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411 lines
11 KiB
411 lines
11 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <eh.h>
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#include "isys.h"
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#include "console/conproc.h"
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#include "dedicated.h"
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#include "engine_hlds_api.h"
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#include "checksum_md5.h"
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#include "tier0/vcrmode.h"
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#include "tier0/dbg.h"
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#include "tier1/strtools.h"
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#include "tier0/icommandline.h"
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#include "inputsystem/iinputsystem.h"
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#include "SteamAppStartup.h"
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#include "console/textconsole.h"
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#include "vgui/vguihelpers.h"
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#include "appframework/appframework.h"
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#include "materialsystem/imaterialsystem.h"
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#include "istudiorender.h"
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#include "vgui/ivgui.h"
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#include "console/TextConsoleWin32.h"
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#include "icvar.h"
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#include "datacache/idatacache.h"
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#include "datacache/imdlcache.h"
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#include "vphysics_interface.h"
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#include "filesystem.h"
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#include "steam/steam_api.h"
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#include "filesystem/IQueuedLoader.h"
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extern CTextConsoleWin32 console;
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extern bool g_bVGui;
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//-----------------------------------------------------------------------------
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// Purpose: Implements OS Specific layer ( loosely )
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//-----------------------------------------------------------------------------
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class CSys : public ISys
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{
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public:
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virtual ~CSys( void );
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virtual bool LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup );
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void Sleep( int msec );
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bool GetExecutableName( char *out );
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void ErrorMessage( int level, const char *msg );
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void WriteStatusText( char *szText );
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void UpdateStatus( int force );
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long LoadLibrary( char *lib );
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void FreeLibrary( long library );
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bool CreateConsoleWindow( void );
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void DestroyConsoleWindow( void );
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void ConsoleOutput ( char *string );
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char *ConsoleInput ( int index, char *buf, int buflen );
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void Printf( PRINTF_FORMAT_STRING const char *fmt, ... );
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};
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static CSys g_Sys;
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ISys *sys = &g_Sys;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSys::~CSys()
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{
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sys = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msec -
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//-----------------------------------------------------------------------------
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void CSys::Sleep( int msec )
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{
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// Call ThreadSleep because it has the necessary magic to set the system
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// timer resolution so that Sleep( 1 ) will sleep for one millisecond
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// instead of for 10-16 ms.
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ThreadSleep( msec );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *lib -
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// Output : long
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//-----------------------------------------------------------------------------
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long CSys::LoadLibrary( char *lib )
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{
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void *hDll = ::LoadLibrary( lib );
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return (long)hDll;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : library -
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//-----------------------------------------------------------------------------
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void CSys::FreeLibrary( long library )
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{
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if ( !library )
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return;
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::FreeLibrary( (HMODULE)library );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *out -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CSys::GetExecutableName( char *out )
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{
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if ( !::GetModuleFileName( ( HINSTANCE )GetModuleHandle( NULL ), out, 256 ) )
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : level -
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// *msg -
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//-----------------------------------------------------------------------------
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void CSys::ErrorMessage( int level, const char *msg )
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{
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MessageBox( NULL, msg, "Half-Life", MB_OK );
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PostQuitMessage(0);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : force -
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//-----------------------------------------------------------------------------
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void CSys::UpdateStatus( int force )
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{
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static double tLast = 0.0;
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double tCurrent;
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char szPrompt[256];
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int n, nMax;
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char szMap[64];
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char szHostname[128];
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float fps;
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if ( !engine )
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return;
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tCurrent = Sys_FloatTime();
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if ( !force )
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{
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if ( ( tCurrent - tLast ) < 0.5f )
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return;
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}
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tLast = tCurrent;
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engine->UpdateStatus( &fps, &n, &nMax, szMap, sizeof( szMap ) );
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engine->UpdateHostname( szHostname, sizeof( szHostname ) );
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console.SetTitle( szHostname );
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Q_snprintf( szPrompt, sizeof( szPrompt ), "%.1f fps %2i/%2i on map %16s", (float)fps, n, nMax, szMap);
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console.SetStatusLine(szPrompt);
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console.UpdateStatus();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *string -
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// Output : void CSys::ConsoleOutput
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//-----------------------------------------------------------------------------
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void CSys::ConsoleOutput (char *string)
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{
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if ( g_bVGui )
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{
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VGUIPrintf( string );
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}
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else
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{
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console.Print(string);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void CSys::Printf( PRINTF_FORMAT_STRING const char *fmt, ... )
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{
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// Dump text to debugging console.
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va_list argptr;
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char szText[1024];
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va_start (argptr, fmt);
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Q_vsnprintf (szText, sizeof( szText ), fmt, argptr);
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va_end (argptr);
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// Get Current text and append it.
