Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "bitbuf.h"
#include "bitbuf_errorhandler.h"
#include "tier0/dbg.h"
#include "utlsymbol.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void EngineBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName )
{
if ( !pDebugName )
{
pDebugName = "(unknown)";
}
static CUtlSymbolTable errorNames[ BITBUFERROR_NUM_ERRORS ];
// Only print an error a couple times.
CUtlSymbol sym = errorNames[ errorType ].Find( pDebugName );
if ( UTL_INVAL_SYMBOL == sym )
{
errorNames[ errorType ].AddString( pDebugName );
if ( errorType == BITBUFERROR_VALUE_OUT_OF_RANGE )
{
Warning( "Error in bitbuf [%s]: out of range value. Debug in bitbuf_errorhandler.cpp\n", pDebugName );
}
else if ( errorType == BITBUFERROR_BUFFER_OVERRUN )
{
Warning( "Error in bitbuf [%s]: buffer overrun. Debug in bitbuf_errorhandler.cpp\n", pDebugName );
}
}
AssertMsg( false, "%s: %s errorType: %d", __FUNCTION__, pDebugName, errorType );
}
void InstallBitBufErrorHandler()
{
SetBitBufErrorHandler( EngineBitBufErrorHandler );
}