Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_te_particlesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Large Funnel TE
//-----------------------------------------------------------------------------
class C_TELargeFunnel : public C_TEParticleSystem
{
public:
DECLARE_CLASS( C_TELargeFunnel, C_TEParticleSystem );
DECLARE_CLIENTCLASS();
C_TELargeFunnel( void );
virtual ~C_TELargeFunnel( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
void CreateFunnel( void );
int m_nModelIndex;
int m_nReversed;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TELargeFunnel::C_TELargeFunnel( void )
{
m_nModelIndex = 0;
m_nReversed = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TELargeFunnel::~C_TELargeFunnel( void )
{
}
void C_TELargeFunnel::CreateFunnel( void )
{
CSmartPtr<CSimpleEmitter> pSimple = CSimpleEmitter::Create( "TELargeFunnel" );
pSimple->SetSortOrigin( m_vecOrigin );
int i, j;
SimpleParticle *pParticle;
Vector vecDir;
Vector vecDest;
float ratio = 0.25;
float invratio = 1 / ratio;
PMaterialHandle hMaterial = pSimple->GetPMaterial( "sprites/flare6" );
for ( i = -256 ; i <= 256 ; i += 24 ) //24 from 32.. little more dense
{
for ( j = -256 ; j <= 256 ; j += 24 )
{
pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof( SimpleParticle ), hMaterial, m_vecOrigin );
if( pParticle )
{
if ( m_nReversed )
{
pParticle->m_Pos = m_vecOrigin;
vecDir[0] = i;
vecDir[1] = j;
vecDir[2] = random->RandomFloat(100, 800);
pParticle->m_uchStartAlpha = 255;
pParticle->m_uchEndAlpha = 0;
}
else
{
pParticle->m_Pos[0] = m_vecOrigin[0] + i;
pParticle->m_Pos[1] = m_vecOrigin[1] + j;
pParticle->m_Pos[2] = m_vecOrigin[2] + random->RandomFloat(100, 800);
// send particle heading to org at a random speed
vecDir = m_vecOrigin - pParticle->m_Pos;
pParticle->m_uchStartAlpha = 0;
pParticle->m_uchEndAlpha = 255;
}
vecDir *= ratio;
pParticle->m_vecVelocity = vecDir;
pParticle->m_flLifetime = 0;
pParticle->m_flDieTime = invratio;
if( random->RandomInt( 0, 10 ) < 5 )
{
// small green particle
pParticle->m_uchColor[0] = 0;
pParticle->m_uchColor[1] = 255;
pParticle->m_uchColor[2] = 0;
pParticle->m_uchStartSize = 4.0;
}
else
{
// large white particle
pParticle->m_uchColor[0] = 255;
pParticle->m_uchColor[1] = 255;
pParticle->m_uchColor[2] = 255;
pParticle->m_uchStartSize = 15.0;
}
pParticle->m_uchEndSize = pParticle->m_uchStartSize;
pParticle->m_flRoll = i; // pseudorandom
pParticle->m_flRollDelta = 0;
pParticle->m_iFlags = 0;
}
}
}
return;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TELargeFunnel::PostDataUpdate( DataUpdateType_t updateType )
{
CreateFunnel();
}
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TELargeFunnel, DT_TELargeFunnel, CTELargeFunnel)
RecvPropInt( RECVINFO(m_nModelIndex)),
RecvPropInt( RECVINFO(m_nReversed)),
END_RECV_TABLE()
void TE_LargeFunnel( IRecipientFilter& filter, float delay,
const Vector* pos, int modelindex, int reversed )
{
// Major hack to simulate receiving network message
__g_C_TELargeFunnel.m_vecOrigin = *pos;
__g_C_TELargeFunnel.m_nModelIndex = modelindex;
__g_C_TELargeFunnel.m_nReversed = reversed;
__g_C_TELargeFunnel.PostDataUpdate( DATA_UPDATE_CREATED );
}