Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <eh.h>
#include "isys.h"
#include "console/conproc.h"
#include "dedicated.h"
#include "engine_hlds_api.h"
#include "checksum_md5.h"
#include "tier0/vcrmode.h"
#include "tier0/dbg.h"
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "inputsystem/iinputsystem.h"
#include "SteamAppStartup.h"
#include "console/textconsole.h"
#include "vgui/vguihelpers.h"
#include "appframework/appframework.h"
#include "materialsystem/imaterialsystem.h"
#include "istudiorender.h"
#include "vgui/ivgui.h"
#include "console/TextConsoleWin32.h"
#include "icvar.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "vphysics_interface.h"
#include "filesystem.h"
#include "steam/steam_api.h"
#include "filesystem/IQueuedLoader.h"
extern CTextConsoleWin32 console;
extern bool g_bVGui;
//-----------------------------------------------------------------------------
// Purpose: Implements OS Specific layer ( loosely )
//-----------------------------------------------------------------------------
class CSys : public ISys
{
public:
virtual ~CSys( void );
virtual bool LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup );
void Sleep( int msec );
bool GetExecutableName( char *out );
void ErrorMessage( int level, const char *msg );
void WriteStatusText( char *szText );
void UpdateStatus( int force );
long LoadLibrary( char *lib );
void FreeLibrary( long library );
bool CreateConsoleWindow( void );
void DestroyConsoleWindow( void );
void ConsoleOutput ( char *string );
char *ConsoleInput ( int index, char *buf, int buflen );
void Printf( PRINTF_FORMAT_STRING const char *fmt, ... );
};
static CSys g_Sys;
ISys *sys = &g_Sys;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSys::~CSys()
{
sys = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : msec -
//-----------------------------------------------------------------------------
void CSys::Sleep( int msec )
{
// Call ThreadSleep because it has the necessary magic to set the system
// timer resolution so that Sleep( 1 ) will sleep for one millisecond
// instead of for 10-16 ms.
ThreadSleep( msec );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *lib -
// Output : long
//-----------------------------------------------------------------------------
long CSys::LoadLibrary( char *lib )
{
void *hDll = ::LoadLibrary( lib );
return (long)hDll;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : library -
//-----------------------------------------------------------------------------
void CSys::FreeLibrary( long library )
{
if ( !library )
return;
::FreeLibrary( (HMODULE)library );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *out -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CSys::GetExecutableName( char *out )
{
if ( !::GetModuleFileName( ( HINSTANCE )GetModuleHandle( NULL ), out, 256 ) )
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : level -
// *msg -
//-----------------------------------------------------------------------------
void CSys::ErrorMessage( int level, const char *msg )
{
MessageBox( NULL, msg, "Half-Life", MB_OK );
PostQuitMessage(0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : force -
//-----------------------------------------------------------------------------
void CSys::UpdateStatus( int force )
{
static double tLast = 0.0;
double tCurrent;
char szPrompt[256];
int n, nMax;
char szMap[64];
char szHostname[128];
float fps;
if ( !engine )
return;
tCurrent = Sys_FloatTime();
if ( !force )
{
if ( ( tCurrent - tLast ) < 0.5f )
return;
}
tLast = tCurrent;
engine->UpdateStatus( &fps, &n, &nMax, szMap, sizeof( szMap ) );
engine->UpdateHostname( szHostname, sizeof( szHostname ) );
console.SetTitle( szHostname );
Q_snprintf( szPrompt, sizeof( szPrompt ), "%.1f fps %2i/%2i on map %16s", (float)fps, n, nMax, szMap);
console.SetStatusLine(szPrompt);
console.UpdateStatus();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *string -
// Output : void CSys::ConsoleOutput
//-----------------------------------------------------------------------------
void CSys::ConsoleOutput (char *string)
{
if ( g_bVGui )
{
VGUIPrintf( string );
}
else
{
console.Print(string);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CSys::Printf( PRINTF_FORMAT_STRING const char *fmt, ... )
{
// Dump text to debugging console.
va_list argptr;
char szText[1024];
va_start (argptr, fmt);
Q_vsnprintf (szText, sizeof( szText ), fmt, argptr);
va_end (argptr);
// Get Current text and append it.
