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895 lines
21 KiB
895 lines
21 KiB
#========= Copyright 1996-2008, Valve Corporation, All rights reserved. ==========
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#
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# Master script for performing automated compiles of bsp's with cubemaps, reslists,
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# and nodegraphs. Compiles can be triggered manually by adding the vmf's absolute
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# path to mapbuild\forcelist.txt, or by adding the "autocompile" keyword
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# to the checkin comments for a vmf.
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#
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#=================================================================================
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use strict;
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use warnings;
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use Net::SMTP;
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my $maxCompiles = 3; # Maximum number of simultaneous compiles.
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my $running = 0;
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my @g_CompileList;
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my @finalizeList;
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my @g_Finalizing;
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my @g_CompileThreads;
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my %g_ToolArgs;
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my %g_RunningCompiles;
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my @g_OutputFiles;
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my $g_FilenameIdx = 0;
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my @g_MainDirs;
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my $g_MainDirIdx = 0;
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my @g_MapsToBuild;
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my $buildbsp = 1; # Compile the bsp with vbsp, vvis, and vrad
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my $buildreslists = 1; # Build reslists for the map
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my $buildnodegraphs = 1; # Build the nodegraph (.ain) for the map
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my $rootdir = "..\\..\\..\\.."; # Relative path from this script to one level above the "main" directory
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system( "echo. > finalize.txt" );
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$SIG{CHLD}='IGNORE';
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# Generate filenames for the compile output files
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for ( my $ct = 0; $ct < $maxCompiles * 2; ++$ct )
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{
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my $filename = join( '', "$rootdir\\main1\\src\\devtools\\mapbuild\\buildqueue", $g_FilenameIdx++, ".txt" );
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push( @g_OutputFiles, $filename );
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}
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# Generate main directory names for each simultaneous compile
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for ( my $ct = 1; $ct <= $maxCompiles; ++$ct )
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{
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my $filename = join( '', "main", $ct );
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push( @g_MainDirs, $filename );
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}
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# Loop for infinity. If changes are made to this script, the process needs to
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# be killed and restarted for those changes to take effect. Note, any maps that
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# are compiling or waiting in the queue will NOT be picked up again when the script
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# is restarted. Any maps that were compiling or waiting to compile when the process
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# was stopped will need to be started manually by adding the vmf absolute path
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# to forcelist.txt. A map can be manually added to the queue at any time while the script
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# is running by adding the vmf absolute path to forcelist.txt.
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while ( 1 )
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{
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# Generate a list of maps that need to be built. For vmf's that have been changed in
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# Perforce, the checkin comments are parsed and if the word "autocompile"
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# is found then that map will be added to the build list. All maps that are listed in
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# forcelist.txt are also added to the build list.
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syncChangedMaps();
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# Append the maps to the build queue while filtering out duplicates. We only
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# want to filter duplicates out of the queue - if a map is already compiling
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# then it's reasonable to add it to the queue again because it must have changed
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# since the current build began.
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my $updated = 0;
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for my $map ( @g_MapsToBuild )
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{
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if ( $map =~ /(\w*.vmf)/ )
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{
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# make sure it's not already in the queue
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my $duplicate = 0;
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my $testname = $1;
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for ( @g_CompileList )
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{
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if ( /$testname/ )
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{
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$duplicate = 1;
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last;
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}
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}
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system( "echo. >> log.txt" );
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if ( $duplicate != 1 )
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{
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print( "Adding to compile list $map\n" );
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system( "echo Adding to compile list $map >> log.txt" );
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push( @g_CompileList, $map );
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$updated = 1;
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}
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else
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{
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print( "Duplicate map found: $testname\n" );
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system( "echo Duplicate map found: $testname >> log.txt" );
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}
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}
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}
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splice( @g_MapsToBuild );
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# If there is a build slot open, start building the next map
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StartCompiles();
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sleep( 60 ); # Time is arbitrary - just don't spam Perforce
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# Load in the finalize queue
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open( INFILE, "<finalize.txt" );
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my @finalizeList = <INFILE>;
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close( INFILE );
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system( "echo. > finalize.txt" );
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# Finalize the maps (cubemaps, reslist, nodegraph, and checkin). The finalize list
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# also contains the compile output (times,args,etc.) that need to go in the checkin comments.
