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1166 lines
27 KiB
1166 lines
27 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#if defined( REPLAY_ENABLED )
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#include <server_class.h>
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#include <inetmessage.h>
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#include <tier0/vprof.h>
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#include <tier0/vcrmode.h>
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#include <KeyValues.h>
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#include <edict.h>
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#include <eiface.h>
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#include <PlayerState.h>
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#include <time.h>
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#include "replayserver.h"
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#include "sv_client.h"
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#include "server.h"
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#include "sv_main.h"
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#include "framesnapshot.h"
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#include "networkstringtable.h"
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#include "cmodel_engine.h"
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#include "dt_recv_eng.h"
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#include "cdll_engine_int.h"
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#include "GameEventManager.h"
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#include "host.h"
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#include "proto_version.h"
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#include "dt_common_eng.h"
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#include "baseautocompletefilelist.h"
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#include "sv_steamauth.h"
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#include "con_nprint.h"
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#include "tier0/icommandline.h"
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#include "client_class.h"
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#include "replay_internal.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern CNetworkStringTableContainer *networkStringTableContainerClient;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CReplayServer *replay = NULL;
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CReplayDeltaEntityCache::CReplayDeltaEntityCache()
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{
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Q_memset( m_Cache, 0, sizeof(m_Cache) );
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m_nTick = 0;
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m_nMaxEntities = 0;
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m_nCacheSize = 0;
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}
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CReplayDeltaEntityCache::~CReplayDeltaEntityCache()
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{
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Flush();
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}
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void CReplayDeltaEntityCache::Flush()
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{
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if ( m_nMaxEntities != 0 )
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{
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// at least one entity was set
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for ( int i=0; i<m_nMaxEntities; i++ )
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{
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if ( m_Cache[i] != NULL )
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{
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free( m_Cache[i] );
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m_Cache[i] = NULL;
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}
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}
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m_nMaxEntities = 0;
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}
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m_nCacheSize = 0;
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}
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void CReplayDeltaEntityCache::SetTick( int nTick, int nMaxEntities )
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{
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if ( nTick == m_nTick )
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return;
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Flush();
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m_nCacheSize = 2 * 1024;
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if ( m_nCacheSize <= 0 )
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return;
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m_nMaxEntities = MIN(nMaxEntities,MAX_EDICTS);
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m_nTick = nTick;
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}
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unsigned char* CReplayDeltaEntityCache::FindDeltaBits( int nEntityIndex, int nDeltaTick, int &nBits )
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{
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nBits = -1;
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if ( nEntityIndex < 0 || nEntityIndex >= m_nMaxEntities )
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return NULL;
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DeltaEntityEntry_s *pEntry = m_Cache[nEntityIndex];
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while ( pEntry )
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{
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if ( pEntry->nDeltaTick == nDeltaTick )
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{
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nBits = pEntry->nBits;
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return (unsigned char*)(pEntry) + sizeof(DeltaEntityEntry_s);
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}
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else
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{
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// keep searching entry list
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pEntry = pEntry->pNext;
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}
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}
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return NULL;
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}
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void CReplayDeltaEntityCache::AddDeltaBits( int nEntityIndex, int nDeltaTick, int nBits, bf_write *pBuffer )
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{
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if ( nEntityIndex < 0 || nEntityIndex >= m_nMaxEntities || m_nCacheSize <= 0 )
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return;
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int nBufferSize = PAD_NUMBER( Bits2Bytes(nBits), 4);
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DeltaEntityEntry_s *pEntry = m_Cache[nEntityIndex];
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if ( pEntry == NULL )
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{
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if ( (int)(nBufferSize+sizeof(DeltaEntityEntry_s)) > m_nCacheSize )
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return; // way too big, don't even create an entry
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pEntry = m_Cache[nEntityIndex] = (DeltaEntityEntry_s *) malloc( m_nCacheSize );
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}
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else
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{
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char *pEnd = (char*)(pEntry) + m_nCacheSize; // end marker
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while( pEntry->pNext )
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{
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pEntry = pEntry->pNext;
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}
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int entrySize = sizeof(DeltaEntityEntry_s) + PAD_NUMBER( Bits2Bytes(pEntry->nBits), 4);
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DeltaEntityEntry_s *pNew = (DeltaEntityEntry_s*)((char*)(pEntry) + entrySize);
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if ( ((char*)(pNew) + sizeof(DeltaEntityEntry_s) + nBufferSize) > pEnd )
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return; // data wouldn't fit into cache anymore, don't add new entries
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pEntry = pNew;
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pEntry->pNext = pEntry;
