Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "client_pch.h"
#include "ivideomode.h"
#include "client_class.h"
#include "icliententitylist.h"
#include "vgui_basepanel.h"
#include <vgui_controls/Controls.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/TreeView.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/ListViewPanel.h>
#include <vgui_controls/TreeViewListControl.h>
#include <vgui/ISystem.h>
#include "tier0/vprof.h"
#include "KeyValues.h"
#include "vgui_helpers.h"
#include "utlsymbol.h"
#include "tier1/UtlStringMap.h"
#include "bitvec.h"
#include "utldict.h"
#include "vgui/ILocalize.h"
#include "con_nprint.h"
#include "gl_matsysiface.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imesh.h"
#include "materialsystem/idebugtextureinfo.h"
#include "materialsystem/itexture.h"
#include "vtf/vtf.h"
#include "tier2/tier2.h"
#include "smartptr.h"
#include "igame.h"
#include "client.h"
#include "tier2/p4helpers.h"
#include "p4lib/ip4.h"
#include "ivtex.h"
#include "tier2/fileutils.h"
// For character manipulations isupper/tolower
#include <ctype.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define KEYNAME_NAME "Name"
#define KEYNAME_PATH "Path"
#define KEYNAME_BINDS_MAX "BindsMax"
#define KEYNAME_BINDS_FRAME "BindsFrame"
#define KEYNAME_SIZE "Size"
#define KEYNAME_FORMAT "Format"
#define KEYNAME_WIDTH "Width"
#define KEYNAME_HEIGHT "Height"
#define KEYNAME_TEXTURE_GROUP "TexGroup"
#define COPYTOCLIPBOARD_CMDNAME "CopyToClipboard"
#if defined( _X360 )
CON_COMMAND( mat_get_textures, "VXConsole command" )
{
g_pMaterialSystemDebugTextureInfo->EnableDebugTextureList( true );
g_pMaterialSystemDebugTextureInfo->EnableGetAllTextures( args.ArgC() >= 2 && ( Q_stricmp( args[1], "all" ) == 0 ) );
}
#endif
static ConVar mat_texture_list( "mat_texture_list", "0", FCVAR_CHEAT, "For debugging, show a list of used textures per frame" );
static enum TxListPanelRequest
{
TXR_NONE,
TXR_SHOW,
TXR_RUNNING,
TXR_HIDE
} s_eTxListPanelRequest = TXR_NONE;
IVTex* VTex_Load( CSysModule** pModule );
void VTex_Unload( CSysModule *pModule );
void* CubemapsFSFactory( const char *pName, int *pReturnCode );
bool StripDirName( char *pFilename );
// These are here so you can bind a key to +mat_texture_list and toggle it on and off.
void mat_texture_list_on_f();
void mat_texture_list_off_f();
ConCommand mat_texture_list_on( "+mat_texture_list", mat_texture_list_on_f );
ConCommand mat_texture_list_off( "-mat_texture_list", mat_texture_list_off_f );
ConVar mat_texture_list_all( "mat_texture_list_all", "0", FCVAR_NEVER_AS_STRING|FCVAR_CHEAT, "If this is nonzero, then the texture list panel will show all currently-loaded textures." );
ConVar mat_texture_list_view( "mat_texture_list_view", "1", FCVAR_NEVER_AS_STRING|FCVAR_CHEAT, "If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures." );
ConVar mat_show_texture_memory_usage( "mat_show_texture_memory_usage", "0", FCVAR_NEVER_AS_STRING|FCVAR_CHEAT, "Display the texture memory usage on the HUD." );
static int g_warn_texkbytes = 1499;
static int g_warn_texdimensions = 1024;
static bool g_warn_enable = true;
static bool g_cursorset = false;
class CTextureListPanel;
static CTextureListPanel *g_pTextureListPanel = NULL;
static bool g_bRecursiveRequestToShowTextureList = false;
static int g_nSaveQueueState = INT_MIN;
//
// A class to mimic a list view
//
namespace vgui
{
class TileViewPanelEx : public Panel
{
DECLARE_CLASS_SIMPLE( TileViewPanelEx, Panel );
public:
TileViewPanelEx( Panel *parent, const char *panelName );
~TileViewPanelEx();
public:
virtual void SetFont( HFont hFont );
virtual HFont GetFont();
public:
enum HitTest_t
{
HT_NOTHING = 0,
HT_TILE
};
virtual int HitTest( int x, int y, int &iTile );
virtual bool GetTileOrg( int iTile, int &x, int &y );
protected: // Overrides for contents
virtual int GetNumTiles() = 0;
virtual void GetTileSize( int &wide, int &tall ) = 0;
virtual void RenderTile( int iTile, int x, int y ) = 0;
protected:
// Handlers
virtual void OnMouseWheeled( int delta );
virtual void OnSizeChanged( int wide, int tall );
virtual void PerformLayout();
virtual void Paint();
virtual void ApplySchemeSettings( IScheme *pScheme );
MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" );
protected:
virtual bool ComputeLayoutInfo();
int m_li_numTiles; //!< Total number of tiles
int m_li_numVisibleTiles; //!< Number of tiles fitting in the client area
int m_li_wide, m_li_tall; //!< Tile area width/height
int m_li_wideItem, m_li_tallItem; //!< Every item width/height
int m_li_colVisible, m_li_rowVisible; //!< Num columns/rows fitting in the client area
int m_li_rowNeeded; //!< Num rows required to fit all numTiles
int m_li_startTile, m_li_endTile; //!< Start/end tile that are rendered in the client area
private:
ScrollBar *m_hbar;
HFont m_hFont;
};
//
// Implementation details
//
TileViewPanelEx::TileViewPanelEx( Panel *parent, const char *panelName ) :
Panel( parent, panelName ),
m_hbar( NULL ),
m_hFont( INVALID_FONT )
{
m_hbar = new ScrollBar( this, "VerticalScrollBar", true );
m_hbar->AddActionSignalTarget( this );
m_hbar->SetVisible( true );
}
TileViewPanelEx::~TileViewPanelEx()
{
delete m_hbar;
}
void TileViewPanelEx::SetFont( HFont hFont )
{
m_hFont = hFont;
Repaint();
}
HFont TileViewPanelEx::GetFont()
{
return m_hFont;
}
int TileViewPanelEx::HitTest( int x, int y, int &iTile )
{
iTile = -1;
if ( !ComputeLayoutInfo() )
return HT_NOTHING;
int hitCol = ( x / m_li_wideItem );
int hitRow = ( y / m_li_tallItem );
if ( hitCol >= m_li_colVisible )
return HT_NOTHING;
if ( hitRow > m_li_rowVisible )
return HT_NOTHING;
int hitTile = m_li_startTile + hitCol + hitRow * m_li_colVisible;
if ( hitTile >= m_li_endTile )
return HT_NOTHING;
// Hit tile
iTile = hitTile;
return HT_TILE;
}
bool TileViewPanelEx::GetTileOrg( int iTile, int &x, int &y )
{
if ( m_li_colVisible <= 0 )
return false;
if ( iTile < m_li_startTile || iTile >= m_li_endTile )
return false;
x = 0 + ( ( iTile - m_li_startTile ) % m_li_colVisible ) * m_li_wideItem;
y = 0 + ( ( iTile - m_li_startTile ) / m_li_colVisible ) * m_li_tallItem;
return true;
}
void TileViewPanelEx::OnMouseWheeled( int delta )
{
if ( m_hbar->IsVisible() )
{
int val = m_hbar->GetValue();
val -= delta;
m_hbar->SetValue( val );
}
}
void TileViewPanelEx::OnSizeChanged( int wide, int tall )
{
BaseClass::OnSizeChanged( wide, tall );
InvalidateLayout();
Repaint();
}
void TileViewPanelEx::PerformLayout()
{
int numTiles = GetNumTiles();
m_hbar->SetVisible( false );
int wide, tall;
GetSize( wide, tall );
wide -= m_hbar->GetWide();
m_hbar->SetPos( wide - 2, 0 );
m_hbar->SetTall( tall );
if ( !numTiles )
return;
int wideItem = 1, tallItem = 1;
GetTileSize( wideItem, tallItem );
if ( !wideItem || !tallItem )
return;
int colVisible = wide / wideItem;
int rowVisible = tall / tallItem;
if ( rowVisible <= 0 || colVisible <= 0 )
return;
int rowNeeded = ( numTiles + colVisible - 1 ) / colVisible;
int startTile = 0;
if ( rowNeeded > rowVisible )
{
m_hbar->SetRange( 0, rowNeeded );
m_hbar->SetRangeWindow( rowVisible );
m_hbar->SetButtonPressedScrollValue( 1 );
m_hbar->SetVisible( true );
m_hbar->InvalidateLayout();
int val = m_hbar->GetValue();
startTile = val * colVisible;
}
}
bool TileViewPanelEx::ComputeLayoutInfo()
{
m_li_numTiles = GetNumTiles();
if ( !m_li_numTiles )
return false;
GetSize( m_li_wide, m_li_tall );
m_li_wide -= m_hbar->GetWide();
m_li_wideItem = 1, m_li_tallItem = 1;
GetTileSize( m_li_wideItem, m_li_tallItem );
if ( !m_li_wideItem || !m_li_tallItem )
return false;
m_li_colVisible = m_li_wide / m_li_wideItem;
m_li_rowVisible = m_li_tall / m_li_tallItem;
if ( m_li_rowVisible <= 0 || m_li_colVisible <= 0 )
return false;
m_li_rowNeeded = ( m_li_numTiles + m_li_colVisible - 1 ) / m_li_colVisible;
m_li_numVisibleTiles = m_li_colVisible * m_li_rowVisible;
m_li_startTile = 0;
if ( m_li_rowNeeded > m_li_rowVisible )
{
int val = m_hbar->GetValue();
m_li_startTile = val * m_li_colVisible;
}
if ( m_li_startTile >= m_li_numTiles )
m_li_startTile = m_li_numTiles - m_li_numVisibleTiles;
if ( m_li_startTile < 0 )
m_li_startTile = 0;
m_li_endTile = m_li_startTile + m_li_numVisibleTiles + m_li_colVisible; // draw the partly visible items
if ( m_li_endTile > m_li_numTiles )
m_li_endTile = m_li_numTiles;
return true;
}
void TileViewPanelEx::Paint()
{
BaseClass::Paint();
// Now render all our tiles
if ( !ComputeLayoutInfo() )
return;
for ( int iRenderTile = m_li_startTile; iRenderTile < m_li_endTile; ++ iRenderTile )
{
int x = 0 + ( ( iRenderTile - m_li_startTile ) % m_li_colVisible ) * m_li_wideItem;
int y = 0 + ( ( iRenderTile - m_li_startTile ) / m_li_colVisible ) * m_li_tallItem;
RenderTile( iRenderTile, x, y );
}
}
void TileViewPanelEx::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetBgColor( GetSchemeColor( "ListPanel.BgColor", pScheme ) );
SetBorder( pScheme->GetBorder("ButtonDepressedBorder" ) );
SetFont( pScheme->GetFont( "Default", IsProportional() ) );
}
void TileViewPanelEx::OnSliderMoved()
{
InvalidateLayout();
Repaint();
}
}; // namespace vgui
//////////////////////////////////////////////////////////////////////////
//
// Material access
//
//////////////////////////////////////////////////////////////////////////
class CAutoMatSysDebugMode
{
public:
CAutoMatSysDebugMode();
~CAutoMatSysDebugMode();
void ScheduleCleanupTextureVar( IMaterialVar *pVar );
protected:
bool bOldDebugMode;
CUtlRBTree< IMaterialVar * > arrCleanupVars;
};
CAutoMatSysDebugMode::CAutoMatSysDebugMode() :
arrCleanupVars( DefLessFunc(IMaterialVar *) )
{
g_pMaterialSystem->Flush();
bOldDebugMode = g_pMaterialSystemDebugTextureInfo->SetDebugTextureRendering( true );
}
CAutoMatSysDebugMode::~CAutoMatSysDebugMode()
{
g_pMaterialSystem->Flush();
g_pMaterialSystemDebugTextureInfo->SetDebugTextureRendering( bOldDebugMode );
for ( uint32 k = 0; k < arrCleanupVars.Count(); ++ k )
{
IMaterialVar *pVar = arrCleanupVars.Element( k );
pVar->SetUndefined();
}
}
void CAutoMatSysDebugMode::ScheduleCleanupTextureVar( IMaterialVar *pVar )
{
if ( !pVar )
return;
arrCleanupVars.InsertIfNotFound( pVar );
}
static IMaterial * UseDebugMaterial( char const *szMaterial, ITexture *pMatTexture, CAutoMatSysDebugMode *pRestoreVars )
{
if ( !szMaterial || !pMatTexture )
return NULL;
bool foundVar;
IMaterial *pMaterial = materials->FindMaterial( szMaterial, TEXTURE_GROUP_OTHER, false );
// IMaterial *pMaterial = materials->FindMaterial( "debug/debugempty", TEXTURE_GROUP_OTHER, false );
if ( !pMaterial )
return NULL;
IMaterialVar *BaseTextureVar = pMaterial->FindVar( "$basetexture", &foundVar, false );
// IMaterialVar *BaseTextureVar = pMaterial->FindVar( "$basetexture", &foundVar, false );
if ( !foundVar || !BaseTextureVar )
return NULL;
IMaterialVar *FrameVar = pMaterial->FindVar( "$frame", &foundVar, false );
if ( foundVar && FrameVar )
{
int numAnimFrames = pMatTexture->GetNumAnimationFrames();
if ( pMatTexture->IsRenderTarget() || pMatTexture->IsProcedural() )
numAnimFrames = 0; // Cannot use the stencil parts of the render targets and shouldn't use the other frames of procedural textures
FrameVar->SetIntValue( ( numAnimFrames > 0 ) ? ( g_ClientGlobalVariables.tickcount % numAnimFrames ) : 0 );
}
BaseTextureVar->SetTextureValue( pMatTexture );
if ( pRestoreVars )
{
pRestoreVars->ScheduleCleanupTextureVar( BaseTextureVar );
}
return pMaterial;
}
static void RenderTexturedRect( vgui::Panel *pPanel, IMaterial *pMaterial, int x, int y, int x1, int y1, int xoff = 0, int yoff = 0 )
{
CAutoMatSysDebugMode auto_matsysdebugmode;
int tall = pPanel->GetTall();
float fHeightUV = 1.0f;
if ( y1 > tall )
{
fHeightUV = float( tall - y ) / float( y1 - y );
y1 = tall;
}
if ( y1 <= y )
return;
pPanel->LocalToScreen( x, y );
pPanel->LocalToScreen( x1, y1 );
x += xoff; x1 += xoff; y += yoff; y1 += yoff;
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->Bind( pMaterial );
IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
meshBuilder.Position3f( x, y, 0.0f );
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( x1, y, 0.0f );
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( x1, y1, 0.0f );
meshBuilder.TexCoord2f( 0, 1.0f, fHeightUV );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( x, y1, 0.0f );
meshBuilder.TexCoord2f( 0, 0.0f, fHeightUV );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
}
static bool ShallWarnTx( KeyValues *kv, ITexture *tx )
{
if ( !tx )
{
return false;
}
if ( tx->GetFlags() & ( TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_ONEBITALPHA ) )
return true;
if ( stricmp( "DXT1", kv->GetString( KEYNAME_FORMAT ) ) && stricmp( "DXT5", kv->GetString( KEYNAME_FORMAT ) ) &&
stricmp( "ATI1N", kv->GetString( KEYNAME_FORMAT ) ) && stricmp( "ATI2N", kv->GetString( KEYNAME_FORMAT ) ) &&
stricmp( "DXT5_RUNTIME", kv->GetString( KEYNAME_FORMAT ) ) )
return true;
if ( kv->GetInt( KEYNAME_SIZE ) > g_warn_texkbytes )
return true;
if ( kv->GetInt( KEYNAME_WIDTH ) > g_warn_texdimensions )
return true;
if ( kv->GetInt( KEYNAME_HEIGHT ) > g_warn_texdimensions )
return true;
return false;
}
static void FmtCommaNumber( char *pchBuffer, unsigned int uiNumber )
{
pchBuffer[0] = 0;
for ( unsigned int uiDivisor = 1000 * 1000 * 1000; uiDivisor > 0; uiDivisor /= 1000 )
{
if ( uiNumber > uiDivisor )
{
unsigned int uiPrint = ( uiNumber / uiDivisor ) % 1000;
sprintf( pchBuffer + strlen( pchBuffer ), ( uiNumber / uiDivisor < 1000 ) ? "%d," : "%03d,", uiPrint );
}
}
int len = strlen( pchBuffer );
if ( !len )
sprintf( pchBuffer, "0" );
else if ( pchBuffer[ len - 1 ] == ',' )
pchBuffer[ len - 1 ] = 0;
}
namespace
{
char s_chLastViewedTextureBuffer[ 0x200 ] = {0};
}; // end `anonymous` namespace
bool CanAdjustTextureSize( char const *szTextureName, bool bMoveSizeUp )
{
ITexture *pMatTexture = materials->FindTexture( szTextureName, "", false );
if ( !pMatTexture )
return false;
// Determine the texture current size
if ( !bMoveSizeUp )
{
return ( pMatTexture->GetActualWidth() > 4 || pMatTexture->GetActualHeight() > 4 );
}
else
{
return ( pMatTexture->GetActualWidth() < pMatTexture->GetMappingWidth() ||
pMatTexture->GetActualHeight() < pMatTexture->GetMappingHeight() );
}
}
bool AdjustTextureSize( char const *szTextureName, bool bMoveSizeUp )
{
ITexture *pMatTexture = materials->FindTexture( szTextureName, "", false );
if ( !pMatTexture )
return false;
pMatTexture->ForceLODOverride( bMoveSizeUp ? +1 : -1 );
return true;
}
CON_COMMAND_F( mat_texture_list_txlod, "Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution", FCVAR_DONTRECORD )
{
if ( args.ArgC() == 2 )
{
int iAdjustment = atoi( args.Arg( 1 ) );
switch ( iAdjustment )
{
case 1:
case -1:
if ( !CanAdjustTextureSize( s_chLastViewedTextureBuffer, iAdjustment > 0 ) )
Warning( "mat_texture_list_txlod cannot adjust lod for '%s'\n", s_chLastViewedTextureBuffer );
else if ( !AdjustTextureSize( s_chLastViewedTextureBuffer, iAdjustment > 0 ) )
Warning( "mat_texture_list_txlod failed adjusting lod for '%s'\n", s_chLastViewedTextureBuffer );
else
Msg( "mat_texture_list_txlod adjusted lod %c1 for '%s'\n", ( iAdjustment > 0 ) ? '+' : '-' , s_chLastViewedTextureBuffer );
return;
default:
break;
}
}
Warning( "Usage: 'mat_texture_list_txlod +1' to inc lod | 'mat_texture_list_txlod -1' to dec lod\n" );
}
static bool SaveTextureImage( char const *szTextureName )
{
bool bRet;
char fileName[ MAX_PATH ];
char baseName[ MAX_PATH ];
ITexture *pMatTexture = materials->FindTexture( szTextureName, "", false );
if ( !pMatTexture )
{
Msg( "materials->FindTexture( '%s' ) failed.\n", szTextureName );
return false;
}
V_FileBase( szTextureName, baseName, ARRAYSIZE( baseName ) );
Q_snprintf( fileName, ARRAYSIZE( fileName ), "//MOD/tex_%s.tga", baseName );
bRet = pMatTexture->SaveToFile( fileName );
Msg( "SaveTextureImage( '%s' ): %s\n", fileName, bRet ? "succeeded" : "failed" );
return bRet;
}
namespace MatViewOverride
{
//
// View override parameters request
//
struct ViewParamsReq
{
CUtlVector< UtlSymId_t > lstMaterials;
}
s_viewParamsReq;
void RequestSelectNone( void )
{
s_viewParamsReq.lstMaterials.RemoveAll();
}
void RequestSelected( int nCount, UtlSymId_t const *pNameIds )
{
s_viewParamsReq.lstMaterials.AddMultipleToTail( nCount, pNameIds );
}
//
// View override last parameters
//
struct ViewParamsLast
{
ViewParamsLast() : lstMaterials( DefLessFunc( UtlSymId_t ) ), flTime( 0.f ), bHighlighted( false ) {}
float flTime;
bool bHighlighted;
struct TxInfo
{
ITexture *pTx;
CUtlSymbol name;
};
struct VarMap : public CUtlMap< UtlSymId_t, TxInfo >
{
VarMap() : CUtlMap< UtlSymId_t, TxInfo >( DefLessFunc( UtlSymId_t ) ) {}
VarMap( VarMap const &x ) { const_cast< VarMap & >( x ).Swap( *this ); m_matInfo = x.m_matInfo; } // Fast-swap data
struct MatInfo
{
// MatInfo() : ignorez( false ) {}
// bool ignorez;
MatInfo() {}
} m_matInfo;
};
CUtlMap< UtlSymId_t, VarMap > lstMaterials;
}
s_viewParamsLast;
//
// DisplaySelectedTextures
// Executed every frame to toggle the selected/unselected
// textures for a list of materials.
//
void DisplaySelectedTextures()
{
// Nothing selected
if ( !s_viewParamsLast.lstMaterials.Count() &&
!s_viewParamsReq.lstMaterials.Count() )
return;
if ( !s_viewParamsLast.lstMaterials.Count() &&
s_viewParamsReq.lstMaterials.Count() )
{
// First time selection
s_viewParamsLast.flTime = Plat_FloatTime();
s_viewParamsLast.bHighlighted = false;
}
else
{
// Wait for the flash-time
float fCurTime = Plat_FloatTime();
if ( fCurTime >= s_viewParamsLast.flTime &&
fCurTime < s_viewParamsLast.flTime + 0.4 )
return;
s_viewParamsLast.flTime = fCurTime;
s_viewParamsLast.bHighlighted = !s_viewParamsLast.bHighlighted;
}
// Find the empty texture
ITexture *txEmpty = materials->FindTexture( "debugempty", "", false );
typedef unsigned short MapIdx;
// Now walk over all the materials in the req list and push them to the params
for ( int k = 0, kEnd = s_viewParamsReq.lstMaterials.Count(); k < kEnd; ++ k )
{
UtlSymId_t idMat = s_viewParamsReq.lstMaterials[ k ];
MapIdx idx = s_viewParamsLast.lstMaterials.Find( idMat );
if ( idx == s_viewParamsLast.lstMaterials.InvalidIndex() )
{
// Insert the new material
idx = s_viewParamsLast.lstMaterials.Insert( idMat );
ViewParamsLast::VarMap &vars = s_viewParamsLast.lstMaterials.Element( idx );
// Locate the material
char const *szMaterialName = CUtlSymbol( idMat ).String();
IMaterial *pMat = materials->FindMaterial( szMaterialName, TEXTURE_GROUP_OTHER, false );
if ( pMat )
{
int numParams = pMat->ShaderParamCount();
IMaterialVar **arrVars = pMat->GetShaderParams();
for ( int idxParam = 0; idxParam < numParams; ++ idxParam )
{
// if ( !stricmp( arrVars[ idxParam ]->GetName(), "$ignorez" ) )
// {
// vars.m_matInfo.ignorez = arrVars[ idxParam ]->GetIntValue() ? true : false;
// arrVars[ idxParam ]->SetIntValue( 1 );
// continue;
// }
if ( !arrVars[ idxParam ]->IsTexture() )
continue;
ITexture *pTex = arrVars[ idxParam ]->GetTextureValue();
if ( !pTex || pTex->IsError() )
continue;
ViewParamsLast::TxInfo txinfo;
txinfo.name = CUtlSymbol( pTex->GetName() );
txinfo.pTx = pTex;
vars.Insert( CUtlSymbol( arrVars[ idxParam ]->GetName() ), txinfo );
}
}
}
}
// Now walk over all the materials that we have to highlight or unhighlight
for ( MapIdx idx = s_viewParamsLast.lstMaterials.FirstInorder();
idx != s_viewParamsLast.lstMaterials.InvalidIndex();
/* advance inside */ )
{
UtlSymId_t idMat = s_viewParamsLast.lstMaterials.Key( idx );
ViewParamsLast::VarMap &vars = s_viewParamsLast.lstMaterials.Element( idx );
bool bRemovedSelection = ( s_viewParamsReq.lstMaterials.Find( idMat ) < 0 );
char const *szMaterialName = CUtlSymbol( idMat ).String();
IMaterial *pMat = materials->FindMaterial( szMaterialName, TEXTURE_GROUP_OTHER, false );
if ( pMat )
{
int numParams = pMat->ShaderParamCount();
IMaterialVar **arrVars = pMat->GetShaderParams();
for ( int idxParam = 0; idxParam < numParams; ++ idxParam )
{
// if ( bRemovedSelection && !stricmp( arrVars[ idxParam ]->GetName(), "$ignorez" ) )
// {
// arrVars[ idxParam ]->SetIntValue( vars.m_matInfo.ignorez ? 1 : 0 );
// continue;
// }
char const *szVarName = arrVars[ idxParam ]->GetName();
CUtlSymbol symVarName( szVarName );
MapIdx idxVarsTxInfo = vars.Find( symVarName );
if ( idxVarsTxInfo != vars.InvalidIndex() )
{
ViewParamsLast::TxInfo &ti = vars.Element( idxVarsTxInfo );
ITexture *pTx = ( s_viewParamsLast.bHighlighted && !bRemovedSelection ) ? txEmpty : ti.pTx;
Assert( ti.pTx && !ti.pTx->IsError() );
arrVars[ idxParam ]->SetTextureValue( pTx );
}
}
}
// Index advance
if ( bRemovedSelection )
{
MapIdx idxRemove = idx;
idx = s_viewParamsLast.lstMaterials.NextInorder( idx );
s_viewParamsLast.lstMaterials.RemoveAt( idxRemove );
}
else
{
idx = s_viewParamsLast.lstMaterials.NextInorder( idx );
}
}
}
}; // end namespace MatViewOverride
//////////////////////////////////////////////////////////////////////////
//
// Custom text entry with "Open" for vmt's
//
//////////////////////////////////////////////////////////////////////////
class CVmtTextEntry : public vgui::TextEntry
{
DECLARE_CLASS_SIMPLE( CVmtTextEntry, vgui::TextEntry );
public:
CVmtTextEntry( vgui::Panel *parent, char const *szName ) : BaseClass( parent, szName ) {}
public:
MESSAGE_FUNC( OpenVmtSelected, "DoOpenVmtSelected" );
virtual void OpenEditMenu();
};
void CVmtTextEntry::OpenEditMenu()
{
vgui::Menu *pEditMenu = BaseClass::GetEditMenu();
int pos = pEditMenu->AddMenuItem( "Open VMT", new KeyValues("DoOpenVmtSelected"), this );
pEditMenu->MoveMenuItem( pos, 0 );
int x0, x1;
pEditMenu->SetItemEnabled( "Open VMT", GetSelectedRange(x0, x1) );
BaseClass::OpenEditMenu();
}
void CVmtTextEntry::OpenVmtSelected()
{
int x0, x1;
if ( !GetSelectedRange(x0, x1) )
return;
CUtlVector<char> buf;
buf.SetCount( x1 - x0 + 1 );
GetTextRange( buf.Base(), x0, x1 - x0 );
for ( char *pchName = buf.Base(), *pchNext = NULL; pchName; pchName = pchNext )
{
if ( ( pchNext = strchr( pchName, '\n' ) ) != NULL )
*( pchNext ++ ) = 0;
char chResolveName[ 256 ] = {0}, chResolveNameArg[ 256 ] = {0};
Q_snprintf( chResolveNameArg, sizeof( chResolveNameArg ) - 1, "materials/%s.vmt", pchName );
char const *szResolvedName = g_pFileSystem->RelativePathToFullPath( chResolveNameArg, "game", chResolveName, sizeof( chResolveName ) - 1 );
if ( szResolvedName )
vgui::system()->ShellExecuteEx( "open", szResolvedName, "" );
}
}
#ifdef IS_WINDOWS_PC
bool IsSpaceOrQuote( char val )
{
return (isspace(val) || val == '\"');
}
static bool SetBufferValue( char *chTxtFileBuffer, char const *szLookupKey, char const *szNewValue )
{
bool bResult = false;
size_t lenTmp = strlen( szNewValue );
size_t nTxtFileBufferLen = strlen( chTxtFileBuffer );
for ( char *pch = chTxtFileBuffer;
( NULL != ( pch = strstr( pch, szLookupKey ) ) );
++ pch )
{
char *val = pch + strlen( szLookupKey );
if ( !IsSpaceOrQuote( *val ) )
continue;
else
++ val;
// Skip over the whitespace and quotes
while ( *val && IsSpaceOrQuote( *val ) )
++ val;
char *pValStart = val;
// Okay, here comes the value
while ( *val && IsSpaceOrQuote( *val ) )
++ val;
while ( *val && !IsSpaceOrQuote( *val ) )
++ val;
char *pValEnd = val; // Okay, here ends the value
memmove( pValStart + lenTmp, pValEnd, chTxtFileBuffer + nTxtFileBufferLen + 1 - pValEnd );
memcpy( pValStart, szNewValue, lenTmp );
nTxtFileBufferLen += ( lenTmp - ( pValEnd - pValStart ) );
bResult = true;
}
if ( !bResult )
{
char *pchAdd = chTxtFileBuffer + nTxtFileBufferLen;
strcpy( pchAdd + strlen( pchAdd ), "\n" );
strcpy( pchAdd + strlen( pchAdd ), szLookupKey );
strcpy( pchAdd + strlen( pchAdd ), " " );
strcpy( pchAdd + strlen( pchAdd ), szNewValue );
strcpy( pchAdd + strlen( pchAdd ), "\n" );
bResult = true;
}
return bResult;
}
// Replaces the first occurrence of "szFindData" with "szNewData"
// Returns the remaining buffer past the replaced data or NULL if
// no replacement occurred.
