Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef NETWORKSTRINGTABLEITEM_H
#define NETWORKSTRINGTABLEITEM_H
#ifdef _WIN32
#pragma once
#endif
#include "utlsymbol.h"
#include "utlvector.h"
#ifdef _XBOX
#define SHARED_NET_STRING_TABLES
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CNetworkStringTableItem
{
public:
enum
{
MAX_USERDATA_BITS = 14,
MAX_USERDATA_SIZE = (1 << MAX_USERDATA_BITS)
};
struct itemchange_s {
int tick;
int length;
unsigned char *data;
};
CNetworkStringTableItem( void );
~CNetworkStringTableItem( void );
#ifndef SHARED_NET_STRING_TABLES
void EnableChangeHistory( void );
void UpdateChangeList( int tick, int length, const void *userData );
int RestoreTick( int tick );
inline int GetTickCreated( void ) const { return m_nTickCreated; }
#endif
bool SetUserData( int tick, int length, const void *userdata );
const void *GetUserData( int *length=0 );
inline int GetUserDataLength() const { return m_nUserDataLength; }
// Used by server only
// void SetTickCount( int count ) ;
inline int GetTickChanged( void ) const { return m_nTickChanged; }
public:
unsigned char *m_pUserData;
int m_nUserDataLength;
int m_nTickChanged;
#ifndef SHARED_NET_STRING_TABLES
int m_nTickCreated;
CUtlVector< itemchange_s > *m_pChangeList;
#endif
};
#endif // NETWORKSTRINGTABLEITEM_H