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74 lines
2.1 KiB
74 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "client_pch.h"
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#include "demo.h"
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#include "host.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : world_start_state -
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// validframe -
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// start_command -
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// stop_command -
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//-----------------------------------------------------------------------------
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void CL_Predict( int world_start_state, bool validframe, int start_command, int stop_command )
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{
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// Allow client .dll to do prediction.
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g_pClientSidePrediction->Update(
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world_start_state,
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validframe,
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start_command,
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stop_command );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Determine if we received a new message, which means we need to
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// redo prediction
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//-----------------------------------------------------------------------------
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void CL_RunPrediction( PREDICTION_REASON reason )
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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if ( !cl.IsActive() )
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return;
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if ( cl.m_nDeltaTick < 0 )
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{
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// no valid snapshot received yet
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return;
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}
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// Don't do prediction if skipping ahead during demo playback
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if ( demoplayer->IsSkipping() )
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{
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return;
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}
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//Msg( "%i pred reason %s\n", host_framecount, reason == PREDICTION_SIMULATION_RESULTS_ARRIVING_ON_SEND_FRAME ?
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// "same frame" : "normal" );
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bool valid = cl.m_nDeltaTick > 0; // cl.GetReceiveList( cl.delta_tick ) != NULL;
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//Msg( "%i/%i CL_RunPrediction: last ack %i most recent %i\n",
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// host_framecount, cl.tickcount,
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// cl.last_command_ack,
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// cl.netchan->m_nOutSequenceNr - 1 );
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CL_Predict( cl.m_nDeltaTick,
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valid,
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cl.last_command_ack,
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cl.lastoutgoingcommand + cl.chokedcommands );
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}
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