Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include "ivideomode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar cl_entityreport( "cl_entityreport", "0", FCVAR_CHEAT, "For debugging, draw entity states to console" );
ConVar cl_entityreport_sorted( "cl_entityreport_sorted", "0", FCVAR_CHEAT, "For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak" );
enum
{
ENTITYSORT_NONE = 0,
ENTITYSORT_AVG = 1,
ENTITYSORT_CURRENT = 2,
ENTITYSORT_PEAK = 3,
};
// How quickly to move rolling average for entityreport
#define BITCOUNT_AVERAGE 0.95f
// How long to flush item when something important happens
#define EFFECT_TIME 1.5f
// How long to latch peak bit count for item
#define PEAK_LATCH_TIME 2.0f;
//-----------------------------------------------------------------------------
// Purpose: Entity report event types
//-----------------------------------------------------------------------------
enum
{
FENTITYBITS_ZERO = 0,
FENTITYBITS_ADD = 0x01,
FENTITYBITS_LEAVEPVS = 0x02,
FENTITYBITS_DELETE = 0x04,
};
//-----------------------------------------------------------------------------
// Purpose: Data about an entity
//-----------------------------------------------------------------------------
typedef struct
{
// Bits used for last message
int bits;
// Rolling average of bits used
float average;
// Last bit peak
int peak;
// Time at which peak was last reset
float peaktime;
// Event info
int flags;
// If doing effect, when it will finish
float effectfinishtime;
// If event was deletion, remember client class for a little bit
ClientClass *deletedclientclass;
} ENTITYBITS;
// List of entities we are keeping data bout
static ENTITYBITS s_EntityBits[ MAX_EDICTS ];
// Used to sort by average
int CompareEntityBits(const void* pIndexA, const void* pIndexB )
{
int indexA = *(int*)pIndexA;
int indexB = *(int*)pIndexB;
ENTITYBITS *pEntryA = &s_EntityBits[indexA];
ENTITYBITS *pEntryB = &s_EntityBits[indexB];
/*
if ( pEntryA->flags == FENTITYBITS_ZERO )
{
if ( pEntryB->flags == FENTITYBITS_ZERO )
{
return 0;
}
return 1;
}
else if ( pEntryB->flags == FENTITYBITS_ZERO )
{
return -1;
}
*/
// sort dormant, out-of-pvs to the end
IClientNetworkable *pNetA = entitylist->GetClientNetworkable( indexA );
IClientNetworkable *pNetB = entitylist->GetClientNetworkable( indexB );
bool bDormantA = pNetA == NULL || pNetA->IsDormant();
bool bDormantB = pNetB == NULL || pNetB->IsDormant();
if ( bDormantA != bDormantB )
{
return bDormantA ? 1 : -1;
}
switch ( cl_entityreport_sorted.GetInt() )
{
case ENTITYSORT_AVG:
if ( pEntryA->average > pEntryB->average )
{
return -1;
}
if ( pEntryA->average < pEntryB->average )
{
return 1;
}
break;
case ENTITYSORT_CURRENT:
if ( pEntryA->bits > pEntryB->bits )
{
return -1;
}
if ( pEntryA->bits < pEntryB->bits )
{
return 1;
}
break;
case ENTITYSORT_PEAK:
default:
if ( pEntryA->peak > pEntryB->peak )
{
return -1;
}
if ( pEntryA->peak < pEntryB->peak )
{
return 1;
}
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Zero out structure ( level transition/startup )
//-----------------------------------------------------------------------------
void CL_ResetEntityBits( void )
{
memset( s_EntityBits, 0, sizeof( s_EntityBits ) );
}
//-----------------------------------------------------------------------------
// Purpose: Record activity
// Input : entnum -
// bitcount -
//-----------------------------------------------------------------------------
void CL_RecordEntityBits( int entnum, int bitcount )
{
if ( entnum < 0 || entnum >= MAX_EDICTS )
{
return;
}
ENTITYBITS *slot = &s_EntityBits[ entnum ];
slot->bits = bitcount;
// Update average
slot->average = ( BITCOUNT_AVERAGE ) * slot->average + ( 1.f - BITCOUNT_AVERAGE ) * bitcount;
// Recompute peak
if ( realtime >= slot->peaktime )
{
slot->peak = 0.0f;
slot->peaktime = realtime + PEAK_LATCH_TIME;
}
// Store off peak
if ( bitcount > slot->peak )
{