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}
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pEntry->pNext = NULL; // link to next
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pEntry->nDeltaTick = nDeltaTick;
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pEntry->nBits = nBits;
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if ( nBits > 0 )
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{
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bf_read inBuffer;
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inBuffer.StartReading( pBuffer->GetData(), pBuffer->m_nDataBytes, pBuffer->GetNumBitsWritten() );
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bf_write outBuffer( (char*)(pEntry) + sizeof(DeltaEntityEntry_s), nBufferSize );
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outBuffer.WriteBitsFromBuffer( &inBuffer, nBits );
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}
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}
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static RecvTable* FindRecvTable( const char *pName, RecvTable **pRecvTables, int nRecvTables )
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{
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for ( int i=0; i< nRecvTables; i++ )
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{
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if ( !Q_strcmp( pName, pRecvTables[i]->GetName() ) )
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return pRecvTables[i];
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}
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return NULL;
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}
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static RecvTable* AddRecvTableR( SendTable *sendt, RecvTable **pRecvTables, int &nRecvTables )
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{
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RecvTable *recvt = FindRecvTable( sendt->m_pNetTableName, pRecvTables, nRecvTables );
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if ( recvt )
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return recvt; // already in list
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if ( sendt->m_nProps > 0 )
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{
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RecvProp *receiveProps = new RecvProp[sendt->m_nProps];
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for ( int i=0; i < sendt->m_nProps; i++ )
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{
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// copy property data
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SendProp * sp = sendt->GetProp( i );
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RecvProp * rp = &receiveProps[i];
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rp->m_pVarName = sp->m_pVarName;
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rp->m_RecvType = sp->m_Type;
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if ( sp->IsExcludeProp() )
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{
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// if prop is excluded, give different name
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rp->m_pVarName = "IsExcludedProp";
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}
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if ( sp->IsInsideArray() )
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{
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rp->SetInsideArray();
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rp->m_pVarName = "InsideArrayProp"; // give different name
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}
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if ( sp->GetType() == DPT_Array )
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{
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Assert ( sp->GetArrayProp() == sendt->GetProp( i-1 ) );
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Assert( receiveProps[i-1].IsInsideArray() );
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rp->SetArrayProp( &receiveProps[i-1] );
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rp->InitArray( sp->m_nElements, sp->m_ElementStride );
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}
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if ( sp->GetType() == DPT_DataTable )
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{
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// recursive create
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Assert ( sp->GetDataTable() );
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RecvTable *subTable = AddRecvTableR( sp->GetDataTable(), pRecvTables, nRecvTables );
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rp->SetDataTable( subTable );
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}
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}
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recvt = new RecvTable( receiveProps, sendt->m_nProps, sendt->m_pNetTableName );
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}
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else
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{
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// table with no properties
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recvt = new RecvTable( NULL, 0, sendt->m_pNetTableName );
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}
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pRecvTables[nRecvTables] = recvt;
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nRecvTables++;
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return recvt;
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}
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void CReplayServer::FreeClientRecvTables()
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{
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for ( int i=0; i< m_nRecvTables; i++ )
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{
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RecvTable *rt = m_pRecvTables[i];
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// delete recv table props
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if ( rt->m_pProps )
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{
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Assert( rt->m_nProps > 0 );
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delete [] rt->m_pProps;
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}
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// delete the table itself
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delete rt;
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}
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Q_memset( m_pRecvTables, 0, sizeof( m_pRecvTables ) );
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m_nRecvTables = 0;
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}
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// creates client receive tables from server send tables
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void CReplayServer::InitClientRecvTables()
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{
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ServerClass* pCur = NULL;
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if ( ClientDLL_GetAllClasses() != NULL )
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return; //already initialized
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// first create all SendTables
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for ( pCur = serverGameDLL->GetAllServerClasses(); pCur; pCur=pCur->m_pNext )
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{
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// create receive table from send table.
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AddRecvTableR( pCur->m_pTable, m_pRecvTables, m_nRecvTables );
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ErrorIfNot(
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m_nRecvTables < ARRAYSIZE( m_pRecvTables ),
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("AddRecvTableR: overflowed MAX_DATATABLES")
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);
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}
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// now register client classes
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for ( pCur = serverGameDLL->GetAllServerClasses(); pCur; pCur=pCur->m_pNext )
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{
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ErrorIfNot(
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m_nRecvTables < ARRAYSIZE( m_pRecvTables ),
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("ClientDLL_InitRecvTableMgr: overflowed MAX_DATATABLES")
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);
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// find top receive table for class
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RecvTable * recvt = FindRecvTable( pCur->m_pTable->GetName(), m_pRecvTables, m_nRecvTables );
