You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
3.8 KiB
128 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef MAPRESLISTGENERATOR_H
|
|
#define MAPRESLISTGENERATOR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "filesystem.h"
|
|
#include "utlvector.h"
|
|
#include "utlsymbol.h"
|
|
#include "utlstring.h"
|
|
|
|
// Map list creation
|
|
// Map entry
|
|
struct maplist_map_t
|
|
{
|
|
char name[64];
|
|
};
|
|
|
|
// General purpose maplist generator.
|
|
// aMaps: Utlvector you'd like filled with the maps.
|
|
// bUseMapListFile: true if you want to use a maplist file, vs parsing the maps directory or using +map
|
|
// pMapFile: If you're using a maplist file, this should be the filename of it
|
|
// pSystemMsg: Used to preface and debug messages
|
|
// iCurrentMap: The map in the list to begin at. Handles the -startmap parameter for you.
|
|
bool BuildGeneralMapList( CUtlVector<maplist_map_t> *aMaps, bool bUseMapListFile, const char *pMapFile, char *pSystemMsg, int *iCurrentMap );
|
|
|
|
// initialization
|
|
void MapReslistGenerator_Init();
|
|
void MapReslistGenerator_Shutdown();
|
|
void MapReslistGenerator_BuildMapList();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles collating lists of resources on level load
|
|
// Used to generate reslists for steam
|
|
//-----------------------------------------------------------------------------
|
|
class CMapReslistGenerator
|
|
{
|
|
public:
|
|
CMapReslistGenerator();
|
|
|
|
// initializes the object to enable reslist generation
|
|
void EnableReslistGeneration( bool usemaplistfile );
|
|
|
|
// starts the reslist generation (starts cycling maps)
|
|
void StartReslistGeneration();
|
|
|
|
void BuildMapList();
|
|
|
|
void Shutdown();
|
|
|
|
// call every frame if we're enabled, just so that the next map can be triggered at the right time
|
|
void RunFrame();
|
|
|
|
// returns true if reslist generation is enabled
|
|
bool IsEnabled() { return m_bLoggingEnabled; }
|
|
bool IsLoggingToMap() { return m_bLoggingEnabled && !m_bLogToEngineList; }
|
|
|
|
// call to mark level load/end
|
|
void OnLevelLoadStart(const char *levelName);
|
|
void OnLevelLoadEnd();
|
|
void OnPlayerSpawn();
|
|
|
|
// call to mark resources as being precached
|
|
void OnResourcePrecached(const char *relativePathFileName);
|
|
void OnModelPrecached(const char *relativePathFileName);
|
|
void OnSoundPrecached(const char *relativePathFileName);
|
|
|
|
char const *LogPrefix();
|
|
|
|
void EnableDeletionsTracking();
|
|
void TrackDeletions( const char *fullPathFileName );
|
|
|
|
bool ShouldRebuildCaches();
|
|
char const *GetResListDirectory() const;
|
|
|
|
void SetAutoQuit( bool bState );
|
|
|
|
private:
|
|
static void TrackDeletionsLoggingFunc(const char *fullPathFileName, const char *options);
|
|
static void FileSystemLoggingFunc(const char *fullPathFileName, const char *options);
|
|
void OnResourcePrecachedFullPath(const char *fullPathFileName);
|
|
void BuildEngineLogFromReslist();
|
|
void LogToEngineReslist( char const *pLine );
|
|
void WriteMapLog();
|
|
void SetPrefix( char const *mapname );
|
|
void SpewTrackedDeletionsLog();
|
|
void DoQuit();
|
|
|
|
bool m_bTrackingDeletions;
|
|
bool m_bLoggingEnabled;
|
|
bool m_bUsingMapList;
|
|
bool m_bRestartOnTransition;
|
|
// true for engine, false for map
|
|
bool m_bLogToEngineList;
|
|
bool m_bAutoQuit;
|
|
|
|
// list of all maps to scan
|
|
CUtlVector<maplist_map_t> m_Maps;
|
|
int m_iCurrentMap;
|
|
float m_flNextMapRunTime;
|
|
int m_iFrameCountdownToRunningNextMap;
|
|
CUtlSymbolTable m_AlreadyWrittenFileNames;
|
|
int m_iPauseTimeBetweenMaps;
|
|
int m_iPauseFramesBetweenMaps;
|
|
|
|
char m_szPrefix[64];
|
|
char m_szLevelName[64];
|
|
|
|
CUtlSymbolTable m_DeletionList;
|
|
CUtlRBTree< CUtlSymbol > m_DeletionListWarnings;
|
|
CUtlSymbolTable m_DeletionListWarningsSymbols;
|
|
|
|
CUtlRBTree< CUtlString, int > m_MapLog;
|
|
CUtlRBTree< CUtlString, int > m_EngineLog;
|
|
CUtlString m_sResListDir;
|
|
};
|
|
|
|
// singleton accessor
|
|
CMapReslistGenerator &MapReslistGenerator();
|
|
|
|
|
|
#endif // MAPRESLISTGENERATOR_H
|