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my $maindir = "";
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my $mod = "";
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my $mapname = "";
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my $strTime = "";
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my $vbspargs = "";
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my $vvisargs = "";
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my $vradargs = "";
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my $outfile = "";
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for ( @finalizeList )
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{
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if ( /Finalize: (\w*) (\w*)/ )
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{
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$mod = $1;
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$mapname = $2;
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next;
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}
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elsif ( /maindir: (.*)/ )
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{
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$maindir = $1;
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next;
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}
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elsif ( /vbspargs: (.*)/ )
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{
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$vbspargs = $1;
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next;
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}
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elsif ( /vvisargs: (.*)/ )
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{
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$vvisargs = $1;
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next;
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}
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elsif ( /vradargs: (.*)/ )
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{
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$vradargs = $1;
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next;
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}
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elsif ( /time: (.*)/ )
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{
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$strTime = $1;
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next;
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}
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elsif ( /outfile: (.*)/ )
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{
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# This is the final entry for a map
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$outfile = $1;
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}
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else
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{
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next;
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}
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print( "\nFinalizing $mod\\$mapname.bsp\n" );
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system( "echo Finalizing $mapname.bsp >> log.txt" );
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# A compile slot has opened up
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--$running;
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push( @g_Finalizing, $mapname );
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# Let another compile start in the just-emptied slot.
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StartCompiles();
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my $ldrResult = 0;
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my $hdrResult = 0;
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# HACK: Make sure a zombie process can't hold up the system
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system( "taskkill /im hl2.exe /f" );
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chdir( "$rootdir\\$maindir\\src\\devtools\\mapbuild" );
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# Get the Perforce client and owner names for the checkin file
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my $g_client;
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my $g_owner;
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my @clientspec = readpipe "p4 client -o";
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for ( @clientspec )
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{
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if ( /^Client:[\s*](.*)/ )
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{
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$g_client = $1;
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print( "Using client $g_client\n" );
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}
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elsif ( /^Owner:[\s*](.*)/ )
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{
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$g_owner = $1;
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print( "Using owner $g_owner\n" );
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}
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}
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if ( $buildbsp == 1 )
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{
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# Build cubemaps
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system( "echo. >> $outfile" );
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system( "time /t >> $outfile" );
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system( "echo Building cubemaps for $mapname. >> $outfile" );
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if ( $vradargs =~ /-hdr|-both/ )
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{
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$hdrResult = system( "$rootdir\\$maindir\\game\\hl2.exe -allowdebug -game $mod -window -w 1152 -h 864 +mat_picmip 0 -dev +mat_hdr_level 2 +sv_cheats 1 +map $mapname -buildcubemaps" );
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}
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if ( $vradargs =~ /-ldr|-both/ )
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{
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$ldrResult = system( "$rootdir\\$maindir\\game\\hl2.exe -allowdebug -game $mod -window -w 1152 -h 864 +mat_picmip 0 -dev +mat_hdr_level 0 +sv_cheats 1 +map $mapname -buildcubemaps" );
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}
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}
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if ( $buildreslists == 1 )
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{
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system( "echo. >> $outfile" );
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system( "time /t >> $outfile" );
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system( "echo Building reslists and nodegraph for $mapname. >> $outfile" );
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system( "del /s $rootdir\\$maindir\\game\\$mod\\reslists_temp\\*.lst" );
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system( "p4 edit $rootdir\\$maindir\\game\\$mod\\reslists_xbox\\$mapname.lst" );
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system( "p4 add $rootdir\\$maindir\\game\\$mod\\reslists_xbox\\$mapname.lst" );
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system( "del $rootdir\\$maindir\\game\\$mod\\reslists_xbox\\$mapname.lst" );
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my $extraflags = "";
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# if ( $mod =~ /portal/ )
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# {
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# $extraflags = "-tempcontent";
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# }
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system( "del \/s $rootdir\\$maindir\\game\\modelsounds.cache" );
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system( "$rootdir\\$maindir\\game\\hl2.exe -allowdebug -game $mod -window -dev -makereslists makereslists_xbox.txt $extraflags +map $mapname" );
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}
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elsif ( $buildnodegraphs == 1 )
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{
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# system( "p4 edit $rootdir\\$maindir\\game\\$mod\\maps\\graphs\\$mapname.ain >> log.txt" );
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# TODO: Build nodegraphs method. Currently we get this for free when building reslists.