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Assert ( recvt );
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// register class, constructor addes clientClass to g_pClientClassHead list
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ClientClass * clientclass = new ClientClass( pCur->m_pNetworkName, NULL, NULL, recvt );
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if ( !clientclass )
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{
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Msg("REPLAY_InitRecvTableMgr: failed to allocate client class %s.\n", pCur->m_pNetworkName );
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return;
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}
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}
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RecvTable_Init( m_pRecvTables, m_nRecvTables );
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}
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CReplayFrame::CReplayFrame()
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{
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}
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CReplayFrame::~CReplayFrame()
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{
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FreeBuffers();
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}
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void CReplayFrame::Reset( void )
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{
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for ( int i=0; i<REPLAY_BUFFER_MAX; i++ )
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{
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m_Messages[i].Reset();
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}
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}
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bool CReplayFrame::HasData( void )
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{
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for ( int i=0; i<REPLAY_BUFFER_MAX; i++ )
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{
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if ( m_Messages[i].GetNumBitsWritten() > 0 )
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return true;
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}
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return false;
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}
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void CReplayFrame::CopyReplayData( CReplayFrame &frame )
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{
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// copy reliable messages
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int bits = frame.m_Messages[REPLAY_BUFFER_RELIABLE].GetNumBitsWritten();
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if ( bits > 0 )
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{
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int bytes = PAD_NUMBER( Bits2Bytes(bits), 4 );
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m_Messages[REPLAY_BUFFER_RELIABLE].StartWriting( new char[ bytes ], bytes, bits );
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Q_memcpy( m_Messages[REPLAY_BUFFER_RELIABLE].GetBasePointer(), frame.m_Messages[REPLAY_BUFFER_RELIABLE].GetBasePointer(), bytes );
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}
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// copy unreliable messages
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bits = frame.m_Messages[REPLAY_BUFFER_UNRELIABLE].GetNumBitsWritten();
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bits += frame.m_Messages[REPLAY_BUFFER_TEMPENTS].GetNumBitsWritten();
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bits += frame.m_Messages[REPLAY_BUFFER_SOUNDS].GetNumBitsWritten();
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bits += frame.m_Messages[REPLAY_BUFFER_VOICE].GetNumBitsWritten();
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if ( bits > 0 )
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{
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// collapse all unreliable buffers in one
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int bytes = PAD_NUMBER( Bits2Bytes(bits), 4 );
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m_Messages[REPLAY_BUFFER_UNRELIABLE].StartWriting( new char[ bytes ], bytes );
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m_Messages[REPLAY_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[REPLAY_BUFFER_UNRELIABLE].GetData(), frame.m_Messages[REPLAY_BUFFER_UNRELIABLE].GetNumBitsWritten() );
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m_Messages[REPLAY_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[REPLAY_BUFFER_TEMPENTS].GetData(), frame.m_Messages[REPLAY_BUFFER_TEMPENTS].GetNumBitsWritten() );
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m_Messages[REPLAY_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[REPLAY_BUFFER_SOUNDS].GetData(), frame.m_Messages[REPLAY_BUFFER_SOUNDS].GetNumBitsWritten() );
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m_Messages[REPLAY_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[REPLAY_BUFFER_VOICE].GetData(), frame.m_Messages[REPLAY_BUFFER_VOICE].GetNumBitsWritten() );
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}
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}
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void CReplayFrame::AllocBuffers( void )
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{
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// allocate buffers for input frame
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for ( int i=0; i < REPLAY_BUFFER_MAX; i++ )
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{
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Assert( m_Messages[i].GetBasePointer() == NULL );
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m_Messages[i].StartWriting( new char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD);
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}
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}
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void CReplayFrame::FreeBuffers( void )
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{
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for ( int i=0; i<REPLAY_BUFFER_MAX; i++ )
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{
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bf_write &msg = m_Messages[i];
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if ( msg.GetBasePointer() )
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{
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delete[] msg.GetBasePointer();
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msg.StartWriting( NULL, 0 );
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}
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}
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}
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CReplayServer::CReplayServer()
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: m_DemoRecorder( this )
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{
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m_flTickInterval = 0.03;
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m_MasterClient = NULL;
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m_Server = NULL;
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m_nFirstTick = -1;
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m_nLastTick = 0;
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m_CurrentFrame = NULL;
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m_nViewEntity = 0;
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m_nPlayerSlot = 0;
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m_bSignonState = false;
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m_flStartTime = 0;
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m_flFPS = 0;
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m_nGameServerMaxClients = 0;
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m_fNextSendUpdateTime = 0;
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Q_memset( m_pRecvTables, 0, sizeof( m_pRecvTables ) );
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m_nRecvTables = 0;
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m_vPVSOrigin.Init();
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m_bMasterOnlyMode = false;
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m_nGlobalSlots = 0;
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m_nGlobalClients = 0;
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m_nGlobalProxies = 0;
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m_flStartRecordTime = 0.0f;
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m_flStopRecordTime = 0.0f;
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}
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CReplayServer::~CReplayServer()
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{
