Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "quakedef.h"
#include "filetransfermgr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CFileTransferMgr::CFileTransferMgr()
{
}
CFileTransferMgr::~CFileTransferMgr()
{
}
FileTransferID_t CFileTransferMgr::StartSending(
INetChannel *pDest,
const void *pUserData,
int userDataLength,
const char *pFileData,
int fileLength,
int bytesPerSecond )
{
return 0;
}
void CFileTransferMgr::HandleClientDisconnect( INetChannel *pChannel )
{
}
void CFileTransferMgr::HandleReceivedData( INetChannel *pChannel, const void *pData, int len )
{
}
int CFileTransferMgr::FirstIncoming() const
{
return 0;
}
int CFileTransferMgr::NextIncoming( int i ) const
{
return 0;
}
int CFileTransferMgr::InvalidIncoming() const
{
return 0;
}
void CFileTransferMgr::GetIncomingUserData( int i, const void* &pData, int &dataLen )
{
}