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ConsoleOutput( szText );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char *
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//-----------------------------------------------------------------------------
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char *CSys::ConsoleInput ( int index, char *buf, int buflen )
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{
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return console.GetLine( index, buf, buflen );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *szText -
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//-----------------------------------------------------------------------------
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void CSys::WriteStatusText( char *szText )
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{
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SetConsoleTitle( szText );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CSys::CreateConsoleWindow( void )
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{
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if ( !AllocConsole () )
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{
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return false;
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}
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InitConProc();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSys::DestroyConsoleWindow( void )
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{
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FreeConsole ();
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// shut down QHOST hooks if necessary
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DeinitConProc ();
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}
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//-----------------------------------------------------------------------------
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// Loading modules used by the dedicated server.
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//-----------------------------------------------------------------------------
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bool CSys::LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup )
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{
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AppSystemInfo_t appSystems[] =
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{
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{ "engine.dll", CVAR_QUERY_INTERFACE_VERSION }, // NOTE: This one must be first!!
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{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
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{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
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{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
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{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
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{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
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{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
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{ "datacache.dll", STUDIO_DATA_CACHE_INTERFACE_VERSION },
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{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
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{ "engine.dll", VENGINE_HLDS_API_VERSION },
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{ "dedicated.dll", QUEUEDLOADER_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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if ( !pAppSystemGroup->AddSystems( appSystems ) )
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return false;
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engine = (IDedicatedServerAPI *)pAppSystemGroup->FindSystem( VENGINE_HLDS_API_VERSION );
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IMaterialSystem* pMaterialSystem = (IMaterialSystem*)pAppSystemGroup->FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
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pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool NET_Init( void )
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{
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// Startup winock
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WORD version = MAKEWORD( 1, 1 );
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WSADATA wsaData;
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int err = WSAStartup( version, &wsaData );
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if ( err != 0 )
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{
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char msg[ 256 ];
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Q_snprintf( msg, sizeof( msg ), "Winsock 1.1 unavailable...\n" );
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sys->Printf( "%s", msg );
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Plat_DebugString( msg );
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void NET_Shutdown( void )
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{
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// Kill winsock
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WSACleanup();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : hInstance -
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// hPrevInstance -
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// lpszCmdLine -
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// nCmdShow -
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// Output : int PASCAL
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//-----------------------------------------------------------------------------
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int main(int argc, char **argv); // in sys_ded.cpp
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static char *GetBaseDir( const char *pszBuffer )
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{
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static char basedir[ MAX_PATH ];
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char szBuffer[ MAX_PATH ];
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int j;
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char *pBuffer = NULL;
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V_strcpy_safe( szBuffer, pszBuffer );
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pBuffer = strrchr( szBuffer,'\\' );
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if ( pBuffer )
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{
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*(pBuffer+1) = '\0';
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}
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strcpy( basedir, szBuffer );
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j = strlen( basedir );
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if (j > 0)
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{
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if ( ( basedir[ j-1 ] == '\\' ) ||
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( basedir[ j-1 ] == '/' ) )
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{
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basedir[ j-1 ] = 0;
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}
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}
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return basedir;
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}
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void MiniDumpFunction( unsigned int nExceptionCode, EXCEPTION_POINTERS *pException )
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{
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SteamAPI_WriteMiniDump( nExceptionCode, pException, 0 );
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}
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extern "C" __declspec(dllexport) int DedicatedMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
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{
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SetAppInstance( hInstance );
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// Check that we are running on Win32
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OSVERSIONINFO vinfo;
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vinfo.dwOSVersionInfoSize = sizeof(vinfo);
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if ( !GetVersionEx ( &vinfo ) )
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return -1;
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if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32s )
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return -1;
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int argc, iret = -1;
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LPWSTR * argv= CommandLineToArgvW(GetCommandLineW(),&argc);
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CommandLine()->CreateCmdLine( VCRHook_GetCommandLine() );
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if ( !Plat_IsInDebugSession() && !CommandLine()->FindParm( "-nominidumps") )
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{
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// This warning only applies if you want to catch structured exceptions (crashes)
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// using C++ exceptions. We do not want to do that so we can build with C++ exceptions
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// completely disabled, and just suppress this warning.
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// warning C4535: calling _set_se_translator() requires /EHa
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#pragma warning( suppress : 4535 )
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_set_se_translator( MiniDumpFunction );
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try // this try block allows the SE translator to work
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{
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iret = main(argc,(char **)argv);
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}
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catch( ... )
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{
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return -1;
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}
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}
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else
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{
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iret = main(argc,(char **)argv);
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}
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GlobalFree( argv );
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return iret;
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}
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