Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "client_pch.h"
#include <vgui/IClientPanel.h>
#include <vgui_controls/TreeView.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Button.h>
#include <vgui/IInput.h>
#include "../vgui2/src/VPanel.h"
#include "convar.h"
#include "tier0/vprof.h"
#include "vgui_baseui_interface.h"
#include "vgui_helpers.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
bool g_bForceRefresh = true;
void ChangeCallback_RefreshDrawTree( IConVar *var, const char *pOldString, float flValue )
{
g_bForceRefresh = true;
}
// Bunch of vgui debugging stuff
static ConVar vgui_drawtree( "vgui_drawtree", "0", FCVAR_CHEAT, "Draws the vgui panel hiearchy to the specified depth level." );
static ConVar vgui_drawtree_visible( "vgui_drawtree_visible", "1", 0, "Draw the visible panels.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_hidden( "vgui_drawtree_hidden", "0", 0, "Draw the hidden panels.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_popupsonly( "vgui_drawtree_popupsonly", "0", 0, "Draws the vgui popup list in hierarchy(1) or most recently used(2) order.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_freeze( "vgui_drawtree_freeze", "0", 0, "Set to 1 to stop updating the vgui_drawtree view.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_panelptr( "vgui_drawtree_panelptr", "0", 0, "Show the panel pointer values in the vgui_drawtree view.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_panelalpha( "vgui_drawtree_panelalpha", "0", 0, "Show the panel alpha values in the vgui_drawtree view.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_render_order( "vgui_drawtree_render_order", "0", 0, "List the vgui_drawtree panels in render order.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_bounds( "vgui_drawtree_bounds", "0", 0, "Show panel bounds.", ChangeCallback_RefreshDrawTree );
static ConVar vgui_drawtree_draw_selected( "vgui_drawtree_draw_selected", "0", 0, "Highlight the selected panel", ChangeCallback_RefreshDrawTree );
extern ConVar vgui_drawfocus;
void vgui_drawtree_on_f()
{
vgui_drawtree.SetValue( 1 );
}
void vgui_drawtree_off_f()
{
vgui_drawtree.SetValue( 0 );
}
ConCommand vgui_drawtree_on( "+vgui_drawtree", vgui_drawtree_on_f );
ConCommand vgui_drawtree_off( "-vgui_drawtree", vgui_drawtree_off_f );
extern CUtlVector< vgui::VPANEL > g_FocusPanelList;
extern vgui::VPanelHandle g_DrawTreeSelectedPanel;
class CVGuiTree : public vgui::TreeView
{
public:
typedef vgui::TreeView BaseClass;
CVGuiTree( vgui::Panel *parent, const char *pName ) :
BaseClass( parent, pName )
{
}
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFont( pScheme->GetFont( "ConsoleText", false ) );
//SetBgColor( Color( 0, 0, 0, 175 ) );
SetPaintBackgroundEnabled( false );
}
};
class CDrawTreeFrame : public vgui::Frame
{
public:
DECLARE_CLASS_SIMPLE( CDrawTreeFrame, vgui::Frame );
CDrawTreeFrame( vgui::Panel *parent, const char *pName ) :
BaseClass( parent, pName )
{
// Init the frame.
SetTitle( "VGUI Hierarchy", false );
SetMenuButtonVisible( false );
// Create the tree control itself.
m_pTree = vgui::SETUP_PANEL( new CVGuiTree( this, "Tree view" ) );
m_pTree->SetVisible( true );
// Init the buttons.
