Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "c_te_legacytempents.h"
#include "tier1/KeyValues.h"
#include "tier0/vprof.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Breakable Model TE
//-----------------------------------------------------------------------------
class C_TEBreakModel : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEBreakModel, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEBreakModel( void );
virtual ~C_TEBreakModel( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
Vector m_vecOrigin;
QAngle m_angRotation;
Vector m_vecSize;
Vector m_vecVelocity;
int m_nRandomization;
int m_nModelIndex;
int m_nCount;
float m_fTime;
int m_nFlags;
};
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBreakModel, DT_TEBreakModel, CTEBreakModel)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropFloat( RECVINFO( m_angRotation[0] ) ),
RecvPropFloat( RECVINFO( m_angRotation[1] ) ),
RecvPropFloat( RECVINFO( m_angRotation[2] ) ),
RecvPropVector( RECVINFO(m_vecSize)),
RecvPropVector( RECVINFO(m_vecVelocity)),
RecvPropInt( RECVINFO(m_nModelIndex)),
RecvPropInt( RECVINFO(m_nRandomization)),
RecvPropInt( RECVINFO(m_nCount)),
RecvPropFloat( RECVINFO(m_fTime)),
RecvPropInt( RECVINFO(m_nFlags)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBreakModel::C_TEBreakModel( void )
{
m_vecOrigin.Init();
m_angRotation.Init();
m_vecSize.Init();
m_vecVelocity.Init();
m_nModelIndex = 0;
m_nRandomization = 0;
m_nCount = 0;
m_fTime = 0.0;
m_nFlags = 0;
}
C_TEBreakModel::~C_TEBreakModel( void )
{
}
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordBreakModel( const Vector &start, const QAngle &angles, const Vector &size,
const Vector &vel, int nModelIndex, int nRandomization, int nCount, float flDuration, int nFlags )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL;
const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_BREAK_MODEL );
msg->SetString( "name", "TE_BreakModel" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", start.x );
msg->SetFloat( "originy", start.y );
msg->SetFloat( "originz", start.z );
msg->SetFloat( "anglesx", angles.x );
msg->SetFloat( "anglesy", angles.y );
msg->SetFloat( "anglesz", angles.z );
msg->SetFloat( "sizex", size.x );
msg->SetFloat( "sizey", size.y );
msg->SetFloat( "sizez", size.z );
msg->SetFloat( "velx", vel.x );
msg->SetFloat( "vely", vel.y );
msg->SetFloat( "velz", vel.z );
msg->SetString( "model", pModelName );
msg->SetInt( "randomization", nRandomization );
msg->SetInt( "count", nCount );
msg->SetFloat( "duration", flDuration );
msg->SetInt( "flags", nFlags );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_BreakModel( IRecipientFilter& filter, float delay,
const Vector& pos, const QAngle &angles, const Vector& size, const Vector& vel,
int modelindex, int randomization, int count, float time, int flags )
{
tempents->BreakModel( pos, angles, size, vel, randomization, time, count, modelindex, flags );
RecordBreakModel( pos, angles, size, vel, randomization, time, count, modelindex, flags );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEBreakModel::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEBreakModel::PostDataUpdate" );
tempents->BreakModel( m_vecOrigin, m_angRotation, m_vecSize, m_vecVelocity,
m_nRandomization, m_fTime, m_nCount, m_nModelIndex, m_nFlags );
RecordBreakModel( m_vecOrigin, m_angRotation, m_vecSize, m_vecVelocity,
m_nRandomization, m_fTime, m_nCount, m_nModelIndex, m_nFlags );
}
void TE_BreakModel( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
{
Vector vecOrigin, vecSize, vecVel;
QAngle angles;
vecOrigin.x = pKeyValues->GetFloat( "originx" );
vecOrigin.y = pKeyValues->GetFloat( "originy" );
vecOrigin.z = pKeyValues->GetFloat( "originz" );
angles.x = pKeyValues->GetFloat( "anglesx" );
angles.y = pKeyValues->GetFloat( "anglesy" );
angles.z = pKeyValues->GetFloat( "anglesz" );
vecSize.x = pKeyValues->GetFloat( "sizex" );
vecSize.y = pKeyValues->GetFloat( "sizey" );
vecSize.z = pKeyValues->GetFloat( "sizez" );
vecVel.x = pKeyValues->GetFloat( "velx" );
vecVel.y = pKeyValues->GetFloat( "vely" );
vecVel.z = pKeyValues->GetFloat( "velz" );
Color c = pKeyValues->GetColor( "color" );
const char *pModelName = pKeyValues->GetString( "model" );
int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
int nRandomization = pKeyValues->GetInt( "randomization" );
int nCount = pKeyValues->GetInt( "count" );
float flDuration = pKeyValues->GetFloat( "duration" );
int nFlags = pKeyValues->GetInt( "flags" );
TE_BreakModel( filter, 0.0f, vecOrigin, angles, vecSize, vecVel,
nModelIndex, nRandomization, nCount, flDuration, nFlags );
}