Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "mathlib/vector.h"
#include "DownloadListGenerator.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "sys.h"
#include "cmd.h"
#include "common.h"
#include "quakedef.h"
#include "vengineserver_impl.h"
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "checksum_engine.h"
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <tier0/dbg.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CDownloadListGenerator g_DownloadListGenerator;
CDownloadListGenerator &DownloadListGenerator()
{
return g_DownloadListGenerator;
}
ConVar sv_logdownloadlist( "sv_logdownloadlist", IsX360() ? "0" : "1" );
extern int GetSvPureMode();
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDownloadListGenerator::CDownloadListGenerator()
: m_AlreadyWrittenFileNames( 0, 0, true )
{
m_hReslistFile = FILESYSTEM_INVALID_HANDLE;
m_pStringTable = NULL;
m_mapName[0] = 0;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CDownloadListGenerator::SetStringTable( INetworkStringTable *pStringTable )
{
if ( IsX360() )
{
// not supporting
return;
}
m_pStringTable = pStringTable;
// reset the duplication list
m_AlreadyWrittenFileNames.RemoveAll();
// add in the bsp file to the list, and its node graph and nav mesh
char path[_MAX_PATH];
Q_snprintf(path, sizeof(path), "maps\\%s.bsp", m_mapName);
OnResourcePrecached(path);
bool useNodeGraph = true;
KeyValues *modinfo = new KeyValues("ModInfo");
if ( modinfo->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) )
{
useNodeGraph = modinfo->GetInt( "nodegraph", 1 ) != 0;
}
modinfo->deleteThis();
if ( useNodeGraph )
{
Q_snprintf(path, sizeof(path), "maps\\graphs\\%s.ain", m_mapName);
OnResourcePrecached(path);
}
Q_snprintf(path, sizeof(path), "maps\\%s.nav", m_mapName);
OnResourcePrecached(path);
char resfilename[MAX_OSPATH];
KeyValues *resfilekeys = new KeyValues( "resourefiles" );
Q_snprintf( resfilename, sizeof( resfilename), "maps/%s.res", m_mapName );
if ( resfilekeys->LoadFromFile( g_pFileSystem, resfilename, "GAME" ) )
{
KeyValues *entry = resfilekeys->GetFirstSubKey();
while ( entry )
{
OnResourcePrecached( entry->GetName() );
entry = entry->GetNextKey();
}
}
resfilekeys->deleteThis();
}
//-----------------------------------------------------------------------------
// Purpose: call to mark level load/end
//-----------------------------------------------------------------------------
void CDownloadListGenerator::OnLevelLoadStart(const char *levelName)
{
if ( IsX360() )
{
// not supporting
return;
}
// close the previous level reslist, if any
if (m_hReslistFile != FILESYSTEM_INVALID_HANDLE)
{
g_pFileSystem->Close(m_hReslistFile);
m_hReslistFile = FILESYSTEM_INVALID_HANDLE;
}
// reset the duplication list
m_AlreadyWrittenFileNames.RemoveAll();
if ( sv_logdownloadlist.GetBool() )
{
// open the new level reslist
char path[MAX_OSPATH];
g_pFileSystem->CreateDirHierarchy( "DownloadLists", "MOD" );
Q_snprintf(path, sizeof(path), "DownloadLists/%s.lst", levelName);
m_hReslistFile = g_pFileSystem->Open(path, "wt", "GAME");
}
// add a slash to the end of com_gamedir, so we can only deal with files for this mod
Q_snprintf( m_gameDir, sizeof(m_gameDir), "%s/", com_gamedir );
Q_FixSlashes( m_gameDir );
// save off the map name
Q_snprintf( m_mapName, sizeof( m_mapName ), "%s", levelName );
}
//-----------------------------------------------------------------------------
// Purpose: call to mark level load/end
//-----------------------------------------------------------------------------
void CDownloadListGenerator::OnLevelLoadEnd()
{
if ( IsX360() )
{
// not supporting
return;
}
if ( m_hReslistFile != FILESYSTEM_INVALID_HANDLE )
{