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}
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# Generate the checkin file
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system( "echo. >> $outfile" );
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system( "time /t >> $outfile" );
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system( "echo Submitting to Perforce. >> $outfile" );
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open( OUTFILE, ">checkin.txt" );
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print( OUTFILE "Change: new\n\n" );
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print( OUTFILE "Client: $g_client\n\n" );
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print( OUTFILE "User: $g_owner\n\n" );
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print( OUTFILE "Status: new\n\n" );
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print( OUTFILE "Description: Autobuild for map $mapname.bsp\n" );
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print( OUTFILE "\n" );
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if ( $hdrResult == 1 )
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{
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print( OUTFILE "\tWARNING! There was an error while building HDR cubemaps.\n" );
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print( OUTFILE "\tHDR Cubemaps may need to be rebuilt before using this map.\n\n" );
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}
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if ( $ldrResult == 1 )
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{
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print( OUTFILE "\tWARNING! There was an error while building LDR cubemaps.\n" );
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print( OUTFILE "\tLDR Cubemaps may need to be rebuilt before using this map.\n\n" );
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}
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if ( $buildbsp == 1 )
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{
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print( OUTFILE "\tCOMPILE ARGS\n" );
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print( OUTFILE "\tvbsp:\t",$vbspargs,"\n" );
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print( OUTFILE "\tvvis:\t",$vvisargs,"\n" );
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print( OUTFILE "\tvrad:\t",$vradargs,"\n" );
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print( OUTFILE "\n" );
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print( OUTFILE "\tBuild time: $strTime\n" );
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print( OUTFILE "\n" );
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}
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# Add the comments from the last checkin of this map
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system( "p4 changes -m 1 -s submitted -l $rootdir\\$maindir\\content\\$mod\\maps\\$mapname.vmf > comments.txt" );
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open(INFILE, "comments.txt");
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my @comments = <INFILE>;
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close(INFILE);
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if ( $buildbsp == 1 )
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{
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print( OUTFILE "\tCheckin Comments: " );
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print( OUTFILE @comments,"\n\n" );
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print( OUTFILE "\tRebuilt bsp\n" );
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}
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if ( $buildnodegraphs == 1 )
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{
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print( OUTFILE "\n\tRebuilt nodegraph\n" );
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}
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if ( $buildreslists == 1 )
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{
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print( OUTFILE "\n\tRebuilt reslist\n" );
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}
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print( OUTFILE "Files:\n" );
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if ( $buildbsp == 1 )
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{
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print( OUTFILE "\t//ValveGames/staging/game/$mod/maps/$mapname.bsp\n" );
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}
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if ( $buildnodegraphs == 1 )
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{
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# Copy up to fileserver
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system( "copy $rootdir\\$maindir\\game\\$mod\\maps\\graphs\\$mapname.ain \"\\\\fileserver\\user\\xbox\\xbox_orange\\graphs\\$mod\\$mapname.ain\"" );
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}
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if ( $buildreslists == 1 )
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{
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print( OUTFILE "\t//ValveGames/staging/game/$mod/reslists_xbox/$mapname.lst\n" );
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}
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close( OUTFILE );
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# Check in the map
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system( "p4 submit -i < checkin.txt >> log.txt" );
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# Send the build output in an email to the submitter
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my $email = "kerry\@valvesoftware.com";
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for ( @comments )
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{
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if ( /Change \d* on \S* by (\w*)@/ )
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{
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$email = join( '@', $1, "valvesoftware.com" );
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}
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}
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open(INFILE, "$outfile");
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my @compileoutput = <INFILE>;
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close(INFILE);
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my$smtp;
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$smtp = Net::SMTP->new('exchange2.valvesoftware.com');
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$smtp->mail("Mapbuilder");
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$smtp->to("$email");
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$smtp->data();
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$smtp->datasend( "To: $email\n" );
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$smtp->datasend( "Subject: $mapname has finished compiling.\n" );
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$smtp->datasend( @comments );
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$smtp->datasend( @compileoutput );
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$smtp->dataend();
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$smtp->quit;
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delete( $g_RunningCompiles{$outfile} );
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splice( @g_Finalizing );
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chdir( "$rootdir\\main1\\src\\devtools\\mapbuild" );
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}
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} # end while(1)
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#----------------------------------------
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# Start a compile if there is an open slot
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#----------------------------------------
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sub StartCompiles
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{
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my $idx = 0;
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print( "Current maplist:\n" );
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for ( @g_CompileList )
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{
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print( "$_\n" );
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}
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my $skipCt = 0;
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while ( @g_CompileList > $skipCt && $running < $maxCompiles )
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{
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my $nextMap = splice( @g_CompileList, 0, 1 );
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# Make sure this map isn't already compiling in another slot
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my $duplicate = 0;
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for ( values %g_RunningCompiles )
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{
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$nextMap =~ /(\w*).vmf/;
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if ( /^$1$/ )
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{
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system( "echo $nextMap already compiling - skipping for now. >> log.txt" );
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push @g_CompileList, $nextMap;
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++$skipCt;
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$duplicate = 1;
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last;
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}
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}
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if ( $duplicate == 0 )
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{
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Compile( $nextMap );
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++$running;
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++$idx;
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my $mapct = @g_CompileList;
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system( "echo Maps waiting: $mapct >> log.txt" );
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}
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}
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UpdateStats();
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}
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#-----------------------------------------------------------
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# Compile a single map - this subroutine forks the process
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#-----------------------------------------------------------
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sub Compile
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{
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# sync the rest of the content and bins.
