Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: rate limits OOB server queries
//
//=============================================================================//
#ifndef SVIPRATELIMIT_H
#define SVIPRATELIMIT_H
#ifdef _WIN32
#pragma once
#endif
#include "netadr.h"
#include "sv_ipratelimit.h"
#include "convar.h"
#include "utlrbtree.h"
class CIPRateLimit
{
public:
CIPRateLimit(ConVar *maxSec, ConVar *maxWindow, ConVar *maxSecGlobal);
~CIPRateLimit();
// updates an ip entry, return true if the ip is allowed, false otherwise
bool CheckIP( netadr_t ip );
private:
bool CheckIPInternal( netadr_t ip );
enum { MAX_TREE_SIZE = 32768, START_TREE_SIZE = 2048, FLUSH_TIMEOUT = 120 };
typedef int ip_t;
struct iprate_s
{
ip_t ip;
long lastTime;
int count;
};
static bool LessIP( const struct CIPRateLimit::iprate_s &lhs, const struct CIPRateLimit::iprate_s &rhs );
CUtlRBTree< struct iprate_s, ip_t > m_IPTree;
int m_iGlobalCount;
long m_lLastTime;
double m_flFlushTime;
ConVar *m_maxSec;
ConVar *m_maxWindow;
ConVar *m_maxSecGlobal;
};
// returns false if this IP exceeds rate limits
bool CheckConnectionLessRateLimits( netadr_t & adr );
#endif // SVIPRATELIMIT_H