g_pFileSystem->Close(m_hReslistFile);
m_hReslistFile = FILESYSTEM_INVALID_HANDLE;
}
m_pStringTable = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: logs and handles mdl files being precaches
//-----------------------------------------------------------------------------
void CDownloadListGenerator::OnModelPrecached(const char *relativePathFileName)
{
if ( IsX360() )
{
// not supporting
return;
}
if (Q_strstr(relativePathFileName, ".vmt"))
{
// it's a materials file, make sure that it starts in the materials directory, and we get the .vtf
char file[_MAX_PATH];
if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials")))
{
Q_strncpy(file, relativePathFileName, sizeof(file));
}
else
{
// prepend the materials directory
Q_snprintf(file, sizeof(file), "materials\\%s", relativePathFileName);
}
OnResourcePrecached(file);
// get the matching vtf file
char *ext = Q_strstr(file, ".vmt");
if (ext)
{
Q_strncpy(ext, ".vtf", 5);
OnResourcePrecached(file);
}
}
else
{
OnResourcePrecached(relativePathFileName);
}
}
//-----------------------------------------------------------------------------
// Purpose: logs sound file access
//-----------------------------------------------------------------------------
void CDownloadListGenerator::OnSoundPrecached(const char *relativePathFileName)
{
if ( IsX360() )
{
// not supporting
return;
}
// skip any special characters
if (!V_isalnum(relativePathFileName[0]))
{
++relativePathFileName;
}
// prepend the sound/ directory if necessary
char file[_MAX_PATH];
if (!Q_strnicmp(relativePathFileName, "sound", strlen("sound")))
{
Q_strncpy(file, relativePathFileName, sizeof(file));
}
else
{
// prepend the materials directory
Q_snprintf(file, sizeof(file), "sound\\%s", relativePathFileName);
}
OnResourcePrecached(file);
}
//-----------------------------------------------------------------------------
// Purpose: logs the precache as a file access
//-----------------------------------------------------------------------------
void CDownloadListGenerator::OnResourcePrecached(const char *relativePathFileName)
{
if ( IsX360() )
{
// not supporting
return;
}
// ignore empty string
if (relativePathFileName[0] == 0)
{
return;
}
// ignore files that start with '*' since they signify special models
if (relativePathFileName[0] == '*')
{
return;
}
char fullPath[_MAX_PATH];
if (g_pFileSystem->GetLocalPath(relativePathFileName, fullPath, sizeof(fullPath)))
{
OnResourcePrecachedFullPath( fullPath, relativePathFileName);
}
}
//-----------------------------------------------------------------------------
// Purpose: marks a precached file as needing a specific CRC on the client
//-----------------------------------------------------------------------------
void CDownloadListGenerator::ForceSimpleMaterial( const char *relativePathFileName )
{
if ( IsX360() )
{
// not supporting
return;
}
if ( !m_pStringTable )
return;
if ( !Q_stristr(relativePathFileName, ".vmt") && !Q_stristr(relativePathFileName, ".vtf"))
{
DevMsg( "Tried to enforce simple material on %s\n", relativePathFileName );
return;
}
// it's a materials file, make sure that it starts in the materials directory, and we get the .vtf
char szFixedFilename[_MAX_PATH];
if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials")))
{
V_strcpy_safe( szFixedFilename, relativePathFileName );
}
else
{
// prepend the materials directory
V_sprintf_safe( szFixedFilename, "materials\\%s", relativePathFileName );
}
V_FixSlashes( szFixedFilename );
if ( !g_pFullFileSystem->FileExists( szFixedFilename, "game" ) )
{
DevMsg( "Cannot force simple material on %s; file not found\n", szFixedFilename );
return;
}
ExactFileUserData userData;
userData.consistencyType = CONSISTENCY_SIMPLE_MATERIAL;