slot->peak = bitcount;
}
}
//-----------------------------------------------------------------------------
// Purpose: Record entity add event
// Input : entnum -
//-----------------------------------------------------------------------------
void CL_RecordAddEntity( int entnum )
{
if ( !cl_entityreport.GetBool() || entnum < 0 || entnum >= MAX_EDICTS )
{
return;
}
ENTITYBITS *slot = &s_EntityBits[ entnum ];
slot->flags = FENTITYBITS_ADD;
slot->effectfinishtime = realtime + EFFECT_TIME;
}
//-----------------------------------------------------------------------------
// Purpose: record entity leave event
// Input : entnum -
//-----------------------------------------------------------------------------
void CL_RecordLeavePVS( int entnum )
{
if ( !cl_entityreport.GetBool() || entnum < 0 || entnum >= MAX_EDICTS )
{
return;
}
ENTITYBITS *slot = &s_EntityBits[ entnum ];
slot->flags = FENTITYBITS_LEAVEPVS;
slot->effectfinishtime = realtime + EFFECT_TIME;
}
//-----------------------------------------------------------------------------
// Purpose: record entity deletion event
// Input : entnum -
// *pclass -
//-----------------------------------------------------------------------------
void CL_RecordDeleteEntity( int entnum, ClientClass *pclass )
{
if ( !cl_entityreport.GetBool() || entnum < 0 || entnum >= MAX_EDICTS )
{
return;
}
ENTITYBITS *slot = &s_EntityBits[ entnum ];
slot->flags = FENTITYBITS_DELETE;
slot->effectfinishtime = realtime + EFFECT_TIME;
slot->deletedclientclass = pclass;
}
//-----------------------------------------------------------------------------
// Purpose: Shows entity status report if cl_entityreport cvar is set
//-----------------------------------------------------------------------------
class CEntityReportPanel : public CBasePanel
{
typedef CBasePanel BaseClass;
public:
// Construction
CEntityReportPanel( vgui::Panel *parent );
virtual ~CEntityReportPanel( void );
// Refresh
virtual void Paint();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual bool ShouldDraw( void );
// Helpers
void ApplyEffect( ENTITYBITS *entry, int& r, int& g, int& b );
bool DrawEntry( int row, int col, int rowheight, int colwidth, int entityIdx );
private:
// Font to use for drawing
vgui::HFont m_hFont;
};
static CEntityReportPanel *g_pEntityReportPanel = NULL;
//-----------------------------------------------------------------------------
// Purpose: Creates the CEntityReportPanel VGUI panel
// Input : *parent -
//-----------------------------------------------------------------------------
void CL_CreateEntityReportPanel( vgui::Panel *parent )
{
g_pEntityReportPanel = new CEntityReportPanel( parent );
}
//-----------------------------------------------------------------------------
// Purpose: Instances the entity report panel
// Input : *parent -
//-----------------------------------------------------------------------------
CEntityReportPanel::CEntityReportPanel( vgui::Panel *parent ) :
CBasePanel( parent, "CEntityReportPanel" )
{
// Need parent here, before loading up textures, so getSurfaceBase
// will work on this panel ( it's null otherwise )
SetSize( videomode->GetModeStereoWidth(), videomode->GetModeStereoHeight() );
SetPos( 0, 0 );
SetVisible( true );
SetCursor( null );
m_hFont = vgui::INVALID_FONT;
SetFgColor( Color( 0, 0, 0, 255 ) );
SetPaintBackgroundEnabled( false );
SetPaintBorderEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CEntityReportPanel::~CEntityReportPanel( void )
{
}
void CEntityReportPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
// If you change this font, be sure to mark it with
// $use_in_fillrate_mode in its .vmt file
m_hFont = pScheme->GetFont( "DefaultVerySmall", false );
Assert( m_hFont );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CEntityReportPanel::ShouldDraw( void )
{
if ( !cl_entityreport.GetInt() )
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Helper to flash colors