m_pShowVisible = vgui::SETUP_PANEL( new CConVarCheckButton( this, "show visible", "Show Visible" ) );
m_pShowVisible->SetVisible( true );
m_pShowVisible->SetConVar( &vgui_drawtree_visible );
m_pShowHidden = vgui::SETUP_PANEL( new CConVarCheckButton( this, "show hidden", "Show Hidden" ) );
m_pShowHidden->SetVisible( true );
m_pShowHidden->SetConVar( &vgui_drawtree_hidden );
m_pPopupsOnly = vgui::SETUP_PANEL( new CConVarCheckButton( this, "popups only", "Popups Only" ) );
m_pPopupsOnly->SetVisible( true );
m_pPopupsOnly->SetConVar( &vgui_drawtree_popupsonly );
m_pDrawFocus = vgui::SETUP_PANEL( new CConVarCheckButton( this, "draw focus", "Highlight MouseOver" ) );
m_pDrawFocus->SetVisible( true );
m_pDrawFocus->SetConVar( &vgui_drawfocus );
m_pFreeze = vgui::SETUP_PANEL( new CConVarCheckButton( this, "freeze option", "Freeze" ) );
m_pFreeze->SetVisible( true );
m_pFreeze->SetConVar( &vgui_drawtree_freeze );
m_pShowPanelPtr = vgui::SETUP_PANEL( new CConVarCheckButton( this, "panel ptr option", "Show Addresses" ) );
m_pShowPanelPtr->SetVisible( true );
m_pShowPanelPtr->SetConVar( &vgui_drawtree_panelptr );
m_pShowPanelAlpha = vgui::SETUP_PANEL( new CConVarCheckButton( this, "panel alpha option", "Show Alpha" ) );
m_pShowPanelAlpha->SetVisible( true );
m_pShowPanelAlpha->SetConVar( &vgui_drawtree_panelalpha );
m_pRenderOrder = vgui::SETUP_PANEL( new CConVarCheckButton( this, "render order option", "In Render Order" ) );
m_pRenderOrder->SetVisible( true );
m_pRenderOrder->SetConVar( &vgui_drawtree_render_order );
m_pShowBounds = vgui::SETUP_PANEL( new CConVarCheckButton( this, "show panel bounds", "Show Panel Bounds" ) );
m_pShowBounds->SetVisible( true );
m_pShowBounds->SetConVar( &vgui_drawtree_bounds );
m_pHighlightSelected = vgui::SETUP_PANEL( new CConVarCheckButton( this, "highlight selected", "Highlight Selected" ) );
m_pHighlightSelected->SetVisible( true );
m_pHighlightSelected->SetConVar( &vgui_drawtree_draw_selected );
m_pPerformLayoutBtn = vgui::SETUP_PANEL( new vgui::Button( this, "performlayout", "Perform Layout (Highlighted)", this, "performlayout" ) );
m_pPerformLayoutBtn->SetVisible( true );
m_pReloadSchemeBtn = vgui::SETUP_PANEL( new vgui::Button( this, "reloadscheme", "Reload Scheme (Highlighted)", this, "reloadscheme" ) );
m_pReloadSchemeBtn->SetVisible( true );
int r,g,b,a;
GetBgColor().GetColor( r, g, b, a );
a = 128;
SetBgColor( Color( r, g, b, a ) );
}
virtual void PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, t;
GetClientArea( x, y, w, t );
int yOffset = y;
// Align the check boxes.
m_pShowVisible->SetPos( x, yOffset );
m_pShowVisible->SetWide( w/2 );
yOffset += m_pShowVisible->GetTall();
m_pShowHidden->SetPos( x, yOffset );
m_pShowHidden->SetWide( w/2 );
yOffset += m_pShowHidden->GetTall();
m_pPopupsOnly->SetPos( x, yOffset );
m_pPopupsOnly->SetWide( w/2 );
yOffset += m_pPopupsOnly->GetTall();
m_pDrawFocus->SetPos( x, yOffset );
m_pDrawFocus->SetWide( w/2 );
yOffset += m_pDrawFocus->GetTall();
m_pShowBounds->SetPos( x, yOffset );
m_pShowBounds->SetWide( w/2 );
yOffset += m_pShowBounds->GetTall();
// Next column..
