Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Hold definitions for all client animation events
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( CL_ANIMEVENT_H )
#define CL_ANIMEVENT_H
#ifdef _WIN32
#pragma once
#endif
//Animation event codes
#define CL_EVENT_MUZZLEFLASH0 5001 // Muzzleflash on attachment 0
#define CL_EVENT_MUZZLEFLASH1 5011 // Muzzleflash on attachment 1
#define CL_EVENT_MUZZLEFLASH2 5021 // Muzzleflash on attachment 2
#define CL_EVENT_MUZZLEFLASH3 5031 // Muzzleflash on attachment 3
#define CL_EVENT_SPARK0 5002 // Spark on attachment 0
#define CL_EVENT_NPC_MUZZLEFLASH0 5003 // Muzzleflash on attachment 0 for third person views
#define CL_EVENT_NPC_MUZZLEFLASH1 5013 // Muzzleflash on attachment 1 for third person views
#define CL_EVENT_NPC_MUZZLEFLASH2 5023 // Muzzleflash on attachment 2 for third person views
#define CL_EVENT_NPC_MUZZLEFLASH3 5033 // Muzzleflash on attachment 3 for third person views
#define CL_EVENT_SOUND 5004 // Emit a sound // NOTE THIS MUST MATCH THE DEFINE AT CBaseEntity::PrecacheModel on the server!!!!!
#define CL_EVENT_EJECTBRASS1 6001 // Eject a brass shell from attachment 1
#define CL_EVENT_DISPATCHEFFECT0 9001 // Hook into a DispatchEffect on attachment 0
#define CL_EVENT_DISPATCHEFFECT1 9011 // Hook into a DispatchEffect on attachment 1
#define CL_EVENT_DISPATCHEFFECT2 9021 // Hook into a DispatchEffect on attachment 2
#define CL_EVENT_DISPATCHEFFECT3 9031 // Hook into a DispatchEffect on attachment 3
#define CL_EVENT_DISPATCHEFFECT4 9041 // Hook into a DispatchEffect on attachment 4
#define CL_EVENT_DISPATCHEFFECT5 9051 // Hook into a DispatchEffect on attachment 5
#define CL_EVENT_DISPATCHEFFECT6 9061 // Hook into a DispatchEffect on attachment 6
#define CL_EVENT_DISPATCHEFFECT7 9071 // Hook into a DispatchEffect on attachment 7
#define CL_EVENT_DISPATCHEFFECT8 9081 // Hook into a DispatchEffect on attachment 8
#define CL_EVENT_DISPATCHEFFECT9 9091 // Hook into a DispatchEffect on attachment 9
// These two events are used by c_env_spritegroup.
// FIXME: Should this be local to c_env_spritegroup?
#define CL_EVENT_SPRITEGROUP_CREATE 6002
#define CL_EVENT_SPRITEGROUP_DESTROY 6003
#define CL_EVENT_FOOTSTEP_LEFT 6004
#define CL_EVENT_FOOTSTEP_RIGHT 6005
#define CL_EVENT_MFOOTSTEP_LEFT 6006 // Footstep sounds based on material underfoot.
#define CL_EVENT_MFOOTSTEP_RIGHT 6007
#define CL_EVENT_MFOOTSTEP_LEFT_LOUD 6008 // Loud material impact sounds from feet attachments
#define CL_EVENT_MFOOTSTEP_RIGHT_LOUD 6009
#endif // CL_ANIMEVENT_H