// Input : cycle -
// value -
// Output : static int
//-----------------------------------------------------------------------------
static int MungeColorValue( float cycle, int& value )
{
int midpoint;
int remaining;
bool invert = false;
if ( value < 128 )
{
invert = true;
value = 255 - value;
}
midpoint = value / 2;
remaining = value - midpoint;
midpoint = midpoint + remaining / 2;
value = midpoint + ( remaining / 2 ) * cycle;
if ( invert )
{
value = 255 - value;
}
value = max( 0, value );
value = min( 255, value );
return value;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frac -
// r -
// g -
// b -
//-----------------------------------------------------------------------------
void CEntityReportPanel::ApplyEffect( ENTITYBITS *entry, int& r, int& g, int& b )
{
bool effectactive = ( realtime <= entry->effectfinishtime ) ? true : false;
if ( !effectactive )
return;
float frequency = 3.0f;
float frac = ( EFFECT_TIME - ( entry->effectfinishtime - realtime ) ) / EFFECT_TIME;
frac = min( 1.f, frac );
frac = max( 0.f, frac );
frac *= 2.0 * M_PI;
frac = sin( frequency * frac );
if ( entry->flags & FENTITYBITS_LEAVEPVS )
{
r = MungeColorValue( frac, r );
}
else if ( entry->flags & FENTITYBITS_ADD )
{
g = MungeColorValue( frac, g );
}
else if ( entry->flags & FENTITYBITS_DELETE )
{
r = MungeColorValue( frac, r );
g = MungeColorValue( frac, g );
b = MungeColorValue( frac, b );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CEntityReportPanel::DrawEntry( int row, int col, int rowheight, int colwidth, int entityIdx )
{
IClientNetworkable *pNet;
ClientClass *pClientClass;
bool inpvs;
int r, g, b, a;
bool effectactive;
ENTITYBITS *entry;
int top = 5;
int left = 5;
pNet = entitylist->GetClientNetworkable( entityIdx );
entry = &s_EntityBits[ entityIdx ];
effectactive = ( realtime <= entry->effectfinishtime ) ? true : false;
if ( pNet && ((pClientClass = pNet->GetClientClass())) != NULL )
{
inpvs = !pNet->IsDormant();
if ( inpvs )
{
if ( entry->average >= 5 )
{
r = 200; g = 200; b = 250;
a = 255;
}
else
{
r = 200; g = 255; b = 100;
a = 255;
}
}
else
{
r = 255; g = 150; b = 100;
a = 255;
}
ApplyEffect( entry, r, g, b );
char text[256];
wchar_t unicode[ 256 ];
Q_snprintf( text, sizeof(text), "(%i) %s", entityIdx, pClientClass->m_pNetworkName );
g_pVGuiLocalize->ConvertANSIToUnicode( text, unicode, sizeof( unicode ) );
DrawColoredText( m_hFont, left + col * colwidth, top + row * rowheight, r, g, b, a, unicode );
if ( inpvs )
{
float fracs[ 3 ];
fracs[ 0 ] = (float)( entry->bits >> 3 ) / 100.0f;
fracs[ 1 ] = (float)( entry->peak >> 3 ) / 100.0f;
fracs[ 2 ] = (float)( (int)entry->average >> 3 ) / 100.0f;
for ( int j = 0; j < 3; j++ )
{
fracs[ j ] = max( 0.0f, fracs[ j ] );
fracs[ j ] = min( 1.0f, fracs[ j ] );
}
int rcright = left + col * colwidth + colwidth-2;
int wide = colwidth / 3;
int rcleft = rcright - wide;
int rctop = top + row * rowheight;
int rcbottom = rctop + rowheight - 1;
vgui::surface()->DrawSetColor( 63, 63, 63, 127 );
vgui::surface()->DrawFilledRect( rcleft, rctop, rcright, rcbottom );
// draw a box around it
vgui::surface()->DrawSetColor( 200, 200, 200, 127 );
vgui::surface()->DrawOutlinedRect( rcleft, rctop, rcright, rcbottom );
// Draw current as a filled rect
vgui::surface()->DrawSetColor( 200, 255, 100, 192 );
vgui::surface()->DrawFilledRect( rcleft, rctop + rowheight / 2, rcleft + wide * fracs[ 0 ], rcbottom - 1 );
// Draw average a vertical bar
vgui::surface()->DrawSetColor( 192, 192, 192, 255 );
vgui::surface()->DrawFilledRect( rcleft + wide * fracs[ 2 ], rctop + rowheight / 2, rcleft + wide * fracs[ 2 ] + 1, rcbottom - 1 );
// Draw peak as a vertical red tick
vgui::surface()->DrawSetColor( 192, 0, 0, 255 );
vgui::surface()->DrawFilledRect( rcleft + wide * fracs[ 1 ], rctop + 1, rcleft + wide * fracs[ 1 ] + 1, rctop + rowheight / 2 );
}
// drew something...
