Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef NETWORKSTRINGTABLECONTAINERSERVER_H
#define NETWORKSTRINGTABLECONTAINERSERVER_H
#ifdef _WIN32
#pragma once
#endif
#include "inetworkstringtableserver.h"
#include "utlvector.h"
#include "bitbuf.h"
class CNetworkStringTableServer;
class client_t;
class bf_write_t;
//-----------------------------------------------------------------------------
// Purpose: Implements game .dll string table interface
//-----------------------------------------------------------------------------
class CNetworkStringTableContainerServer : public INetworkStringTableServer
{
public:
// Contstruction
CNetworkStringTableContainerServer( void );
~CNetworkStringTableContainerServer( void );
// Implement INetworkStringTableServer
virtual TABLEID CreateStringTable( const char *tableName, int maxentries );
virtual int GetNumStrings( TABLEID stringTable );
virtual int GetMaxStrings( TABLEID stringTable );
virtual int AddString( TABLEID stringTable, const char *value, int length = 0, const void *userdata = 0 );
virtual void SetString( TABLEID stringTable, int stringNumber, const char *value );
virtual void SetStringUserData( TABLEID stringTable, int stringNumber, int length = 0, const void *userdata = 0 );
virtual const char *GetString( TABLEID stringTable, int stringNumber );
virtual const void *GetStringUserData( TABLEID stringTable, int stringNumber, int *length = 0 );
virtual int FindStringIndex( TABLEID stringTable, char const *string );
virtual const char *GetTableName( TABLEID stringTable );
// Table accessors
TABLEID FindTable( const char *tableName );
CNetworkStringTableServer *GetTable( TABLEID stringTable );
// Delete all tables
void RemoveAllTables( void );
// Guards so game .dll can't create tables at the wrong time
void AllowCreation( void );
void DisallowCreation( void );
// Print table data to console
void Dump( void );
private:
// Guard
bool m_bAllowCreation;
CUtlVector < CNetworkStringTableServer * > m_Tables;
};
extern CNetworkStringTableContainerServer *networkStringTableContainerServer;
#endif // NETWORKSTRINGTABLECONTAINERSERVER_H