Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "c_te_legacytempents.h"
#include "tempent.h"
#include "tier1/KeyValues.h"
#include "toolframework_client.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Glow Sprite TE
//-----------------------------------------------------------------------------
class C_TEGlowSprite : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEGlowSprite, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEGlowSprite( void );
virtual ~C_TEGlowSprite( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
Vector m_vecOrigin;
int m_nModelIndex;
float m_fScale;
float m_fLife;
int m_nBrightness;
};
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEGlowSprite, DT_TEGlowSprite, CTEGlowSprite)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropInt( RECVINFO(m_nModelIndex)),
RecvPropFloat( RECVINFO(m_fScale )),
RecvPropFloat( RECVINFO(m_fLife )),
RecvPropInt( RECVINFO(m_nBrightness)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEGlowSprite::C_TEGlowSprite( void )
{
m_vecOrigin.Init();
m_nModelIndex = 0;
m_fScale = 0;
m_fLife = 0;
m_nBrightness = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEGlowSprite::~C_TEGlowSprite( void )
{
}
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordGlowSprite( const Vector &start, int nModelIndex,
float flDuration, float flSize, int nBrightness )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL;
const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_GLOW_SPRITE );
msg->SetString( "name", "TE_GlowSprite" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", start.x );
msg->SetFloat( "originy", start.y );
msg->SetFloat( "originz", start.z );
msg->SetString( "model", pModelName );
msg->SetFloat( "duration", flDuration );
msg->SetFloat( "size", flSize );
msg->SetInt( "brightness", nBrightness );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEGlowSprite::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEGlowSprite::PostDataUpdate" );
float a = ( 1.0 / 255.0 ) * m_nBrightness;
C_LocalTempEntity *ent = tempents->TempSprite( m_vecOrigin, vec3_origin, m_fScale, m_nModelIndex, kRenderTransAdd, 0, a, m_fLife, FTENT_SPRANIMATE | FTENT_SPRANIMATELOOP );
if ( ent )
{
ent->bounceFactor = 0.2;
}
RecordGlowSprite( m_vecOrigin, m_nModelIndex, m_fLife, m_fScale, m_nBrightness );
}
void TE_GlowSprite( IRecipientFilter& filter, float delay,
const Vector* pos, int modelindex, float life, float size, int brightness )
{
float a = ( 1.0 / 255.0 ) * brightness;
C_LocalTempEntity *ent = tempents->TempSprite( *pos, vec3_origin, size, modelindex, kRenderTransAdd, 0, a, life, FTENT_SPRANIMATE | FTENT_SPRANIMATELOOP );
if ( ent )
{
ent->bounceFactor = 0.2;
}
RecordGlowSprite( *pos, modelindex, life, size, brightness );
}
void TE_GlowSprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
{
Vector vecOrigin;
vecOrigin.x = pKeyValues->GetFloat( "originx" );
vecOrigin.y = pKeyValues->GetFloat( "originy" );
vecOrigin.z = pKeyValues->GetFloat( "originz" );
const char *pModelName = pKeyValues->GetString( "model" );
int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
float flDuration = pKeyValues->GetFloat( "duration" );
float flSize = pKeyValues->GetFloat( "size" );
int nBrightness = pKeyValues->GetFloat( "brightness" );
TE_GlowSprite( filter, delay, &vecOrigin, nModelIndex, flDuration, flSize, nBrightness );
}