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if ( m_nRecvTables > 0 )
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{
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RecvTable_Term();
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FreeClientRecvTables();
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}
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// make sure everything was destroyed
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Assert( m_CurrentFrame == NULL );
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Assert( CountClientFrames() == 0 );
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}
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void CReplayServer::SetMaxClients( int number )
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{
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// allow max clients 0 in Replay
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m_nMaxclients = clamp( number, 0, ABSOLUTE_PLAYER_LIMIT );
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}
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void CReplayServer::StartMaster(CGameClient *client)
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{
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Clear(); // clear old settings & buffers
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if ( !client )
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{
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ConMsg("Replay client not found.\n");
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return;
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}
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m_MasterClient = client;
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m_MasterClient->m_bIsHLTV = false;
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m_MasterClient->m_bIsReplay = true;
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// let game.dll know that we are the Replay client
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Assert( serverGameClients );
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CPlayerState *player = serverGameClients->GetPlayerState( m_MasterClient->edict );
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player->replay = true;
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m_Server = (CGameServer*)m_MasterClient->GetServer();
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// set default user settings
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ConVarRef replay_name( "replay_name" );
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m_MasterClient->m_ConVars->SetString( "name", replay_name.GetString() );
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m_MasterClient->m_ConVars->SetString( "cl_team", "1" );
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m_MasterClient->m_ConVars->SetString( "rate", "30000" );
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m_MasterClient->m_ConVars->SetString( "cl_updaterate", "22" );
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m_MasterClient->m_ConVars->SetString( "cl_interp_ratio", "1.0" );
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m_MasterClient->m_ConVars->SetString( "cl_predict", "0" );
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m_nViewEntity = m_MasterClient->GetPlayerSlot() + 1;
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m_nPlayerSlot = m_MasterClient->GetPlayerSlot();
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// copy server settings from m_Server
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m_nGameServerMaxClients = m_Server->GetMaxClients(); // maxclients is different on proxy (128)
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serverclasses = m_Server->serverclasses;
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serverclassbits = m_Server->serverclassbits;
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worldmapMD5 = m_Server->worldmapMD5;
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m_flTickInterval= m_Server->GetTickInterval();
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// allocate buffers for input frame
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m_ReplayFrame.AllocBuffers();
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InstallStringTables();
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// copy signon buffers
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m_Signon.StartWriting( m_Server->m_Signon.GetBasePointer(), m_Server->m_Signon.m_nDataBytes,
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m_Server->m_Signon.GetNumBitsWritten() );
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Q_strncpy( m_szMapname, m_Server->m_szMapname, sizeof(m_szMapname) );
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Q_strncpy( m_szSkyname, m_Server->m_szSkyname, sizeof(m_szSkyname) );
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m_MasterClient->ExecuteStringCommand( "spectate" ); // become a spectator
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m_MasterClient->UpdateUserSettings(); // make sure UserInfo is correct
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// hack reduce signontick by one to catch changes made in the current tick
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m_MasterClient->m_nSignonTick--;
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SetMaxClients( 0 );
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m_bSignonState = false; //master proxy is instantly connected
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m_nSpawnCount++;
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m_flStartTime = net_time;
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m_State = ss_active;
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// stop any previous recordings
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StopRecording();
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ReconnectClients();
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}
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|
|
|
int CReplayServer::GetReplaySlot( void )
|
|
{
|
|
return m_nPlayerSlot;
|
|
}
|
|
|
|
float CReplayServer::GetOnlineTime( void )
|
|
{
|
|
return MAX(0, net_time - m_flStartTime);
|
|
}
|
|
|
|
void CReplayServer::FireGameEvent(IGameEvent *event)
|
|
{
|
|
if ( !IsActive() )
|
|
return;
|
|
|
|
char buffer_data[MAX_EVENT_BYTES];
|
|
|
|
SVC_GameEvent eventMsg;
|
|
|
|
eventMsg.m_DataOut.StartWriting( buffer_data, sizeof(buffer_data) );
|
|
|
|
// create bit stream from KeyValues
|
|
if ( g_GameEventManager.SerializeEvent( event, &eventMsg.m_DataOut ) )
|
|
{
|
|
SendNetMsg( eventMsg );
|
|
}
|
|
else
|
|
{
|
|
DevMsg("CReplayServer::FireGameEvent: failed to serialize event '%s'.\n", event->GetName() );
|
|
}
|
|
}
|
|
|
|
int CReplayServer::GetEventDebugID()
|
|
{
|
|
return m_nDebugID;
|
|
}
|
|
|
|
bool CReplayServer::ShouldUpdateMasterServer()
|
|
{
|
|
// The replay server should never do this work
|
|
return false;
|
|
}
|
|
|
|
void CReplayServer::InstallStringTables( void )
|
|
{
|
|
#ifndef SHARED_NET_STRING_TABLES
|
|
|
|
int numTables = m_Server->m_StringTables->GetNumTables();
|
|
|
|
m_StringTables = &m_NetworkStringTables;
|
|
|
|
Assert( m_StringTables->GetNumTables() == 0); // must be empty
|
|
|
|
m_StringTables->AllowCreation( true );
|
|
|
|
// master replay needs to keep a list of changes for all table items
|
|
m_StringTables->EnableRollback( true );
|
|
|
|
for ( int i =0; i<numTables; i++)
|
|
{
|
|
// iterate through server tables
|
|
CNetworkStringTable *serverTable =
|
|
(CNetworkStringTable*)m_Server->m_StringTables->GetTable( i );
|
|
|
|
if ( !serverTable )
|
|
continue;
|
|
|
|
// get matching client table
|
|
CNetworkStringTable *replayTable =
|
|
(CNetworkStringTable*)m_StringTables->CreateStringTableEx(
|
|
serverTable->GetTableName(),
|
|
serverTable->GetMaxStrings(),
|
|
serverTable->GetUserDataSize(),
|
|
serverTable->GetUserDataSizeBits(),
|
|
serverTable->HasFileNameStrings()
|
|
);
|
|
|
|
if ( !replayTable )
|
|
{
|
|
DevMsg("SV_InstallReplayStringTableMirrors! Missing client table \"%s\".\n ", serverTable->GetTableName() );
|
|
continue;
|
|
}
|
|
|
|
// make replay table an exact copy of server table
|
|
replayTable->CopyStringTable( serverTable );
|
|
|
|
// link replay table to server table
|
|
serverTable->SetMirrorTable( replayTable );
|
|
}
|
|
|
|
m_StringTables->AllowCreation( false );
|
|
|
|
#endif
|
|
}
|
|
|
|
void CReplayServer::RestoreTick( int tick )
|
|
{
|
|
#ifndef SHARED_NET_STRING_TABLES
|
|
|
|
int numTables = m_StringTables->GetNumTables();
|
|
|
|
for ( int i =0; i<numTables; i++)
|
|
{
|
|
// iterate through server tables
|
|
CNetworkStringTable *pTable = (CNetworkStringTable*) m_StringTables->GetTable( i );
|
|
pTable->RestoreTick( tick );
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void CReplayServer::UserInfoChanged( int nClientIndex )
|
|
{
|
|
// don't change UserInfo table, it keeps the infos of the original players
|
|
}
|
|
|
|
void CReplayServer::LinkInstanceBaselines( void )
|
|
{
|
|
// Forces to update m_pInstanceBaselineTable.
