Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_POINTCAMERA_H
#define C_POINTCAMERA_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseentity.h"
#include "basetypes.h"
class C_PointCamera : public C_BaseEntity
{
public:
DECLARE_CLASS( C_PointCamera, C_BaseEntity );
DECLARE_CLIENTCLASS();
public:
C_PointCamera();
~C_PointCamera();
bool IsActive();
// C_BaseEntity.
virtual bool ShouldDraw();
float GetFOV();
float GetResolution();
bool IsFogEnabled();
void GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b );
float GetFogStart();
float GetFogMaxDensity();
float GetFogEnd();
bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; }
virtual void GetToolRecordingState( KeyValues *msg );
private:
float m_FOV;
float m_Resolution;
bool m_bFogEnable;
color32 m_FogColor;
float m_flFogStart;
float m_flFogEnd;
float m_flFogMaxDensity;
bool m_bActive;
bool m_bUseScreenAspectRatio;
public:
C_PointCamera *m_pNext;
};
C_PointCamera *GetPointCameraList();
#endif // C_POINTCAMERA_H