static char * BufferReplace( char *buf, char const *szFindData, char const *szNewData )
{
size_t len = strlen( buf ), lFind = strlen( szFindData ), lNew = strlen( szNewData );
if ( char *pBegin = strstr( buf, szFindData ) )
{
memmove( pBegin + lNew, pBegin + lFind, buf + len - ( pBegin + lFind ) );
memmove( pBegin, szNewData, lNew );
return pBegin + lNew;
}
return NULL;
}
class CP4Requirement
{
public:
CP4Requirement();
~CP4Requirement();
protected:
bool m_bLoadedModule;
CSysModule *m_pP4Module;
};
CP4Requirement::CP4Requirement() :
m_bLoadedModule( false ),
m_pP4Module( NULL )
{
#ifdef STAGING_ONLY
if ( p4 )
return;
// load the p4 lib
m_pP4Module = Sys_LoadModule( "p4lib" );
m_bLoadedModule = true;
if ( m_pP4Module )
{
CreateInterfaceFn factory = Sys_GetFactory( m_pP4Module );
if ( factory )
{
p4 = ( IP4 * )factory( P4_INTERFACE_VERSION, NULL );
if ( p4 )
{
extern CreateInterfaceFn g_AppSystemFactory;
p4->Connect( g_AppSystemFactory );
p4->Init();
}
}
}
#endif // STAGING_ONLY
if ( !p4 )
{
Warning( "Can't load p4lib.dll\n" );
}
}
CP4Requirement::~CP4Requirement()
{
if ( m_bLoadedModule && m_pP4Module )
{
if ( p4 )
{
p4->Shutdown();
p4->Disconnect();
}
Sys_UnloadModule( m_pP4Module );
m_pP4Module = NULL;
p4 = NULL;
}
}
#endif // #ifdef IS_WINDOWS_PC
//////////////////////////////////////////////////////////////////////////
//
// Render textures edit panel
//
//////////////////////////////////////////////////////////////////////////
class CRenderTextureEditor : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CRenderTextureEditor, vgui::Frame );
public:
CRenderTextureEditor( vgui::Panel *parent, char const *szName );
~CRenderTextureEditor();
public:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnCommand( const char *command );
virtual void SetFont( vgui::HFont hFont ) { m_hFont = hFont; Repaint(); }
virtual vgui::HFont GetFont() { return m_hFont; }
public:
virtual void OnMousePressed( vgui::MouseCode code );
virtual void OnMouseDoublePressed( vgui::MouseCode code ) { OnMousePressed( code ); }
virtual void Activate();
virtual void Close();
public:
void SetDispInfo( KeyValues *kv, int iHint );
void GetDispInfo( KeyValues *&kv, int &iHint );
public:
virtual void Paint();
enum
{
TILE_BORDER = 10,
TILE_SIZE = 550,
TILE_TEXTURE_SIZE = 256,
TILE_TEXT = 70
};
protected:
vgui::HFont m_hFont;
CVmtTextEntry *m_pMaterials;
vgui::Button *m_pExplore;
vgui::Button *m_pReload;
vgui::Button *m_pRebuild;
vgui::Button *m_pToggleNoMip;
vgui::Button *m_pCopyTxt;
#ifndef POSIX
vgui::Button *m_pCopyImg;
#endif
vgui::Button *m_pSaveImg;
vgui::Button *m_pSizeControls[2];
vgui::Button *m_pFlashBtn;
KeyValues *m_pInfo;
CUtlBuffer m_bufInfoText;
CUtlVector< UtlSymId_t > m_lstMaterials;
int m_iInfoHint;
};
CRenderTextureEditor::CRenderTextureEditor( vgui::Panel *parent, char const *szName ) :
BaseClass( parent, szName ),
m_pInfo( NULL ),
m_iInfoHint( 0 ),
m_hFont( vgui::INVALID_FONT ),
m_bufInfoText( 0, 0, CUtlBuffer::TEXT_BUFFER )
{
m_pMaterials = vgui::SETUP_PANEL( new CVmtTextEntry( this, "Materials" ) );
m_pMaterials->SetMultiline( true );
m_pMaterials->SetEditable( false );
m_pMaterials->SetEnabled( false );
m_pMaterials->SetVerticalScrollbar( true );
m_pMaterials->SetVisible( true );
m_pExplore = vgui::SETUP_PANEL( new vgui::Button( this, "Explore", "Open", this, "Explore" ) );
m_pExplore->SetVisible( true );
m_pReload = vgui::SETUP_PANEL( new vgui::Button( this, "Reload", "Reload", this, "Reload" ) );
m_pReload->SetVisible( true );
m_pRebuild = vgui::SETUP_PANEL( new vgui::Button( this, "RebuildVTF", "Rebuild VTF", this, "RebuildVTF" ) );
m_pRebuild->SetVisible( true );
m_pToggleNoMip = vgui::SETUP_PANEL( new vgui::Button( this, "ToggleNoMip", "ToggleNoMip", this, "ToggleNoMip" ) );
m_pToggleNoMip->SetVisible( true );
m_pCopyTxt = vgui::SETUP_PANEL( new vgui::Button( this, "CopyTxt", "Copy Text", this, "CopyTxt" ) );
m_pCopyTxt->SetVisible( true );
#ifndef POSIX
m_pCopyImg = vgui::SETUP_PANEL( new vgui::Button( this, "CopyImg", "Copy Image", this, "CopyImg" ) );
m_pCopyImg->SetVisible( true );
#endif
m_pSaveImg = vgui::SETUP_PANEL( new vgui::Button( this, "SaveImg", "Save Image", this, "SaveImg" ) );
m_pSaveImg->SetVisible( true );
m_pFlashBtn = vgui::SETUP_PANEL( new vgui::Button( this, "FlashBtn", "Flash in Game", this, "FlashBtn" ) );
m_pFlashBtn->SetVisible( true );
m_pSizeControls[0] = vgui::SETUP_PANEL( new vgui::Button( this, "--", "--", this, "size-" ) );
m_pSizeControls[1] = vgui::SETUP_PANEL( new vgui::Button( this, "+", "+", this, "size+" ) );
}
CRenderTextureEditor::~CRenderTextureEditor()
{
SetDispInfo( NULL, 0 );
}
void CRenderTextureEditor::GetDispInfo( KeyValues *&kv, int &iHint )
{
iHint = m_iInfoHint;
kv = m_pInfo;
}
void CRenderTextureEditor::SetDispInfo( KeyValues *kv, int iHint )
{
m_iInfoHint = iHint;
if ( m_pInfo )
m_pInfo->deleteThis();
m_pInfo = kv ? kv->MakeCopy() : NULL;
CUtlStringMap< bool > arrMaterials, arrMaterialsFullNames;
if ( kv )
{
char const *szTextureName = kv->GetString( KEYNAME_NAME );
for ( MaterialHandle_t hm = materials->FirstMaterial();
hm != materials->InvalidMaterial(); hm = materials->NextMaterial( hm ) )
{
IMaterial *pMat = materials->GetMaterial( hm );
if ( !pMat )
continue;
int numParams = pMat->ShaderParamCount();
IMaterialVar **arrVars = pMat->GetShaderParams();
for ( int idxParam = 0; idxParam < numParams; ++ idxParam )
{
if ( !arrVars[ idxParam ]->IsTexture() )
continue;
ITexture *pTex = arrVars[ idxParam ]->GetTextureValue();
if ( !pTex || pTex->IsError() )
continue;
if ( !stricmp( pTex->GetName(), szTextureName ) )
{
bool bRealMaterial = true;
if ( StringHasPrefix( pMat->GetName(), "debug/debugtexture" ) )
bRealMaterial = false;
if ( StringHasPrefix( pMat->GetName(), "maps/" ) )
{
// Format: maps/mapname/[matname]_x_y_z
bRealMaterial = false;
char chName[ MAX_PATH ];
Q_strncpy( chName, pMat->GetName() + 5, sizeof( chName ) - 1 );
if ( char *szMatName = strchr( chName, '/' ) )
{
++ szMatName;
for ( int k = 0; k < 3; ++ k )
{
if ( char *rUnderscore = strrchr( szMatName, '_' ) )
*rUnderscore = 0;
}
sprintf( szMatName + strlen( szMatName ), " (cubemap)" );
arrMaterials[ szMatName ] = true;
}
arrMaterialsFullNames[ pMat->GetName() ] = true;
}
if ( bRealMaterial )
{
arrMaterials[ pMat->GetName() ] = true;
arrMaterialsFullNames[ pMat->GetName() ] = true;
}
break;
}
}
}
}
// Now that we have a list of materials make a printable version
CUtlBuffer bufText( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( !arrMaterials.GetNumStrings() )
{
bufText.Printf( "-- no materials --" );
}
else
{
int c = arrMaterials.GetNumStrings();
bufText.Printf( " %d material%s:", c, ( c%10 == 1 && c != 11 ) ? "" : "s" );
}
for ( int k = 0; k < arrMaterials.GetNumStrings(); ++ k )
{
bufText.Printf( "\n%s", arrMaterials.String( k ) );
}
m_pSaveImg->SetVisible( false );
// Set text except for the cases when m_pInfo and no materials found
if ( !( m_pInfo && !arrMaterials.GetNumStrings() ) )
{
if ( kv )
{
int iTxWidth = kv->GetInt( KEYNAME_WIDTH );
int iTxHeight = kv->GetInt( KEYNAME_HEIGHT );
char const *szTxFormat = kv->GetString( KEYNAME_FORMAT );
bufText.Printf( "\n%dx%d Format:%s", iTxWidth, iTxHeight, szTxFormat );
// We support saving the 8888 formats right now: "RGBA8888", "ABGR8888", "ARGB8888", "BGRA8888", "BGRX8888"
if( Q_strstr( szTxFormat, "8888" ) )
{
m_pSaveImg->SetVisible( true );
}
}
m_pMaterials->SetText( ( char const * ) bufText.Base() );
m_lstMaterials.RemoveAll();
m_lstMaterials.EnsureCapacity( arrMaterialsFullNames.GetNumStrings() );
for ( int k = 0; k < arrMaterialsFullNames.GetNumStrings(); ++ k )
{
m_lstMaterials.AddToTail( CUtlSymbol( arrMaterialsFullNames.String( k ) ) );
}
}
m_bufInfoText.Clear();
InvalidateLayout();
}
void CRenderTextureEditor::Close()
{
BaseClass::Close();
SetDispInfo( NULL, 0 );
}
void CRenderTextureEditor::Activate()
{
BaseClass::Activate();
}
void CRenderTextureEditor::PerformLayout()
{
BaseClass::PerformLayout();
int iRenderedHeight = 4 * TILE_BORDER + TILE_TEXT + TILE_SIZE;
SetSize( 4 * TILE_BORDER + TILE_SIZE,
iRenderedHeight + 90 + TILE_BORDER );
m_pMaterials->SetPos( TILE_BORDER, iRenderedHeight + 2 );
m_pMaterials->SetSize( 2 * TILE_BORDER + TILE_SIZE, 90 );
m_pExplore->SetPos( 2 * TILE_BORDER + TILE_SIZE - 50, 2 * TILE_BORDER );
m_pExplore->SetWide( 50 );
m_pReload->SetPos( 2 * TILE_BORDER + TILE_SIZE - 50 - 65, 2 * TILE_BORDER );
m_pReload->SetWide( 60 );
m_pReload->SetVisible( m_lstMaterials.Count() > 0 );
m_pRebuild->SetPos( 2 * TILE_BORDER + TILE_SIZE - 50 - 65 - 95, 2 * TILE_BORDER );
m_pRebuild->SetWide( 90 );
m_pRebuild->SetVisible( m_lstMaterials.Count() > 0 );
m_pToggleNoMip->SetPos( 2 * TILE_BORDER + TILE_SIZE - 50 - 95, (2 * TILE_BORDER) + m_pReload->GetTall() + 1 );
m_pToggleNoMip->SetWide( 90 );
m_pToggleNoMip->SetVisible( m_lstMaterials.Count() > 0 );
m_pExplore->SetVisible( false );
m_pSizeControls[0]->SetVisible( false );
m_pSizeControls[1]->SetVisible( false );
if ( m_pInfo )
{
char chResolveName[ 256 ] = {0}, chResolveNameArg[ 256 ] = {0};
Q_snprintf( chResolveNameArg, sizeof( chResolveNameArg ) - 1, "materials/%s.vtf", m_pInfo->GetString( KEYNAME_NAME ) );
char const *szResolvedName = g_pFileSystem->RelativePathToFullPath( chResolveNameArg, "game", chResolveName, sizeof( chResolveName ) - 1 );
if ( szResolvedName )
{
m_pExplore->SetVisible( true );
}
if ( !m_pInfo->GetInt( "SpecialTx" ) )
{
m_pSizeControls[0]->SetVisible( true );
m_pSizeControls[1]->SetVisible( true );
m_pSizeControls[0]->SetEnabled( CanAdjustTextureSize( m_pInfo->GetString( KEYNAME_NAME ), false ) );
m_pSizeControls[1]->SetEnabled( CanAdjustTextureSize( m_pInfo->GetString( KEYNAME_NAME ), true ) );
int posX, posY;
m_pExplore->GetPos( posX, posY );
m_pSizeControls[0]->SetPos( posX, posY + m_pExplore->GetTall() + 1 );
m_pSizeControls[0]->SetWide( m_pExplore->GetWide() / 2 );
m_pSizeControls[1]->SetPos( posX + m_pSizeControls[0]->GetWide() + 1, posY + m_pExplore->GetTall() + 1 );
m_pSizeControls[1]->SetWide( m_pExplore->GetWide() - ( m_pSizeControls[0]->GetWide() + 1 ) );
}
}
{
int posX, posY;
m_pExplore->GetPos( posX, posY );
posY += m_pExplore->GetTall() * 2 + 2;
posX += m_pExplore->GetWide();
posX -= 80;
m_pSaveImg->SetPos( posX, posY );
m_pSaveImg->SetWide( 80 );
#ifndef POSIX
posX -= 80 + 5;
m_pCopyImg->SetPos( posX, posY );
m_pCopyImg->SetWide( 80 );
#endif
posX -= 80 + 5;
m_pCopyTxt->SetPos( posX, posY );
m_pCopyTxt->SetWide( 80 );
posX -= 95 + 5;
m_pFlashBtn->SetPos( posX, posY );
m_pFlashBtn->SetWide( 95 );
}
}
#ifdef IS_WINDOWS_PC
bool GetTextureContentPath( const char *pszVTF, char *szTextureContentPath, int nBufSize )
{
char vhRelVTF[MAX_PATH];
Q_snprintf( vhRelVTF, sizeof( vhRelVTF ) - 1, "materials/%s.vtf", pszVTF );
ConVarRef mat_texture_list_content_path( "mat_texture_list_content_path" );
if ( !mat_texture_list_content_path.GetString()[0] )
{
szTextureContentPath = const_cast< char * >( g_pFileSystem->RelativePathToFullPath( vhRelVTF, "game", szTextureContentPath, nBufSize - 1 ) );
if ( !szTextureContentPath )
{
Warning( " texture '%s' is not loaded from file system.\n", pszVTF );
return false;
}
if ( !BufferReplace( szTextureContentPath, "\\game\\", "\\content\\" ) ||
!BufferReplace( szTextureContentPath, "\\materials\\", "\\materialsrc\\" ) )
{
Warning( " texture '%s' cannot be mapped to content directory.\n", pszVTF );
return false;
}
}
else
{
V_strncpy( szTextureContentPath, mat_texture_list_content_path.GetString(), MAX_PATH );
V_strncat( szTextureContentPath, "/", MAX_PATH );
V_strncat( szTextureContentPath, pszVTF, MAX_PATH );
V_strncat( szTextureContentPath, ".vtf", MAX_PATH );
}
return true;
}
#endif // #ifdef IS_WINDOWS_PC
void CRenderTextureEditor::OnCommand( const char *command )
{
BaseClass::OnCommand( command );
if ( !stricmp( command, "Explore" ) && m_pInfo )
{
char chResolveName[ 256 ] = {0}, chResolveNameArg[ 256 ] = {0};
Q_snprintf( chResolveNameArg, sizeof( chResolveNameArg ) - 1, "materials/%s.vtf", m_pInfo->GetString( KEYNAME_NAME ) );
char const *szResolvedName = g_pFileSystem->RelativePathToFullPath( chResolveNameArg, "game", chResolveName, sizeof( chResolveName ) - 1 );
char params[256];
Q_snprintf( params, sizeof( params ) - 1, "/E,/SELECT,%s", szResolvedName );
vgui::system()->ShellExecuteEx( "open", "explorer.exe", params );
}
if ( !stricmp( command, "Reload" ) && m_lstMaterials.Count() )
{
CUtlBuffer bufCommand( 0, 0, CUtlBuffer::TEXT_BUFFER );
int idxMaterial = 0;
//
// Issue the console command several times in case we overflow the
// console command buffer size.
