Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "client_pch.h"
#include <vgui/ISystem.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <KeyValues.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Tooltip.h>
#include <vgui_controls/TextImage.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/PropertySheet.h>
#include <vgui_controls/FileOpenDialog.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/Slider.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/ListViewPanel.h>
#include <vgui/IInput.h>
#include "filesystem.h"
#include "cl_txviewpanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
TxViewPanel *g_pTxViewPanel = NULL;
void TxViewPanel::Install( vgui::Panel *parent )
{
if ( g_pTxViewPanel )
return;
g_pTxViewPanel = new TxViewPanel( parent );
Assert( g_pTxViewPanel );
}
TxViewPanel::TxViewPanel( vgui::Panel *parent ) : vgui::Frame( parent, "TxViewPanel" )
{
m_pRefresh = new vgui::Button( this, "Refresh", "Refresh" );
m_pView = new vgui::ListViewPanel( this, "Textures" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
LoadControlSettings( "Resource\\TxViewPanel.res" );
SetVisible( false );
SetSizeable( true );
SetMoveable( true );
}
TxViewPanel::~TxViewPanel()
{
;
}
void TxViewPanel::OnTick()
{
BaseClass::OnTick();
if ( !IsVisible() )
return;
;
}
void TxViewPanel::OnCommand( const char *command )
{
if ( !Q_strcasecmp( command, "refresh" ) )
{
;
}
else
{
BaseClass::OnCommand( command );
}
}
void TxViewPanel::OnMessage( const KeyValues *params, vgui::VPANEL fromPanel )
{
BaseClass::OnMessage( params, fromPanel );
}
void TxViewPanel::OnFileSelected( const char *fullpath )
{
if ( !fullpath || !fullpath[0] )
return;
;
}
void TxView_f()
{
if ( !g_pTxViewPanel )
return;
if ( g_pTxViewPanel->IsVisible() )
{
g_pTxViewPanel->Close();
}
else
{
g_pTxViewPanel->Activate();
}
}
// static ConCommand txview( "txview", TxView_f, "Show/hide the internal texture viewer.", FCVAR_DONTRECORD );