Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dmserializers.h"
#include "dmebaseimporter.h"
CDmeBaseImporter::CDmeBaseImporter( char const *formatName, char const *nextFormatName ) :
m_pFormatName( formatName ),
m_pNextSerializer( nextFormatName )
{
}
bool CDmeBaseImporter::IsLatestVersion() const
{
return g_pDataModel->FindLegacyUpdater( m_pNextSerializer ) == NULL;
}
// Updates ppRoot to first non-legacy generic dmx format, returns false if the conversion fails
bool CDmeBaseImporter::Update( CDmElement **ppRoot )
{
if ( !DoFixup( *ppRoot ) )
return false;
if ( !m_pNextSerializer )
return true;
// Chain
IDmLegacyUpdater *pUpdater = g_pDataModel->FindLegacyUpdater( m_pNextSerializer );
if ( !pUpdater )
return true;
return pUpdater->Update( ppRoot );
}
CSFMBaseImporter::CSFMBaseImporter( char const *formatName, char const *nextFormatName ) :
BaseClass( formatName, nextFormatName )
{
}