yOffset = y;
m_pFreeze->SetPos( x + w/2, yOffset );
m_pFreeze->SetWide( w/2 );
yOffset += m_pFreeze->GetTall();
m_pShowPanelPtr->SetPos( x + w/2, yOffset );
m_pShowPanelPtr->SetWide( w/2 );
yOffset += m_pShowPanelPtr->GetTall();
m_pShowPanelAlpha->SetPos( x + w/2, yOffset );
m_pShowPanelAlpha->SetWide( w/2 );
yOffset += m_pShowPanelAlpha->GetTall();
m_pRenderOrder->SetPos( x + w/2, yOffset );
m_pRenderOrder->SetWide( w/2 );
yOffset += m_pRenderOrder->GetTall();
m_pHighlightSelected->SetPos( x + w/2, yOffset );
m_pHighlightSelected->SetWide( w/2 );
yOffset += m_pHighlightSelected->GetTall();
// buttons
m_pPerformLayoutBtn->SetPos( x , yOffset );
m_pPerformLayoutBtn->SizeToContents();
m_pPerformLayoutBtn->SetWide( w );
yOffset += m_pPerformLayoutBtn->GetTall();
m_pReloadSchemeBtn->SetPos( x , yOffset );
m_pReloadSchemeBtn->SizeToContents();
m_pReloadSchemeBtn->SetWide( w );
yOffset += m_pReloadSchemeBtn->GetTall();
// the tree control
m_pTree->SetBounds( x, yOffset, w, t - (yOffset - y) );
}
virtual void OnCommand( const char *command )
{
if ( !Q_stricmp( command, "performlayout" ) )
{
if ( g_DrawTreeSelectedPanel )
{
vgui::ipanel()->SendMessage( g_DrawTreeSelectedPanel, new KeyValues("Command", "command", "performlayout"), GetVPanel() );
}
}
else if ( !Q_stricmp( command, "reloadscheme" ) )
{
if ( g_DrawTreeSelectedPanel )
{
vgui::ipanel()->SendMessage( g_DrawTreeSelectedPanel, new KeyValues("Command", "command", "reloadscheme"), GetVPanel() );
}
}
else
{
BaseClass::OnCommand( command );
}
}
MESSAGE_FUNC( OnItemSelected, "TreeViewItemSelected" )
{
RecalculateSelectedHighlight();
}
void RecalculateSelectedHighlight( void )
{
Assert( m_pTree );
if ( !vgui_drawtree_draw_selected.GetBool() || m_pTree->GetSelectedItemCount() != 1 )
{
// clear the selection
g_DrawTreeSelectedPanel = 0;
}
else
{
CUtlVector< int > list;
m_pTree->GetSelectedItems( list );
Assert( list.Count() == 1 );
KeyValues *data = m_pTree->GetItemData( list.Element(0) );
if ( data )
{
g_DrawTreeSelectedPanel = (data) ? (vgui::VPANEL)data->GetInt( "PanelPtr", 0 ) : 0;
}
else
{
g_DrawTreeSelectedPanel = 0;
}
}
}
virtual void OnClose()
{
vgui_drawtree.SetValue( 0 );
g_DrawTreeSelectedPanel = 0;
// fixme - g_DrawTreeSelectedPanel has a potential crash if you hilight a panel, and then spam hud_reloadscheme
// you will sometimes end up on a different panel or on garbage.
}
virtual void OnThink() OVERRIDE
{
BaseClass::OnThink();
vgui::VPANEL focus = 0;
if ( vgui::input() )
{
focus = vgui::input()->GetFocus();
}
MoveToFront();
if ( vgui::input() && focus )
{
OnRequestFocus(focus, NULL);
}
}
public:
CVGuiTree *m_pTree;
CConVarCheckButton *m_pShowVisible;
CConVarCheckButton *m_pShowHidden;
CConVarCheckButton *m_pPopupsOnly;
CConVarCheckButton *m_pFreeze;
CConVarCheckButton *m_pShowPanelPtr;
CConVarCheckButton *m_pShowPanelAlpha;
CConVarCheckButton *m_pRenderOrder;
CConVarCheckButton *m_pDrawFocus;
CConVarCheckButton *m_pShowBounds;
CConVarCheckButton *m_pHighlightSelected;
vgui::Button *m_pPerformLayoutBtn;
vgui::Button *m_pReloadSchemeBtn;
};
CDrawTreeFrame *g_pDrawTreeFrame = 0;
void VGui_RecursivePrintTree(
vgui::VPANEL current,
KeyValues *pCurrentParent,
int popupDepthCounter )
{
if ( !current )
return;
vgui::IPanel *ipanel = vgui::ipanel();
if ( !vgui_drawtree_visible.GetInt() && ipanel->IsVisible( current ) )
return;
else if ( !vgui_drawtree_hidden.GetInt() && !ipanel->IsVisible( current ) )
return;
else if ( popupDepthCounter <= 0 && ipanel->IsPopup( current ) )
return;
KeyValues *pNewParent = pCurrentParent;
KeyValues *pVal = pCurrentParent->CreateNewKey();
// Bind data to pVal.