|
|
AUTO_LOCK( g_svInstanceBaselineMutex );
|
|
GetInstanceBaselineTable();
|
|
|
|
Assert( m_pInstanceBaselineTable );
|
|
|
|
// update all found server classes
|
|
for ( ServerClass *pClass = serverGameDLL->GetAllServerClasses(); pClass; pClass=pClass->m_pNext )
|
|
{
|
|
char idString[32];
|
|
Q_snprintf( idString, sizeof( idString ), "%d", pClass->m_ClassID );
|
|
|
|
// Ok, make a new instance baseline so they can reference it.
|
|
int index = m_pInstanceBaselineTable->FindStringIndex( idString );
|
|
|
|
if ( index != -1 )
|
|
{
|
|
pClass->m_InstanceBaselineIndex = index;
|
|
}
|
|
else
|
|
{
|
|
pClass->m_InstanceBaselineIndex = INVALID_STRING_INDEX;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* CReplayServer::GetOriginFromPackedEntity is such a bad, bad hack.
|
|
|
|
extern float DecodeFloat(SendProp const *pProp, bf_read *pIn);
|
|
|
|
Vector CReplayServer::GetOriginFromPackedEntity(PackedEntity* pe)
|
|
{
|
|
Vector origin; origin.Init();
|
|
|
|
SendTable *pSendTable = pe->m_pSendTable;
|
|
|
|
// recursively go down until BaseEntity sendtable
|
|
while ( Q_strcmp( pSendTable->GetName(), "DT_BaseEntity") )
|
|
{
|
|
SendProp *pProp = pSendTable->GetProp( 0 ); // 0 = baseclass
|
|
pSendTable = pProp->GetDataTable();
|
|
}
|
|
|
|
for ( int i=0; i < pSendTable->GetNumProps(); i++ )
|
|
{
|
|
SendProp *pProp = pSendTable->GetProp( i );
|
|
|
|
if ( Q_strcmp( pProp->GetName(), "m_vecOrigin" ) == 0 )
|
|
{
|
|
Assert( pProp->GetType() == DPT_Vector );
|
|
|
|
bf_read buf( pe->LockData(), Bits2Bytes(pe->GetNumBits()), pProp->GetOffset() );
|
|
|
|
origin[0] = DecodeFloat(pProp, &buf);
|
|
origin[1] = DecodeFloat(pProp, &buf);
|
|
origin[2] = DecodeFloat(pProp, &buf);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return origin;
|
|
} */
|
|
|
|
CReplayEntityData *FindReplayDataInSnapshot( CFrameSnapshot * pSnapshot, int iEntIndex )
|
|
{
|
|
int a = 0;
|
|
int z = pSnapshot->m_nValidEntities-1;
|
|
|
|
if ( iEntIndex < pSnapshot->m_pValidEntities[a] ||
|
|
iEntIndex > pSnapshot->m_pValidEntities[z] )
|
|
return NULL;
|
|
|
|
while ( a < z )
|
|
{
|
|
int m = (a+z)/2;
|
|
|
|
int index = pSnapshot->m_pValidEntities[m];
|
|
|
|
if ( index == iEntIndex )
|
|
return &pSnapshot->m_pReplayEntityData[m];
|
|
|
|
if ( iEntIndex > index )
|
|
{
|
|
if ( pSnapshot->m_pValidEntities[z] == iEntIndex )
|
|
return &pSnapshot->m_pReplayEntityData[z];
|
|
|
|
if ( a == m )
|
|
return NULL;
|
|
|
|
a = m;
|
|
}
|
|
else
|
|
{
|
|
if ( pSnapshot->m_pValidEntities[a] == iEntIndex )
|
|
return &pSnapshot->m_pReplayEntityData[a];
|
|
|
|
if ( z == m )
|
|
return NULL;
|
|
|
|
z = m;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void CReplayServer::EntityPVSCheck( CClientFrame *pFrame )
|