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my $maindir = $g_MainDirs[$g_MainDirIdx];
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$g_MainDirIdx = ( $g_MainDirIdx + 1 ) % $maxCompiles;
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chdir( "$rootdir\\$maindir\\src\\devtools\\mapbuild" );
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system( "p4 sync $rootdir\\$maindir\\game\\..." );
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system( "p4 sync $rootdir\\$maindir\\src\\..." );
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# parse the map and mod name from the full path
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my $fullpath = shift;
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my $mod;
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my $mapname;
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if ( $fullpath =~ /(\w*)\\maps\\(\w*).vmf/ )
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{
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$mod = $1;
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$mapname = $2;
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}
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else
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{
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print( "Error getting map name and mod\n" );
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exit();
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}
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# Get the next output file. All output from the build tools
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# (vbsp,vvis,vrad) will be redirected to this file.
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my $outfile = undef;
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for ( @g_OutputFiles )
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{
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unless ( defined $g_RunningCompiles{$_} )
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{
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$outfile = $_;
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last;
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}
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}
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unless ( defined $outfile )
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{
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my $filename = join( '', "buildqueue", $g_FilenameIdx++, ".txt" );
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push( @g_OutputFiles, $filename );
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$outfile = $filename;
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}
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$g_RunningCompiles{$outfile} = $mapname;
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# Force-sync the vmf and bsp
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system( "echo Compiling $mod\\$mapname.bsp > $outfile" );
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system( "echo. >> log.txt" );
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system( "date /t >> log.txt" );
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system( "time /t >> log.txt" );
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system( "echo Compling $mod\\$mapname.bsp >> log.txt" );
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system( "p4 sync -f ..\\..\\..\\content\\$mod\\maps\\$mapname.vmf >> log.txt" );
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system( "p4 sync -f $rootdir\\$maindir\\content\\$mod\\maps\\$mapname.vmf >> log.txt" );
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system( "p4 sync -f $rootdir\\$maindir\\game\\$mod\\maps\\$mapname.bsp >> log.txt" );
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if ( $buildbsp == 1 )
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{
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print "\nCompiling $mod\\$mapname.bsp\n";
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# load the map compile args for this mod