//
Cbuf_Execute();
for ( ; idxMaterial < m_lstMaterials.Count(); )
{
int iOldIdx = idxMaterial;
bufCommand.Printf( "mat_reloadmaterial \"" );
for ( ; idxMaterial < m_lstMaterials.Count(); ++ idxMaterial )
{
int iOldSize = bufCommand.TellPut();
int const iSizeLimit = CCommand::MaxCommandLength() - 3;
char const *szString = CUtlSymbol( m_lstMaterials[idxMaterial] ).String();
bufCommand.Printf( "%s%s", ( idxMaterial > iOldIdx ) ? "*" : "", szString );
if ( bufCommand.TellPut() > iSizeLimit &&
idxMaterial > iOldIdx )
{
bufCommand.SeekPut( CUtlBuffer::SEEK_HEAD, iOldSize );
break;
}
}
bufCommand.Printf( "\"\n" );
bufCommand.PutChar( 0 );
Cbuf_AddText( ( char const * ) bufCommand.Base() );
bufCommand.Clear();
Cbuf_Execute();
}
}
if ( !stricmp( command, "CopyTxt" ) )
{
char const *szName = ( char const * ) m_bufInfoText.Base();
if ( !m_bufInfoText.TellPut() || !szName )
szName = "";
vgui::system()->SetClipboardText( szName, strlen( szName ) + 1 );
}
if ( !stricmp( command, "CopyImg" ) )
{
int x = 0, y = 0;
this->LocalToScreen( x, y );
void *pMainWnd = game->GetMainWindow();
vgui::system()->SetClipboardImage( pMainWnd, x, y, x + GetWide(), y + GetTall() );
}
if ( !stricmp( command, "SaveImg" ) )
{
SaveTextureImage( m_pInfo->GetString( KEYNAME_NAME ) );
}
if ( !stricmp( command, "FlashBtn" ) )
{
MatViewOverride::RequestSelectNone();
MatViewOverride::RequestSelected( m_lstMaterials.Count(), m_lstMaterials.Base() );
mat_texture_list_off_f();
}
if ( ( !stricmp( command, "size-" ) || !stricmp( command, "size+" ) ) && m_pInfo )
{
bool bSizeUp = ( command[4] == '+' );
bool bResult = AdjustTextureSize( m_pInfo->GetString( KEYNAME_NAME ), bSizeUp );
if ( bResult )
{
CAutoPushPop<bool> auto_g_bRecursiveRequestToShowTextureList( g_bRecursiveRequestToShowTextureList, true );
mat_texture_list_on_f();
}
InvalidateLayout();
}
if ( !stricmp( command, "ToggleNoMip" ) )
{
#ifdef IS_WINDOWS_PC
CP4Requirement p4req;
if ( !p4 )
g_p4factory->SetDummyMode( true );
char const *szTextureFile = m_pInfo->GetString( KEYNAME_NAME );
char const *szTextureGroup = m_pInfo->GetString( KEYNAME_TEXTURE_GROUP );
ITexture *pMatTexture = NULL;
if ( *szTextureFile )
pMatTexture = materials->FindTexture( szTextureFile, szTextureGroup, false );
if ( !pMatTexture )
pMatTexture = materials->FindTexture( "debugempty", "", false );
bool bNewNoMip = !(pMatTexture->GetFlags() & TEXTUREFLAGS_NOMIP);
char szFileName[MAX_PATH];
if ( !GetTextureContentPath( szTextureFile, szFileName, sizeof(szFileName) ) )
return;
// Figure out what kind of source content is there:
// 1. look for TGA - if found, get the txt file (if txt file missing, create one)
// 2. otherwise look for PSD - affecting psdinfo
// 3. else error
char *pExtPut = szFileName + strlen( szFileName ) - strlen( ".vtf" ); // compensating the TEXTURE_FNAME_EXTENSION(.vtf) extension
// 1.tga
sprintf( pExtPut, ".tga" );
if ( g_pFullFileSystem->FileExists( szFileName ) )
{
// Have tga - pump in the txt file
sprintf( pExtPut, ".txt" );
CUtlBuffer bufTxtFileBuffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
g_pFullFileSystem->ReadFile( szFileName, 0, bufTxtFileBuffer );
for ( int k = 0; k < 1024; ++ k ) bufTxtFileBuffer.PutChar( 0 );
// Now fix maxwidth/maxheight settings
SetBufferValue( ( char * ) bufTxtFileBuffer.Base(), "nomip", bNewNoMip ? "1" : "0" );
bufTxtFileBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, strlen( ( char * ) bufTxtFileBuffer.Base() ) );
// Check out or add the file
g_p4factory->SetOpenFileChangeList( "Texture LOD Autocheckout" );
CP4AutoEditFile autop4_edit( szFileName );
// Save the file contents
if ( g_pFullFileSystem->WriteFile( szFileName, 0, bufTxtFileBuffer ) )
{
Msg(" '%s' : saved.\n", szFileName );
CP4AutoAddFile autop4_add( szFileName );
}
else
{
Warning( " '%s' : failed to save - toggle \"nomip\" manually.\n",
szFileName );
}
}
else
{
// 2.psd
sprintf( pExtPut, ".psd" );
if ( g_pFullFileSystem->FileExists( szFileName ) )
{
char chCommand[MAX_PATH];
char szTxtFileName[MAX_PATH] = {0};
GetModSubdirectory( "tmp_lod_psdinfo.txt", szTxtFileName, sizeof( szTxtFileName ) );
sprintf( chCommand, "/C psdinfo \"%s\" > \"%s\"", szFileName, szTxtFileName);
vgui::system()->ShellExecuteEx( "open", "cmd.exe", chCommand );
Sys_Sleep( 200 );
CUtlBuffer bufTxtFileBuffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
g_pFullFileSystem->ReadFile( szTxtFileName, 0, bufTxtFileBuffer );
for ( int k = 0; k < 1024; ++ k ) bufTxtFileBuffer.PutChar( 0 );
// Now fix maxwidth/maxheight settings
SetBufferValue( ( char * ) bufTxtFileBuffer.Base(), "nomip", bNewNoMip ? "1" : "0" );
bufTxtFileBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, strlen( ( char * ) bufTxtFileBuffer.Base() ) );
// Check out or add the file
// Save the file contents
if ( g_pFullFileSystem->WriteFile( szTxtFileName, 0, bufTxtFileBuffer ) )
{
g_p4factory->SetOpenFileChangeList( "Texture LOD Autocheckout" );
CP4AutoEditFile autop4_edit( szFileName );
sprintf( chCommand, "/C psdinfo -write \"%s\" < \"%s\"", szFileName, szTxtFileName );
Sys_Sleep( 200 );
vgui::system()->ShellExecuteEx( "open", "cmd.exe", chCommand );
Sys_Sleep( 200 );
Msg(" '%s' : saved.\n", szFileName );
CP4AutoAddFile autop4_add( szFileName );
}
else
{
Warning( " '%s' : failed to save - toggle \"nomip\" manually.\n",
szFileName );
}
}
else
{
// 3. - error
sprintf( pExtPut, "" );
Warning( " '%s' : doesn't specify a valid TGA or PSD file!\n", szFileName );
return;
}
}
// Now reload the texture
OnCommand( "RebuildVTF" );
#endif // #ifdef IS_WINDOWS_PC
}
if ( !stricmp( command, "RebuildVTF" ) )
{
#ifdef IS_WINDOWS_PC
CP4Requirement p4req;
if ( !p4 )
g_p4factory->SetDummyMode( true );
CSysModule *pModule;
IVTex *pIVTex = VTex_Load( &pModule );
if ( !pIVTex )
return;
char const *szTextureFile = m_pInfo->GetString( KEYNAME_NAME );
char szContentFilename[MAX_PATH];
if ( !GetTextureContentPath( szTextureFile, szContentFilename, sizeof(szContentFilename) ) )
return;
char pGameDir[MAX_OSPATH];
COM_GetGameDir( pGameDir, sizeof( pGameDir ) );
// Check out the VTF
char szVTFFilename[MAX_PATH];
Q_snprintf( szVTFFilename, sizeof( szVTFFilename ) - 1, "%s/materials/%s.vtf", pGameDir, szTextureFile );
g_p4factory->SetOpenFileChangeList( "Texture LOD Autocheckout" );
CP4AutoEditFile autop4_edit( szVTFFilename );
// Get the directory for the outdir
StripDirName( szVTFFilename );
// Now we've modified the source, rebuild the texture
char *argv[64];
int iArg = 0;
argv[iArg++] = "";
argv[iArg++] = "-quiet";
argv[iArg++] = "-UseStandardError"; // These are only here for the -currently released- version of vtex.dll.
