Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include <vgui/VGUI.h>
#include <vgui_controls/Controls.h>
#include "cl_demoaction.h"
#include "cl_demoactionmanager.h"
#include "cl_demouipanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoActionManager : public IDemoActionManager
{
public:
CDemoActionManager();
~CDemoActionManager();
// Public interface
public:
virtual void Init( void );
virtual void Shutdown( void );
virtual void StartPlaying( char const *demfilename );
virtual void StopPlaying();
virtual void Update( bool newframe, int demotick, float demotime );
virtual void SaveToBuffer( CUtlBuffer& buf );
virtual void SaveToFile( void );
virtual char const *GetCurrentDemoFile( void );
virtual int GetActionCount( void );
virtual CBaseDemoAction *GetAction( int index );
virtual void AddAction( CBaseDemoAction *action );
virtual void RemoveAction( CBaseDemoAction *action );
virtual bool IsDirty( void ) const;
virtual void SetDirty( bool dirty );
virtual void ReloadFromDisk( void );
virtual void DispatchEvents();
virtual void InsertFireEvent( CBaseDemoAction *action );
virtual bool OverrideView( democmdinfo_t& info, int tick );
private:
void OnVDMLoaded( char const *demfilename );
void ClearAll();
CUtlVector< CBaseDemoAction * > m_ActionStack;
CUtlVector< CBaseDemoAction * > m_PendingFireActionStack;
int m_nPrevTick;
float m_flPrevTime;
bool m_bDirty;
char m_szCurrentFile[ MAX_OSPATH ];
long m_lFileTime;
};
static CDemoActionManager g_DemoActionManager;
IDemoActionManager *demoaction = ( IDemoActionManager * )&g_DemoActionManager;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDemoActionManager::CDemoActionManager()
{
m_nPrevTick = 0;
m_flPrevTime = 0.0f;
m_szCurrentFile[ 0 ] = 0;
m_bDirty = false;
m_lFileTime = -1;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDemoActionManager::~CDemoActionManager()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::Init( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::Shutdown( void )
{
StopPlaying();
ClearAll();
m_ActionStack.Purge();
m_PendingFireActionStack.Purge();
}
//-----------------------------------------------------------------------------
// Purpose: Reload without saving
//-----------------------------------------------------------------------------
void CDemoActionManager::ReloadFromDisk( void )
{
char metafile[ 512 ];
Q_StripExtension( m_szCurrentFile, metafile, sizeof( metafile ) );
Q_DefaultExtension( metafile, ".vdm", sizeof( metafile ) );
ClearAll();
//const char *buffer = NULL;
//int sz = 0;
//buffer = (const char *)COM_LoadFile( metafile, 5, &sz );
// if ( buffer )
// {
m_lFileTime = g_pFileSystem->GetFileTime( metafile );
KeyValues *kv = new KeyValues( metafile );
Assert( kv );
if ( kv )
{
if ( kv->LoadFromFile( g_pFullFileSystem, metafile ) )
{
// Iterate over all metaclasses...
KeyValues* pIter = kv->GetFirstSubKey();
while( pIter )
{
char factorytouse[ 512 ];
Q_strncpy( factorytouse, pIter->GetName(), sizeof( factorytouse ) );
// New format is to put numbers in here
if ( atoi( factorytouse ) > 0 )
{
Q_strncpy( factorytouse, pIter->GetString( "factory", "" ), sizeof( factorytouse ) );
}
CBaseDemoAction *action = CBaseDemoAction::CreateDemoAction( CBaseDemoAction::TypeForName( factorytouse ) );
if ( action )
{
if ( !action->Init( pIter ) )
{
delete action;
}
else
{
m_ActionStack.AddToTail( action );
}
}
pIter = pIter->GetNextKey();
}
}
else
{
SaveToFile();
}
}
// }
// else
// {
// This will save out an empty .vdm of the proper name
// SaveToFile();
// }
OnVDMLoaded( m_szCurrentFile );
m_bDirty = false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *demfilename -
//-----------------------------------------------------------------------------
void CDemoActionManager::StartPlaying( char const *demfilename )
{
Assert( demfilename );
// Clear anything currently pending
StopPlaying();
bool changedfile = Q_strcasecmp( demfilename, m_szCurrentFile ) != 0;
Q_strncpy( m_szCurrentFile, demfilename, sizeof( m_szCurrentFile ) );
char metafile[ 512 ];
Q_StripExtension( demfilename, metafile, sizeof( metafile ) );
Q_DefaultExtension( metafile, ".vdm", sizeof( metafile ) );
long filetime = g_pFileSystem->GetFileTime( metafile );
// If didn't change file and the timestamps are the same, don't transition to new .vdm
if ( !changedfile && ( m_lFileTime == filetime ) )
{
return;
}
if ( m_bDirty )
{
SaveToFile();
}
ReloadFromDisk();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::ClearAll()
{
m_PendingFireActionStack.RemoveAll();
while ( m_ActionStack.Count() > 0 )
{
CBaseDemoAction *a = m_ActionStack[ 0 ];
delete a;
m_ActionStack.Remove( 0 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::StopPlaying()
{
int count = m_ActionStack.Count();
for ( int i = 0; i < count; i++ )
{
CBaseDemoAction *a = m_ActionStack[ i ];
a->Reset();
}
// Reset counters
m_nPrevTick = 0;
m_flPrevTime = 0.0f;
m_PendingFireActionStack.RemoveAll();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : demoframe -
// demotime -
//-----------------------------------------------------------------------------
void CDemoActionManager::Update( bool newframe, int demotick, float demotime )
{
// Nothing to do?
