXPORT
#define XBXCONSOLE_INTERFACE DLL_EXPORT
#define XBXCONSOLE_OVERLOAD DLL_GLOBAL_EXPORT
#else
#define XBXCONSOLE_INTERFACE DLL_IMPORT
#define XBXCONSOLE_OVERLOAD DLL_GLOBAL_IMPORT
#endif
#else // BUILD_AS_DLL
#define XBXCONSOLE_INTERFACE extern
#define XBXCONSOLE_OVERLOAD
#endif // BUILD_AS_DLL
// all redirecting funneled here, stop redirecting in this module only
#undef OutputDebugString
#define XBX_MAX_PROFILE_COUNTERS 64
#if !defined( _X360 )
#define xMaterialList_t void
#define xTextureList_t void
#define xSoundList_t void
#define xMapInfo_t void
#endif
class IXboxConsole
{
public:
virtual void SendRemoteCommand( const char* dbgCommand, bool bAsync ) = 0;
virtual void DebugString( unsigned int color, const char* format, ... ) = 0;
virtual bool IsConsoleConnected() = 0;
virtual void InitConsoleMonitor( bool bWaitForConnect = false ) = 0;
virtual void DisconnectConsoleMonitor() = 0;
virtual void FlushDebugOutput() = 0;
virtual bool GetXboxName(char *, unsigned *) = 0;
virtual void CrashDump( bool ) = 0;
virtual void DumpDllInfo( const char *pBasePath ) = 0;
virtual void OutputDebugString( const char * ) = 0;
virtual bool IsDebuggerPresent() = 0;
virtual int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], unsigned int colors[] ) = 0;
virtual void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters ) = 0;
virtual int MemDump( const char *pDumpFileName ) = 0;
virtual int TimeStampLog( float time, const char *pString ) = 0;
virtual int MaterialList( int nMaterials, const xMaterialList_t* pXMaterialList ) = 0;
virtual int TextureList( int nTextures, const xTextureList_t* pXTextureList ) = 0;
virtual int SoundList( int nSounds, const xSoundList_t* pXSoundList ) = 0;
virtual int MapInfo( const xMapInfo_t *pXMapInfo ) = 0;
virtual int AddCommands( int numCommands, const char* commands[], const char* help[] ) = 0;
};
class CXboxConsole : public IXboxConsole
{
public:
void SendRemoteCommand( const char* dbgCommand, bool bAsync );
void DebugString( unsigned int color, const char* format, ... );
bool IsConsoleConnected();
void InitConsoleMonitor( bool bWaitForConnect = false );
void DisconnectConsoleMonitor();
void FlushDebugOutput();
bool GetXboxName(char *, unsigned *);
void CrashDump( bool );
int DumpModuleSize( const char *pName );
void DumpDllInfo( const char *pBasePath );
void OutputDebugString( const char * );
bool IsDebuggerPresent();
int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], unsigned int colors[] );
void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters );
int MemDump( const char *pDumpFileName );
int TimeStampLog( float time, const char *pString );
int MaterialList( int nMaterials, const xMaterialList_t* pXMaterialList );
int TextureList( int nTextures, const xTextureList_t* pXTextureList );
int SoundList( int nSounds, const xSoundList_t* pXSoundList );
int MapInfo( const xMapInfo_t *pXMapInfo );
int AddCommands( int numCommands, const char* commands[], const char* help[] );
};
XBXCONSOLE_INTERFACE IXboxConsole *g_pXboxConsole;
XBXCONSOLE_INTERFACE void XboxConsoleInit();
#define XBX_SendRemoteCommand if ( !g_pXboxConsole ) ; else g_pXboxConsole->SendRemoteCommand
#define XBX_DebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->DebugString
#define XBX_IsConsoleConnected ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsConsoleConnected
#define XBX_InitConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->InitConsoleMonitor
#define XBX_DisconnectConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->DisconnectConsoleMonitor
#define XBX_FlushDebugOutput if ( !g_pXboxConsole ) ; else g_pXboxConsole->FlushDebugOutput
#define XBX_GetXboxName ( !g_pXboxConsole ) ? false : g_pXboxConsole->GetXboxName
#define XBX_CrashDump if ( !g_pXboxConsole ) ; else g_pXboxConsole->CrashDump
#define XBX_DumpDllInfo if ( !g_pXboxConsole ) ; else g_pXboxConsole->DumpDllInfo
#define XBX_OutputDebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->OutputDebugString
#define XBX_IsDebuggerPresent ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsDebuggerPresent
#define XBX_rSetProfileAttributes ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SetProfileAttributes
#define XBX_rSetProfileData if ( !g_pXboxConsole ) ; else g_pXboxConsole->SetProfileData
#define XBX_rMemDump ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MemDump
#define XBX_rTimeStampLog ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TimeStampLog
#define XBX_rMaterialList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MaterialList
#define XBX_rTextureList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TextureList
#define XBX_rSoundList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SoundList
#define XBX_rMapInfo ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MapInfo
#define XBX_rAddCommands ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->AddCommands