Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "engine/IStaticPropMgr.h"
#include "tier1/KeyValues.h"
#include "tier0/vprof.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Decal TE
//-----------------------------------------------------------------------------
class C_TEDecal : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEDecal, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEDecal( void );
virtual ~C_TEDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public:
Vector m_vecOrigin;
Vector m_vecStart;
int m_nEntity;
int m_nHitbox;
int m_nIndex;
};
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEDecal, DT_TEDecal, CTEDecal)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropVector( RECVINFO(m_vecStart)),
RecvPropInt( RECVINFO(m_nEntity)),
RecvPropInt( RECVINFO(m_nHitbox)),
RecvPropInt( RECVINFO(m_nIndex)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEDecal::C_TEDecal( void )
{
m_vecOrigin.Init();
m_vecStart.Init();
m_nEntity = 0;
m_nIndex = 0;
m_nHitbox = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEDecal::~C_TEDecal( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEDecal::Precache( void )
{
}
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordDecal( const Vector &pos, const Vector &start,
int entity, int hitbox, int index )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
// FIXME: Can't record on entities yet
if ( entity != 0 )
return;
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_DECAL );
msg->SetString( "name", "TE_Decal" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", pos.x );
msg->SetFloat( "originy", pos.y );
msg->SetFloat( "originz", pos.z );
msg->SetFloat( "startx", start.x );
msg->SetFloat( "starty", start.y );
msg->SetFloat( "startz", start.z );
msg->SetInt( "hitbox", hitbox );
msg->SetString( "decalname", effects->Draw_DecalNameFromIndex( index ) );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Tempent
//-----------------------------------------------------------------------------
void TE_Decal( IRecipientFilter& filter, float delay,
const Vector* pos, const Vector* start, int entity, int hitbox, int index )
{
RecordDecal( *pos, *start, entity, hitbox, index );
trace_t tr;
// Special case for world entity with hitbox:
if ( (entity == 0) && (hitbox != 0) )
{
Ray_t ray;
ray.Init( *start, *pos );
staticpropmgr->AddDecalToStaticProp( *start, *pos, hitbox - 1, index, false, tr );
}
else
{
// Only decal the world + brush models
// Here we deal with decals on entities.
C_BaseEntity* ent;
if ( ( ent = cl_entitylist->GetEnt( entity ) ) == NULL )
return;
ent->AddDecal( *start, *pos, *pos, hitbox,
index, false, tr );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEDecal::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEDecal::PostDataUpdate" );
CBroadcastRecipientFilter filter;
TE_Decal( filter, 0.0f, &m_vecOrigin, &m_vecStart, m_nEntity, m_nHitbox, m_nIndex );
}
//-----------------------------------------------------------------------------
// Playback
//-----------------------------------------------------------------------------
void TE_Decal( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
{
Vector vecOrigin, vecStart;
vecOrigin.x = pKeyValues->GetFloat( "originx" );
vecOrigin.y = pKeyValues->GetFloat( "originy" );
vecOrigin.z = pKeyValues->GetFloat( "originz" );
vecStart.x = pKeyValues->GetFloat( "startx" );
vecStart.y = pKeyValues->GetFloat( "starty" );
vecStart.z = pKeyValues->GetFloat( "startz" );
int nHitbox = pKeyValues->GetInt( "hitbox" );
const char *pDecalName = pKeyValues->GetString( "decalname" );
TE_Decal( filter, 0.0f, &vecOrigin, &vecStart, 0, nHitbox, effects->Draw_DecalIndexFromName( (char*)pDecalName ) );
}