|
{
|
|
byte PVS[PAD_NUMBER( MAX_MAP_CLUSTERS,8 ) / 8];
|
|
int nPVSSize = (GetCollisionBSPData()->numclusters + 7) / 8;
|
|
|
|
// setup engine PVS
|
|
SV_ResetPVS( PVS, nPVSSize );
|
|
|
|
CFrameSnapshot * pSnapshot = pFrame->GetSnapshot();
|
|
|
|
Assert ( pSnapshot->m_pReplayEntityData != NULL );
|
|
|
|
m_vPVSOrigin.Init();
|
|
|
|
SV_AddOriginToPVS( m_vPVSOrigin );
|
|
|
|
// know remove all entities that aren't in PVS
|
|
int entindex = -1;
|
|
|
|
while ( true )
|
|
{
|
|
entindex = pFrame->transmit_entity.FindNextSetBit( entindex+1 );
|
|
|
|
if ( entindex < 0 )
|
|
break;
|
|
|
|
// is transmit_always is set -> no PVS check
|
|
if ( pFrame->transmit_always->Get(entindex) )
|
|
{
|
|
pFrame->last_entity = entindex;
|
|
continue;
|
|
}
|
|
|
|
CReplayEntityData *pReplayData = FindReplayDataInSnapshot( pSnapshot, entindex );
|
|
|
|
if ( !pReplayData )
|
|
continue;
|
|
|
|
unsigned int nNodeCluster = pReplayData->m_nNodeCluster;
|
|
|
|
// check if node or cluster is in PVS
|
|
|
|
if ( nNodeCluster & (1<<31) )
|
|
{
|
|
// it's a node SLOW
|
|
nNodeCluster &= ~(1<<31);
|
|
if ( CM_HeadnodeVisible( nNodeCluster, PVS, nPVSSize ) )
|
|
{
|
|
pFrame->last_entity = entindex;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// it's a cluster QUICK
|
|
if ( PVS[nNodeCluster >> 3] & (1 << (nNodeCluster & 7)) )
|
|
{
|
|
pFrame->last_entity = entindex;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// entity is not in PVS, remove from transmit_entity list
|
|
pFrame->transmit_entity.Clear( entindex );
|
|
}
|
|
}
|
|
|
|
CClientFrame *CReplayServer::AddNewFrame( CClientFrame *clientFrame )
|
|
{
|
|
VPROF_BUDGET( "CReplayServer::AddNewFrame", "Replay" );
|
|
|
|
Assert ( clientFrame );
|
|
Assert( clientFrame->tick_count > m_nLastTick );
|
|
|
|
m_nLastTick = clientFrame->tick_count;
|
|
|
|
m_ReplayFrame.SetSnapshot( clientFrame->GetSnapshot() );
|
|
m_ReplayFrame.tick_count = clientFrame->tick_count;
|
|
m_ReplayFrame.last_entity = clientFrame->last_entity;
|
|
m_ReplayFrame.transmit_entity = clientFrame->transmit_entity;
|
|
|
|
// remember tick of first valid frame
|
|
if ( m_nFirstTick < 0 )
|
|
{
|
|
m_nFirstTick = clientFrame->tick_count;
|
|
m_nTickCount = m_nFirstTick;
|
|
}
|
|
|
|
CReplayFrame *replayFrame = new CReplayFrame;
|
|
|
|
// copy tickcount & entities from client frame
|
|
replayFrame->CopyFrame( *clientFrame );
|
|
|
|
//copy rest (messages, tempents) from current Replay frame
|
|
replayFrame->CopyReplayData( m_ReplayFrame );
|
|
|
|
// add frame to Replay server
|
|
AddClientFrame( replayFrame );
|
|
|
|
if ( m_DemoRecorder.IsRecording() )
|
|
{
|
|
m_DemoRecorder.WriteFrame( &m_ReplayFrame );
|
|
}
|
|
|
|
// reset Replay frame for recording next messages etc.
