Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "dt_recv_decoder.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------------------ //
// CRecvDecoder.
// ------------------------------------------------------------------------------------ //
CRecvDecoder::CRecvDecoder()
{
m_pTable = 0;
m_pClientSendTable = 0;
}
CClientSendProp::CClientSendProp()
{
m_pTableName = 0;
}
CClientSendProp::~CClientSendProp()
{
delete [] m_pTableName;
}
CClientSendTable::CClientSendTable()
{
}
CClientSendTable::~CClientSendTable()
{
delete [] m_SendTable.m_pNetTableName;
for ( int iProp=0; iProp < m_SendTable.m_nProps; iProp++ )
{
delete [] m_SendTable.m_pProps[iProp].m_pVarName;
delete [] m_SendTable.m_pProps[iProp].m_pExcludeDTName;
delete [] m_SendTable.m_pProps[iProp].m_pParentArrayPropName;
}
delete [] m_SendTable.m_pProps;
}