Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HLTVDEMO_H
#define HLTVDEMO_H
#ifdef _WIN32
#pragma once
#endif
#include <filesystem.h>
#include "demo.h"
#include "demofile.h"
class CHLTVFrame;
class CHLTVDemoRecorder : public IDemoRecorder
{
public:
CHLTVDemoRecorder();
virtual ~CHLTVDemoRecorder();
CDemoFile *GetDemoFile();
int GetRecordingTick( void );
void StartRecording( const char *filename, bool bContinuously );
void StartAutoRecording();
void SetSignonState( int state ) {}; // not need by HLTV recorder
bool IsRecording( void );
void PauseRecording( void ) {};
void ResumeRecording( void ) {};
void StopRecording( void );
void RecordCommand( const char *cmdstring );
void RecordUserInput( int cmdnumber ) {} ; // not need by HLTV recorder
void RecordMessages( bf_read &data, int bits );
void RecordPacket( void );
void RecordServerClasses( ServerClass *pClasses );
void RecordStringTables();
void ResetDemoInterpolation( void ) {};
public:
void WriteFrame( CHLTVFrame *pFrame );
void CloseFile();
void Reset();
void WriteServerInfo();
int WriteSignonData(); // write all necessary signon data and returns written bytes
void WriteMessages( unsigned char cmd, bf_write &message );
int GetMaxAckTickCount();
public:
CDemoFile m_DemoFile;
bool m_bIsRecording;
int m_nFrameCount;
float m_nStartTick;
int m_SequenceInfo;
int m_nDeltaTick;
int m_nSignonTick;
bf_write m_MessageData; // temp buffer for all network messages
};
#endif // HLTVDEMO_H