argv[iArg++] = "-WarningsAsErrors";
argv[iArg++] = "-outdir";
argv[iArg++] = szVTFFilename;
argv[iArg++] = szContentFilename;
pIVTex->VTex( CubemapsFSFactory, pGameDir, iArg, argv );
VTex_Unload( pModule );
Sys_Sleep( 200 );
// Now reload the texture
OnCommand( "Reload" );
#endif // #ifdef IS_WINDOWS_PC
}
}
void CRenderTextureEditor::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFont( pScheme->GetFont( "Default", IsProportional() ) );
}
void CRenderTextureEditor::OnMousePressed( vgui::MouseCode code )
{
Close();
}
void CRenderTextureEditor::Paint()
{
CAutoMatSysDebugMode auto_matsysdebugmode;
DisableFadeEffect();
SetBgColor( Color( 10, 50, 10, 255 ) );
BaseClass::Paint();
KeyValues *kv = m_pInfo;
if ( !kv )
return;
char const *szTextureFile = kv->GetString( KEYNAME_NAME );
Q_strncpy( s_chLastViewedTextureBuffer, szTextureFile, sizeof( s_chLastViewedTextureBuffer ) );
char const *szTextureGroup = kv->GetString( KEYNAME_TEXTURE_GROUP );
ITexture *pMatTexture = NULL;
if ( *szTextureFile )
pMatTexture = materials->FindTexture( szTextureFile, szTextureGroup, false );
if ( !pMatTexture )
pMatTexture = materials->FindTexture( "debugempty", "", false );
// Determine the texture size
int iTxWidth = kv->GetInt( KEYNAME_WIDTH );
int iTxHeight = kv->GetInt( KEYNAME_HEIGHT );
int iTxSize = kv->GetInt( KEYNAME_SIZE );
char const *szTxFormat = kv->GetString( KEYNAME_FORMAT );
int x = TILE_BORDER, y = TILE_BORDER;
// Dimensions to draw
int iDrawWidth = iTxWidth;
int iDrawHeight = iTxHeight;
if ( pMatTexture && pMatTexture->IsCubeMap() )
{
iDrawWidth = 1024;
iDrawHeight = 1024;
}
if ( iDrawHeight >= iDrawWidth )
{
if ( iDrawHeight > TILE_TEXTURE_SIZE )
{
iDrawWidth = iDrawWidth * ( float( TILE_TEXTURE_SIZE ) / iDrawHeight );
iDrawHeight = TILE_TEXTURE_SIZE;
}
if ( iDrawHeight < 64 )
{
iDrawWidth = iDrawWidth * ( float( 64 ) / iDrawHeight );
iDrawHeight = 64;
}
}
else
{
if ( iDrawWidth > TILE_TEXTURE_SIZE )
{
iDrawHeight = iDrawHeight * ( float( TILE_TEXTURE_SIZE ) / iDrawWidth );
iDrawWidth = TILE_TEXTURE_SIZE;
}
if ( iDrawWidth < 64 )
{
iDrawHeight = iDrawHeight * ( float( 64 ) / iDrawWidth );
iDrawWidth = 64;
}
}
iDrawHeight = iDrawHeight / ( float( TILE_TEXTURE_SIZE ) / float( TILE_SIZE ) );
iDrawWidth = iDrawWidth / ( float( TILE_TEXTURE_SIZE ) / float( TILE_SIZE ) );
iDrawHeight = max( iDrawHeight, 4 );
iDrawWidth = max( iDrawWidth, 4 );
//
// Draw frame
//
{
int tileWidth = 2 * TILE_BORDER + TILE_SIZE;
int tileHeight = 3 * TILE_BORDER + TILE_SIZE + TILE_TEXT;
g_pMatSystemSurface->DrawSetColor( 255, 255, 255, 255 );
g_pMatSystemSurface->DrawOutlinedRect( x + 1, y + 1,
x + tileWidth - 2 , y + tileHeight - 2 );
}
//
// Draw all
//
x += TILE_BORDER;
y += TILE_BORDER;
char chResolveName[ 256 ] = {0}, chResolveNameArg[ 256 ] = {0};
Q_snprintf( chResolveNameArg, sizeof( chResolveNameArg ) - 1, "materials/%s.vtf", szTextureFile );
char const *szResolvedName = g_pFileSystem->RelativePathToFullPath( chResolveNameArg, "game", chResolveName, sizeof( chResolveName ) - 1 );
char const *szPrintFilePrefix = szResolvedName ? "" : "[?]/";
char const *szPrintFileName = szResolvedName ? szResolvedName : szTextureFile;
char chSizeBuf[20] = { 0 };
if ( iTxSize >= 0 )
FmtCommaNumber( chSizeBuf, iTxSize );
else
chSizeBuf[0] = '-';
g_pMatSystemSurface->DrawColoredTextRect( GetFont(), x, y, TILE_SIZE, TILE_TEXT / 2,
255, 255, 255, 255,
"%s%s\n"
"%s Kb %dx%d %s",
szPrintFilePrefix, szPrintFileName,
chSizeBuf,
iTxWidth, iTxHeight,
szTxFormat
);
if ( !m_bufInfoText.TellPut() )
{
m_bufInfoText.Printf(
"%s%s\r\n"
"%s Kb %dx%d %s",
szPrintFilePrefix, szPrintFileName,
chSizeBuf,
iTxWidth, iTxHeight,
szTxFormat );
}
if ( !kv->GetInt( "SpecialTx" ) )
{
char chLine1[256] = {0};
char chLine2[256] = {0};
//
// Line 1
//
if ( iTxSize > g_warn_texkbytes )
sprintf( chLine1 + strlen( chLine1 ), " Size(%s Kb)", chSizeBuf );
if ( ( iTxWidth > g_warn_texdimensions ) ||
( iTxHeight > g_warn_texdimensions ) )
sprintf( chLine1 + strlen( chLine1 ), " Dimensions(%dx%d)", iTxWidth, iTxHeight );
if ( stricmp( szTxFormat, "DXT1" ) &&
stricmp( szTxFormat, "DXT5" ) )
sprintf( chLine1 + strlen( chLine1 ), " Format(%s)", szTxFormat );
if ( pMatTexture->GetFlags() & TEXTUREFLAGS_NOLOD )
sprintf( chLine1 + strlen( chLine1 ), " NoLod" );
if ( pMatTexture->GetFlags() & TEXTUREFLAGS_NOMIP )
sprintf( chLine1 + strlen( chLine1 ), " NoMip" );
if ( pMatTexture->GetFlags() & TEXTUREFLAGS_ONEBITALPHA )
sprintf( chLine1 + strlen( chLine1 ), " OneBitAlpha" );
//
// Line 2
//
// Always show stats for higher/lower mips
{
int wmap = pMatTexture->GetMappingWidth(), hmap = pMatTexture->GetMappingHeight(), dmap = pMatTexture->GetMappingDepth();
int wact = pMatTexture->GetActualWidth(), hact = pMatTexture->GetActualHeight(), dact = pMatTexture->GetActualDepth();
ImageFormat fmt = pMatTexture->GetImageFormat();
if ( wact > 4 || hact > 4 )
{
char chbuf[50];
int mem = ImageLoader::GetMemRequired( max( min( wact, 4 ), wact / 2 ), max( min( hact, 4 ), hact / 2 ), max( 1, dact / 2 ), fmt, true );
mem = ( mem + 511 ) / 1024;
FmtCommaNumber( chbuf, mem );
sprintf ( chLine2 + strlen( chLine2 ), " %s Kb @ lower mip", chbuf );
}
if ( wmap > wact || hmap > hact || dmap > dact )
{
char chbuf[ 50 ];
int mem = ImageLoader::GetMemRequired( min( wmap, wact * 2 ), min( hmap, hact * 2 ), min( dmap, dact * 2 ), fmt, true );
mem = ( mem + 511 ) / 1024;
FmtCommaNumber( chbuf, mem );
sprintf ( chLine2 + strlen( chLine2 ), " %s Kb @ higher mip", chbuf );
}
}
if ( chLine1[0] )
{
g_pMatSystemSurface->DrawSetColor( 200, 0, 0, 255 );
g_pMatSystemSurface->DrawFilledRect( x - TILE_BORDER/2, y + TILE_TEXT/2, x + TILE_BORDER/2 + (TILE_SIZE * 0.5), y + TILE_TEXT/2 + TILE_TEXT/4 );
g_pMatSystemSurface->DrawColoredTextRect( GetFont(), x, y + TILE_TEXT/2, TILE_SIZE, TILE_TEXT / 4,
255, 255, 255, 255,
"%s", chLine1 );
}
if ( chLine2[0] )
{
// g_pMatSystemSurface->DrawSetColor( 200, 0, 0, 255 );
// g_pMatSystemSurface->DrawFilledRect( x - TILE_BORDER/2, y + TILE_TEXT/2 + TILE_TEXT/4, x + TILE_BORDER/2 + TILE_SIZE, y + TILE_TEXT );
g_pMatSystemSurface->DrawColoredTextRect( GetFont(), x, y + TILE_TEXT/2 + TILE_TEXT/4, TILE_SIZE, TILE_TEXT / 4,
255, 255, 255, 255,
"%s", chLine2 );
}
}
y += TILE_TEXT + TILE_BORDER;
// Images placement
bool bHasAlpha = !!stricmp( szTxFormat, "DXT1" );
int extTxWidth = TILE_SIZE;
int extTxHeight = TILE_SIZE;
int orgTxX = 0, orgTxXA = 0;
int orgTxY = 0, orgTxYA = 0;
if ( bHasAlpha )
{
if ( iTxWidth >= iTxHeight * 2 )
{
extTxHeight /= 2;
orgTxYA = extTxHeight + TILE_BORDER/2;
extTxHeight -= 1;
}
else if ( iTxHeight >= iTxWidth * 2 )
{
extTxWidth /= 2;
orgTxXA = extTxWidth + TILE_BORDER/2;
extTxWidth -= 3;
}
else
{
extTxHeight /= 2;
orgTxYA = extTxHeight + TILE_BORDER/2;
orgTxX = extTxWidth / 4;
extTxWidth /= 2;
if ( iDrawWidth > extTxWidth )
{
iDrawWidth /= 2;
iDrawHeight /= 2;
}
extTxWidth -= 1;
extTxHeight -= 1;
}
}
enum { IMG_FRAME_OFF = 2 };
if ( IMaterial *pMaterial = UseDebugMaterial( "debug/debugtexturecolor", pMatTexture, &auto_matsysdebugmode ) )
{
g_pMatSystemSurface->DrawSetColor( 255, 255, 255, 255 );
g_pMatSystemSurface->DrawOutlinedRect( x + orgTxX + ( extTxWidth - iDrawWidth ) / 2 - IMG_FRAME_OFF, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2 - IMG_FRAME_OFF,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2 + IMG_FRAME_OFF, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2 + IMG_FRAME_OFF );
RenderTexturedRect( this, pMaterial,
x + orgTxX + ( extTxWidth - iDrawWidth ) / 2, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2 );
if ( bHasAlpha )
{
orgTxX += orgTxXA;
orgTxY += orgTxYA;
if ( IMaterial *pMaterialDebug = UseDebugMaterial( "debug/debugtexturealpha", pMatTexture, &auto_matsysdebugmode ) )
{
g_pMatSystemSurface->DrawOutlinedRect( x + orgTxX + ( extTxWidth - iDrawWidth ) / 2 - IMG_FRAME_OFF, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2 - IMG_FRAME_OFF,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2 + IMG_FRAME_OFF, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2 + IMG_FRAME_OFF );
RenderTexturedRect( this, pMaterialDebug,
x + orgTxX + ( extTxWidth - iDrawWidth ) / 2, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2 );
}
}
}
else
{
g_pMatSystemSurface->DrawSetColor( 255, 0, 255, 100 );
g_pMatSystemSurface->DrawFilledRect(
x + orgTxX + ( extTxWidth - iDrawWidth ) / 2, y + orgTxY + ( extTxWidth - iDrawHeight ) / 2,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2, y + orgTxY + ( extTxWidth + iDrawHeight ) / 2 );
}
y += TILE_SIZE + TILE_BORDER;
}
//////////////////////////////////////////////////////////////////////////
//
// Render textures view panel
//
//////////////////////////////////////////////////////////////////////////
class CRenderTexturesListViewPanel : public vgui::TileViewPanelEx
{
DECLARE_CLASS_SIMPLE( CRenderTexturesListViewPanel, vgui::TileViewPanelEx );
public:
CRenderTexturesListViewPanel( vgui::Panel *parent, char const *szName );
~CRenderTexturesListViewPanel();
protected:
virtual int GetNumTiles();
virtual void GetTileSize( int &wide, int &tall );
virtual void RenderTile( int iTile, int x, int y );
protected:
virtual void PerformLayout();
virtual void OnMousePressed( vgui::MouseCode code );
virtual void OnMouseDoublePressed( vgui::MouseCode code ) { OnMousePressed( code ); }
public:
void SetDataListPanel( vgui::ListPanel *pPanel );
void SetPaintAlpha( bool bPaintAlpha );
CRenderTextureEditor * GetRenderTxEditor() const { return m_pRenderTxEditor; }
protected:
vgui::ListPanel *m_pListPanel;
KeyValues * GetTileData( int iTile );
protected:
CRenderTextureEditor *m_pRenderTxEditor;
protected:
enum
{
TILE_BORDER = 20,
TILE_SIZE = 192,
TILE_TEXTURE_SIZE = 256,
TILE_TEXT = 35
};
bool m_bPaintAlpha;
};
CRenderTexturesListViewPanel::CRenderTexturesListViewPanel( vgui::Panel *parent, char const *szName ) :
vgui::TileViewPanelEx( parent, szName ),
m_pListPanel( NULL ),
m_bPaintAlpha( false )
{
m_pRenderTxEditor = new CRenderTextureEditor( this, "TxEdt" );
m_pRenderTxEditor->SetPos( 10, 10 );
m_pRenderTxEditor->PerformLayout();
m_pRenderTxEditor->SetMoveable( true );
m_pRenderTxEditor->SetSizeable( false );
m_pRenderTxEditor->SetClipToParent( true );
m_pRenderTxEditor->SetTitle( "", true );
m_pRenderTxEditor->SetCloseButtonVisible( false );
m_pRenderTxEditor->SetVisible( false );
}
CRenderTexturesListViewPanel::~CRenderTexturesListViewPanel()
{
NULL;
}
void CRenderTexturesListViewPanel::PerformLayout()
{
BaseClass::PerformLayout();
}
void CRenderTexturesListViewPanel::OnMousePressed( vgui::MouseCode code )
{
BaseClass::OnMousePressed( code );
// Figure out which tile got hit and pass its data for preview
m_pRenderTxEditor->Close();
if ( !m_pListPanel )
return;
int x, y;
vgui::input()->GetCursorPos( x, y );
this->ScreenToLocal( x, y );
// Hit test the click
int iTile, tileX, tileY;
int htResult = HitTest( x, y, iTile );
if ( HT_NOTHING == htResult )
return;
if ( !GetTileOrg( iTile, tileX, tileY ) )
return;
// Now having the tile retrieve the keyvalues
int itemId = m_pListPanel->GetItemIDFromRow( iTile );
if ( itemId < 0 )
return;
KeyValues *kv = m_pListPanel->GetItem( itemId );
if ( !kv )
return;
// Display the tx editor
m_pRenderTxEditor->SetDispInfo( kv, itemId );
if ( tileX + m_pRenderTxEditor->GetWide() > m_li_wide - 2 )
tileX -= tileX + m_pRenderTxEditor->GetWide() - ( m_li_wide - 2 );
if ( tileY + m_pRenderTxEditor->GetTall() > m_li_tall - 2 )
tileY -= tileY + m_pRenderTxEditor->GetTall() - ( m_li_tall - 2 );
int iTopLeftX = 0, iTopLeftY = 0;
for ( vgui::Panel *pPanel = this; ( pPanel = pPanel->GetParent() ) != NULL; )
{
iTopLeftX = iTopLeftY = 0;
pPanel->LocalToScreen( iTopLeftX, iTopLeftY );
}
LocalToScreen( tileX, tileY );
