Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( FXDISCREETLINE_H )
#define FXDISCREETLINE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
#include "clientsideeffects.h"
class IMaterial;
class CFXDiscreetLine : public CClientSideEffect
{
public:
CFXDiscreetLine ( const char *name, const Vector& start, const Vector& direction, float velocity,
float length, float clipLength, float scale, float life, const char *shader );
~CFXDiscreetLine ( void );
virtual void Draw( double frametime );
virtual bool IsActive( void );
virtual void Destroy( void );
virtual void Update( double frametime );
protected:
IMaterial *m_pMaterial;
float m_fLife;
Vector m_vecOrigin, m_vecDirection;
float m_fVelocity;
float m_fStartTime;
float m_fClipLength;
float m_fScale;
float m_fLength;
};
#endif //FXDISCREETLINE_H