|
|
m_ReplayFrame.Reset();
|
|
m_ReplayFrame.SetSnapshot( NULL );
|
|
|
|
return replayFrame;
|
|
}
|
|
|
|
bool CReplayServer::SendNetMsg( INetMessage &msg, bool bForceReliable )
|
|
{
|
|
if ( m_bSignonState )
|
|
{
|
|
return msg.WriteToBuffer( m_Signon );
|
|
}
|
|
|
|
int buffer = REPLAY_BUFFER_UNRELIABLE; // default destination
|
|
|
|
if ( msg.IsReliable() )
|
|
{
|
|
buffer = REPLAY_BUFFER_RELIABLE;
|
|
}
|
|
else if ( msg.GetType() == svc_Sounds )
|
|
{
|
|
buffer = REPLAY_BUFFER_SOUNDS;
|
|
}
|
|
else if ( msg.GetType() == svc_VoiceData )
|
|
{
|
|
buffer = REPLAY_BUFFER_VOICE;
|
|
}
|
|
else if ( msg.GetType() == svc_TempEntities )
|
|
{
|
|
buffer = REPLAY_BUFFER_TEMPENTS;
|
|
}
|
|
|
|
// anything else goes to the unreliable bin
|
|
return msg.WriteToBuffer( m_ReplayFrame.m_Messages[buffer] );
|
|
}
|
|
|
|
bf_write *CReplayServer::GetBuffer( int nBuffer )
|
|
{
|
|
if ( nBuffer < 0 || nBuffer >= REPLAY_BUFFER_MAX )
|
|
return NULL;
|
|
|
|
return &m_ReplayFrame.m_Messages[nBuffer];
|
|
}
|
|
|
|
IServer *CReplayServer::GetBaseServer()
|
|
{
|
|
return (IServer*)this;
|
|
}
|
|
|
|
CClientFrame *CReplayServer::GetDeltaFrame( int nTick )
|
|
{
|
|
// TODO make that a utlmap
|
|
FOR_EACH_VEC( m_FrameCache, iFrame )
|
|
{
|
|
if ( m_FrameCache[iFrame].nTick == nTick )
|
|
return m_FrameCache[iFrame].pFrame;
|
|
}
|
|
|
|
int i = m_FrameCache.AddToTail();
|
|
|
|
CReplayFrameCacheEntry_s &entry = m_FrameCache[i];
|
|
|
|
entry.nTick = nTick;
|
|
entry.pFrame = GetClientFrame( nTick ); //expensive
|
|
|
|
return entry.pFrame;
|
|
}
|
|
|
|
void CReplayServer::RunFrame()
|
|
{
|
|
VPROF_BUDGET( "CReplayServer::RunFrame", "Replay" );
|
|
|
|
// update network time etc
|
|
NET_RunFrame( Plat_FloatTime() );
|
|
|
|
// check if Replay server if active
|
|
if ( !IsActive() )
|
|
return;
|
|
|
|
if ( host_frametime > 0 )
|
|
{
|
|
m_flFPS = m_flFPS * 0.99f + 0.01f/host_frametime;
|
|
}
|
|
|
|
// get current tick time for director module and restore
|
|
// world (stringtables, framebuffers) as they were at this time
|
|
UpdateTick();
|
|
|
|
// Update the Steam server if we're running a relay.
|
|
if ( !sv.IsActive() )
|
|
Steam3Server().RunFrame();
|
|
|
|
UpdateMasterServer();
|
|
|
|
SendPendingEvents();
|
|
}
|
|
|
|
void CReplayServer::UpdateTick( void )
|
|
{
|
|
VPROF_BUDGET( "CReplayServer::UpdateTick", "Replay" );
|
|
|
|
if ( m_nFirstTick < 0 )
|
|
{
|
|
m_nTickCount = 0;
|
|
m_CurrentFrame = NULL;
|
|
return;
|
|
}
|
|
|
|
// set tick time to last frame added
|
|
int nNewTick = MAX( m_nLastTick, 0 );
|
|
|
|
// the the closest available frame
|
|
CReplayFrame *newFrame = (CReplayFrame*) GetClientFrame( nNewTick, false );
|
|
|
|
if ( newFrame == NULL )
|
|
return; // we dont have a new frame
|
|
|
|
if ( m_CurrentFrame == newFrame )
|
|
return; // current frame didn't change
|
|
|
|
m_CurrentFrame = newFrame;
|
|
m_nTickCount = m_CurrentFrame->tick_count;
|
|
|
|
// restore string tables for this time
|
|
RestoreTick( m_nTickCount );
|
|
|
|
int removeTick = m_nTickCount - 16.0f/m_flTickInterval; // keep 16 second buffer
|
|
|
|
if ( removeTick > 0 )
|
|
{
|
|
DeleteClientFrames( removeTick );
|
|
}
|
|
|
|
m_FrameCache.RemoveAll();
|
|
}
|
|
|
|
const char *CReplayServer::GetName( void ) const
|
|
{
|
|
ConVarRef replay_name( "replay_name" );
|
|
return replay_name.GetString();
|
|
}
|
|
|
|
void CReplayServer::FillServerInfo(SVC_ServerInfo &serverinfo)
|
|
{
|
|
CBaseServer::FillServerInfo( serverinfo );
|
|
|
|
serverinfo.m_nPlayerSlot = m_nPlayerSlot; // all spectators think they're the Replay client
|
|
serverinfo.m_nMaxClients = m_nGameServerMaxClients;
|
|
}
|
|
|
|
void CReplayServer::Clear( void )
|
|
{
|
|
CBaseServer::Clear();
|
|
|
|
m_MasterClient = NULL;
|
|
m_Server = NULL;
|
|
m_nFirstTick = -1;
|
|
m_nLastTick = 0;
|
|
m_nTickCount = 0;
|
|
m_CurrentFrame = NULL;
|
|
m_nPlayerSlot = 0;
|
|
m_flStartTime = 0.0f;
|
|
m_nViewEntity = 1;
|
|
m_nGameServerMaxClients = 0;
|
|
m_fNextSendUpdateTime = 0.0f;
|
|
m_ReplayFrame.FreeBuffers();
|
|
m_vPVSOrigin.Init();
|
|
|
|
DeleteClientFrames( -1 );
|
|
|
|
m_DeltaCache.Flush();
|
|
m_FrameCache.RemoveAll();
|
|
}
|
|
|
|
void CReplayServer::Init(bool bIsDedicated)
|
|
{
|
|
CBaseServer::Init( bIsDedicated );
|
|
|
|
// No broadcasting
|
|
m_bMasterOnlyMode = true;
|
|
}
|
|
|
|
void CReplayServer::Changelevel()
|
|
{
|
|
if ( g_pReplay->IsRecording() )
|
|
{
|
|
g_pReplay->SV_EndRecordingSession();
|
|
}
|
|
|
|
InactivateClients();
|
|
DeleteClientFrames(-1);
|
|
m_CurrentFrame = NULL;
|
|
}
|
|
|
|
void CReplayServer::GetNetStats( float &avgIn, float &avgOut )
|
|
{
|
|
CBaseServer::GetNetStats( avgIn, avgOut );
|
|
}
|
|
|
|