char name[1024];
const char *pInputName = ipanel->GetName( current );
if ( pInputName && pInputName[0] != 0 )
Q_snprintf( name, sizeof( name ), "%s", pInputName );
else
Q_snprintf( name, sizeof( name ), "%s", "(no name)" );
if ( ipanel->IsMouseInputEnabled( current ) )
{
Q_strncat( name, ", +m", sizeof( name ), COPY_ALL_CHARACTERS );
}
if ( ipanel->IsKeyBoardInputEnabled( current ) )
{
Q_strncat( name, ", +k", sizeof( name ), COPY_ALL_CHARACTERS );
}
if ( vgui_drawtree_bounds.GetBool() )
{
int x, y, w, h;
vgui::ipanel()->GetPos( current, x, y );
vgui::ipanel()->GetSize( current, w, h );
char b[ 128 ];
Q_snprintf( b, sizeof( b ), "[%-4i %-4i %-4i %-4i]", x, y, w, h );
Q_strncat( name, ", ", sizeof( name ), COPY_ALL_CHARACTERS );
Q_strncat( name, b, sizeof( name ), COPY_ALL_CHARACTERS );
}
char str[1024];
if ( vgui_drawtree_panelptr.GetInt() )
Q_snprintf( str, sizeof( str ), "%s - [0x%x]", name, current );
else if (vgui_drawtree_panelalpha.GetInt() )
{
KeyValues *kv = new KeyValues("alpha");
vgui::ipanel()->RequestInfo(current, kv);
Q_snprintf( str, sizeof( str ), "%s - [%d]", name, kv->GetInt("alpha") );
kv->deleteThis();
}
else
Q_snprintf( str, sizeof( str ), "%s", name );
pVal->SetString( "Text", str );
pVal->SetInt( "PanelPtr", current );
pNewParent = pVal;
// Don't recurse past the tree itself because the tree control uses a panel for each
// panel inside itself, and it'll infinitely create panels.
if ( current == g_pDrawTreeFrame->m_pTree->GetVPanel() )
return;
int count = ipanel->GetChildCount( current );
for ( int i = 0; i < count ; i++ )
{
vgui::VPANEL panel = ipanel->GetChild( current, i );
VGui_RecursivePrintTree( panel, pNewParent, popupDepthCounter-1 );
}
}
bool UpdateItemState(
vgui::TreeView *pTree,
int iChildItemId,
KeyValues *pSub )
{
bool bRet = false;
vgui::IPanel *ipanel = vgui::ipanel();
KeyValues *pItemData = pTree->GetItemData( iChildItemId );
if ( pItemData->GetInt( "PanelPtr" ) != pSub->GetInt( "PanelPtr" ) ||
Q_stricmp( pItemData->GetString( "Text" ), pSub->GetString( "Text" ) ) != 0 )
{
pTree->ModifyItem( iChildItemId, pSub );
bRet = true;
}
// Ok, this is a new panel.
