Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef SYS_H
#define SYS_H
#pragma once
#ifndef SYSEXTERNAL_H
#include "sysexternal.h"
#endif
#include "tier0/annotations.h"
// sys.h -- non-portable functions
//
// system IO
//
void Sys_mkdir (const char *path);
int Sys_CompareFileTime(long ft1, long ft2);
char const* Sys_FindFirst(const char *path, char *basename, int namelength );
char const* Sys_FindNext(char *basename, int namelength);
void Sys_FindClose (void);
// Takes a path ID filter
char const* Sys_FindFirstEx( const char *pWildcard, const char *pPathID, char *basename, int namelength );
void Sys_ShutdownMemory( void );
void Sys_InitMemory( void );
void Sys_LoadHLTVDLL( void );
void Sys_UnloadHLTVDLL( void );
void Sys_Sleep ( int msec );
void Sys_GetRegKeyValue( const char *pszSubKey, const char *pszElement, OUT_Z_CAP(nReturnLength) char *pszReturnString, int nReturnLength, const char *pszDefaultValue);
void Sys_GetRegKeyValueInt( const char *pszSubKey, const char *pszElement, long *pulReturnValue, long dwDefaultValue);
void Sys_SetRegKeyValue( const char *pszSubKey, const char *pszElement, const char *pszValue );
extern "C" void Sys_SetFPCW (void);
extern "C" void Sys_TruncateFPU( void );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct FileAssociationInfo
{
char const *extension;
char const *command_to_issue;
};
void Sys_CreateFileAssociations( int count, FileAssociationInfo *list );
// disables the system crash dialogs on windows, stub otherwise
void Sys_NoCrashDialog();
void Sys_TestSendKey( const char *pKey );
void Sys_OutputDebugString(const char *msg);
void Sys_SetSteamAppID( unsigned int unAppID );
#endif // SYS_H