Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Muzzle flash temp ent
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "IEffects.h"
#include "tier1/KeyValues.h"
#include "toolframework_client.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: User Tracer TE
//-----------------------------------------------------------------------------
class C_TEMuzzleFlash : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEMuzzleFlash, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEMuzzleFlash( void );
virtual ~C_TEMuzzleFlash( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
Vector m_vecOrigin;
QAngle m_vecAngles;
float m_flScale;
int m_nType;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEMuzzleFlash::C_TEMuzzleFlash( void )
{
m_vecOrigin.Init();
m_vecAngles.Init();
m_flScale = 1.0f;
m_nType = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEMuzzleFlash::~C_TEMuzzleFlash( void )
{
}
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordMuzzleFlash( const Vector &start, const QAngle &angles, float scale, int type )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_MUZZLE_FLASH );
msg->SetString( "name", "TE_MuzzleFlash" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", start.x );
msg->SetFloat( "originy", start.y );
msg->SetFloat( "originz", start.z );
msg->SetFloat( "anglesx", angles.x );
msg->SetFloat( "anglesy", angles.y );
msg->SetFloat( "anglesz", angles.z );
msg->SetFloat( "scale", scale );
msg->SetInt( "type", type );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEMuzzleFlash::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEMuzzleFlash::PostDataUpdate" );
//FIXME: Index is incorrect
g_pEffects->MuzzleFlash( m_vecOrigin, m_vecAngles, m_flScale, m_nType );
RecordMuzzleFlash( m_vecOrigin, m_vecAngles, m_flScale, m_nType );
}
void TE_MuzzleFlash( IRecipientFilter& filter, float delay,
const Vector &start, const QAngle &angles, float scale, int type )
{
g_pEffects->MuzzleFlash( start, angles, scale, 0 );
RecordMuzzleFlash( start, angles, scale, 0 );
}
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEMuzzleFlash, DT_TEMuzzleFlash, CTEMuzzleFlash)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropVector( RECVINFO(m_vecAngles)),
RecvPropFloat( RECVINFO(m_flScale)),
RecvPropInt( RECVINFO(m_nType)),
END_RECV_TABLE()