void CReplayServer::Shutdown()
|
|
{
|
|
StopRecording(); // if recording, stop now
|
|
|
|
if ( m_MasterClient )
|
|
m_MasterClient->Disconnect( "Replay stop." );
|
|
|
|
g_GameEventManager.RemoveListener( this );
|
|
|
|
// Delete the temp replay if it exists
|
|
if ( g_pFullFileSystem->FileExists( TMP_REPLAY_FILENAME ) )
|
|
{
|
|
g_pFullFileSystem->RemoveFile( TMP_REPLAY_FILENAME );
|
|
}
|
|
|
|
CBaseServer::Shutdown();
|
|
}
|
|
|
|
int CReplayServer::GetChallengeType ( netadr_t &adr )
|
|
{
|
|
return PROTOCOL_HASHEDCDKEY; // Replay doesn't need Steam authentication
|
|
}
|
|
|
|
const char *CReplayServer::GetPassword() const
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
IClient *CReplayServer::ConnectClient ( netadr_t &adr, int protocol, int challenge, int clientChallenge, int authProtocol,
|
|
const char *name, const char *password, const char *hashedCDkey, int cdKeyLen )
|
|
{
|
|
// Don't let anyone connect to the replay server
|
|
return NULL;
|
|
}
|
|
|
|
void CReplayServer::ReplyChallenge(netadr_t &adr, int clientChallenge )
|
|
{
|
|
// No reply for replay.
|
|
return;
|
|
}
|
|
|
|
void CReplayServer::ReplyServerChallenge(netadr_t &adr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
void CReplayServer::RejectConnection( const netadr_t &adr, int clientChallenge, const char *s )
|
|
{
|
|
return;
|
|
}
|
|
|
|
CBaseClient *CReplayServer::CreateFakeClient(const char *name)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
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void CReplayServer::StartRecording()
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{
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if ( m_DemoRecorder.IsRecording() )
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return;
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extern ConVar replay_debug;
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if ( replay_debug.GetBool() ) Msg( "CReplayServer::StartRecording() now, %f\n", host_time );
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|
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m_DemoRecorder.StartRecording();
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m_flStartRecordTime = host_time;
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}
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|
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void CReplayServer::StopRecording()
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|
{
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|
if ( !m_DemoRecorder.IsRecording() )
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|
return;
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|
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m_DemoRecorder.StopRecording();
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m_flStopRecordTime = host_time;
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|
}
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|
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void CReplayServer::SendPendingEvents()
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|
{
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|
// Did we recently stop recording?
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|
if ( m_flStopRecordTime != 0.0f )
|
|
{
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|
// Let clients know the server has stopped recording replays
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|
g_pReplay->SV_SendReplayEvent( "replay_endrecord", -1 );
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|
|
|
// Reset stop record time
|
|
m_flStopRecordTime = 0.0f;
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|
}
|
|
|
|
// Did we recently begin recording?
|
|
if ( m_flStartRecordTime != 0.0f )
|
|
{
|
|
// Send start record event to everyone
|
|
g_pReplay->SV_SendReplayEvent( "replay_startrecord", -1 );
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|
|
|
// Send recording session info to everyone
|
|
IGameEvent *pSessionInfoEvent = g_pServerReplayContext->CreateReplaySessionInfoEvent();
|
|
if ( pSessionInfoEvent )
|
|
{
|
|
// Let clients know the server is ready to capture replays
|
|
g_pReplay->SV_SendReplayEvent( pSessionInfoEvent, -1 );
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|
}
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|
else
|
|
{
|
|
AssertMsg( 0, "Failed to create replay_sessioninfo event!" );
|
|
}
|
|
|
|
// Reset the start record timer
|
|
m_flStartRecordTime = 0.0f;
|
|
}
|
|
}
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|
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#endif
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