int count = m_ActionStack.Count();
if ( count <= 0 )
return;
// Setup timing context
DemoActionTimingContext ctx;
ctx.prevtick = m_nPrevTick;
ctx.curtick = demotick;
ctx.prevtime = m_flPrevTime;
ctx.curtime = demotime;
int i;
for ( i = 0; i < count; i++ )
{
CBaseDemoAction *action = m_ActionStack[ i ];
Assert( action );
if ( !action )
continue;
action->Update( ctx );
}
m_nPrevTick = demotick;
m_flPrevTime = demotime;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
//-----------------------------------------------------------------------------
void CDemoActionManager::SaveToBuffer( CUtlBuffer& buf )
{
buf.Printf( "demoactions\n" );
buf.Printf( "{\n" );
int count = m_ActionStack.Count();
int i;
for ( i = 0; i < count; i++ )
{
CBaseDemoAction *action = m_ActionStack[ i ];
Assert( action );
if ( !action )
continue;
action->SaveToBuffer( 1, i + 1, buf );
}
buf.Printf( "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *demfilename -
//-----------------------------------------------------------------------------
void CDemoActionManager::SaveToFile( void )
{
// Nothing loaded
if ( m_szCurrentFile[ 0 ] == 0 )
return;
// It's not dirty
if ( !m_bDirty )
return;
char metafile[ 512 ];
Q_StripExtension( m_szCurrentFile, metafile, sizeof( metafile ) );
Q_DefaultExtension( metafile, ".vdm", sizeof( metafile ) );
// Save data
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
SaveToBuffer( buf );
// Write to file
FileHandle_t fh;
fh = g_pFileSystem->Open( metafile, "w" );
if ( fh != FILESYSTEM_INVALID_HANDLE )
{
g_pFileSystem->Write( buf.Base(), buf.TellPut(), fh );
g_pFileSystem->Close( fh );
}
m_bDirty = false;
// Make sure filetime is up to date
m_lFileTime = g_pFileSystem->GetFileTime( metafile );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *demfilename -
//-----------------------------------------------------------------------------
void CDemoActionManager::OnVDMLoaded( char const *demfilename )
{
// Notify UI?
if ( g_pDemoUI )
{
g_pDemoUI->OnVDMChanged();
}
if ( g_pDemoUI2 )
{
g_pDemoUI2->OnVDMChanged();
}
}
char const *CDemoActionManager::GetCurrentDemoFile( void )
{
return m_szCurrentFile;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CDemoActionManager::GetActionCount( void )
{
int count = m_ActionStack.Count();
return count;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : CBaseDemoAction
//-----------------------------------------------------------------------------
CBaseDemoAction *CDemoActionManager::GetAction( int index )
{
int count = m_ActionStack.Count();
if ( index < 0 || index >= count )
return NULL;
return m_ActionStack[ index ];
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *action -
//-----------------------------------------------------------------------------
void CDemoActionManager::AddAction( CBaseDemoAction *action )
{
m_bDirty = true;
Assert( action );
m_ActionStack.AddToTail( action );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *action -
//-----------------------------------------------------------------------------
void CDemoActionManager::RemoveAction( CBaseDemoAction *action )
{
Assert( action );
m_bDirty = true;
m_ActionStack.FindAndRemove( action );
delete action;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoActionManager::IsDirty( void ) const
{
return m_bDirty;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : dirty -
//-----------------------------------------------------------------------------
void CDemoActionManager::SetDirty( bool dirty )
{
m_bDirty = true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *action -
//-----------------------------------------------------------------------------
void CDemoActionManager::InsertFireEvent( CBaseDemoAction *action )
{
// BUGBUG: Sometimes this can get called multiple times for the same event before DispatchEvents() is called. Why?
// If that gets fixed, remove this hack.
if ( m_PendingFireActionStack.Find(action) >= 0 )
return;
m_PendingFireActionStack.AddToTail( action );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoActionManager::DispatchEvents()
{
int c = m_PendingFireActionStack.Count();
int i;
for ( i = 0; i < c; i++ )
{
CBaseDemoAction *action = m_PendingFireActionStack[ i ];
Assert( action );
action->FireAction();
action->SetActionFired( true );
}
m_PendingFireActionStack.RemoveAll();
}
bool CDemoActionManager::OverrideView( democmdinfo_t& info, int tick )
{
// override view
return false;
}