Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Converts from any one DMX file format to another
//
//=============================================================================
#include "dmserializers.h"
#include "dmserializers/idmserializers.h"
#include "appframework/iappsystem.h"
#include "filesystem.h"
#include "datamodel/idatamodel.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "tier2/tier2.h"
//-----------------------------------------------------------------------------
// format updater macros
//-----------------------------------------------------------------------------
#define DECLARE_FORMAT_UPDATER( _name, _description, _extension, _version, _encoding ) \
class CDmFormatUpdater_ ## _name : public IDmFormatUpdater \
{ \
public: \
CDmFormatUpdater_ ## _name() {} \
virtual const char *GetName() const { return #_name; } \
virtual const char *GetDescription() const { return _description; } \
virtual const char *GetExtension() const { return _extension; } \
virtual const char *GetDefaultEncoding() const { return _encoding; } \
virtual int GetCurrentVersion() const { return _version; } \
virtual bool Update( CDmElement **pRoot, int nSourceVersion ) { return true; } \
}; \
static CDmFormatUpdater_ ## _name s_FormatUpdater ## _name; \
void InstallFormatUpdater_ ## _name( IDataModel *pFactory ) \
{ \
pFactory->AddFormatUpdater( &s_FormatUpdater ## _name ); \
}
#define INSTALL_FORMAT_UPDATER( _name ) InstallFormatUpdater_ ## _name( g_pDataModel )
//-----------------------------------------------------------------------------
// format updaters
//-----------------------------------------------------------------------------
DECLARE_FORMAT_UPDATER( dmx, "Generic DMX", "dmx", 1, "binary" )
DECLARE_FORMAT_UPDATER( movieobjects, "Generic MovieObjects", "dmx", 1, "binary" )
DECLARE_FORMAT_UPDATER( sfm, "Generic SFM", "dmx", 1, "binary" )
DECLARE_FORMAT_UPDATER( sfm_session, "SFM Session", "dmx", 1, "binary" )
DECLARE_FORMAT_UPDATER( sfm_trackgroup, "SFM TrackGroup", "dmx", 1, "binary" )
DECLARE_FORMAT_UPDATER( pcf, "Particle Configuration File", "dmx", 1, "binary" )
DECLARE_FORMAT_UPDATER( preset, "Preset File", "dmx", 1, "keyvalues2" )
DECLARE_FORMAT_UPDATER( facial_animation, "Facial Animation File", "dmx", 1, "binary" )
DECLARE_FORMAT_UPDATER( model, "DMX Model", "dmx", 1, "binary" )
//DECLARE_FORMAT_UPDATER( animation, "DMX Animation", "dmx", 1, "binary" )
//DECLARE_FORMAT_UPDATER( dcc_makefile, "DMX Makefile", "dmx", 1, "keyvalues2" )
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CDmSerializers : public CBaseAppSystem< IDmSerializers >
{
typedef CBaseAppSystem< IDmSerializers > BaseClass;
public:
// Inherited from IAppSystem
virtual bool Connect( CreateInterfaceFn factory );
virtual void *QueryInterface( const char *pInterfaceName );
virtual InitReturnVal_t Init();
};
//-----------------------------------------------------------------------------
// Singleton interface
//-----------------------------------------------------------------------------
static CDmSerializers g_DmSerializers;
IDmSerializers *g_pDmSerializers = &g_DmSerializers;
//-----------------------------------------------------------------------------
// Here's where the app systems get to learn about each other
//-----------------------------------------------------------------------------
bool CDmSerializers::Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
if ( !factory( FILESYSTEM_INTERFACE_VERSION, NULL ) )
{
Warning( "DmSerializers needs the file system to function" );
return false;
}
// Here's the main point where all DM element classes get installed
// Necessary to do it here so all type symbols for all DME classes are set
// up prior to install
InstallDmElementFactories( );
return true;
}
//-----------------------------------------------------------------------------
// Here's where systems can access other interfaces implemented by this object
//-----------------------------------------------------------------------------
void *CDmSerializers::QueryInterface( const char *pInterfaceName )
{
if ( !V_strcmp( pInterfaceName, DMSERIALIZERS_INTERFACE_VERSION ) )
return (IDmSerializers*)this;
return NULL;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
InitReturnVal_t CDmSerializers::Init()
{
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
// Install non-dmx importers
InstallActBusyImporter( g_pDataModel );
InstallVMTImporter( g_pDataModel );
InstallVMFImporter( g_pDataModel );
// Install legacy dmx importers
InstallSFMV1Importer( g_pDataModel );
InstallSFMV2Importer( g_pDataModel );
InstallSFMV3Importer( g_pDataModel );
InstallSFMV4Importer( g_pDataModel );
InstallSFMV5Importer( g_pDataModel );
InstallSFMV6Importer( g_pDataModel );
InstallSFMV7Importer( g_pDataModel );
InstallSFMV8Importer( g_pDataModel );
InstallSFMV9Importer( g_pDataModel );
// install dmx format updaters
INSTALL_FORMAT_UPDATER( dmx );
INSTALL_FORMAT_UPDATER( movieobjects );
INSTALL_FORMAT_UPDATER( sfm );
INSTALL_FORMAT_UPDATER( sfm_session );
INSTALL_FORMAT_UPDATER( sfm_trackgroup );
INSTALL_FORMAT_UPDATER( pcf );
INSTALL_FORMAT_UPDATER( preset );
INSTALL_FORMAT_UPDATER( facial_animation );
INSTALL_FORMAT_UPDATER( model );
// INSTALL_FORMAT_UPDATER( animation );
// INSTALL_FORMAT_UPDATER( dcc_makefile );
return INIT_OK;
}