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if( !open( INFILE, "$rootdir\\$maindir\\game\\$mod\\scripts\\mapautocompile.txt") )
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{
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print( "Error opening autocompile.txt\n" );
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}
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my @lines = <INFILE>;
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close (INFILE);
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my $tool;
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my $rest;
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my $toolmap;
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for ( @lines )
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{
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if ( /map: (.*)/ )
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{
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$toolmap = $1;
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}
|
|
elsif ( /\s+(.+)/ )
|
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{
|
|
($tool, $rest) = split ( /:\s*/, $1, 2 );
|
|
$g_ToolArgs{$toolmap}{$tool} = $rest;
|
|
}
|
|
}
|
|
|
|
# Open the bsp for edit
|
|
|
|
system( "p4 edit $rootdir\\$maindir\\game\\$mod\\maps\\$mapname.bsp" );
|
|
system( "p4 add $rootdir\\$maindir\\game\\$mod\\maps\\$mapname.bsp" );
|
|
system( "del $rootdir\\$maindir\\game\\$mod\\maps\\$mapname.bsp" );
|
|
}
|
|
|
|
chdir( "$rootdir\\main1\\src\\devtools\\mapbuild" );
|
|
|
|
#--------------------------------------
|
|
# fork this compile to a new process
|
|
#--------------------------------------
|
|
|
|
my $pid = fork();
|
|
print "fork failed!" unless defined $pid;
|
|
if ( $pid != 0 )
|
|
{
|
|
# I am the parent
|
|
return;
|
|
}
|
|
|
|
my $strTime = "";
|
|
my $vbspargs = "";
|
|
my $vvisargs = "";
|
|
my $vradargs = "";
|
|
|
|
chdir( "$rootdir\\$maindir\\src\\devtools\\mapbuild" );
|
|
|
|
if ( $buildbsp == 1 )
|
|
{
|
|
# Compile
|
|
|
|
# delete the bsp to ensure that vbsp succeeded
|
|
system( "del $rootdir\\$maindir\\content\\$mod\\maps\\$mapname.bsp" );
|
|
|
|
my $startTime = time;
|
|
|
|
$vbspargs = compileTool( $maindir, $mod, $mapname, "vbsp", $outfile );
|
|
$vvisargs = compileTool( $maindir, $mod, $mapname, "vvis", $outfile );
|
|
$vradargs = compileTool( $maindir, $mod, $mapname, "vrad", $outfile );
|
|
|
|
my $totalTime = time - $startTime;
|
|
my $hours = int($totalTime / 3600);
|
|
$totalTime -= ($hours * 3600);
|
|
my $minutes = int( $totalTime / 60 );
|
|
$totalTime -= ($minutes * 60);
|
|
my $seconds = $totalTime;
|
|
$strTime = sprintf( "%02d:%02d:%02d", $hours, $minutes, $seconds );
|
|
}
|
|
|
|
chdir( "$rootdir\\main1\\src\\devtools\\mapbuild" );
|
|
|
|
# Add the map's name to the finalize list
|
|
|
|
while( !open( OUTFILE, ">>finalize.txt" ) ) {}
|
|
print OUTFILE "Finalize: $mod $mapname\n";
|
|
print OUTFILE "maindir: $maindir\n";
|
|
|
|
if ( $buildbsp == 1 )
|
|
{
|
|
# Output the compile args and time
|
|
|
|
print OUTFILE "vbspargs: $vbspargs\n";
|
|
print OUTFILE "vvisargs: $vvisargs\n";
|
|
print OUTFILE "vradargs: $vradargs\n";
|
|
print OUTFILE "time: $strTime\n";
|
|
}
|
|
|
|
print OUTFILE "outfile: $outfile\n";
|
|
|
|
close( OUTFILE );
|
|
|
|
# This child is finished
|
|
|
|
exit();
|
|
}
|
|
|
|
#----------------------------------------
|
|
# Run a map build tool (vbsp, vvis, vrad)
|
|
#----------------------------------------
|
|
sub compileTool
|
|
{
|
|
my $maindir = shift;
|
|
my $mod = shift;
|
|
my $map = shift;
|
|
my $tool = shift;
|
|
my $outfile = shift;
|
|
|
|
# Load the compile arguments that were parsed from mapautocompile.txt.
|
|
# If the map has its own custom args, then use those - otherwise,
|
|
# just use the default set.
|
|
|
|
my $toolArgs = $g_ToolArgs{"default"}{$tool};
|
|
if ( exists $g_ToolArgs{$map}{$tool} )
|
|
{
|
|
$toolArgs = $g_ToolArgs{$map}{$tool};
|
|
}
|
|
|
|
system( "echo. >> $outfile" );
|
|
system( "time /t >> $outfile" );
|
|
system( "echo Starting $tool for $map >> $outfile" );
|
|
system( "echo. >> $outfile" );
