Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( ITHREAD_H )
#define ITHREAD_H
#ifdef _WIN32
#pragma once
#endif
// Typedef to point at member functions of CCDAudio
typedef void ( CCDAudio::*vfunc )( int param1, int param2 );
//-----------------------------------------------------------------------------
// Purpose: CD Audio thread processing
//-----------------------------------------------------------------------------
abstract_class IThread
{
public:
virtual ~IThread( void ) { }
virtual bool Init( void ) = 0;
virtual bool Shutdown( void ) = 0;
// Add specified item to thread for processing
virtual bool AddThreadItem( vfunc pfn, int param1, int param2 ) = 0;
};
extern IThread *thread;
#endif // ITHREAD_H