if ( tileX < iTopLeftX ) tileX = iTopLeftX;
if ( tileY < iTopLeftY ) tileY = iTopLeftY;
m_pRenderTxEditor->SetPos( tileX, tileY );
m_pRenderTxEditor->Activate();
}
int CRenderTexturesListViewPanel::GetNumTiles()
{
return m_pListPanel ? m_pListPanel->GetItemCount() : 0;
}
void CRenderTexturesListViewPanel::GetTileSize( int &wide, int &tall )
{
wide = 2 * TILE_BORDER + TILE_SIZE;
tall = 2 * TILE_BORDER + TILE_SIZE + TILE_TEXT;
};
KeyValues * CRenderTexturesListViewPanel::GetTileData( int iTile )
{
int iData = m_pListPanel->GetItemIDFromRow( iTile );
if ( iData < 0 )
return NULL;
return m_pListPanel->GetItem( iData );
}
void CRenderTexturesListViewPanel::RenderTile( int iTile, int x, int y )
{
CAutoMatSysDebugMode auto_matsysdebugmode;
KeyValues *kv = GetTileData( iTile );
if ( !kv )
return;
char const *szTextureFile = kv->GetString( KEYNAME_NAME );
char const *szTextureGroup = kv->GetString( KEYNAME_TEXTURE_GROUP );
ITexture *pMatTexture = NULL;
if ( *szTextureFile )
pMatTexture = materials->FindTexture( szTextureFile, szTextureGroup, false );
if ( !pMatTexture )
pMatTexture = materials->FindTexture( "debugempty", "", false );
// Determine the texture size
int iTxWidth = kv->GetInt( KEYNAME_WIDTH );
int iTxHeight = kv->GetInt( KEYNAME_HEIGHT );
int iTxSize = kv->GetInt( KEYNAME_SIZE );
char const *szTxFormat = kv->GetString( KEYNAME_FORMAT );
int iTxFormatLen = strlen( szTxFormat );
char *szTxFormatSuffix = "";
if ( iTxFormatLen > 4 )
{
fmtlenreduce:
switch ( szTxFormat[ iTxFormatLen - 1 ] )
{
case '8':
{
while ( ( iTxFormatLen > 4 ) &&
( szTxFormat[ iTxFormatLen - 2 ] == '8' ) )
-- iTxFormatLen;
}
break;
case '6':
{
while ( ( iTxFormatLen > 4 ) &&
( szTxFormat[ iTxFormatLen - 2 ] == '1' ) &&
( szTxFormat[ iTxFormatLen - 3 ] == '6' ) )
iTxFormatLen -= 2;
}
break;
case 'F':
if ( !*szTxFormatSuffix )
{
iTxFormatLen --;
szTxFormatSuffix = "F";
goto fmtlenreduce;
}
break;
}
}
// Dimensions to draw
int iDrawWidth = iTxWidth;
int iDrawHeight = iTxHeight;
if ( pMatTexture && pMatTexture->IsCubeMap() )
{
iDrawWidth = 1024;
iDrawHeight = 1024;
}
if ( iDrawHeight >= iDrawWidth )
{
if ( iDrawHeight > TILE_TEXTURE_SIZE )
{
iDrawWidth = iDrawWidth * ( float( TILE_TEXTURE_SIZE ) / iDrawHeight );
iDrawHeight = TILE_TEXTURE_SIZE;
}
if ( iDrawHeight < 64 )
{
iDrawWidth = iDrawWidth * ( float( 64 ) / iDrawHeight );
iDrawHeight = 64;
}
}
else
{
if ( iDrawWidth > TILE_TEXTURE_SIZE )
{
iDrawHeight = iDrawHeight * ( float( TILE_TEXTURE_SIZE ) / iDrawWidth );
iDrawWidth = TILE_TEXTURE_SIZE;
}
if ( iDrawWidth < 64 )
{
iDrawHeight = iDrawHeight * ( float( 64 ) / iDrawWidth );
iDrawWidth = 64;
}
}
iDrawHeight = iDrawHeight / ( float( TILE_TEXTURE_SIZE ) / float( TILE_SIZE ) );
iDrawWidth = iDrawWidth / ( float( TILE_TEXTURE_SIZE ) / float( TILE_SIZE ) );
iDrawHeight = max( iDrawHeight, 4 );
iDrawWidth = max( iDrawWidth, 4 );
//
// Draw frame
//
{
int tileWidth, tileHeight;
GetTileSize( tileWidth, tileHeight );
g_pMatSystemSurface->DrawSetColor( 255, 255, 255, 255 );
g_pMatSystemSurface->DrawOutlinedRect( x + 1, y + 1,
x + tileWidth - 2 , y + tileHeight - 2 );
}
//
// Draw all
//
x += TILE_BORDER;
y += TILE_BORDER/2;
int iLenFile = strlen( szTextureFile );
char const *szPrintFilePrefix = ( iLenFile > 22 ) ? "..." : "";
char const *szPrintFileName = ( iLenFile > 22 ) ? ( szTextureFile + iLenFile - 22 ) : szTextureFile;
char chSizeBuf[20] = {0};
if ( iTxSize >= 0 )
{
FmtCommaNumber( chSizeBuf, iTxSize );
}
else
{
chSizeBuf[0] = '-';
}
static Color clrLblNormal( 25, 50, 25, 255 );
static Color clrLblWarn( 75, 75, 0, 255 );
static Color clrLblError( 200, 0, 0, 255 );
bool bWarnTile = ( !kv->GetInt( "SpecialTx" ) ) && ( g_warn_enable && ShallWarnTx( kv, pMatTexture ) );
g_pMatSystemSurface->DrawSetColor( bWarnTile ? clrLblWarn : clrLblNormal );
g_pMatSystemSurface->DrawFilledRect( x - TILE_BORDER/2, y, x + TILE_BORDER/2 + TILE_SIZE, y + TILE_TEXT );
char chInfoText[256] = { 0 };
sprintf( chInfoText, "%s Kb %dx%d %.*s%s %s",
chSizeBuf,
iTxWidth, iTxHeight,
iTxFormatLen, szTxFormat, szTxFormatSuffix,
( pMatTexture->GetFlags() & (
TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_ONEBITALPHA
) ) ? "***" : "" );
int iTextMargins[4] = { 0 };
int iTextHeight = g_pMatSystemSurface->GetFontTall( GetFont() );
{
// Compute text extents
int iTextLen[4] = { 0 };
iTextLen[0] = 5 + strlen( chSizeBuf );
iTextLen[1] = strchr( chInfoText, 'x' ) + 1 - chInfoText;
while ( chInfoText[ iTextLen[1] ] != ' ' )
++ iTextLen[1];
++ iTextLen[1];
iTextLen[2] = 2 + iTextLen[1] + iTxFormatLen + strlen( szTxFormatSuffix );
iTextLen[3] = strlen( chInfoText );
for ( int k = 0; k < 4; ++ k )
iTextMargins[k] = g_pMatSystemSurface->DrawTextLen( GetFont(), "%.*s", iTextLen[k], chInfoText );
}
// Highlights
if ( bWarnTile )
{
g_pMatSystemSurface->DrawSetColor( clrLblError );
if ( iTxSize > g_warn_texkbytes )
g_pMatSystemSurface->DrawFilledRect( x - 2, y + iTextHeight + 1, x + iTextMargins[0] - 5, y + TILE_TEXT );
if ( iTxWidth > g_warn_texdimensions || iTxHeight > g_warn_texdimensions )
g_pMatSystemSurface->DrawFilledRect( x + iTextMargins[0] - 2, y + iTextHeight + 1, x + iTextMargins[1] - 1, y + TILE_TEXT );
if ( strcmp( szTxFormat, "DXT1" ) && strcmp( szTxFormat, "DXT5" ) )
g_pMatSystemSurface->DrawFilledRect( x + iTextMargins[1] + 2, y + iTextHeight + 1, x + iTextMargins[2] - 1, y + TILE_TEXT );
if ( pMatTexture->GetFlags() & (
TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_ONEBITALPHA
) )
g_pMatSystemSurface->DrawFilledRect( x + iTextMargins[2] + 3, y + iTextHeight + 1, x + iTextMargins[3] + 2, y + TILE_TEXT );
}
g_pMatSystemSurface->DrawColoredTextRect( GetFont(), x, y, TILE_SIZE, TILE_TEXT,
255, 255, 255, 255,
"%s%s\n"
"%s",
szPrintFilePrefix, szPrintFileName,
chInfoText
);
y += TILE_TEXT + TILE_BORDER/2;
// Images placement
bool bHasAlpha = m_bPaintAlpha && stricmp( szTxFormat, "DXT1" );
int extTxWidth = TILE_SIZE;
int extTxHeight = TILE_SIZE;
int orgTxX = 0, orgTxXA = 0;
int orgTxY = 0, orgTxYA = 0;
if ( bHasAlpha )
{
if ( iTxWidth >= iTxHeight * 2 )
{
extTxHeight /= 2;
orgTxYA = extTxHeight + TILE_BORDER/2;
}
else if ( iTxHeight >= iTxWidth * 2 )
{
extTxWidth /= 2;
orgTxXA = extTxWidth + TILE_BORDER/2;
x -= TILE_BORDER/4 + 1;
}
else
{
extTxHeight /= 2;
orgTxYA = extTxHeight + TILE_BORDER/2;
orgTxX = extTxWidth / 4;
extTxWidth /= 2;
x -= TILE_BORDER/4 + 1;
if ( iDrawWidth > extTxWidth )
{
iDrawWidth /= 2;
iDrawHeight /= 2;
}
}
}
enum { IMG_FRAME_OFF = 2 };
if ( IMaterial *pMaterial = UseDebugMaterial( "debug/debugtexturecolor", pMatTexture, &auto_matsysdebugmode ) )
{
g_pMatSystemSurface->DrawSetColor( 255, 255, 255, 255 );
g_pMatSystemSurface->DrawOutlinedRect( x + orgTxX + ( extTxWidth - iDrawWidth ) / 2 - IMG_FRAME_OFF, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2 - IMG_FRAME_OFF,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2 + IMG_FRAME_OFF, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2 + IMG_FRAME_OFF );
RenderTexturedRect( this, pMaterial,
x + orgTxX + ( extTxWidth - iDrawWidth ) / 2, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2,
2, 1 );
if ( bHasAlpha )
{
orgTxX += orgTxXA;
orgTxY += orgTxYA;
if ( IMaterial *pMaterialDebug = UseDebugMaterial( "debug/debugtexturealpha", pMatTexture, &auto_matsysdebugmode ) )
{
g_pMatSystemSurface->DrawOutlinedRect( x + orgTxX + ( extTxWidth - iDrawWidth ) / 2 - IMG_FRAME_OFF, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2 - IMG_FRAME_OFF,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2 + IMG_FRAME_OFF, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2 + IMG_FRAME_OFF );
RenderTexturedRect( this, pMaterialDebug,
x + orgTxX + ( extTxWidth - iDrawWidth ) / 2, y + orgTxY + ( extTxHeight - iDrawHeight ) / 2,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2, y + orgTxY + ( extTxHeight + iDrawHeight ) / 2,
2, 1 );
}
}
}
else
{
g_pMatSystemSurface->DrawSetColor( 255, 0, 255, 100 );
g_pMatSystemSurface->DrawFilledRect(
x + orgTxX + ( extTxWidth - iDrawWidth ) / 2, y + orgTxY + ( extTxWidth - iDrawHeight ) / 2,
x + orgTxX + ( extTxWidth + iDrawWidth ) / 2, y + orgTxY + ( extTxWidth + iDrawHeight ) / 2 );
}
y += TILE_SIZE + TILE_BORDER;
}
void CRenderTexturesListViewPanel::SetDataListPanel( vgui::ListPanel *pPanel )
{
m_pListPanel = pPanel;
InvalidateLayout();
}
void CRenderTexturesListViewPanel::SetPaintAlpha( bool bPaintAlpha )
{
m_bPaintAlpha = bPaintAlpha;
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Shows entity status report if cl_entityreport cvar is set
//-----------------------------------------------------------------------------
class CTextureListPanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CTextureListPanel, vgui::Frame );
public:
// Construction
CTextureListPanel( vgui::Panel *parent );
virtual ~CTextureListPanel( void );
// Refresh
virtual void Paint();
void EndPaint(); // Still inside paint
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual bool ShouldDraw();
virtual void PerformLayout();
virtual void Close();
void OnTurnedOn();
private:
void UpdateTotalUsageLabel();
virtual void OnCommand( const char *command );
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
int AddListItem( KeyValues *kv );
bool UpdateDisplayedItem( KeyValues *pDispData, KeyValues *kv );
private:
// Font to use for drawing
vgui::HFont m_hFont;
vgui::ListPanel *m_pListPanel;
CRenderTexturesListViewPanel *m_pViewPanel;
vgui::CheckButton *m_pSpecialTexs;
vgui::CheckButton *m_pResolveTexturePath;
CConVarCheckButton *m_pShowTextureMemoryUsageOption;
CConVarCheckButton *m_pAllTextures;
CConVarCheckButton *m_pViewTextures;
vgui::Button *m_pCopyToClipboardButton;
vgui::ToggleButton *m_pCollapse;
vgui::CheckButton *m_pAlpha;
vgui::CheckButton *m_pThumbWarnings;
vgui::CheckButton *m_pHideMipped;
vgui::CheckButton *m_pFilteringChk;
vgui::TextEntry *m_pFilteringText;
int m_numDisplayedSizeKB;
vgui::Button *m_pReloadAllMaterialsButton;
vgui::Button *m_pCommitChangesButton;
vgui::Button *m_pDiscardChangesButton;
vgui::Label *m_pCVarListLabel;
vgui::Label *m_pTotalUsageLabel;
};
static int __cdecl KilobytesSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
// Reverse sort order so the bigger textures show up first
const char *string1 = item1.kv->GetString( KEYNAME_SIZE );
const char *string2 = item2.kv->GetString( KEYNAME_SIZE );
int a = atoi( string1 );
int b = atoi( string2 );
if( a < b )
{
return 1;
}
if( a > b )
{
return -1;
}
return 0;
}
//
// Smart texture list
//
class CSmartTextureKeyValues
{
private:
CSmartTextureKeyValues( CSmartTextureKeyValues const &x );
CSmartTextureKeyValues& operator = ( CSmartTextureKeyValues const &x );
public:
CSmartTextureKeyValues() : m_p( NULL ) { if ( KeyValues *p = g_pMaterialSystemDebugTextureInfo->GetDebugTextureList() ) m_p = p->MakeCopy(); }
~CSmartTextureKeyValues() { if ( m_p ) m_p->deleteThis(); m_p = NULL; }
KeyValues * Get() const { return m_p; };
protected:
KeyValues *m_p;
};
//-----------------------------------------------------------------------------
// Purpose: Instances the entity report panel
// Input : *parent -
//-----------------------------------------------------------------------------
CTextureListPanel::CTextureListPanel( vgui::Panel *parent ) :
BaseClass( parent, "CTextureListPanel" ),
m_numDisplayedSizeKB( 0 )
{
// Need parent here, before loading up textures, so getSurfaceBase
// will work on this panel ( it's null otherwise )
SetSize( videomode->GetModeStereoWidth() - 20, videomode->GetModeStereoHeight() - 20 );
SetPos( 10, 10 );
SetVisible( true );
SetCursor( null );
SetTitle( "Texture list", false );
SetMenuButtonVisible( false );
m_hFont = vgui::INVALID_FONT;
SetFgColor( Color( 0, 0, 0, 255 ) );
SetPaintBackgroundEnabled( true );
// Init the buttons.