userData.crc = 0;
// Only set consistency data if pure, otherwise just create entry in download list
if ( GetSvPureMode() < 0 )
{
m_pStringTable->AddString( true, szFixedFilename );
}
else
{
int index = m_pStringTable->FindStringIndex( szFixedFilename );
if ( index != INVALID_STRING_INDEX )
{
m_pStringTable->SetStringUserData( index, sizeof( ExactFileUserData ), &userData );
}
else
{
m_pStringTable->AddString( true, szFixedFilename, sizeof( ExactFileUserData ), &userData );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: marks a precached model as having a maximum size on the client
//-----------------------------------------------------------------------------
void CDownloadListGenerator::ForceModelBounds( const char *relativePathFileName, const Vector &mins, const Vector &maxs )
{
if ( IsX360() )
{
// not supporting
return;
}
if ( !m_pStringTable )
return;
if ( !relativePathFileName )
relativePathFileName = "";
if (!Q_stristr(relativePathFileName, ".mdl"))
{
DevMsg( "Warning - trying to enforce model bounds on %s\n", relativePathFileName );
return;
}
char relativeFileName[_MAX_PATH];
Q_strncpy( relativeFileName, relativePathFileName, sizeof( relativeFileName ) );
Q_FixSlashes( relativeFileName );
// Only set consistency data if pure, otherwise just create entry in download list
if ( GetSvPureMode() < 0 )
{
m_pStringTable->AddString( true, relativePathFileName );
}
else
{
ModelBoundsUserData userData;
userData.consistencyType = CONSISTENCY_BOUNDS;
userData.mins = mins;
userData.maxs = maxs;
int index = m_pStringTable->FindStringIndex( relativeFileName );
if ( index != INVALID_STRING_INDEX )
{
m_pStringTable->SetStringUserData( index, sizeof( ModelBoundsUserData ), &userData );
}
else
{
m_pStringTable->AddString( true, relativeFileName, sizeof( ModelBoundsUserData ), &userData );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Logs out file access to a file
//-----------------------------------------------------------------------------
void CDownloadListGenerator::OnResourcePrecachedFullPath( char *fullPathFileName, const char *relativeFileName )
{
if ( IsX360() )
{
// not supporting
return;
}
Q_FixSlashes( fullPathFileName );
if ( !g_pFileSystem->FileExists( fullPathFileName ) )
{
return; // don't allow files for download the server doesn't have
}
if ( Q_strncasecmp( m_gameDir, fullPathFileName, Q_strlen( m_gameDir ) ) )
{
return; // the game dir must be part of the full name
}
// make sure the filename hasn't already been written
UtlSymId_t filename = m_AlreadyWrittenFileNames.Find( fullPathFileName );
if ( filename != UTL_INVAL_SYMBOL )
{
return;
}
// record in list, so we don't write it again
m_AlreadyWrittenFileNames.AddString( fullPathFileName );
// add extras for mdl's
if (Q_strstr(relativeFileName, ".mdl"))
{
// it's a model, get it's other files as well
char file[_MAX_PATH];
Q_strncpy(file, relativeFileName, sizeof(file) - 10);
char *ext = Q_strstr(file, ".mdl");
Q_strncpy(ext, ".vvd", 10);
OnResourcePrecached(file);
Q_strncpy(ext, ".ani", 10);
OnResourcePrecached(file);
Q_strncpy(ext, ".dx80.vtx", 10);
OnResourcePrecached(file);
Q_strncpy(ext, ".dx90.vtx", 10);
OnResourcePrecached(file);
Q_strncpy(ext, ".sw.vtx", 10);
OnResourcePrecached(file);
Q_strncpy(ext, ".phy", 10);
OnResourcePrecached(file);
Q_strncpy(ext, ".jpg", 10);
OnResourcePrecached(file);
}
FileHandle_t handle = m_hReslistFile;
if ( handle != FILESYSTEM_INVALID_HANDLE )
{
g_pFileSystem->Write("\"", 1, handle);
g_pFileSystem->Write( relativeFileName, Q_strlen(relativeFileName), handle );
g_pFileSystem->Write("\"\n", 2, handle);
}
if ( m_pStringTable )
{
m_pStringTable->AddString( true, relativeFileName );
}
}