|
|
|
|
# HACK: There is a crash bug when using -both in vrad. If the -both
|
|
# flags is present, remove it and do two vrad compiles with -ldr and -hdr.
|
|
|
|
if ( $tool =~ /vrad/ && $toolArgs =~ /-both/ )
|
|
{
|
|
system( "echo Found -both argument. Splitting into -ldr and -hdr >> $outfile" );
|
|
my $newArgs = $toolArgs;
|
|
$newArgs =~ s/-both //;
|
|
|
|
system( "$rootdir\\$maindir\\game\\bin\\$tool -vproject $rootdir\\$maindir\\game\\$mod $newArgs -ldr $rootdir\\$maindir\\content\\$mod\\maps\\$map >> $outfile" );
|
|
system( "$rootdir\\$maindir\\game\\bin\\$tool -vproject $rootdir\\$maindir\\game\\$mod $newArgs -hdr $rootdir\\$maindir\\content\\$mod\\maps\\$map >> $outfile" );
|
|
}
|
|
else
|
|
{
|
|
system( "$rootdir\\$maindir\\game\\bin\\$tool -vproject $rootdir\\$maindir\\game\\$mod $toolArgs $rootdir\\$maindir\\content\\$mod\\maps\\$map >> $outfile" );
|
|
}
|
|
|
|
# copy the new bsp into the maps directory
|
|
|
|
system( "copy /Y $rootdir\\$maindir\\content\\$mod\\maps\\$map.bsp $rootdir\\$maindir\\game\\$mod\\maps" );
|
|
|
|
system( "echo. >> $outfile" );
|
|
system( "echo Finished >> $outfile" );
|
|
|
|
return $toolArgs;
|
|
}
|
|
|
|
|
|
#-----------------------------------
|
|
# Check if this map should build now
|
|
#-----------------------------------
|
|
sub syncChangedMaps
|
|
{
|
|
# TODO: Get these mod names from a file?
|
|
my @mods = ( "ep2", "portal", "episodic", "hl2", "tf" );
|
|
|
|
# Query perforce for changed maps by doing a speculative sync. This generates a list
|
|
# of files that it WOULD sync, without actually doing the sync.
|
|
# BUG: This doesn't return new files that have been added - don't know why yet.
|
|
|
|
my @maps;
|
|
for my $mod ( @mods )
|
|
{
|
|
push ( @maps, readpipe "p4 sync -n ..\\..\\..\\content\\$mod\\maps\\*.vmf" );
|
|
}
|
|
|
|
# forcelist.txt allows maps to be manually added to the build.
|
|
|
|
open(INFILE, "forcelist.txt");
|
|
my @forcemaps = <INFILE>;
|
|
close( INFILE );
|
|
|
|
system( "echo. > forcelist.txt" );
|
|
|
|
# Run through the list of maps to see if any should be built
|
|
|
|
for( @maps)
|
|
{
|
|
if( /updating (.*)|adding (.*)/ )
|
|
{
|
|
# Check if this map should be built now
|
|
if ( shouldBuild( $1 ) == 0 )
|
|
{
|
|
next;
|
|
}
|
|
|
|
# Add this map name to the build list
|
|
|
|
system( "p4 sync -f $1" );
|
|
push( @g_MapsToBuild, $1 );
|
|
system( "echo Adding to the build list: $1 >> log.txt" );
|
|
}
|
|
}
|
|
|
|
for( @forcemaps )
|
|
{
|
|
if ( /\.vmf/ )
|
|
{
|
|
# Add this map name to the build list
|
|
|
|
$_ =~ /(.*)/;
|
|
system( "p4 sync -f $1" );
|
|
push( @g_MapsToBuild, $1 );
|
|
system( "echo Forcing add to the build list: $1 >> log.txt" );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#-----------------------------------
|
|
# Check if this map should build now
|
|
#-----------------------------------
|
|
sub shouldBuild
|
|
{
|
|
my $map = shift;
|
|
|
|
# if the map line contains the force flag, build the map
|
|
|
|
if ( $map =~ /-forcebuild/ )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
# Get the comments from the last checkin of this map
|
|
# and look for the autocompile keyword
|
|
|
|
my @comments = readpipe "p4 changes -m 1 -s submitted -l $map";
|
|
|
|
for( @comments )
|
|
{
|
|
if ( /autocompile/i )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
#----------------------------------------------------------------------------------
