Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar vgui_nav_lock( "vgui_nav_lock", "0", FCVAR_DEVELOPMENTONLY );
ConVar vgui_nav_lock_default_button( "vgui_nav_lock_default_button", "0", FCVAR_DEVELOPMENTONLY );
//-----------------------------------------------------------------------------
// Purpose: Determine length of text string
// Input : *font -
// *fmt -
// ... -
// Output :
//-----------------------------------------------------------------------------
int DrawTextLen( vgui::HFont font, const wchar_t *text )
{
int len = wcslen( text );
int x = 0;
vgui::surface()->DrawSetTextFont( font );
for ( int i = 0 ; i < len; i++ )
{
int a, b, c;
vgui::surface()->GetCharABCwide( font, text[i], a, b, c );
// Ignore a
if ( i != 0 )
x += a;
x += b;
if ( i != len - 1 )
x += c;
}
return x;
}
//-----------------------------------------------------------------------------
// Purpose: Draws colored text to a vgui panel
// Input : *font - font to use
// x - position of text
// y -
// r - color of text
// g -
// b -
// a - alpha ( 0 = opaque, 255 = transparent )
// *fmt - va_* text string
// ... -
// Output : int - horizontal # of pixels drawn
//-----------------------------------------------------------------------------
int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, const wchar_t *text )
{
int len = wcslen( text );
if ( len <= 0 )
return x;
MatSysQueueMark( g_pMaterialSystem, "DrawColoredText\n" );
vgui::surface()->DrawSetTextFont( font );
vgui::surface()->DrawSetTextPos( x, y );
vgui::surface()->DrawSetTextColor( r, g, b, a );
int pixels = DrawTextLen( font, text );
vgui::surface()->DrawPrintText( text, len );
MatSysQueueMark( g_pMaterialSystem, "END DrawColoredText\n" );
return x + pixels;
}
int DrawColoredText( vgui::HFont font, int x, int y, Color clr, const wchar_t *text )
{
int r, g, b, a;
clr.GetColor( r, g, b, a );
return ::DrawColoredText( font, x, y, r, g, b, a, text);
}
int DrawCenteredColoredText( vgui::HFont font, int left, int top, int right, int bottom, Color clr, const wchar_t *text )
{
int textHeight = vgui::surface()->GetFontTall( font );
int textWidth = DrawTextLen( font, text );
return DrawColoredText( font, (right + left) / 2 - textWidth / 2, (bottom + top) / 2 - textHeight / 2, clr, text );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBasePanel::CBasePanel( vgui::Panel *parent, char const *panelName )
: vgui::Panel( parent, panelName )
{
vgui::ivgui()->AddTickSignal( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBasePanel::~CBasePanel( void )
{
}
void CBasePanel::OnTick()
{
if ( vgui_nav_lock.GetInt() > 0 )
{
vgui_nav_lock.SetValue( vgui_nav_lock.GetInt() - 1 );
}
if ( vgui_nav_lock_default_button.GetInt() > 0 )
{
vgui_nav_lock_default_button.SetValue( vgui_nav_lock_default_button.GetInt() - 1 );
}
SetVisible( ShouldDraw() );
}