Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PRECACHE_H
#define PRECACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "networkstringtabledefs.h"
#define PRECACHE_USER_DATA_NUMBITS 2 // Only network two bits from flags field...
#pragma pack(1)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CPrecacheUserData
{
unsigned char flags : PRECACHE_USER_DATA_NUMBITS;
};
#pragma pack()
class CSfxTable;
struct model_t;
//#define DEBUG_PRECACHE 1
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CPrecacheItem
{
public:
CPrecacheItem( void );
// accessorts
model_t *GetModel( void );
char const *GetGeneric( void );
CSfxTable *GetSound( void );
char const *GetName( void );
char const *GetDecal( void );
void SetModel( model_t const *pmodel );
void SetGeneric( char const *pname );
void SetSound( CSfxTable const *psound );
void SetName( char const *pname );
void SetDecal( char const *decalname );
float GetFirstReference( void );
float GetMostRecentReference( void );
unsigned int GetReferenceCount( void );
private:
enum
{
TYPE_UNK = 0,
TYPE_MODEL,
TYPE_SOUND,
TYPE_GENERIC,
TYPE_DECAL
};
void Init( int type, void const *ptr );
void ResetStats( void );
void Reference( void );
unsigned int m_nType : 3;
unsigned int m_uiRefcount : 29;
union precacheptr
{
model_t *model;
char const *generic;
CSfxTable *sound;
char const *name;
} u;
#if DEBUG_PRECACHE
float m_flFirst;
float m_flMostRecent;
#endif
};
#define MODEL_PRECACHE_TABLENAME "modelprecache"
#define GENERIC_PRECACHE_TABLENAME "genericprecache"
#define SOUND_PRECACHE_TABLENAME "soundprecache"
#define DECAL_PRECACHE_TABLENAME "decalprecache"
char const *GetFlagString( int flags );
#endif // PRECACHE_H