m_pCVarListLabel = vgui::SETUP_PANEL( new vgui::Label( this, "m_pCVarListLabel",
"cvars: mat_texture_limit, mat_texture_list, mat_picmip, mat_texture_list_txlod, mat_texture_list_txlod_sync" ) );
m_pCVarListLabel->SetVisible( false ); // m_pCVarListLabel->SetVisible( true );
m_pTotalUsageLabel = vgui::SETUP_PANEL( new vgui::Label( this, "m_pTotalUsageLabel", "" ) );
m_pTotalUsageLabel->SetVisible( true );
m_pSpecialTexs = vgui::SETUP_PANEL( new vgui::CheckButton( this, "service", "Render Targets and Special Textures" ) );
m_pSpecialTexs->SetVisible( true );
m_pSpecialTexs->AddActionSignalTarget( this );
m_pSpecialTexs->SetCommand( "service" );
m_pResolveTexturePath = vgui::SETUP_PANEL( new vgui::CheckButton( this, "resolvepath", "Resolve Full Texture Path" ) );
m_pResolveTexturePath->SetVisible( true );
m_pResolveTexturePath->AddActionSignalTarget( this );
m_pResolveTexturePath->SetCommand( "resolvepath" );
m_pShowTextureMemoryUsageOption = vgui::SETUP_PANEL( new CConVarCheckButton( this, "m_pShowTextureMemoryUsageOption", "Show Memory Usage on HUD" ) );
m_pShowTextureMemoryUsageOption->SetVisible( true );
m_pShowTextureMemoryUsageOption->SetConVar( &mat_show_texture_memory_usage );
m_pAllTextures = vgui::SETUP_PANEL( new CConVarCheckButton( this, "m_pAllTextures", "Show ALL textures" ) );
m_pAllTextures->SetVisible( true );
m_pAllTextures->SetConVar( &mat_texture_list_all );
m_pAllTextures->AddActionSignalTarget( this );
m_pAllTextures->SetCommand( "AllTextures" );
m_pViewTextures = vgui::SETUP_PANEL( new CConVarCheckButton( this, "m_pViewTextures", "View textures thumbnails" ) );
m_pViewTextures->SetVisible( true );
m_pViewTextures->SetConVar( &mat_texture_list_view );
m_pViewTextures->AddActionSignalTarget( this );
m_pViewTextures->SetCommand( "ViewThumbnails" );
m_pCopyToClipboardButton = vgui::SETUP_PANEL( new vgui::Button( this, "CopyToClipboard", "Copy to Clipboard" ) );
if ( m_pCopyToClipboardButton )
{
m_pCopyToClipboardButton->AddActionSignalTarget( this );
m_pCopyToClipboardButton->SetCommand( COPYTOCLIPBOARD_CMDNAME );
}
m_pCollapse = vgui::SETUP_PANEL( new vgui::ToggleButton( this, "Collapse", " " ) );
m_pCollapse->AddActionSignalTarget( this );
m_pCollapse->SetCommand( "Collapse" );
m_pCollapse->SetSelected( true );
m_pAlpha = vgui::SETUP_PANEL( new vgui::CheckButton( this, "ShowAlpha", "Alpha" ) );
m_pAlpha->AddActionSignalTarget( this );
m_pAlpha->SetCommand( "ShowAlpha" );
bool bDefaultTxAlphaOn = true;
m_pAlpha->SetSelected( bDefaultTxAlphaOn );
m_pThumbWarnings = vgui::SETUP_PANEL( new vgui::CheckButton( this, "ThumbWarnings", "Warns" ) );
m_pThumbWarnings->AddActionSignalTarget( this );
m_pThumbWarnings->SetCommand( "ThumbWarnings" );
m_pThumbWarnings->SetSelected( g_warn_enable );
// Filtering
m_pHideMipped = vgui::SETUP_PANEL( new vgui::CheckButton( this, "HideMipped", "Hide Mipped" ) );
m_pHideMipped->AddActionSignalTarget( this );
m_pHideMipped->SetCommand( "HideMipped" );
m_pHideMipped->SetSelected( false );
// Filtering
m_pFilteringChk = vgui::SETUP_PANEL( new vgui::CheckButton( this, "FilteringChk", "Filter: " ) );
m_pFilteringChk->AddActionSignalTarget( this );
m_pFilteringChk->SetCommand( "FilteringChk" );
m_pFilteringChk->SetSelected( true );
m_pFilteringText = vgui::SETUP_PANEL( new vgui::TextEntry( this, "FilteringTxt" ) );
m_pFilteringText->AddActionSignalTarget( this );
m_pReloadAllMaterialsButton = vgui::SETUP_PANEL( new vgui::Button( this, "ReloadAllMaterials", "Reload All Materials" ) );
if ( m_pReloadAllMaterialsButton )
{
m_pReloadAllMaterialsButton->AddActionSignalTarget( this );
m_pReloadAllMaterialsButton->SetCommand( "ReloadAllMaterials" );
}
m_pCommitChangesButton = vgui::SETUP_PANEL( new vgui::Button( this, "CommitChanges", "Commit Changes" ) );
if ( m_pCommitChangesButton )
{
m_pCommitChangesButton->AddActionSignalTarget( this );
m_pCommitChangesButton->SetCommand( "CommitChanges" );
}
m_pDiscardChangesButton = vgui::SETUP_PANEL( new vgui::Button( this, "DiscardChanges", "Discard Changes" ) );
if ( m_pDiscardChangesButton )
{
m_pDiscardChangesButton->AddActionSignalTarget( this );
m_pDiscardChangesButton->SetCommand( "DiscardChanges" );
}
// Create the tree control itself.
m_pListPanel = vgui::SETUP_PANEL( new vgui::ListPanel( this, "List Panel" ) );
m_pListPanel->SetVisible( !mat_texture_list_view.GetBool() );
int col = -1;
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_NAME, "Texture Name", 200, 100, 700, vgui::ListPanel::COLUMN_RESIZEWITHWINDOW );
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_PATH, "Path", 50, 50, 300, 0 );
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_SIZE, "Kilobytes", 50, 50, 50, 0 );
m_pListPanel->SetSortFunc( col, KilobytesSortFunc );
m_pListPanel->SetSortColumnEx( col, 0, true ); // advanced sorting setup
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_TEXTURE_GROUP, "Group", 100, 100, 300, 0 );
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_FORMAT, "Format", 250, 50, 300, 0 );
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_WIDTH, "Width", 50, 50, 50, 0 );
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_HEIGHT, "Height", 50, 50, 50, 0 );
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_BINDS_FRAME, "# Binds", 50, 50, 50, 0 );
m_pListPanel->AddColumnHeader( ++ col, KEYNAME_BINDS_MAX, "BindsMax", 50, 50, 50, 0 );
SetBgColor( Color( 0, 0, 0, 100 ) );
m_pListPanel->SetBgColor( Color( 0, 0, 0, 100 ) );
// Create the view control itself
m_pViewPanel = vgui::SETUP_PANEL( new CRenderTexturesListViewPanel( this, "View Panel" ) );
m_pViewPanel->SetVisible( mat_texture_list_view.GetBool() );
m_pViewPanel->SetBgColor( Color( 0, 0, 0, 255 ) );
m_pViewPanel->SetDragEnabled( false );
m_pViewPanel->SetDropEnabled( false );
m_pViewPanel->SetPaintAlpha( bDefaultTxAlphaOn );
m_pViewPanel->SetDataListPanel( m_pListPanel );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTextureListPanel::~CTextureListPanel( void )
{
g_pTextureListPanel = NULL;
}
void CTextureListPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
// If you change this font, be sure to mark it with
// $use_in_fillrate_mode in its .vmt file
m_hFont = pScheme->GetFont( "DefaultVerySmall", false );
Assert( m_hFont );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CTextureListPanel::ShouldDraw( void )
{
if ( mat_texture_list.GetInt() )
return true;
if ( s_eTxListPanelRequest == TXR_SHOW ||
s_eTxListPanelRequest == TXR_RUNNING )
return true;
return false;
}
void CTextureListPanel::PerformLayout()
{
BaseClass::PerformLayout();
// Put the collapse button in the corner
m_pCollapse->SetPos( 2, 10 );
m_pCollapse->SetSize( 10, 10 );
m_pCollapse->SetVisible( true );
bool bCollapsed = m_pCollapse->IsSelected();
int x, y, w, t;
GetClientArea( x, y, w, t );
int yOffset = y;
// The cvar reminder goes on the top.
m_pCVarListLabel->SetPos( x, yOffset );
m_pCVarListLabel->SetWide( w );
NULL; // yOffset += m_pCVarListLabel->GetTall();
m_pCVarListLabel->SetVisible( false ); // m_pCVarListLabel->SetVisible( !bCollapsed );
m_pTotalUsageLabel->SetPos( x, yOffset );
m_pTotalUsageLabel->SetWide( w );
yOffset += m_pTotalUsageLabel->GetTall();
m_pTotalUsageLabel->SetVisible( !bCollapsed );
// Align the check boxes.
vgui::Panel *buttons[] = {
m_pSpecialTexs,
m_pShowTextureMemoryUsageOption,
m_pAllTextures,
m_pViewTextures,
m_pFilteringChk,
m_pHideMipped,
m_pResolveTexturePath,
m_pCopyToClipboardButton };
for ( int i=0; i < ARRAYSIZE( buttons ); i++ )
{
buttons[i]->SetPos( x, yOffset );
buttons[i]->SetWide( w/2 );
yOffset += buttons[i]->GetTall();
buttons[i]->SetVisible( !bCollapsed );
if ( buttons[i] == m_pViewTextures )
{
m_pViewTextures->SetWide( 170 );
int accumw = 170;
m_pAlpha->SetPos( x + accumw + 5, yOffset - m_pViewTextures->GetTall() );
m_pAlpha->SetWide( (accumw += 85, 85) );
m_pThumbWarnings->SetPos( x + accumw + 5, yOffset - m_pViewTextures->GetTall() );
m_pThumbWarnings->SetWide( (accumw += 85, 85) );
}
if ( buttons[i] == m_pFilteringChk )
{
m_pFilteringChk->SetWide( 60 );
int accumw = 60;
m_pFilteringText->SetPos( x + accumw + 5, yOffset - m_pFilteringChk->GetTall() );
m_pFilteringText->SetWide( ( accumw += 170, 170 ) );
m_pFilteringText->SetTall( m_pFilteringChk->GetTall() );
m_pFilteringText->SetVisible( !bCollapsed );
}
}
if ( bCollapsed )
{
int xOffset = 85, iWidth;
struct LayoutHorz_t
{
vgui::Panel *pPanel;
int iWidth;
}
layout[] =
{
{ m_pTotalUsageLabel, 290 },
{ m_pViewTextures, 170 },
{ m_pAlpha, 60 },
{ m_pAllTextures, 135 },
{ m_pHideMipped, 100 },
{ m_pFilteringChk, 60 },
{ m_pFilteringText, 130 },
{ m_pReloadAllMaterialsButton, 130 },
{ m_pCommitChangesButton, 130 },
{ m_pDiscardChangesButton, 130 },
};
for ( int k = 0; k < ARRAYSIZE( layout ); ++ k )
{
layout[ k ].pPanel->SetPos( xOffset, 2 );
iWidth = layout[ k ].iWidth;
iWidth = min( w - xOffset - 30, iWidth );
layout[ k ].pPanel->SetWide( iWidth );
layout[ k ].pPanel->SetVisible( iWidth > 50 );
if ( iWidth > 50 )
xOffset += iWidth + 5;
}
yOffset = y;
}
m_pAlpha->SetVisible( m_pViewTextures->IsSelected() );
m_pThumbWarnings->SetVisible( !bCollapsed && m_pViewTextures->IsSelected() );
m_pListPanel->SetBounds( x, yOffset, w, t - (yOffset - y) );
m_pViewPanel->SetBounds( x, yOffset, w, t - (yOffset - y) );
m_pListPanel->SetVisible( !mat_texture_list_view.GetBool() );
m_pViewPanel->SetVisible( mat_texture_list_view.GetBool() );
}
bool StripDirName( char *pFilename )
{
if ( pFilename[0] == 0 )
return false;
char *pLastSlash = pFilename;
while ( 1 )
{
char *pTestSlash = strchr( pLastSlash, '/' );
if ( !pTestSlash )
{
pTestSlash = strchr( pLastSlash, '\\' );
if ( !pTestSlash )
break;
}
pTestSlash++; // Skip past the slash.
pLastSlash = pTestSlash;
}
if ( pLastSlash == pFilename )
{
return false;
}
else
{
Assert( pLastSlash[-1] == '/' || pLastSlash[-1] == '\\' );
pLastSlash[-1] = 0;
return true;
}
}
static inline void ToLowerInplace( char *chBuffer )
{
for ( char *pch = chBuffer; *pch; ++ pch )
{
if ( V_isupper( *pch ) )
*pch = tolower( *pch );
}
}
void KeepSpecialKeys( KeyValues *textureList, bool bServiceKeys )
{
KeyValues *pNext;
for ( KeyValues *pCur = textureList->GetFirstSubKey(); pCur; pCur=pNext )
{
pNext = pCur->GetNextKey();
bool bIsServiceKey = false;
char const *szName = pCur->GetString( KEYNAME_NAME );
if ( StringHasPrefix( szName, "_" ) ||
StringHasPrefix( szName, "[" ) ||
!stricmp( szName, "backbuffer" ) ||
StringHasPrefix( szName, "colorcorrection" ) ||
!stricmp( szName, "depthbuffer" ) ||
!stricmp( szName, "frontbuffer" ) ||
!stricmp( szName, "normalize" ) ||
!*szName )
{
bIsServiceKey = true;
}
if ( bIsServiceKey != bServiceKeys )
{
textureList->RemoveSubKey( pCur );
}
else if ( bIsServiceKey )
{
pCur->SetInt( "SpecialTx", 1 );
}
}
}
void KeepKeysMatchingFilter( KeyValues *textureList, char const *szFilter )
{
if ( !szFilter || !*szFilter )
return;
char chFilter[MAX_PATH] = {0}, chName[MAX_PATH] = {0};
Q_strncpy( chFilter, szFilter, sizeof( chFilter ) - 1 );
ToLowerInplace( chFilter );
KeyValues *pNext;
for ( KeyValues *pCur=textureList->GetFirstSubKey(); pCur; pCur=pNext )
{
pNext = pCur->GetNextKey();
char const *szName = pCur->GetString( KEYNAME_NAME );
Q_strncpy( chName, szName, sizeof( chName ) - 1 );
ToLowerInplace( chName );
if ( !strstr( chName, chFilter ) )
{
textureList->RemoveSubKey( pCur );
}
}
}
void KeepKeysMarkedNoMip( KeyValues *textureList )
{
KeyValues *pNext;
for ( KeyValues *pCur=textureList->GetFirstSubKey(); pCur; pCur=pNext )
{
pNext = pCur->GetNextKey();
char const *szTextureFile = pCur->GetString( KEYNAME_NAME );
char const *szTextureGroup = pCur->GetString( KEYNAME_TEXTURE_GROUP );
if ( *szTextureFile )
{
ITexture *pMatTexture = materials->FindTexture( szTextureFile, szTextureGroup, false );
if ( pMatTexture && !(pMatTexture->GetFlags() & TEXTUREFLAGS_NOMIP) )
{
textureList->RemoveSubKey( pCur );
}
}
}
}
void CTextureListPanel::UpdateTotalUsageLabel()
{
char data[1024], kb1[20], kb2[20], kb3[20];
FmtCommaNumber( kb1, (g_pMaterialSystemDebugTextureInfo->GetTextureMemoryUsed( IDebugTextureInfo::MEMORY_BOUND_LAST_FRAME ) + 511) / 1024 );
FmtCommaNumber( kb2, (g_pMaterialSystemDebugTextureInfo->GetTextureMemoryUsed( IDebugTextureInfo::MEMORY_TOTAL_LOADED ) + 511) / 1024 );
FmtCommaNumber( kb3, m_numDisplayedSizeKB );
if ( bool bCollapsed = m_pCollapse->IsSelected() )
{
char const *szTitle = "";
Q_snprintf( data, sizeof( data ), "%s[F %s Kb] / [T %s Kb] / [S %s Kb]", szTitle, kb1, kb2, kb3 );
}
else
{
char const *szTitle = "Texture Memory Usage";
char kbMip1[ 20 ], kbMip2[ 20 ];
FmtCommaNumber( kbMip1, (g_pMaterialSystemDebugTextureInfo->GetTextureMemoryUsed( IDebugTextureInfo::MEMORY_ESTIMATE_PICMIP_1 ) + 511) / 1024 );
FmtCommaNumber( kbMip2, (g_pMaterialSystemDebugTextureInfo->GetTextureMemoryUsed( IDebugTextureInfo::MEMORY_ESTIMATE_PICMIP_2 ) + 511) / 1024 );
Q_snprintf( data, sizeof( data ), "%s: frame %s Kb / total %s Kb ( picmip1 = %s Kb, picmip2 = %s Kb ) / shown %s Kb", szTitle, kb1, kb2, kbMip1, kbMip2, kb3 );
}
wchar_t unicodeString[1024];
g_pVGuiLocalize->ConvertANSIToUnicode( data, unicodeString, sizeof( unicodeString ) );
m_pTotalUsageLabel->SetText( unicodeString );
}
void CTextureListPanel::OnTextChanged( void )
{
OnCommand( "FilteringTxt" );
}
void CTextureListPanel::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "Close" ) )
{
vgui::Frame::OnCommand( command );
return;
}
if ( !Q_stricmp( command, "Collapse" ) )
{
InvalidateLayout();
return;
}
if ( !Q_stricmp( command, "ShowAlpha" ) )
{
m_pViewPanel->SetPaintAlpha( m_pAlpha->IsSelected() );
return;
}
if ( !Q_stricmp( command, "ThumbWarnings" ) )
{
g_warn_enable = m_pThumbWarnings->IsSelected();
return;
}
if ( !Q_stricmp( command, "ViewThumbnails" ) )
{
InvalidateLayout();
return;
}
if ( !Q_stricmp( command, COPYTOCLIPBOARD_CMDNAME ) )
{
CopyListPanelToClipboard( m_pListPanel );
return;
}
if ( !Q_stricmp( command, "ReloadAllMaterials" ) )
{
Cbuf_AddText( "mat_reloadallmaterials" );
Cbuf_Execute();
return;
}
if ( !Q_stricmp( command, "CommitChanges" ) )
{
Cbuf_AddText( "mat_texture_list_txlod_sync save" );
Cbuf_Execute();
return;
}
if ( !Q_stricmp( command, "DiscardChanges" ) )
{
Cbuf_AddText( "mat_texture_list_txlod_sync reset" );
Cbuf_Execute();
return;
}
mat_texture_list_on_f();
InvalidateLayout();
}
bool CTextureListPanel::UpdateDisplayedItem( KeyValues *pDispData, KeyValues *kv )
{
// Update the item?