ConsoleOutput( szText );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char *
//-----------------------------------------------------------------------------
char *CSys::ConsoleInput ( int index, char *buf, int buflen )
{
return console.GetLine( index, buf, buflen );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *szText -
//-----------------------------------------------------------------------------
void CSys::WriteStatusText( char *szText )
{
SetConsoleTitle( szText );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CSys::CreateConsoleWindow( void )
{
if ( !AllocConsole () )
{
return false;
}
InitConProc();
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSys::DestroyConsoleWindow( void )
{
FreeConsole ();
// shut down QHOST hooks if necessary
DeinitConProc ();
}
//-----------------------------------------------------------------------------
// Loading modules used by the dedicated server.
//-----------------------------------------------------------------------------
bool CSys::LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup )
{
AppSystemInfo_t appSystems[] =
{
{ "engine.dll", CVAR_QUERY_INTERFACE_VERSION }, // NOTE: This one must be first!!
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
{ "datacache.dll", STUDIO_DATA_CACHE_INTERFACE_VERSION },
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
{ "engine.dll", VENGINE_HLDS_API_VERSION },
{ "dedicated.dll", QUEUEDLOADER_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
if ( !pAppSystemGroup->AddSystems( appSystems ) )
return false;
engine = (IDedicatedServerAPI *)pAppSystemGroup->FindSystem( VENGINE_HLDS_API_VERSION );
IMaterialSystem* pMaterialSystem = (IMaterialSystem*)pAppSystemGroup->FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" );
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool NET_Init( void )
{
// Startup winock
WORD version = MAKEWORD( 1, 1 );
WSADATA wsaData;
int err = WSAStartup( version, &wsaData );
if ( err != 0 )
{
char msg[ 256 ];
Q_snprintf( msg, sizeof( msg ), "Winsock 1.1 unavailable...\n" );
sys->Printf( "%s", msg );
Plat_DebugString( msg );
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void NET_Shutdown( void )
{
// Kill winsock
WSACleanup();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : hInstance -
// hPrevInstance -
// lpszCmdLine -
// nCmdShow -
// Output : int PASCAL
//-----------------------------------------------------------------------------
int main(int argc, char **argv); // in sys_ded.cpp
static char *GetBaseDir( const char *pszBuffer )
{
static char basedir[ MAX_PATH ];
char szBuffer[ MAX_PATH ];
int j;
char *pBuffer = NULL;
V_strcpy_safe( szBuffer, pszBuffer );
pBuffer = strrchr( szBuffer,'\\' );
if ( pBuffer )
{
*(pBuffer+1) = '\0';
}
strcpy( basedir, szBuffer );
j = strlen( basedir );
if (j > 0)
{
if ( ( basedir[ j-1 ] == '\\' ) ||
( basedir[ j-1 ] == '/' ) )
{
basedir[ j-1 ] = 0;
}
}
return basedir;
}
void MiniDumpFunction( unsigned int nExceptionCode, EXCEPTION_POINTERS *pException )
{
SteamAPI_WriteMiniDump( nExceptionCode, pException, 0 );
}
extern "C" __declspec(dllexport) int DedicatedMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
SetAppInstance( hInstance );
// Check that we are running on Win32
OSVERSIONINFO vinfo;
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
if ( !GetVersionEx ( &vinfo ) )
return -1;
if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32s )
return -1;
int argc, iret = -1;
LPWSTR * argv= CommandLineToArgvW(GetCommandLineW(),&argc);
CommandLine()->CreateCmdLine( VCRHook_GetCommandLine() );
if ( !Plat_IsInDebugSession() && !CommandLine()->FindParm( "-nominidumps") )
{
// This warning only applies if you want to catch structured exceptions (crashes)
// using C++ exceptions. We do not want to do that so we can build with C++ exceptions
// completely disabled, and just suppress this warning.
// warning C4535: calling _set_se_translator() requires /EHa
#pragma warning( suppress : 4535 )
_set_se_translator( MiniDumpFunction );
try // this try block allows the SE translator to work
{
iret = main(argc,(char **)argv);
}
catch( ... )
{
return -1;
}
}
else
{
iret = main(argc,(char **)argv);
}
GlobalFree( argv );
return iret;
}