return true;
}
/*else
{
r = 63; g = 63; b = 63;
a = 220;
ApplyEffect( entry, r, g, b );
wchar_t unicode[ 256 ];
g_pVGuiLocalize->ConvertANSIToUnicode( ( effectactive && entry->deletedclientclass ) ?
entry->deletedclientclass->m_pNetworkName : "unused", unicode, sizeof( unicode ) );
DrawColoredText( m_hFont, left + col * colwidth, top + row * rowheight, r, g, b, a,
L"(%i) %s", i, unicode );
}*/
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEntityReportPanel::Paint()
{
VPROF( "CEntityReportPanel::Paint" );
if ( !m_hFont )
return;
if ( !cl.IsActive() )
return;
if ( !entitylist )
return;
int top = 5;
int left = 5;
int row = 0;
int col = 0;
int colwidth = 160;
int rowheight = vgui::surface()->GetFontTall( m_hFont );
IClientNetworkable *pNet;
bool effectactive;
ENTITYBITS *entry;
int lastused = entitylist->GetMaxEntities()-1;
while ( lastused > 0 )
{
pNet = entitylist->GetClientNetworkable( lastused );
entry = &s_EntityBits[ lastused ];
effectactive = ( realtime <= entry->effectfinishtime ) ? true : false;
if ( pNet && pNet->GetClientClass() )
{
break;
}
if ( effectactive )
break;
lastused--;
}
int start = 0;
if ( cl_entityreport.GetInt() > 1 )
{
start = cl_entityreport.GetInt();
}
// draw sorted
if ( cl_entityreport_sorted.GetInt() != ENTITYSORT_NONE )
{
// copy and sort
int entityIndices[MAX_EDICTS];
int count = lastused - start + 1;
for ( int i = 0, entityIdx = start; entityIdx <= lastused; ++i, ++entityIdx )
{
entityIndices[i] = entityIdx;
}
qsort( entityIndices, count, sizeof(int), CompareEntityBits );
// now draw
for ( int i = 0; i < count; ++i )
{
int entityIdx = entityIndices[i];
if ( DrawEntry( row, col, rowheight, colwidth, entityIdx ) )
{
row++;
if ( top + row * rowheight > videomode->GetModeStereoHeight() - rowheight )
{
row = 0;
col++;
// No more space anyway, give up
if ( left + ( col + 1 ) * 200 > videomode->GetModeStereoWidth() )
return;
}
}
}
}
// not sorted, old method with items scattered across the screen
else
{
for ( int i = start; i <= lastused; i++ )
{
DrawEntry( row, col, rowheight, colwidth, i );
row++;
if ( top + row * rowheight > videomode->GetModeStereoHeight() - rowheight )
{
row = 0;
col++;
// No more space anyway, give up
if ( left + ( col + 1 ) * 200 > videomode->GetModeStereoWidth() )
return;
}
}
}
}