bool bUpdate = false;
// do the stuff that changes often separately.
if ( pDispData->GetInt( KEYNAME_BINDS_FRAME ) != kv->GetInt( KEYNAME_BINDS_FRAME ) )
{
pDispData->SetInt( KEYNAME_BINDS_FRAME, kv->GetInt( KEYNAME_BINDS_FRAME ) );
bUpdate = true;
}
if ( pDispData->GetInt( KEYNAME_BINDS_MAX ) != kv->GetInt( KEYNAME_BINDS_MAX ) )
{
pDispData->SetInt( KEYNAME_BINDS_MAX, kv->GetInt( KEYNAME_BINDS_MAX ) );
bUpdate = true;
}
// stuff that changes less frequently
if( pDispData->GetInt( KEYNAME_SIZE ) != kv->GetInt( KEYNAME_SIZE ) ||
pDispData->GetInt( KEYNAME_WIDTH ) != kv->GetInt( KEYNAME_WIDTH ) ||
pDispData->GetInt( KEYNAME_HEIGHT ) != kv->GetInt( KEYNAME_HEIGHT ) ||
Q_stricmp( pDispData->GetString( KEYNAME_FORMAT ), kv->GetString( KEYNAME_FORMAT ) ) != 0 ||
Q_stricmp( pDispData->GetString( KEYNAME_PATH ), kv->GetString( KEYNAME_PATH ) ) != 0 ||
Q_stricmp( pDispData->GetString( KEYNAME_TEXTURE_GROUP ), kv->GetString( KEYNAME_TEXTURE_GROUP ) ) != 0 )
{
pDispData->SetInt( KEYNAME_SIZE, kv->GetInt( KEYNAME_SIZE ) );
pDispData->SetInt( KEYNAME_WIDTH, kv->GetInt( KEYNAME_WIDTH ) );
pDispData->SetInt( KEYNAME_HEIGHT, kv->GetInt( KEYNAME_HEIGHT ) );
pDispData->SetString( KEYNAME_FORMAT, kv->GetString( KEYNAME_FORMAT ) );
pDispData->SetString( KEYNAME_PATH, kv->GetString( KEYNAME_PATH ) );
pDispData->SetString( KEYNAME_TEXTURE_GROUP, kv->GetString( KEYNAME_TEXTURE_GROUP ) );
bUpdate = true;
}
return bUpdate;
}
int CTextureListPanel::AddListItem( KeyValues *kv )
{
int iItem = m_pListPanel->GetItem( kv->GetString( KEYNAME_NAME ) );
if ( iItem == -1 )
{
// Set this so the GetItem() call above can use the key's name (as opposed to the value of its
// "Name" subkey) to find this texture again.
kv->SetName( kv->GetString( KEYNAME_NAME ) );
// Add this one.
iItem = m_pListPanel->AddItem( kv, 0, false, false );
m_pViewPanel->InvalidateLayout();
}
else
{
KeyValues *pValues = m_pListPanel->GetItem( iItem );
bool bNeedUpdate = UpdateDisplayedItem( pValues, kv );
if( bNeedUpdate )
{
m_pListPanel->ApplyItemChanges( iItem );
m_pViewPanel->Repaint();
}
}
return iItem;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTextureListPanel::OnTurnedOn()
{
if ( g_bRecursiveRequestToShowTextureList )
return;
if ( m_pListPanel )
m_pListPanel->DeleteAllItems();
if ( CRenderTextureEditor *pRe = m_pViewPanel->GetRenderTxEditor() )
pRe->Close();
MakePopup( false, false );
MoveToFront();
}
void CTextureListPanel::Close()
{
mat_texture_list_off_f();
}
void CTextureListPanel::EndPaint()
{
UpdateTotalUsageLabel();
}
void CTextureListPanel::Paint()
{
VPROF( "CTextureListPanel::Paint" );
if ( !m_hFont )
return;
struct EndPaint_t
{
CTextureListPanel *m_p;
EndPaint_t( CTextureListPanel *p ) : m_p( p ) {}
~EndPaint_t()
{
m_p->EndPaint();
}
} endpaint( this );
if ( !mat_texture_list.GetBool() )
return;
if ( !g_pMaterialSystemDebugTextureInfo->IsDebugTextureListFresh( 1 ) )
return;
CSmartTextureKeyValues textureList;
if ( !textureList.Get() )
return;
CRenderTextureEditor *pRte = m_pViewPanel->GetRenderTxEditor();
if ( ( s_eTxListPanelRequest == TXR_RUNNING ) &&
pRte->IsVisible() )
{
KeyValues *kv = NULL;
int iHint = 0;
pRte->GetDispInfo( kv, iHint );
if ( kv && iHint )
{
KeyValues *plv = ( m_pListPanel->IsValidItemID( iHint ) ? m_pListPanel->GetItem( iHint ) : NULL );
if ( plv && !strcmp( plv->GetString( KEYNAME_NAME ), kv->GetString( KEYNAME_NAME ) ) )
{
KeyValues *pValData = plv->GetFirstValue(), *pValRendered = kv->GetFirstValue();
for ( ; pValData && pValRendered; pValData = pValData->GetNextValue(), pValRendered = pValRendered->GetNextValue() )
{
if ( strcmp( pValData->GetString(), pValRendered->GetString() ) )
break;
}
if ( pValData || pValRendered ) // Difference found
pRte->SetDispInfo( plv, iHint );
}
else
kv = NULL;
}
if ( 0 ) // if ( !kv )
{
pRte->Close();
pRte->SetDispInfo( NULL, 0 );
}
}
// If we are fetching all textures, then stop loading material system:
if ( mat_texture_list_all.GetBool() )
{
if ( s_eTxListPanelRequest == TXR_RUNNING )
{
mat_texture_list.SetValue( 0 );
s_eTxListPanelRequest = TXR_SHOW; // Keep displaying our panel
}
else
{
s_eTxListPanelRequest = TXR_RUNNING;
}
}
else
{
if ( s_eTxListPanelRequest == TXR_SHOW )
{
// Either first show or turned off "all textures"
m_pListPanel->RemoveAll();
m_pViewPanel->InvalidateLayout();
s_eTxListPanelRequest = TXR_RUNNING;
return;
}
}
CBitVec<4096 * 8> itemsTouched;
// Remove the textures we don't care for
KeepSpecialKeys( textureList.Get(), m_pSpecialTexs->IsSelected() );
// If filtering is enabled, then do filtering
if ( m_pFilteringChk->IsSelected() && m_pFilteringText->GetTextLength() )
{
char chFilterString[ MAX_PATH ];
m_pFilteringText->GetText( chFilterString, sizeof( chFilterString ) - 1 );
chFilterString[ sizeof( chFilterString ) - 1 ] = 0;
KeepKeysMatchingFilter( textureList.Get(), chFilterString );
}
// If we're to hide mipped, remove anything that isn't marked nomip
if ( m_pHideMipped->IsSelected() )
{
KeepKeysMarkedNoMip( textureList.Get() );
}
// Compute the total size of the displayed textures
int cbTotalDisplayedSizeInBytes = 0;
for ( KeyValues *pCur = textureList.Get()->GetFirstSubKey(); pCur; pCur=pCur->GetNextKey() )
{
int sizeInBytes = pCur->GetInt( KEYNAME_SIZE );
// Accumulate
cbTotalDisplayedSizeInBytes += sizeInBytes;
// Factor in frames
int numCount = pCur->GetInt( "Count" );
if ( numCount > 1 )
sizeInBytes *= numCount;
// Size is in kilobytes.
int sizeInKilo = ( sizeInBytes + 511 ) / 1024;
pCur->SetInt( KEYNAME_SIZE, sizeInKilo );
if ( m_pResolveTexturePath->IsSelected() )
{
char chResolveName[ 256 ] = {0}, chResolveNameArg[ 256 ] = {0};
Q_snprintf( chResolveNameArg, sizeof( chResolveNameArg ) - 1, "materials/%s.vtf", pCur->GetString( KEYNAME_NAME ) );
char const *szResolvedName = g_pFileSystem->RelativePathToFullPath( chResolveNameArg, "game", chResolveName, sizeof( chResolveName ) - 1 );
if ( szResolvedName )
{
pCur->SetString( KEYNAME_PATH, szResolvedName );
}
}
int iItem = AddListItem( pCur );
if ( iItem < itemsTouched.GetNumBits() )
itemsTouched.Set( iItem );
}
// Set the displayed size
m_numDisplayedSizeKB = ( cbTotalDisplayedSizeInBytes + 511 ) / 1024;
// Now remove from view items that weren't used.
int iNext, numRemoved = 0;
for ( int iCur=m_pListPanel->FirstItem(); iCur != m_pListPanel->InvalidItemID(); iCur=iNext )
{
iNext = m_pListPanel->NextItem( iCur );
if ( iCur >= itemsTouched.GetNumBits() || !itemsTouched.Get( iCur ) )
{
m_pListPanel->RemoveItem( iCur );
++ numRemoved;
}
}
// Sorting in list panel
{
int iPri, iSec;
bool bAsc;
m_pListPanel->GetSortColumnEx( iPri, iSec, bAsc );
iSec = 0; // always secondary sort by name
m_pListPanel->SetSortColumnEx( iPri, iSec, bAsc );
m_pListPanel->SortList();
}
if ( numRemoved )
{
m_pViewPanel->InvalidateLayout();
}
}
// ------------------------------------------------------------------------------ //
// Global functions.
// ------------------------------------------------------------------------------ //
void VGui_UpdateTextureListPanel()
{
if ( mat_show_texture_memory_usage.GetInt() )
{
con_nprint_t info;
info.index = 4;
info.time_to_live = 0.2;
info.color[0] = 1;
info.color[1] = 0.5;
info.color[2] = 0;
info.fixed_width_font = true;
char kb1[20], kb2[20];
FmtCommaNumber( kb1, (g_pMaterialSystemDebugTextureInfo->GetTextureMemoryUsed( IDebugTextureInfo::MEMORY_BOUND_LAST_FRAME ) + 511) / 1024 );
FmtCommaNumber( kb2, (g_pMaterialSystemDebugTextureInfo->GetTextureMemoryUsed( IDebugTextureInfo::MEMORY_TOTAL_LOADED ) + 511) / 1024 );
Con_NXPrintf( &info, "Texture Memory Usage: %s Kb / %s Kb", kb1, kb2 );
}
MatViewOverride::DisplaySelectedTextures();
if ( IsX360() )
return;
g_pMaterialSystemDebugTextureInfo->EnableGetAllTextures( mat_texture_list_all.GetBool() );
g_pMaterialSystemDebugTextureInfo->EnableDebugTextureList( ( mat_texture_list.GetInt() <= 0 ) ? false : true );
bool bShouldDrawTxListPanel = g_pTextureListPanel->ShouldDraw();
if ( g_pTextureListPanel->IsVisible() != bShouldDrawTxListPanel )
{
g_pTextureListPanel->SetVisible( bShouldDrawTxListPanel );
bShouldDrawTxListPanel ? mat_texture_list_on_f() : mat_texture_list_off_f();
}
}
void CL_CreateTextureListPanel( vgui::Panel *parent )
{
g_pTextureListPanel = new CTextureListPanel( parent );
}
CON_COMMAND( mat_texture_save_fonts, "Save all font textures" )
{
for( int i = 0; i < 8192; i++ )
{
char szTextureName[ MAX_PATH ];
Q_snprintf( szTextureName, ARRAYSIZE( szTextureName ), "__font_page_%d.tga", i );
if( !materials->IsTextureLoaded( szTextureName ) )
break;
ITexture *pMatTexture = materials->FindTexture( szTextureName, "", false );
if( pMatTexture && !pMatTexture->IsError() )
{
bool bRet = SaveTextureImage( szTextureName );
Msg( "SaveTextureImage( '%s' ): %s\n", szTextureName, bRet ? "succeeded" : "failed" );
}
}
}
void mat_texture_list_on_f()
{
ConVarRef sv_cheats( "sv_cheats" );
if ( sv_cheats.IsValid() && !sv_cheats.GetBool() )
return;
ConVarRef mat_queue_mode( "mat_queue_mode" );
if( mat_queue_mode.IsValid() && ( g_nSaveQueueState == INT_MIN ) )
{
g_nSaveQueueState = mat_queue_mode.GetInt();
mat_queue_mode.SetValue( 0 );
}
mat_texture_list.SetValue( 1 );
s_eTxListPanelRequest = TXR_SHOW;
g_pTextureListPanel->OnTurnedOn();
MatViewOverride::RequestSelectNone();
// On Linux, the mouse gets recentered when it's hidden. So if you bring up the texture list
// dialog while the game is running, we need to make sure the mouse is shown. Otherwise it's
// very tough to use when your mouse keeps getting recentered.
if( !g_cursorset && g_pVGuiSurface )
{
g_pVGuiSurface->SetCursorAlwaysVisible( true );
g_cursorset = true;
}
}
void mat_texture_list_off_f()
{
mat_texture_list.SetValue( 0 );
s_eTxListPanelRequest = TXR_HIDE;
if( g_cursorset )
{
g_pVGuiSurface->SetCursorAlwaysVisible( false );
g_cursorset = false;
}
if( g_nSaveQueueState != INT_MIN )
{
ConVarRef mat_queue_mode( "mat_queue_mode" );
mat_queue_mode.SetValue( g_nSaveQueueState );
g_nSaveQueueState = INT_MIN;
}
}