|
|
# Hacky little routine to build an html file that contains the current state
|
|
# of the autocompiler (running, maps building, maps waiting, etc.) and a frameset
|
|
# that shows the compile output for each map that's currently building. This way
|
|
# users of the autocompiler can keep an eye on their map's progress.
|
|
#----------------------------------------------------------------------------------
|
|
sub UpdateStats
|
|
{
|
|
my $noCompiles = 0;
|
|
my $noWaiting = 0;
|
|
if ( keys( %g_RunningCompiles ) == 0 && @g_Finalizing == 0 )
|
|
{
|
|
$noCompiles = 1;
|
|
}
|
|
if ( @g_CompileList == 0 )
|
|
{
|
|
$noWaiting = 1;
|
|
}
|
|
|
|
# Start building the main html page
|
|
|
|
open( OUTFILE, ">buildlist.htm" );
|
|
print( OUTFILE "<html>\n" );
|
|
print( OUTFILE "<META HTTP-EQUIV=\"Refresh\" CONTENT=\"10; URL=buildlist.htm\">\n" );
|
|
print( OUTFILE "Mapbuilder state: <font color=#009900><b>" );
|
|
if ( $noCompiles == 1 && $noWaiting == 1 )
|
|
{
|
|
print( OUTFILE "Ready</b></font><br>\n" );
|
|
}
|
|
else
|
|
{
|
|
print( OUTFILE "RUNNING</b></font><br>\n" );
|
|
}
|
|
print( OUTFILE "Max simultaneous compiles: $maxCompiles\n" );
|
|
print( OUTFILE "<p>\n" );
|
|
print( OUTFILE "<b>Active:</b>\n<p>\n" );
|
|
|
|
# Show a list of maps that are currently compiling
|
|
|
|
my $filect = 0;
|
|
if ( $noCompiles == 1 )
|
|
{
|
|
print( OUTFILE "None" );
|
|
}
|
|
else
|
|
{
|
|
for ( @g_OutputFiles )
|
|
{
|
|
if ( defined( $g_RunningCompiles{$_} ) )
|
|
{
|
|
my $testname = $g_RunningCompiles{$_};
|
|
my $filename = $_;
|
|
if ( $filename =~ /(\w*\.txt)/ )
|
|
{
|
|
$filename = $1;
|
|
}
|
|
my $finishing = 0;
|
|
|
|
for ( @g_Finalizing )
|
|
{
|
|
if ( /$testname/ )
|
|
{
|
|
$finishing = 1;
|
|
}
|
|
}
|
|
|
|
print( OUTFILE "<a href=\"$filename\" TARGET=\"_parent\">$testname.bsp</a>" );
|
|
++$filect;
|
|
|
|
if ( $finishing == 1 )
|
|
{
|
|
print( OUTFILE " - Finishing (cubemaps, reslist, nodegraph.)\n<br>\n" );
|
|
}
|
|
else
|
|
{
|
|
print( OUTFILE " - Compiling\n<br>\n" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Show a list of maps that are waiting to compile
|
|
|
|
print( OUTFILE "<p>\n<b>Waiting:</b>\n<p>\n" );
|
|
if ( $noWaiting == 1 )
|
|
{
|
|
print( OUTFILE "None" );
|
|
}
|
|
else
|
|
{
|
|
for ( @g_CompileList )
|
|
{
|
|
/(\w*).vmf/;
|
|
print( OUTFILE "$1.bsp\n<br>\n" );
|
|
}
|
|
}
|
|
print( OUTFILE "</html>\n" );
|
|
close( OUTFILE );
|
|
|
|
# create the main page
|
|
|
|
open( OUTFILE, ">buildqueue.htm" );
|
|
print( OUTFILE "<html>\n" );
|
|
print( OUTFILE "<META HTTP-EQUIV=\"Refresh\" CONTENT=\"30; URL=buildqueue.htm\">\n" );
|
|
my $size = 0;
|
|
if ( $filect != 0 )
|
|
{
|
|
print( OUTFILE "<frameset rows=\"30%" );
|
|
$size = 70 / $filect;
|
|
}
|
|
else
|
|
{
|
|
print( OUTFILE "<frameset rows=\"100%" );
|
|
}
|
|
for ( my $ct = 0; $ct < $filect; ++$ct )
|
|
{
|
|
print( OUTFILE ",$size%" );
|
|
}
|
|
print( OUTFILE "\">\n" );
|
|
print( OUTFILE "<frame src=\"buildlist.htm\">\n" );
|
|
for ( @g_OutputFiles )
|
|
{
|
|
if ( defined( $g_RunningCompiles{$_} ) )
|
|
{
|
|
my $filename = $_;
|
|
if ( $filename =~ /(\w*\.txt)/ )
|
|
{
|
|
$filename = $1;
|
|
}
|
|
print( OUTFILE "<frame src=\"$filename\">\n" );
|
|
}
|
|
}
|
|
print( OUTFILE "</frameset>\n" );
|
|
print( OUTFILE "</html>\n" );
|
|
|
|
close( OUTFILE );
|
|
}
|