vgui::VPANEL vPanel = pSub->GetInt( "PanelPtr" );
int iBaseColor[3] = { 255, 255, 255 };
if ( ipanel->IsPopup( vPanel ) )
{
iBaseColor[0] = 255; iBaseColor[1] = 255; iBaseColor[2] = 0;
}
if ( g_FocusPanelList.Find( vPanel ) != -1 )
{
iBaseColor[0] = 0; iBaseColor[1] = 255; iBaseColor[2] = 0;
pTree->ExpandItem( iChildItemId, true );
}
if ( !ipanel->IsVisible( vPanel ) )
{
iBaseColor[0] >>= 1; iBaseColor[1] >>= 1; iBaseColor[2] >>= 1;
}
pTree->SetItemFgColor( iChildItemId, Color( iBaseColor[0], iBaseColor[1], iBaseColor[2], 255 ) );
return bRet;
}
void IncrementalUpdateTree(
vgui::TreeView *pTree,
KeyValues *pValues )
{
if ( !g_bForceRefresh && vgui_drawtree_freeze.GetInt() )
return;
g_bForceRefresh = false;
bool bInvalidateLayout = IncrementalUpdateTree( pTree, pValues, UpdateItemState, -1 );
pTree->ExpandItem( pTree->GetRootItemIndex(), true );
if ( g_pDrawTreeFrame )
g_pDrawTreeFrame->RecalculateSelectedHighlight();
if ( bInvalidateLayout )
pTree->InvalidateLayout();
}
bool WillPanelBeVisible( vgui::VPANEL hPanel )
{
while ( hPanel )
{
if ( !vgui::ipanel()->IsVisible( hPanel ) )
return false;
hPanel = vgui::ipanel()->GetParent( hPanel );
}
return true;
}
void VGui_AddPopupsToKeyValues( KeyValues *pCurrentParent )
{
// 'twould be nice if we could get the Panel* from the VPANEL, but we can't.
int count = vgui::surface()->GetPopupCount();
for ( int i=0; i < count; i++ )
{
vgui::VPANEL vPopup = vgui::surface()->GetPopup( i );
if ( vgui_drawtree_hidden.GetInt() || WillPanelBeVisible( vPopup ) )
{
VGui_RecursivePrintTree(
vPopup,
pCurrentParent,
1 );
}
}
}
void VGui_FillKeyValues( KeyValues *pCurrentParent )
{
if ( !EngineVGui()->IsInitialized() )
return;
// Figure out the root panel to start at.
// If they specified a name for a root panel, then use that one.
vgui::VPANEL hBase = vgui::surface()->GetEmbeddedPanel();
if ( vgui_drawtree_popupsonly.GetInt() )
{
VGui_AddPopupsToKeyValues( pCurrentParent );
}
else if ( vgui_drawtree_render_order.GetInt() )
{
VGui_RecursivePrintTree(
hBase,
pCurrentParent,
0 );
VGui_AddPopupsToKeyValues( pCurrentParent );
}
else
{
VGui_RecursivePrintTree(
hBase,
pCurrentParent,
99999 );
}
}
void VGui_DrawHierarchy( void )
{
VPROF( "VGui_DrawHierarchy" );
if ( IsX360() )
return;
if ( vgui_drawtree.GetInt() <= 0 )
{
g_pDrawTreeFrame->SetVisible( false );
return;
}
g_pDrawTreeFrame->SetVisible( true );
// Now reconstruct the tree control.
KeyValues *pRoot = new KeyValues("");
pRoot->SetString( "Text", "<shouldn't see this>" );
VGui_FillKeyValues( pRoot );
// Now incrementally update the tree control so we can preserve which nodes are open.
IncrementalUpdateTree( g_pDrawTreeFrame->m_pTree, pRoot );
// Delete the keyvalues.
pRoot->deleteThis();
}
void VGui_CreateDrawTreePanel( vgui::Panel *parent )
{
int widths = 300;
g_pDrawTreeFrame = vgui::SETUP_PANEL( new CDrawTreeFrame( parent, "DrawTreeFrame" ) );
g_pDrawTreeFrame->SetVisible( false );
g_pDrawTreeFrame->SetBounds( parent->GetWide() - widths, 0, widths, parent->GetTall() - 10 );
g_pDrawTreeFrame->MakePopup( false, false );
g_pDrawTreeFrame->SetKeyBoardInputEnabled( true );
g_pDrawTreeFrame->SetMouseInputEnabled( true );
}
void VGui_MoveDrawTreePanelToFront()
{
if ( g_pDrawTreeFrame )
g_pDrawTreeFrame->MoveToFront();
}
void VGui_UpdateDrawTreePanel()
{
VGui_DrawHierarchy();
}
void vgui_drawtree_clear_f()
{
if ( g_pDrawTreeFrame && g_pDrawTreeFrame->m_pTree )
g_pDrawTreeFrame->m_pTree->RemoveAll();
}
ConCommand vgui_drawtree_clear( "vgui_drawtree_clear", vgui_drawtree_clear_f );